Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




27 Aug

Comment

Originally posted by Azar-yah

Good code - gave me an epic right off the bat!

Very nice. :)


26 Aug

Comment

Since there's no stream this week, have a treat!

SAWT-OOTH-SABO-TAGE grants 1 Tier 6 Crusaders Games jeweled chest. Expires Thursday, September 2nd at Noon Pacific Time (UTC-7.)

Comment

Originally posted by stevenjackson121

Would you be able to add this Quality of Life feature?: Dropping a taskmaster on a crusader in your formation sets the taskmaster to leveling the crusader it was dropped on.

It's fine if the taskmaster disappears back into the crusader slots at the bottom and doesn't visibly stay on the crusader they're leveling.

The reason for the request is that there are many events/challenges/campaign missions (not sure of the right term) where some of your crusaders get periodically disabled (such as when they get put to sleep), and you want to move the leveling taskmasters from sleeping crusaders to crusaders that are awake many times during a single run.

If the crusaders aren't very near each other in the bar, it is quite annoying to do these transitions: You can either:

1.)

  • click a crusader in formation to pull up their bench slot
  • drag taskmaster to a random open location (I usually use casting "alchemy" or "magnify" but anything op...
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That would be a pretty handy feature for sure. I'll note down it was requested and run it by Wilson to see if its possible.

Comment

Originally posted by ryan92084

Talent/11th objective suggestion: Increase the base effect of spawn speed/all buffs.
Currently if you want to use buffs it is optimal to front load them to get the lingering buffs bonus. This makes putting a TM on them versus clicking them yourself the suboptimal choice.
Alternatively increase the base effect of spawn speed/all buffs clicked by a TM.

Interesting request. We'll keep it in mind.


25 Aug

Comment

Originally posted by CotliGamer64

With runes and gear for saders having such a high max lvl, but costing so much to obtain that one max lvl for one sader. Will there be features to make it easier for us to farm runes or mats? The only thing that makes a slight difference in getting a lv 15 rune is the dungeon pass with giving about a lv 9 and a lv 8 rune so you still need 64 lv 9 runes to get a full lvled rune, however, I believe 40+ dungeon passes can't be realistic in getting such a rune just for one slot/sader. Even if you half that bc you get other things from runic chests those are still too insignificant to be useful much imo. Runes may have multiple types, but the meta saders mainly have fire or there is too many of one type to be able to invest such a huge amount into one sader making it still very hard to get even if you divide it by 5 for all rune things it won't make up for the immense time you have to wait until you get a r15 (or 5 of them at once). My planned formation...

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Hi CotliGamer64,

The legendary and rune systems are meant to be a slow burn, but it's understandable it feels a bit too slow at the moment.

There's no current plans to speed it up, but I'll note down the request and we'll keep that in mind when planning future rewards.

Cheers!

Comment

Originally posted by mark_crazeer

A problem I have with missions is there are nowhere near enough missions to fill the current cap on how many crusaders you can have on missions at once. Even if you don’t plan to do rewards scaling you should consider putting into effect mission scaling based on available crusaders. What is the point of being able to have 120 crusaders on missions at once when there are only enough missions for 60 of them and by the time there are more some of them are back again.

I do admit it might just be I don’t play actively enough. Do people have problems filling all missions once you get enough crusaders?

No, it's a true statement that there aren't enough missions for all the available Crusaders, once you own enough Crusaders.

I do still want to add more missions to the mission system, but I had wanted to look at possibly improving the cooldowns on the missions before tossing more missions in that would inevitably get stuck in the cooldown, and end up not being helpful after all. But maybe it's worth just adding them without looking at the cooldown system. We'll see.


24 Aug

Comment

Originally posted by KameRose

Oh, another question: Any plans on something to do with free craft coins? I have 40 of them right now.... keep getting them faster than i can spend them.

Nothing planned for the free craft coins at this time, but I'll note the request. :)

Comment

Originally posted by CADragon

Hi Erika, this might be a weird/impossible one.

Can there be an adjustable timer on Auto-Progress? If it keeps auto-progressing every time I fail, there's not enough time to Mimic, cooldown abilities, etc. If there could be a signal sent to resume progress every 5 minutes or so, there would be time to reach max DPS again.

Hi CADragon,

A mini-programming game with the taskmaster on the Auto Progress button has come up in the past.

I'll add your vote and version of it to the item on the suggestion list and we'll see what happens.

Comment

Originally posted by Global-Quantity3849

Hi Erika

Hope you are all well and thanks for the chest.

Are there anymore talents planned anytime soon?

Hi Global-Quantity3849,

You're welcome for the chest.

Talents are on the update list for before the end of the year. :)

Comment

Originally posted by pibedetorres

Hello Erika, hope everyone is doing well.

