over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - brettpennings - Direct link
ADJUSTMENTS
  • Rocket: range increased by 15%
  • Suspend: adds 30% bonus to stored knockback
  • Chainmail:
    • Windup time increased from 0.25s to 0.35s
    • Always lasts 5 seconds if triggered (will not last longer from DoT)
    • Winddown time increased from 0.35s to 0.55s
    • Cooldown increased by 2 seconds
  • Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
  • Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
  • Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
  • Urchain:
    • Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
    • General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
  • Air stages will no longer appear for players until after their first 3 element unlocks
  • Coffin tip now says "Move the windwall by pushing as a team"
BUG FIXES
  • Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
  • Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
  • Cooldown bar no longer appears during showdown if your wizard is not in the showdown
  • Score submission fixes
    • Score-submission tries up to 5 times on request failure
    • Scores should no longer be submitted duplicate times or zero times
  • Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain
  • Players can no longer navigate past "Do Tutorial First" message in Online using a controller
  • Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range
  • Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally
NEW FEATURES
  • Announcements now appear for Nintendo Switch
  • Console players can now access the special signup page in-game via QR code
  • Submit multiple local player scores
    • Spoils will now be awarded based on the top-scoring local player, rather that just the main player
    • The +scores discord command will now show multiple local players instead of just the main player
  • Updated tournament signup page
    • Signup page shows local time for tournament as well as an option for saving the event to Google Calendar
    • Players can now link their Discord accounts using the signup page
    • Signup page verifies that users are in the MageQuit Discord before they can sign up
PERFORMANCE IMPROVEMENTS
  • Updated DOTween library to reduce FPS drops
  • Cached GetPlayer Rewired calls to improve general framerate throughout the game
  • Astar Pathfinding
    • Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
    • Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
    • Stage pathfinding is now loaded from cache rather than being calculated on scene start
  • Reduced raycast length for "on ground" detection to improve performance
  • Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown