Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




18 Aug

Comment

Originally posted by Sarali1533

Thank you for your answer. Alas, the pictures on the blog don't feature a lot of angles, and we are left to guess many parts of their design. Eg, for Oona, we can't see the cushion she's sitting on, the back of her wheelchair, or her pants. Any chance we can have more illustrations?

Btw, I forgot to say how thrilled I am that this crusader is disabled! As a disabled person myself (though not in a wheelchair, but still), I find that representation pretty awesome ^

Yeah, it's really cool to have Oona in the game. I will pass that feedback along.

Kat has informed me that since we only do side and front views of Crusaders, and that sometimes the animations hide things, depending on the Crusader, not every part gets drawn, so she recommends just using your best guess for the hidden pieces.

She did say

But as a specific answer on Oona, her pants are black like the arms, the cushion and seat back were never visible in the in-game models iirc but I would have probably stuck with black, and maybe the silver of the frame for the back.

And followed up that she does visit the reddit a couple times a week to collect the colouring sheet entries, so if you post in the current week's thread, asking for colour clarifications for the Crusaders, she'll respond if she can.

Comment

Originally posted by Croq360

Thanks for checking. I added a "suggestion" as an edit to my post, but it may not have been there when you went to reply. Didn't want you to miss that as I think it'd be helpful as the migration away from Flash gets closer.

Yeah, we'll be posting an announcement about linking in game as well, once we've heard from the relevant platforms.

Comment

Originally posted by BazzTurd

Greetings.

In regards to dungeons.

I believe it was mentioned that it was primary for people in endgame, what is endgame for you e14, e16 or more?

And how many do you expect to reach level 25 dungeon in the alloted time?

How many have reached it by now, and how is the spread down the dungeon levels in regards to number of players?

Will we perhaps see another nerf to the dungeon in season 1, since you already nerfed it once?

We saw with the dungoen release here, and have seen it before, that CNE seem to put in things that give the players alot and then nerf it for the worse from a player perspective, is that deliberate?

Why not do it the other way around, release it on the harder side, and then nerf it easier, will make it better for the players I think, and you would not aggrevate the players that much.

Also, why release/nerf things before a weekend/prolonged weekend or holliday, that way you cant react to things if pr...

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Hi Bazzturd,

Endgame would probably be the players who were hitting the e1100 cap on normal free plays pretty regularly.

A fair number of players have already reached level 25, and more are on track to hit it as the season comes closer to ending.

We aren't planning any further changes to the Dungeons for season 1.

Comment

Originally posted by ROKH777

Hi Erika,

Thanks for the chests. I'm a moderately new player (started during Hermit event). Could you please consider significantly lowering the cool-downs for crusaders and epic recipe missions? At the current rate of mission cooldowns, it will take me over 3 years to collect all new and missing epic recipes without blowing challenge coins on them. I have a decent enough roster that I have plenty of bench crusaders sitting around doing nothing, and I'd love this small catch-up mechanism that should only impact new and mid-tier players.

The starter packs were a great idea, and I've taken advantage of them, but help chasing down Mindy's hat and Imani's belt would be great.

Hi Rokh777,

You're welcome for the chests.

The recipes are more meant to be a secondary source to getting gear for Crusaders, with the primary source being the event chests and weekend promo chests, and then their specific gear mission itself, when those are available.

I'll note down the request for the increase in recipe rates though.

Comment

Originally posted by _umdos

Hi Erika,
you want to keep the percentage gain of total idols on dungeon bonus for next season?
Cause Players idol counts will spread way more then, making it harder to implement reasonable new talents for most players
Wouldn't it be better to have a more linear idol gain for Dungeon Idol Bonus? like:
A percentage of best Bonus Idol drop on FP \ Challenge Tokens earned* from last week?
Additionally you could boost that percentage by a small amount for every 1k/5k dungeon areas reached.
So there would be more variation on objectives to get best idol gain.

-Or you just raise the FP cap by e600+ DPS on next Talents update ..Do ya?!

Hi umdos,

We aren't planning further changes to the idol bonus from the Dungeons at this time, but we'll note the suggestion.

Comment

Originally posted by gordond

The Phoenix objective From the Ashes seems way way WAY harder than it should be - like I've taken suggestions from so many people and have failed it -- for a tier 3 objective, it's impressive how awfully hard it is. It's harder than many tier 4 objectives that I have done and in events tier 5 objectives.

At this point I've done nearly every single other tier 4 objective. The furthest I've gotten in From The Ashes is 1324 which just seems laughably poor. I've even done it with Morrigan and I still seem to hit a wall. I'm not sure I even have a point other than... sigh. Sorry. It has been a struggle. 2.23e8 idols, for what it's worth.

We did mean for From the Ashes to be tricky to complete.

Though Morrigan did make it easier for players, and yeah, there's the RoboRabbit strategy.

