Mordhau

Mordhau Dev Tracker




15 Sep

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Hello everyone!

As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.

As for our weekly dev meeting notes, here's a bit of an insight on what's been going on this week!

  • As a general overview, the update is close! We're in the final stages of testing and fixing up some pretty minor bugs. We don't see anything completely broken, but there is still a little bit of tweaking and a lot of testing to make sure the patch deploys smoothly. Soon™
  • We've discussed quite a bit of feedback on engineer gameplay, gameplay cues, objective and gameplay improvements, and more. We also had a chat about increasing readability of perks, and that's something we are looking into (probably for the next update).
  • ...
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Originally posted by -randomguyonreddit-

I meant that Kickstarter helmet. I heard you can still get that through tournaments

Kickstarter helmet can't be obtained - it was only available through the kickstarter.

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Originally posted by HFRreddit

The upcoming ranked game mode, is it 3v3?

yeppers

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Originally posted by Sayatov

The game has a lot of European things with an extremely large spread. For example, this screenshot shows an antique weapon and a helmet from the Vendel era. What about more Eastern armor, for example, Russian, Cuman? Arab or Mongol armor and weapons? Will Chinese armor and weapons be added, for example? I would really like to see all this in the game, for more variety.

We'd probably go a bit east with Arab/Russian stuff, however i don't think we'd go as far as asia proper, ie Chinese / Korean / Japanese gear. There wasn't really any armed conflict with medieval Europe, so adding that stuff would make the game look quite a bit more like fantasy a la For Honor, which is something we'd like to avoid.

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Originally posted by -randomguyonreddit-

Can you still get the crown helmet through tournaments?

The crowned barbute, yes!


14 Sep

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ranked duels was something we did first because it's easier matchmaking wise, and there are tons of people who duel. it kind of worked in that regard, but having duelyard servers can negate ranked to a degree since there is 0 queue time and you spend more time playing than you would in a ranked setting. team ranked should be better since it's much harder to set up a 3v3 match randomly, aside from scrims and events, so hopefully it goes well :)


13 Sep

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Originally posted by thatguymanohyeah

I think teammates should not be able to kick engineers off of their own ballista emplacements, and engineers should be able to kick randoms off of ballistas they have built.

Yeah, fighting over vehicles is annoying.

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Originally posted by Hardholm

Please please PLEASE fix red parries and instant accels. Its not fun to just guess when the enemy will strike and panic parry to try and avoid it. Comp is dominated by the greatsword, longsword, and poleaxe for this reason!!! Theres issues with the poleaxe alt mode that i saw was getting changed, but still, its not fun to use or fight against unless you'd rather win then have a good time.

Glancing blow is so awkward and only happens in the weirdest of situation too, at least decrease the damage of weapons for hiting an enemy the moment of release or for dragging and hitting at the very last bit of the animations like chiv did... If that's already in place, its mostly unnoticeable so people would just rather do accel attacks and drags at every moment they play then actually do anything else.

In regards to netcode, red parries, instant accels etc. - we're looking into these things. Unfortunately we can't just flip a switch and fix them, as there are a lot of factors leading into this. That being said, this is one of the higher priorities for the team to work on, and we hope we can have some solutions soon.

Balance is always subject to change, and crush has been making some good changes, so we'll see how those turn out. Glancing blow is a bit of a contentious mechanic, but we do need it to limit some weird sh*t people do with swing manipulation. That being said it's always a balance between player freedom and preventing unreadable/strange attacks, but we can find a good middle ground and ideally have mechanics like glancing blow only kick in when they're needed, and not interfere with normal engagements.

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Originally posted by mrplayer47

Disable the ability to eat the healing food on feitoria for non noble players.

Make repairing structures cost stamina to prevent engineers holding doorways for eternity.

i like both ideas

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Originally posted by KonZehScrub2

hey mister jax man, can we get an eye wear slot for the existing eye pieces, so they don't take the neck slot, and when will your next twitch stream be :(

we're not really able to add more cosmetic slots without impacting performance, unfortunately. Although as for the stream, hopefully soon™ :)

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Originally posted by Steele_not_pee

Hundskull plume. Make surcoats and other cloth coverings there own seperate thing

maybe ;) and we're not really looking to add extra cosmetic slots - the ones we have atm are enough, we don't want to mess with performance too much, and cloth coverings would obscure armor tiers quite a bit.

