almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/2590083346810904639]here[/url].
almost 4 years ago - brettpennings - Direct link
NEW FEATURES
  • New stage: The Berg!
  • New stage: The Pit!
  • Main menu has a beautiful new font courtesy of babiierika
  • Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
    • Ramps stay up on Tower
    • Volcano does not erupt randomly
    • Airship propellers will hit to the center of the map
    • You will never play the same stage within 9 rounds
ADJUSTMENTS
  • Stage tweaks:
    • Airship propellers now hit for 30 instead of 20
    • Bridges will no longer appear in any 2-player matchups (not just)
  • Shark "Jeff" updates:
    • Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online
    • Shark collider now disables when the shark dives so you can run or throw spells through dat boi
  • Ranked updates:
    • Ranked scoring has been updated to be less punishing and allow for faster climbing
    • Added ranked leaderboard to website
    • Increased Mirror Select pick time from 20 to 25 seconds
  • Spell rebalancing/bug fixes:
    • Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing
    • Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s
    • Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark
    • Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time
    • Somer Assault: end of short dash now halves the wizard's knockback velocity
    • Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech)
    • Chameleon now applies a 2-second 40% slow on-hit
    • Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them
    • Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin
    • Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin
    • Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now
    • Hinder: increased duration of slow 2.5s -> 3s
    • Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport
    • Water Cannon: increased radius of capsule collider from 0.9 to 1.2
    • Rocket: increased damage from 8->9, range, increase final explosion damage and knockback
    • Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s
    • Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60
    • Sunder: increased hit box radius 1 -> 1.35
    • Relapse: made status particles even more obvious
    • Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed
    • Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall
    • Rocket no longer gets stuck in wormhole with 0 velocity
    • Wormhole no longer kills lightning bug
    • Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s
    • Increased reactivation window of Backup from 2.5s -> 4s
    • Suspend: increased slow % from 30 to 40
    • Reactivating swap for Decoy no longer leaves a disk on the ground for other clients
    • Rocket no longer goes through walls after hitting a unit
    • Boomerang no longer disappears if it hits a unit owned by you
    • Hot Swap no longer disappears if it hits an invalid unit
    • Bombshell: turtles are now 10% faster
    • You can now hit your own clones with Time Bomb now
    • Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases