Mordhau

Mordhau Dev Tracker




09 Oct

Comment

Originally posted by Jozsefirst

Suggestions:

-give us back the ability to kick with bandage equipped

-rework mountain peak's frontline mode to make it longer and more balanced

-display spawn points correctly on the spawn screen

-consider making capturing objectives in frontline more manpower demanding so that Solid Snake cant move the frontlines around at will any longer

-increase noble health regen per kill, 2 is just so low that it doesent even make a difference OR increase noble damage resistance

  • not sure about bandage+kick but we can see what's the reasoning behind that, bandages are already very strong from their point cost and impact, but we can see.
  • We want to take a good look at frontline and improve it. Despite us focusing on INV more, Frontline is still really popular and we'd like to keep that going if people enjoy it as much as they do currently.
  • We're aware of issues with spawn points and selecting them. working on some solutions 👍
  • Yeah, that could be nice. Less stealth caps and stuff, although 1 defender can prevent that currently so it might be an issue of defense, not offense.
  • Yeah, nobles are too campy and annoying. IMO less base hp, but more hp regen would make them more encouraged to fight directly to survive. We're working on it.
Comment

Originally posted by Purple-Lamprey

This thread is for devs to give the appearance of listening to players, none of them actually pay attention lol. Castelo has been the worst optimized map since it came out, don’t expect anything to chan lol.

I show about 10-50 things from these threads each week to the team, and we figure out what we can do on these issues.

Comment

Originally posted by bozzeak

Idk if I'm the only one but the Castello map for invasion runs like absolute dogshit.. my computer is able to run all the other maps at max settings at 60+ FPS with no drops, but even with all settings at their lowest I still completely freeze for multiple seconds at a time while trying to play castello

Castello does run badly, we're aware - we did some things that fixed a few drops with improved LODs but aside from that, we've been looking into issues with VRAM as well as problems that arise from lots of people stacked together. We don't exactly have a 'magic bullet' solution, but we're taking a look at ways to fix these issues still 👍

Comment

Originally posted by Bay_listicx

Another great question is how this will impact people who live with an unstable connection from an isp that they have no choice on?

We've talked about reconnect grace periods and hopefully we'll figure something out on that front soon :)

Comment

Originally posted by AvgMordhauEdgelord

From last patch:

Implemented ranked Teamfight matchmaking progressive ban penalties for leaving, only takes effect if you’re the first person to leave the match

What are the ban penalties? What happens to the rest of the team's ELO if they leave after the first person leaves?

You get a 5 minute temp ban from leaving, but it needs some tweaking for others on your team. What we don't want to do is allow a teammate to leave and take the MMR hit + temp ban to save their teammates' MMR, since that can be abused as well. It's tough to figure out a perfect system, but we're still committed to tweaking it where we can.


08 Oct

Comment

Originally posted by [deleted]

[deleted]

I think the miss detector can definitely be improved and generalized quite a bit, we'll definitely be trying out a couple things in the future.

Comment

Originally posted by rubentoteles

Can you explain this again for slow people like me? If I´ve been playing in a server for, say, 3 hours, and I leave, I will still get the gold equivalent for those 3 hours?

Yes, when the match on the server ends (i.e. server changes map)


07 Oct

Comment

Actually, we've changed this and it has been letting you keep gold/xp earned for a veeeeeeery long time now. But these posts still come up, because there's nothing telling the player so (which can be tricky, since you disconnect). There's a delay because gold/xp is awarded when the match actually ends, but you get your share at that point even if you left.


06 Oct

Post

Hello everyone!

As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.As for our meeting notes, here's a quick rundown below:

  • We've troubleshooted issues with updates being slow, and we think we know the reason. Next time we update, it should hopefully go much smoother. EDIT: Next time we update it will be slow again as we have to change some file names, but that should fix the issue going forwards.
  • We've taken a look into what maps are more popular in which modes. When it comes to smaller game modes (ie. Brawl) we would like to tweak the rotation if possible, and potentially in the future add maps better suited for these modes. We'll see what comes of it, as at the moment...
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05 Oct

Comment

With everything going on in the US and the world at that time (and still now) we saw a potential for the executioner's hood to come across as insensitive and tone-deaf. While we've definitely cleaned up the game quite a bit since release, unfortunately there are still edgy idiots who think racism is just a joke (or are actual racists) and there was more to lose than there was to gain. To put some of this into perspective, we've muted over 3400 people from official servers, with a good chunk of those being permanent, but even then it is still a battle we're fighting, and something we need to be conscious of. We haven't ruled out adding the hood with some restrictions to prevent it being used in racist cosplays.


04 Oct

Comment

Originally posted by the_user_games

Can we get a perk that allows for faster weapon swap?

Not 100% on this, but I think we're actually already near the limit of how fast weapons can be swapped without breaking things - dagger etc. are really fast as it is. That being said, maybe a perk to reduce swap speeds for weapons a little bit would be nice!

Comment

Originally posted by KyleTheKatarn

So my suggestions / questions are related to the new Brawl servers. I like the idea of smaller playercount servers generally and am glad that this has replaced BR in matchmaking.

Can replaying the same map with the same mode be removed from the Brawl voting screen? There are far too many possible combinations to waste one of the spots on playing what was just played, like how frontline doesn't allow this.

Also could Castello either be removed from the team deathmatch variation (due to how massive it is, matches take very long time) or the player count in brawl be increased to 20-24?

