Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




01 Dec

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You have to make a Codename Games account in order to use the launcher.

Then you would have to link your Kongregate progress to the the launcher, if you wish to save it with Flash dying, using the Linked Accounts option from the in-game Options menu.


27 Nov

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The monsters are just more resistant to DPS and CLK.

They can still be killed with those, but it will take longer than a normal enemy would take.

Projectile Crusaders and splash damage buffs will help out.

There are also the special monsters that will take no damage. They're meant to test your tank line building.

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Originally posted by BenL7

"You can still purchase the Cassie the Kodama Taskmaster pack through the game, and have it count towards the donation from the Crusaders team, until today, Tuesday, November 24th at 11:59pm Pacific Time (UTC-8.)."

I just barely made it. I did it at 11:42pm (2:42 my time) yesterday.

Thank you for the support!

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Originally posted by Bungobunce

Oh wow, that's really neat.


26 Nov

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Originally posted by Not_Pro

Capping the uncapped talents? What's the reasoning behind that, are uncapped talents becoming too much of an idol sink, or are there different uncapped talents incoming?

I was mostly thinking of a Gold Find talent that helps out newer players that don't have the greatest Gold Find gear / amount of chests to rely on. Maybe it could increase Gold Find when the formation is full, which is something that late-game players don't always have when speeding.

Most players don't like that the scaling on the uncapped Talents, aside from the Crusader levels one, drops off after reaching a certain level of the Talent, and they'd rather see them capped than have them be traps for unwary players.

Linking the Gold Find to a full formation sounds fun. We'll keep that in mind.


25 Nov

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Originally posted by MuljoStpho

Dungeons themselves are already questionable to begin with, from my perspective. I haven't taken a poke at season 2 yet, to be honest. But I only ever bothered with it once in season 1 because I learned from that run that a player in my position just should not even think of considering it at all. (I'm no noob, with years of play time going back to the game's launch on steam and a few billion idols collected. But I'm still far far faaaaaaaaar away from the "super ultra mega veteran" level that the content is obviously designed for. Had to get ridiculously far into the dungeon before I even started earning one single dungeon token or coin or whatever it was, and the grand total earned after I had pushed the absolute farthest I possibly could in the whole thing (using some sort of weird formation someone shared which didn't look like it should possibly be any good but somehow seemed cheaty in how good it actually turned out to be) was an extremely pitiful amount.)

Howev...

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Yeah, we could always copy the Idle Champions patron currency format for giving out rubies from free plays.

We'll keep that in mind.

The dungeons do benefit from daily play and from having a certain amount of Idols, but we did change the areas where points and coins start dropping for Season 2 to be a bit earlier.

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Originally posted by HilariousMax

a1 is silly and no one would suggest that.

Why not 3094 if you don't want to make it 5684?

Area 1 is a reference to how easy event All Tier chests are to get.

3094, and shortly 5684, would be fairly quick sprints for rubies, but that might not be the end of world. We'll keep the suggestion in mind at least.

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Originally posted by MuljoStpho

So annoyed with the growing number of talent tiers...

Random thought that I had earlier that could be mentioned here... What if there was a fourth category for talents (or a whole second page for talents with its own trio of categories)? I had the thought when I looked at the discussion topic that people linked to in here about analyzing Momma's Monster, specifically my thought was to kind of imagine some sort of synergy category where you could add in new bonuses for specific types of characters to supplement them beyond what certain characters and certain pieces of legendary gear (and the tier 3 talent called synergy, as well) have been able to do. Granted, a design challenge for you in this would be making the bonuses just generic and multi-purpose enough to give reason for wanting to level everything instead of just picking your favored team and sticking to it religiously. It's either that or you make free talent resets replenishable in-game somehow instead of eve...

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We're planning to keep adding Tiers to the Talent tree, but there have been discussions around other Talent pages as well.

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Originally posted by Not_Pro

Hi Erika,

Is there anything you can tease about the Talents update? Will we see anything change for the lower tier talents, or is it just an update for higher-end talents? Also, any thoughts on an earlier talent that helps improve gold find, or would that be too much of a noob trap / waste of a talent slot?

