Kill feed to show who killed who and how during a match
Added scrolling to wardrobe system
XP is now displayed by level in player card on main menu
Added 4 new combos to the practice range tips
Supercharge
Supercharge+
Death Charge
Death Taxi
BUG FIXES
Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
Fixed rare bug where there would be more kills than wizards in team Sports
Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
Wizards will no longer clip through Earth Tomb!!
Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
ADJUSTMENTS
Increased range of Spark slightly
North Pull tweaks
Increased damage
Decreased cast time of second dash
Added client-side prediction to dash
Lightning Bug tweaks
Increased explosion damage 50%
Fixed bug with pull damaging teammates
Increased pull range by 10%
Discharge tweaks
Reduced duration to 4s
Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s
Changed discharge return damage to be actual projectiles with jetstream speed
Capacitor tweaks
Increased damage 25%
Chain Lightning tweaks
Decreased bounce range by 20%
Decreased damage over time by 50%
Increased impact damage slightly by 20%
Reduced max duration from 6s to 5s
Made bounces only target objects they can hit
Buff Tonic DoT, HoT, and AOE
Healing over time increased 50%
Damage over time increased 33%
Increased AoE 20%
Lowered cooldown of CyClone from 15 to 10 seconds
Frog of Life changed healing to only be 50% for enemies
Electric is no longer in every game
Bubble Breaker
Reduced max heal by 20%
Made bubble ending more elegant
Vacuum updates
Added vacuum sound for the duration
Now has a unique looking projectile
Pull no longer occasionally tips things sideways
Relapse now has a more obvious particle effect
Vanguard updates
Energy wave now travels through obstacles like Tsunami
Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard
Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact
Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably
Removed death beacons from coffin
Removed windwalls on Coffin for 3-team games
Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent
Water Cannon updates
Added raycast check for walls
No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast
Added more particles
Petrify now delays (finishing) casting a spell until petrification is complete
Slightly nerfed vacuum + pet rock or boomerang
Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden)
Sustain (override this new vector while in the branches)
Somer Assault
Flame Leap
Bull Rush
North Pull
Chain Lightning
Suspend (will no longer absorb Somer Assault and Flame Leap casts)
Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now)
PERFORMANCE IMPROVEMENTS
Updated overlap spheres to only check for unit, projectile, and not ground layers
Added a range check to the shark, so it just swims straight once it's far enough away from the stage