I'll forward these points to the team, we'll see what we can do 👍

Comment

Originally posted by Spaceman_Schmea

Overall I think the swordplay is in a really good spot right now. I haven't seen an attack I would call "unreadable" in a long time. I think that in it's current state the "riot mode" on shields is borderline useless to the average player, but the increased parry windows / heater stamina buff have created a nice balance of "points spent" to "survivability increased" for shields. What I would like to see is some changes to ranged combat. I feel like huntsman is too strong, it's an astronomically huge, and skill free damage increase for just a handful of points. And having it in the game makes any sort of melee / recurve hybrid build very frustrating to play because the second I take out my bow I could be one shotted through medium armor. Additionally. I would like to see depth added to archery, maybe some perks like "shots to leg drain stamina" or "the farther your arrow travels the more damage it deals", I just feel like archers are only good for killing archers right now, and I wa...

Ranged stuff is tough, because we want to prevent projectile spam and the feeling of being helpless as a melee player - but also we need to balance the impact and fun that an archer has as well. at the moment it's definitely more biased towards the melee side, which isn't necessarily a bad thing. I don't think that making ranged better is necessarily about making bows stronger, but instead making the bows more fun. We'll see what we can do.

Comment

Originally posted by g3096113

In team game modes, the metal trim color for some items is changed to secondary team color, so white for Free Guard and black for Iron Company. It would be great if this could be fixed because it affects customization, which i very much care about. I can't check this for every item, but at least following are affected:

Gothic Pauldrons, Gothic Gauntlets, Gothic Leggins

Art guys are aware of these armor bits now, should be working on fixes for em :)

Comment

Originally posted by Mateusz707

Hello, what I write will be quite long, but don't let this discourage you from reading it, I just want to write about all of my ideas that came to my mind from the beginning since I started playing Mordhau. And, I really would appreciate it, if you will comment about each of the points mentioned.

  1. Cosmetics ideas. I really would like to see more kinds of cloth arm cosmetics in the game. Im thinking about adding more "wide" kinds of sleeves, short sleeves and especially some single leather bracers without the gloves. And In my opinion you should make more gloves which will cover hands only, just like the chain gloves.

  2. Symbols. Why there is no freeguard symbol avaiable to use, when we have iron company boar? I think that it would be pretty cool to have it, because eagle is a symbol that represents most of european countries, which could be helpful in creating some historical knights. Also, would you like to expand symbols with those, that were used in...

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Hi! I'll answer these the best I can :)

  1. We can definitely look into these - cloth armor was definitely a thing and more variety is always nice.
  2. I don't think there is a reason on this one, might just be an oversight. I'll bring it up to the team and see what's going on there.
  3. We're always adding more skins - that being said, tower shields are not really medieval era - they're more roman/greek antiquity, so it's unlikely we'd add em. As for metal roughness, it isn't compatible with our weapon system and it's not something we're particularly invested in changing.
  4. We are probably going to do more faces in the future. They're a lot of work but I think they definitely add a lot to the game.
  5. Scabbards are something we have ruled out quite a long time ago, unfortunately. This is due to performance issues - each weapon would need a new scabbard model and texture (not counting customization) and rendering all of those on screen would reall...
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Comment

Originally posted by FoxSpeaks

Incentivize players to win matches. While I love all of the memes, the payout is more or less the same for everyone so there is little incentive to win matches outside of ranked. It could be slightly more gold or low-cost cosmetics that are auto unlocked after you win a certain number of matches.

Just some food for thought. Keep up the good work!

So, rebalancing the gold gain is very tricky since too much adjustment can break everything - but I do agree that winning doesn't matter as much as it should. I'll see what we can do about it.

Comment

Originally posted by mitch2302

Could you please consider making bear traps a 1HKO on horses?

Seems only fair that a trap could break its legs

I think we've talked about this in the past, but I'll bring it up again!

Comment

Originally posted by tribalbaboon

Another thing I've seen people talk about before is allowing people to spectate ranked matches and bet on who's going to win. People love betting, and unless I'm wrong there shouldn't be any legal issues with betting a currency that has no monetary value (I have no idea if this is true). It'd give us something to waste our gold on between patchies, and people would care about ranked more.

It's an interesting thought, but I think it's a bit too far out of the scope of what we want to achieve with ranked. Adding spectator slots might also impact performance and stuff since we are running quite a few 3v3 matches on each physical server, not to mention people trying to abuse the system.

Comment

Originally posted by rektednerd

Some suggestions that I posted earlier:

1) Combing Cosmetics. There are many different variations of helmets and armor (raised, tilted, no visor, painted). So why not have them all grouped together? For example, the new Valsgarde helmet. Why should I need to buy 3 versions of the same helmet for only a slight change in detail? It is completely outrageous to me that I need to pay 64100 gold for each different variation. We should be able to change the variation the same way you change patterns on cloth. I loved all the cosmetics that came with the new patchie, but 60+ cosmetics is really misleading because it really just a ONE new helmet but with 9 different variations you have to pay separately. Just group them together the same way you group weapon skins. It would consolidate all the cosmetics and might make it easier to implement new helmets/armor variants.

2) On some armors, the tint does not really match up to others. For example, the new kasten brust legs are ...

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Thanks for these, I'll bring em up to the team!

Comment

Originally posted by Puzzleheaded-Hall-24

I’ve been playing only two weeks. But I watched a documentary on how real castles were built to understand.. as this game has made me more interested in the Medieval time period...

I have to say (and I really hope The other players appreciate this too) The maps you have created especially the castles the walls the tents and the general look and feel of the maps is just incredible I think the combat is so amazing and so immersive people forget how good the cosmetic attributes of each map are. especially that one with the huge castle keep in the middle that you have to run up the wooden staircases to fight the warden. It’s just amazing.

Thank you game creators.

:))) thanks for the kind words!