Always lasts 5 seconds if triggered (will not last longer from DoT)
Winddown time increased from 0.35s to 0.55s
Cooldown increased by 2 seconds
Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
Urchain:
Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
Air stages will no longer appear for players until after their first 3 element unlocks
Coffin tip now says "Move the windwall by pushing as a team"
BUG FIXES
Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
Cooldown bar no longer appears during showdown if your wizard is not in the showdown
Score submission fixes
Score-submission tries up to 5 times on request failure
Scores should no longer be submitted duplicate times or zero times
Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain
Players can no longer navigate past "Do Tutorial First" message in Online using a controller
Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range
Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally
NEW FEATURES
Announcements now appear for Nintendo Switch
Console players can now access the special signup page in-game via QR code
Submit multiple local player scores
Spoils will now be awarded based on the top-scoring local player, rather that just the main player
The +scores discord command will now show multiple local players instead of just the main player
Updated tournament signup page
Signup page shows local time for tournament as well as an option for saving the event to Google Calendar
Players can now link their Discord accounts using the signup page
Signup page verifies that users are in the MageQuit Discord before they can sign up
PERFORMANCE IMPROVEMENTS
Updated DOTween library to reduce FPS drops
Cached GetPlayer Rewired calls to improve general framerate throughout the game
Astar Pathfinding
Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
Stage pathfinding is now loaded from cache rather than being calculated on scene start
Reduced raycast length for "on ground" detection to improve performance
Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown