Automatic Region Calculation (MageQuit will now use the best region server instead of always defaulting to US East)
When entering online lobby, MageQuit will ping all 13 regions around the world for timing data
Ping is now used in quickplay matchmaking calculations, currently only allowing matches to regions within 160ms
When starting a match, matchmaker finds the lowest average ping to determine which region server to use
Lobby is still global, in that you can still invite friends to your party regardless of their region pings
Press Left Shift to see your pings in the online lobby
Team Rejoin for Party Only
Players can now rejoin a team game if they were disconnected from it
Keeps kills (as part of team score) of players who are disconnected
Reassigns "disconnected kills" back to player if they rejoin the team game
Added "press A to join" prompt in the online lobby so new players know there is multiple local player support online
BUG FIXES
Fixed flashing Play Menu bug
Fixed bug that would allow you to heal past full health and in some cases add a negative value to your healing score
Replacements in quickplay teams now properly retain the kills of leaving players
2 round snake midgame join no longer leaves a spell on the table
Fixed bug that prevented players from dying from Volcano while Deflect is active
Made lava no longer cover kill trigger of volcano after it rises to a certain height
Bubble Breaker no longer counts amount healed on each client
Fixed bug that caused inconsistent final scores from being submitted by preventing healing and damage from being scored locally after round scores are submitted to master client
ADJUSTMENTS
Wind walls now stay up for the first 10 seconds in free for all on Coffin
Adjusted spawn points on tower so that player 1 and 2 start equal distance from a ramp