It's more about Legendary items for beating it than Idols, though having levels in the Talents that increase the maximum level of the Crusaders does help in addition to the Crusader tricks.

Comment

Originally posted by VerbingWeirdsLang

Thank you for the chests!

It's probably been suggested before for ideas for Tier 6 talents, but I was thinking maybe a talent that gives a chance to complete a mission instantly?

One month left for Dungeons. Where did the time go...?

Perhaps this has also been asked before but for the next season of Dungeons will we be getting new maps and formations? And will we get to keep our level? (Because I am nowhere near hitting level 25 and I won't be able to given the time limit.)

You're welcome for the chests.

I don't believe a percent chance of completing a mission instantly on starting it has been requested as a Talent before, just more talents for speeding up mission timers, and the idea of spending rubies to complete a mission if you need the Crusaders back. I'll add it to our Talent list to consider.

Yeah, time is flying by for sure.

There are a couple of formations that players would like to see changed out, so we'll do our best to do that.

As per the Dungeon/Season FAQ in the game, no, your progress towards the season pass will be reset with the start of Season 2.

Comment

Originally posted by DandyMike

Hi Erika, thanks for the chests!

Wanted to ask if it was possible to change recruit missions so that they don’t offer crusaders from the next event? I just spent days waiting for my mission to expire because it was for an event crusader right before the event started :( maybe if you get the crusader while you have their recruit mission available the mission automatically switches straight away to a different crusader?

Hope you’re safe.

Hi DandyMike,

You're welcome for the chests.

The recruit missions showing up just before the event has come up before. I think it's something that could be possible, since we have the start dates for the events for the next year of events, it just hasn't been a priority over other quality of life items or bug fixes.

I'll note that it's been requested again. :)

Comment

Originally posted by Sarali1533

Hi there! Any chance we could get some pictures of the crusaders from different angles somewhere on the website? Like a gallery or something? I'm trying to get the right colours for the different colourings, but the research is quite tough since the pictures or the characters on the game are pretty small, and they generally don't show much :'(

Hi Sarali,

I can ask Kat about how hard that would be.

We do have pictures of all the event Crusaders in all the event blogs already, and I believe Exterminator through Agent 79 are highlighted in the relevant 11th objective blogs as well, though that would take a bit of searching.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. I had a talent idea. Feel free to call it crazy if it is:

-Support Crusaders in the same bench seat as active crusaders contribute X% of their DPS-boosting formation abilities to the formation.

This would only affect abilities that specifically boost DPS (so not Gold Find or other abilities), would not be mimicked or propagated, and positional or tag-based abilities would use the layout of the current formation to determine their effect. It would also exclude equipment. Abilities that stack multiplicatively would have the % applied to the stack value, not the total. I imagine X would end up being no greater than 10% at max level.

I specify Support Crusaders because I think stacking the abilities of DPS Crusaders would get over-the-top. (Jiao and Morrigan would, uh, be a bit nuts as a combo, even at 10% effectiveness.)

It occurs to me that this might not even be mechanically feasible, but I thought it was an interesting idea.

Hi DoctorNovakaine,

It feels a bit crazy, if only because some bench seats have more Support tagged Crusaders than others, and so then those might end up being the Crusaders to use in formation, depending on the bonus you ended up getting from them with the Talent in play.

It would be a way to take advantage of all the benched Crusaders we got going on though. Hmm...I'll note down it's been suggested. :)

Comment

Originally posted by Croq360

Hey Erika, hope you guys are staying safe!

Had a question regarding the Steam version of the game. In Kongregate, you have the ability to reload just the game portion of the screen without losing chat or the rest of your window (right click on the brown bar at the bottom and reload frame). Is there some way to do the same type of thing in the Steam version? If not, is that something that could happen in the future?

Also, a suggestion. Not everyone reads these Reddit posts nor do they watch the streams (shocking, I know :) ). As the death day for Flash gets closer, you might consider having a periodic pop-up in the game reminding people that the Flash version is going away and a link to give them instructions on how to link to Steam (or your standalone program). Preferably, if such pop-up could suppressed for Steam users, it'd probably be best.

Hi Croq360,

We're doing well, thank you! I hope you are too.

I believe that is because of playing the game in the browser, but I'll ask Kevin if that's something that the Adobe Air version would support.

Comment

Originally posted by staryteresy

Hi Erika,

Could you do something with spam like this:

I lovе it when strаngers sее mе naked. Dо you want to sее my nudеs? It's оn sitе - ... etc?

Best regards, Piotr

Hi Piotr,

We at CNE don't have moderator power over the Kongregate chats, so everyone should just be using the Report feature and muting the spammer, until Kongregate can get around to dealing with the delinquents.

Comment

Originally posted by asric

Will the MacOS app be upgraded to run in Catalina by the cut-off? Currently, I run the game on Kong with Firefox...

The Steam MacOS version should be Catalina compatible already, since we did the 64-bit build in October 2019 as Steam required.

Are you unable to run it?

