Literal easter eggs added to stages for your enjoyment
New custom game settings (for party only and couch)
New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
New spell selection option: Random (same as classic draft, but spells are assigned randomly)
Mercy rule: Game ends early if the losing team can't possibly catch up
New stage selection option: Random or choose a specific stage to play over and over
New number of rounds option: Choose any number of rounds between 3 and 20
New max health option: Low, Medium, or High health
New preset option: contains presets for all the other options (Standard, Competitive, Mirror)
New earnable spoils
First Win of the Day Bonus! Win a game daily to receive 150 xp and 25 gems; bonus is available every 20 hours
Party Bonus! Earn an additional percentage of xp for playing with a group: +10% for party of 2, +15% for party of 3, +18% for party of 4, +20% for party of 5+
Win bonuses now account for team games: 10 xp, 5 gems to winning team
FFA win bonuses now account for number of players: e.g. loser of a 1v1 doesn't get a "second place" bonus
Gems earned from kills in a team game are split evenly across all players on that team
Match Complete rewards are now proportional to number of rounds played: 5 + 5 * rounds
If Mercy Rule is on, winning team receives 5 xp and 2 gems for each round skipped due to the rule
Team colors that are too similar are now automatically adjusted to be different enough to tell apart
Existing spells are now shown during the draft if you hold Shift or a Trigger
BUG FIXES
Fixed bug that caused some players to skip the loading screen and be able to move and attack before the round starts
Fixed Chain Lightning infinite run bug (was caused by a bounce target dying before getting hit, and the spell not resolving properly)
Fixed a bug where sometimes after a spell is drafted, the video doesn't line up with the selected spell
Made random draft mode actually pick spells randomly
Fixed bug in tutorial that would sometimes give you Bull Rush, making the tutorial impossible
Updated raycast system to not count trigger colliders, fixing issues with watercannon sometimes not hitting, or wizards being able to stand on trigger regions
Fixed a bug where gems earned from kills were counting twice in the score screen, but not in the database
Fixed bug where selecting a specific map in party only (or couch) may force that map every game for quickplay afterwards
Made it so F1 only takes you out of convention mode and loads the main menu scene if you are actually in convention mode when you press it
ADJUSTMENTS
Reverse priority for damage dealt draft order so higher damage with same kills gets draft priority; for final round, ordering switches back
Raised the level cap to 150
Adjusted Earth Tomb again so it doesn't block tsunami/vanguard and you can't cast spells through it at close range
Player order on teams is now randomized for spawning