Mordhau

Mordhau Dev Tracker




21 Dec

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Uhhh idk about that

Edit: somewhat out of context/exist was doing a soonTM

We have a few issues we're working on, more details tomorrow

edit 2: we were somewhat on the fence but things ended up being sorted out :)


14 Dec

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Originally posted by Redrundas

Could you link the EULA? I can only seem to find one for Unreal Engine itself. Is is bound by the same rules?

Yeah, thats the one. See this bit.

Any public Distribution (i.e., intended for Engine Licensees generally) which includes Engine Tools (including as modified by you under the License) must take place either through the Marketplace (e.g., for distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for distributing source code).

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https://preview.redd.it/qf2oj7f2qj581.jpg?width=2560&format=pjpg&auto=webp&s=7d30e6778854669f3789c3f1d15b0ab4b44c5a27

We're thrilled to finally announce the release of the official MORDHAU Mod Editor!

The MORDHAU Editor is a powerful creation tool that allows for easy map editing, full control over game modes, customization of gameplay and more, allowing for seamless creation of user-generated content. Additionally, there are a few sample maps and game modes to help you get started. We're excited to see what you can make!
The MORDHAU Editor is available for free on the Epic Game Store: ...

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Originally posted by Shift642

From Jax in the Mordhau Discord:

@everyone

We're thrilled to finally announce the release of the official MORDHAU Mod Editor!

https://cdn.discordapp.com/attachments/288516124545384448/920368128846888990/editor_1440landscape_1.jpg

The MORDHAU Editor is a powerful creation tool that allows for easy map editing, full control over game modes, customization of gameplay and more, allowing for seamless creation of user-generated content. Additionally, there are a few sample maps and game modes to help you get started. We're excited to see what you can make!

The MORDHAU Editor is available for free on the Epic Game Store: https://www.epicgames.com/store/en-US/p/mordhau--editor

Also side note, why god did it have to be on epic gam...

Unreal Engine Editor (which our editor is built on) can only be released on the Epic Game Store as per engine EULA. It is, however, freely available.

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Hey all,

As usual, we're always appreciative of your feedback; any comments, concerns or questions are absolutely welcome, and they help to keep us on track with improving the game. Please remember to keep things on-topic, and be civil to others.

As for progress notes this week:

  • Work is ongoing for the Eastern Invasion trailer; we're excited to show something off!
  • Noria is getting its lighting/HLOD built as we speak, which will allow us to do some final tests and ensure everything is running smoothly.
  • We're finalizing updates for our new version of Horde; this is the first iteration of the new gameplay systems, which we're excited to share with you all. It does have some issues we've found in testing, so some fixes are needed here. Hopefully, we'll be able to sort them out quickly.
  • With all of the armor we've been adding for this update we've needed to do quite a bit of testing to ensure everything is up-to-par. We've fixed u...
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Originally posted by Strider2126

Hi jaax

Have you seen all the ddos attack is getting the game? Could you please talk to the devs about it? You must do something or the game will be killed by this ddoser

It's pretty hard to determine whether things are DDOS attacks or issues with server stuff - we've been investigating both and while it's too early to say that we have a solution, we have made some potential progress identifying some problems.

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Originally posted by GreenGhost95

I'm just going to repeat what I said last time since it's pretty much the only thing I care about anymore:

Please fix the lag when playing the lute, it keeps skipping notes when playing very fast songs.

We can look into it, thanks for the heads-up.

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Originally posted by MedicMuffin

Local controller pleb here. Any word on console progress? Honestly I'm not even sure if that's hard confirmed to be happening but I see people mentioning it in the discord sometimes like it is.

If not console progress specifically, any news about further controller improvements? It feels pretty solid right now with how VO works and general combat but I've been finding the axial deadzone is really frustrating when trying to riposte using 240 rather than keybinds on a controller since it almost always defaults to a left or right side strike/stab. Trying to do something like parry an incoming hit from your left and riposte with a right underhand is damn near impossible because of that axial deadzone. It seems like reducing deadzone generally will shorten it but then it becomes too sensitive for my taste. I'd love to see deadzone separated in the options into axial and radial so I can lower the axial alone without worrying about generally low radial deadzones being se...

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I can't say that much on this front, a lot of the development has been on optimization stuff and getting it running on the devkits we have. Once we have some better info we'll be allowing some people in to test a pre-release build and we'll go from there. At the moment it's just a little too early to give tons of specifics.