We'll also make the CNE launcher Catalina compatible as well.


05 May

Comment

Originally posted by Azar-yah

RE: Changes in how the game saves.

If i need to close my browser or reload for any reason, are there any actions that force a save - or event in-game that i can wait for and be sure it's saved. I tried a couple things, but ended up losing progress and changes in formation i'd made with a reload so was just wondering.

Closing the game, whether that's clicking the X on steam, or navigating away in a browser, will pause a moment and prompt the game to save immediately. I suspect that closing the browser completely won't allow this, so I would close the Crusaders tab before closing the browser, if possible.

I'll dig more into the limits that various browsers might impose on saving in this way.

And in general, most meaningful actions (moving Crusaders, leveling them, buying upgrades, beating areas, bunch of others) will prompt the game to save within a couple minutes. I have some ideas to have it save more aggressively in these situations without spamming the server as it did previously.

For now, if the saving on close isn't working for you, I'd move a Crusader around and wait for the "Saved!" popup. Sorry for rambling!


05 Mar

Comment

Originally posted by Hehulk

Hey Kevin

Couple of questions regarding click damage. With the fifth task master now taking up more screen space and the columns of buffs also eating space, actually using the sniper talent buff is getting very difficult.

Any chance this could be changed to either apply automatically, apply with x number of TMs on the field or just allow it to register through the buffs and TMs?

Sniper needs some re-thinking in general, but having it apply automatically with X taskmasters is a good idea.

And those buffs have taken up too much room for too long. I've been meaning to redo that bit of the UI.

Comment

Originally posted by Lamon72

bring back the original phase skip in the next talent update please

That incarnation of Phase Skip was quite unpopular, but I think with some adjustment we could make it good. I'll make a note of it.

Comment

Originally posted by [deleted]

[deleted]

Missions' cooldowns and availability are a strange beast. Before adding much more that affects them, I think we're more inclined to overhaul them. Ideally they'd be more predictable, so that when we do add things like reduced cooldowns, it's easier to tell that something is actually happening. Timeline on that is... TBD!

Comment

Originally posted by FarmBoy1970

One emergent feature of the game is that over time, the best crusader to use for deep runs may change occasionally when a new crusader comes in who is clearly better (usually the ones in the highest slots/newest). This leads to somewhat repetitive gameplay. There is now a mechanism which encourages doing different free plays at least, which is something. Perhaps we need mechanisms to encourage multiple lead crusaders too.

One idea towards that goal is a concept of crusader fatigue. Say if a crusader has been highest DPS in a formation for long enough (time or number of levels cleared perhaps) then they become fatigued and need to be rested for the next 24/48 hours. Leave them their formation abilities but disable their DPS only, optionally, or just don't let them be used at all.

Another idea along those lines is to have the weekend events do more than trivially buff 5 crusaders (even when I started, those buffs were never good enough to merit changing for...

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I like the idea of having to swap out primary DPS, though I don't think it would be in the form of a penalty. In general I prefer incentives over disincentives (even if they're equivalent.) That said, Bonus Idols' scaling might turn this into a tick-tock cadence of good runs and poor runs, if one DPS is significantly better than the other. Another problem to solve.

I think weekend buffs can still shake things up for players who aren't thoroughly decked out. Lately when setting them up I've tried to buff more abilities or buff them more, but there's no sensible number that's going to, say, make Squiggles beat Wrena. Certainly something to think about for the next time we have a tier 4 or 5 Crusader in the weekend buffs.

And yep, I enjoy silly things like having to use Hermit too. You can expect similarly framed objectives in the future.

Comment

Originally posted by [deleted]

[deleted]

Not too late!

  1. Yup, agreed. Part of the motivation for making the bulk chest contents display the way they do was to provide a more general rewards display that could be used elsewhere (particularly missions)
  2. Also yes. I'd like to separate it from the bench slot entirely. There should be room somewhere or a big red button. I remember when we first added slot 25, I could no longer fling the scroll wheel to get the reset button. Heartbreaking.
  3. We could probably have something like this... I think more likely would be replacing the "always scientific" option with something to select a number at which to start using scientific notation.

04 Mar

Comment

Originally posted by Jaester67

Hi Kevin,
I would like to bring up the issue of the cluttered mission crusader tray. It would be so nice if there was a little tray of tags under the crusaders that we could click to sort our way to a particular crusader. The favorites system doesn't work through refreshing and doesn't always apply for each particular mission. If I could say, click a combination of tags and have only saders shown that fit those tags, it would be much easier to get to the one I want to send. After collecting so many saders, it becomes a grueling process to get over the underdeveloped saders to get to the ones that you want to make stronger, like the ones that are full E or L or a dps slotter. Please prioritize some type of fix to ease the mission interface.

Thanks,

Ginnae

This seems like a pretty common sentiment. I remarked elsewhere in the thread, but I'll have to squirrel away some time for adding options to this. Thanks for the feedback!