I recently noticed that dungeon tiers tend to reset to T1 when logging out of the standalone client and logging in to the Steam client, could it be that they are currently only memorized locally (on the specific client one is using to play)?

Also, are there any chances for older seasons of dungeons to come back for those players who never got each season's "level 25" achievements?

Have a good day!

Hi pibedtorres,

We're doing pretty good here. I hope you're well too.

The dungeon difficulty is currently a local setting, so it will need to be set in each version of the game you play.

The reach level 25 season achievements won't be back if you missed them the first time the season came around.

Cheers!

Comment

Originally posted by kaczkaposmolensku

1 How did you come up with Zuczek name for crusader ? Someone from Poland was involved ?

2 recipes for tora will be avaliable only by dungeon shop or at some point they will land in missions ?

3 I will be out for 2 weeks soon so cant finish full event, 5 missions. Do i have to wait whole year to do them or there is a way i can have access to them ?

1) Since Zuczek looked slightly beetle like, and since Kikimores are from the Witcher franchise, Kat looked up Polish words that might fit as a name.

2) Tora's recipes, and all future dungeon Crusaders as well, will only be available from the Dungeon reward path and store.

3) You'd have to wait until next year to finish any event objectives that you can't complete this year.

Though for the Tier 5 and Tier 6 objectives that award a skin, if you instead buy the skin from the Skin Store (once it's available) before the event starts, then that objective will be marked as completed when the event turns on again.

Comment

Originally posted by KameRose

Hi Erika,

I think the last time I asked was over a year ago, so here it goes, any plans on new achievements soon? Mission Impossible is still so very very lonely, every one else keeps leaving them.

Hi KameRose,

The list of new achievements is there, waiting for tech time to add. I had thought we might have enough time for them to be added with the 6th anniversary, but quick rune merging ate up more tech time than we spec'ed.

One day hopefully. :)

Comment

Originally posted by dragonslayer_96

I do know that there has been talk about new use for geodes once all 5 runes are slotted. Is there any ideas what adding geodes would do to a sader yet?

That's still part of the plan, but nothing to share at this time.

Comment

Originally posted by navilapiano

Thanks so much for the wonderful work you do with the game.
Is it doable to update available Missions in intervals of 10 or 15 minutes or something? It feels bad to have somewhere to be or something to do and just want to quickly check the game, start the 1 mission available, and it turns into 2, into 3, into 4, into 5, into 6, and so on. Not only that, but it would feel much better from a decision-making perspective to see all the options that are truly available so that we can manage the missions more meticulously if we please.
I'd imagine this would just mean that any cooldown that would finish at any time before a set interval would delay the appearance of its associated mission until the next interval allows. Like if a cooldown lands at 6:32 pm, then the mission(s) associated with that cooldown would appear at 6:40 pm under a 10 minute interval, or 6:45 under a 15 minute interval.
It might just be me that grows increasingly frustrated with the instant updates up...

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Hi navilapiano,

You're welcome. I'll pass the sentiment along to the team. :D

The stacking missions is a player bug-bear that does come up from time to time. If the mission screen is open, it only checks for available missions every minute, or when you send a server call, which starting a mission is, so it makes the next mission pop up.

I had planned to look into that as part of the mission system update, but that update keeps being pushed back, so it might be worth pulling out that item as a mini QoL thing to add in when Wilson has a few spare cycles with a future update.

Comment

Originally posted by isawbones

Erika, I think there were quite a few of us that did not know this change was made. I am not sure if I just missed the announcement or it was one line in a patch at some point. Given that it was something that players were asking for it I think the team could have made a big announcement about it. I learned about this 2 days ago and I am pretty engaged with the community/game

I was mentioning Quick Rune merging was the main feature of the 6th anniversary update for at least a week or two before the anniversary dropped.

But fair, maybe a shout out on the stream or in the anniversary blog could have been warranted.

Comment

Originally posted by isawbones

if you click on a rune equipped to a crusader you can fast merge. I learned about this recently I think it was a silent change

It was the main addition for the 6th anniversary QoL update.

And the tooltips when hovering the rune slots mention it.

Comment

Originally posted by Nerdz

Are mission rewards scaling in the work? I understand receiving 1 jeweled chest for a 18h00 mission sounds interesting when you start, but after a while, this and the 20 rubies one are not really exciting. Could they scale like idols and crafting mats?

No plans to scale the mission rewards at this time. The missions are just meant to be a passive reward system for your excess Crusaders.

I'll note down the request though, and we'll see what happens. :)

Comment

Originally posted by Undermined

Is there any talk on making it quicker to merge runes? I barely bother because it takes so long to just click/drag hundreds of times.

We introduced the quick merge system for runes slotted on Crusaders. Is that not helping?

Or you just want to have your inventory at a certain level of runes, so you'd like to see another way to quick merge?

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 253!

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