Main menu has a beautiful new font courtesy of babiierika
Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
Ramps stay up on Tower
Volcano does not erupt randomly
Airship propellers will hit to the center of the map
You will never play the same stage within 9 rounds
ADJUSTMENTS
Stage tweaks:
Airship propellers now hit for 30 instead of 20
Bridges will no longer appear in any 2-player matchups (not just)
Shark "Jeff" updates:
Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online
Shark collider now disables when the shark dives so you can run or throw spells through dat boi
Ranked updates:
Ranked scoring has been updated to be less punishing and allow for faster climbing
Added ranked leaderboard to website
Increased Mirror Select pick time from 20 to 25 seconds
Spell rebalancing/bug fixes:
Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing
Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s
Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark
Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time
Somer Assault: end of short dash now halves the wizard's knockback velocity
Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech)
Chameleon now applies a 2-second 40% slow on-hit
Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them
Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin
Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin
Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now
Hinder: increased duration of slow 2.5s -> 3s
Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport
Water Cannon: increased radius of capsule collider from 0.9 to 1.2
Rocket: increased damage from 8->9, range, increase final explosion damage and knockback
Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s
Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60
Sunder: increased hit box radius 1 -> 1.35
Relapse: made status particles even more obvious
Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed
Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall
Rocket no longer gets stuck in wormhole with 0 velocity