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Originally posted by Powerful-Payment-699

Hi Jax.
Please answer this message. We are going to conduct a tournament among RU and EU players. Around 100 people signed up for the tournament. Could you please add in-game currency to the prize pool for the first 4 places in the be tournament and, if possible, a unique skin, if you have one?

Hit me up on discord, Jax#0553 :)


09 Dec

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I got a chuckle out of the sh*tshow the bot created but I'll be locking the thread due to the whole politics thing

Keep being you, strange and wholesome mordhau people

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Originally posted by geach3d

This is a brawl playlist map, so it serves for FFA, TDM, SKM and yes, the ranked modes. As well as duel maps for the community. On top of that, it serves as a small-scale test for future rain maps, which I assume you wouldn't mind. It did not take long, I assure you.

To piggyback off of this - a huge bulk of dev time goes into art stuff (creating assets, ie buildings, props) as well as getting the structure of the map just right for the big modes. With Cortile, Geach already had the assets from Castello, and the structure of the map for Cortile is "rectangle". It took him like two weeks to whip this up, and then he spent a little while longer doing rain stuff (prep for future maps).

The reason it took so long to release isn't because of the actual dev time required, but the timing. It was almost ready for the Halloween patch, but we pushed it back so it wouldnt be rushed or delay the last patch.

Also, dev work on this map started a while back and IIRC Geach switched over to Noria to help out (as well as the whole Castello rework), so the time spent on this wasn't continuous.

Tldr; lil brawl maps like this have virtually no effect on big map progress

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Originally posted by Fantastic_Zucchini48

month or two ago you said something like "I'll make a big post bout current state of SDK", so?

We've sent the SDK to Epic, they're uploading it to the store and doing whatever else is needed (idk the technical details).

As for what's left on our end dev wise - to my knowledge, literally nothing; we're done developing it for this engine version - it's completely finished.

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Originally posted by LSDPETERSLD

It's totally okay that you missed a meeting, but what's weird is that nobody filled you in on any bit of stuff aaaaand you can't speak about it.

I guess you could say this is an excuse, so if you want to disregard it, go ahead - I won't stop you.

A big thing is time zones. By the time I posted last night, it was 11pm PST, which equates to early morning for most of the developers who are over in Europe. We had meeting notes, but without context I can't just post things willy-nilly; there are a lot of things that are 'maybes' and without proper confirmation on what can be public knowledge, I don't want to guarantee something and it turn out to never happen.

This being said, I did make a mistake in saying "no notes, we'll do notes next week" - that was pretty dumb of me. I should have instead said "I'll update this post with info once I clear it with the team", so that's on me. Apologies for that, and I'll do better with the next ones.

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Sorry folks for being late on the info, I'll do better going forwards ♥


08 Dec

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Hey all, sorry for the late post!

As usual, we'd love to hear your thoughts on Mordhau - any comments, questions, feedback, constructive criticism, etc. are highly appreciated and very helpful for us to continue development.

As for progress notes, I wasn't able to make this meeting (other commitments today) so I can't speak as to what we've been up to. Expect things to be back to normal next week, and I'm sorry for the inconvenience!

EDIT:
Howdy - I got back to the 'office' and caught up; apologies for not getting this information out sooner.

  • This week's main news was including our private testers in our playtests of the next update, so we can deliver as polished an update as possible. Testing mainly consisted of further tests of our first Eastern Invasion map; Noria, as well as testing our newest Brawl map Cortile, which will be included in this update as well.
  • Additionally, we've been doing a once-over cosmetic addi...
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30 Nov

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Originally posted by Strider2126

  1. Thanks a lot

  2. You really get gold?? I got nothing yesterday when it happened. Thanks again

so for #2, you get gold if you leave a match halfway - I'm just not sure if you get gold if you're kicked from a match. The issue with the gold is that you just get 0 notification from the game that you actually made any gold, so most people think you have to complete a match to get rewards.

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Originally posted by verushureqw

Let us peasants test the maps aswell

We're looking into a public test environment, but it's not something we can spin up for this update. Definitely something we'll be doing goring forwards though.

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Originally posted by Commisar_Hugh

good stuff, Patchie ETA?

We can't really give ETA's, as we rarely know them ourselves until a week or two out from a release :(