over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/4639213479482888007]here[/url].
over 4 years ago - brettpennings - Direct link
NEW FEATURES
  • New Stage -- Airship!
  • New seasonal cosmetic!
  • New seasonal main menu background
  • Literal easter eggs added to stages for your enjoyment
  • New custom game settings (for party only and couch)
    • New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
    • New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
    • New spell selection option: Random (same as classic draft, but spells are assigned randomly)
    • Mercy rule: Game ends early if the losing team can't possibly catch up
    • New stage selection option: Random or choose a specific stage to play over and over
    • New number of rounds option: Choose any number of rounds between 3 and 20
    • New max health option: Low, Medium, or High health
    • New preset option: contains presets for all the other options (Standard, Competitive, Mirror)
  • New earnable spoils
    • First Win of the Day Bonus! Win a game daily to receive 150 xp and 25 gems; bonus is available every 20 hours
    • Party Bonus! Earn an additional percentage of xp for playing with a group: +10% for party of 2, +15% for party of 3, +18% for party of 4, +20% for party of 5+
    • Win bonuses now account for team games: 10 xp, 5 gems to winning team
    • FFA win bonuses now account for number of players: e.g. loser of a 1v1 doesn't get a "second place" bonus
    • Gems earned from kills in a team game are split evenly across all players on that team
    • Match Complete rewards are now proportional to number of rounds played: 5 + 5 * rounds
    • If Mercy Rule is on, winning team receives 5 xp and 2 gems for each round skipped due to the rule
  • Team colors that are too similar are now automatically adjusted to be different enough to tell apart
  • Existing spells are now shown during the draft if you hold Shift or a Trigger
BUG FIXES
  • Fixed bug that caused some players to skip the loading screen and be able to move and attack before the round starts
  • Fixed Chain Lightning infinite run bug (was caused by a bounce target dying before getting hit, and the spell not resolving properly)
  • Fixed a bug where sometimes after a spell is drafted, the video doesn't line up with the selected spell
  • Made random draft mode actually pick spells randomly
  • Fixed bug in tutorial that would sometimes give you Bull Rush, making the tutorial impossible
  • Updated raycast system to not count trigger colliders, fixing issues with watercannon sometimes not hitting, or wizards being able to stand on trigger regions
  • Fixed a bug where gems earned from kills were counting twice in the score screen, but not in the database
  • Fixed bug where selecting a specific map in party only (or couch) may force that map every game for quickplay afterwards
  • Made it so F1 only takes you out of convention mode and loads the main menu scene if you are actually in convention mode when you press it
ADJUSTMENTS
  • Reverse priority for damage dealt draft order so higher damage with same kills gets draft priority; for final round, ordering switches back
  • Raised the level cap to 150
  • Adjusted Earth Tomb again so it doesn't block tsunami/vanguard and you can't cast spells through it at close range
  • Player order on teams is now randomized for spawning