about 5 years ago - brettpennings - Direct link
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:

Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no visible effect.
  • Refactored all spells to prepare for AI functionality
  • Mid-game joining has been disabled temporarily until it is more stable
  • Jetstream now curves twice as much
about 5 years ago - /u/ - Direct link
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:

Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no visible effect.
  • Refactored all spells to prepare for AI functionality
  • Mid-game joining has been disabled temporarily until it is more stable
  • Jetstream now curves twice as much