about 5 years ago - brettpennings - Direct link


NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network which should help reduce network traffic and make for smoother gameplay
  • Removed some of the extraneous network messages during the draft screen to improve performance
about 5 years ago - /u/ - Direct link
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27388283/58ec37387a991c0a8861a3308f1987b697626069.jpg
[/img]

NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network which should help reduce network traffic and make for smoother gameplay
  • Removed some of the extraneous network messages during the draft screen to improve performance