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Originally posted by Zachary9944

When the devs inevitably make something unbalanced can y’all Dow f**king hotpatch? Too many times now have we gone months with things being broken

We're not currently set up with version control to be able to easily hotfix, unless it's right after an update. We're looking into some things that might help, but we're having to juggle a few priorities at the moment - spending time to change our workflow and some boring technical stuff will prevent some progress on development until it's sorted, so it's a matter of timing.

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Originally posted by gooseppe1

Are devs going to fix some cuts and beards? This post is a great example of how can devs fix beards: https://www.reddit.com/r/Mordhau/comments/gjve7o/look_how_easy_it_is_to_fix_the_beards_make_the/?utm_medium=android_app&utm_source=share

The beards are intended to be this way - they're not actually "broken". The style for the times was more of a groomed look, like what you see on the landsknecht styles. We could look into adding more full beards though in the future.

Comment

Originally posted by PotatoKilr

  1. Shield bashes
  2. Allowing kicks regardless of item held
  3. Throwing main weapon should not de-equip shield
  4. Eyepatch compatible with T3 helmets
  5. The trebuchets on Camp usually seem to kill more players on red team than on blue team (when on blue team it is easier to dodge them because you can see the highly visible shots fly through the air before they land). Can their range be increased to make more sense both logically and gameplay-wise?
  6. Historically, the hooks or “beaks” on warhammers were used for grappling. I suggest giving the warhammer and/or polehammer alt mode negative knockback.
  7. AI knocking down players via ladders in Horde is extremely frustrating for players who don’t ladder-camp. Horde mode could use a rework in general.
  8. Flails and/or peasant flails
  9. Customizable peasant weapons
  10. The Baron’s skin for the cleaver is bugged; the option to change the color ...
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Lots of points here, thanks for this comment! I'll try to answer these as best I can:

  1. Would be cool in the future to have
  2. This is something we've discussed, I think it would help with consistency.
  3. This is another consistency based QOL thing that would be nice, we could look into it for the future.
  4. Probably unlikely due to clipping, but we could see if it's viable.
  5. Hmm, interesting point. We can look into that, although this may end up a bit lower on the to-do list.
  6. That's kind of the billhook's gimmick, but we could potentially expand it to other weapons as well.
  7. Horde is something we are looking to improve once some other goals are complete. Last week we talked about why the Horde meta and bot behavior can be a bit stale at times, and while we don't have a date set to start working on it, we want to improve the mode relatively soon™
  8. Flails would be interesting, but there is a LOT of work that would be nee...
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Originally posted by share-this-info

In real life you would not walk backwards Into a fire because you would feel the heat

Do you think we could make a little area surrounding the fire pot fire that makes your screen appear that you are on fire but it does not do damage to your health

There is an effect present, we could look into ramping it up a bit :)

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Originally posted by DrunkDwarfUK

They're replacing the ranked maps entirely, so Contraband will no longer be used.

^this


12 Sep

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EDIT: signups are closed for the event - good luck to those who entered, and make sure to watch this weekend!


08 Sep

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Hello all,

As always, let us know your thoughts on the game! We'd love to know what you're interested in seeing come to Mordhau in the future, as well your feedback in general on Mordhau. Please keep things constructive, as well as keeping minor suggestions etc. to this thread.

As for this week, we've knocked out quite a bit of development work in multiple areas, and made headway into others. Some notes from our meeting, in no particular order:

  • We've talked quite a bit about server stability, and some issues going on with them. While we haven't found any specific reasons for instability, we're closely monitoring the situation and looking for improvements in this area.
  • One topic for this week in our meeting was on mods, specifically how we can support content created by the community. In regards to this, we brainstormed some ideas for better visibility of modded servers, and more accessible ways to discover great mods. We also discussed potenti...
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