Hi Not_Pro,

More Sprint is on the list, and more DPS talents, along with capping the uncapped Talents.

I wasn't thinking about a Gold Find talent, but I do note that we haven't really done one. Were you looking for just a standard Gold Find talent? Or something creative?

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Well met fellow adventurers!

The Extra Life themed colouring sheet, featuring Cassie the Kodama and the monster made of community suggestions is now available from our website.

 

If we get 50 coloured sheets shared at us on our Twitter or here on reddit with the hash tags #lostidolscolouring and #monocledmercreature by Tuesday, December 1st, 2020 at 4pm (16:00) Pacific Time (UTC-8), then we'll release a code for a 7 day long 200% Spawn Speed buff redeemable by all players.

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Thank you for all the awesome entries!

You can now redeem CROO-KEDG-OOBM-OGRA for a 7 day long 400% DPS buff (Endurance Training doesn't apply)!

Code expires on Friday, December 4th, 2020 at Noon Pacific Time (UTC -8.)

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Originally posted by ProShashank

Hello Erica. Thanks for the chests.

There seem to be some error with Dr. Evil's Humane testing ability. It increases DPS by 600% with 3 infected Human Crusaders by reduces the effect by 100% per infected Animal Crusader. So when I infect 7 Animal crusaders, the effect turns negative 100% and disables all my DPS. Is it intended to work this way or is it some bug/wrong coding ??

By the way, I am using Evanascent with Euodia in the same column to infect 3 Humans & 6 Animals and passing the effect with Langley.

Hi ProShashank,

You're welcome for the chests.

That is correct. You don't want to infect too many Animals if you're going to use Dr. Evil, or you want to disable that upgrade for him.

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Originally posted by N00byDoobyDoo

ok im sorry I obviously wasn't being clear, IL rephrase, will we ever get renewable rubie sources, that will allow us to get at least 300 rubies a week?

We will consider adding more ruby sources than just the missions and daily quests.

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Originally posted by PunkyKiss

Is there a level limit on runes? I don't want to obsessively keep runes, but I don't want to waste solvent taking off level fives if level twenty is a thing. Its weird but it would help me choose a stopping point if I knew there was a limit

The max level for Runes is 15.

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Originally posted by tndsd

"Mystic Paint Thinner" mission still not yet fixed, it was show nothing in "Complete now" and it also need to reload game again to see it in Runes' windows

I'm seeing it complete fine. https://gyazo.com/83d19f1cbbbf10d07c73963e9acd0c5a

Are you playing in a browser or in one of the launchers?

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Originally posted by TylorkPlays

Wasn't there a plan to rerun objectives for maybe less rubies or did it get dropped or changed?

It was a player's suggestion, and we might have mentioned it as a possibility, but it's not something that's ever been fleshed out as other than an idea.

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Originally posted by ngvaynshtok

Yup, still counts. :)

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Originally posted by AllShallBeWell

I added some feedback in another thread (piggybacking on the hard work Grag did) on the context for how DPS crusaders are used, that I hope might be useful to you.

Can you share what the formations look like that you used to test and compare MM, perhaps in the stream?

That is quite some detailed feedback, thank you for sharing.

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Originally posted by belkak210

Hey Erika, how are you and the team doing?

Last week the new T6 was released and he was very underwhelming, I don't think he even breaks the top 5 for dps in the game.

Grag made a post with our testing and I'm interested to hear whether the new sader will recieve a buff or whether he was bugged or something? Cause right now he is totally useless.

https://www.reddit.com/r/lostidols/comments/jyknvg/mommas_monster_feedback/ The post

Hi belkak210,

Doing as well as we can with the changes in policy.

Momma's Monster will be a handy Crusader to have, and we'll look at tweaking the numbers a little.

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Originally posted by BladeGrip

Hi there.

Momma's Monster is horribly underperforming for a t6 dps. A more in-depth analysis has been made by a number of people in another thread here: https://www.reddit.com/r/lostidols/comments/jyknvg/mommas_monster_feedback/

Is there a plan to readjust his values, or even tweak his mechanics to make him up to par?

Hi BladeGrip,

Popular question this Q&A for sure. We'll look at tweaking their numbers a bit.