Naraka: Bladepoint

Naraka: Bladepoint Dev Tracker




05 Jul

Comment

Originally posted by NosajGnaw

It wasn't a call to action just a PSA

I definitely understand the position you are in. If possible gimme some time I’ll ask them if you can have the refund.

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Hi I have removed the post due to policy reasons, but would love to let you know as mentioned in the AMA thread, some of the questions are not finalized yet. Thank you for your understanding, will post here on Reddit as soon we it’s confirmed <3

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The post has been removed as it is violating the rule “calls for actions”. Please contact the support team for a possible refund regarding this matter. Thanks!


30 Jun

Post
Greetings FORERUNNERS.

We’ve noticed that there have been some discussions about Kurumi's skills in the Final Beta. We've made some rather large changes to her [Binding Prayer] skill, and hope that they will make the battlefield even more thrilling while also improving Kurumi players' experience.

The effects of this changed version are currently undergoing testing. The duration and effects shown here aren't necessarily the final versions.




Summary:
Shortened the backswing time for the animation played after left/right-clicking during [Binding Prayer].

Shortened the window in which you can right-click during [Binding Prayer].

Kurumi can no longer heal herself with [Binding Prayer].

[Binding Prayer] no longer restores armor.



... Read more

28 Jun

Comment

Originally posted by P1atypusLoL

As Jaxy already sort of asked, but just wondering if turning Naraka into a competitive esport is a priority for you guys and what would you like to do along those lines?

Esport yes.

In my opinion, watching people playing NARAKA is as fun as playing by myself.

Comment

Originally posted by Trishowski

One more thing from me and it is Hall of Fame. I love the idea but unfortunately the way you did it is terrible, sorry to say that. My tip for you guys is; put the cities alphabetically. Thanks!

Of course. Thx for the idea.

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Originally posted by Alberthesarcophagus

Are there any story in the game? I mean like there is a big story related while playing this or is it just an online game where we play with friends and I still don't get what is the goal of the game, is it like a battle royale? Are there any hidden objects where players can interact to get some buffs other than weapons? Please help and thank you :3

Yes there's a story! Big one.

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Originally posted by SkyAwwal

During trios if a player is the only one left alive from his team, it becomes nearly impossible to win when 1 vs 3, especially due to the constant stuns. Are there any thoughts in implementing an internal machanic that would give players a fighting chance in such scenarios, such as if a solo player in a trio match gets stunned twice consequetively then the 3rd time the stun has no effect irrespective of it’s source?

1v3 is hard.

For now, we don't have a plan on bringing new mechanics in.

But the question of giving players a chance to win the 1vMore is frequently discussed.

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Originally posted by BlossomVisuals

Hello! Loved the game, I think the biggest problem for me was the FPS and the stutters and I know you guys said that it is going to be fixed and properly optimized for launch, but how much FPS would I be looking at roughly on a 2080 ti?

2080 Ti should be able to run the game very smoothly with no lag/fps issue at all. In terms of FPS I can't really give you an estimate as this point.

Thank you so much for asking!

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Originally posted by SPCLSPRHEROHD

I love you do you love Me <3

<3

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Originally posted by FUCKEDUPx30

Are you guys gonna add cross server? Im in asia but my friend in SEA i want to play on my server if they're offline and play with them when they're online. And if you dont, why??

Cross Server is definitely hard to achieve as there are a lot of things we have to overcome before making it happen, tho it is something we might be working on in the future. You can always switch server to play with your friends tho!

Thank you so much for asking

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Originally posted by ziomatrixx

Hey there! First off, my wife and I LOVE the game and can't wait for release. I am sure you heard the normal, please no more bots stuff already so here are a few questions I had in mind.

  1. Any plan on adding Dagger weapons? I feel like double dagger assassin style weapons would be really fun especially on Matari!
  2. The rock paper scissors style of combat is ok but sometimes it feels like it just doesn't work, either with lag or some other issue. Any chance you will add a straight up block mechanic and then repeated blocks will break it?
  3. Have you guys thought about a free version of the game? We really feel like it would help the community be much larger and reduce the need for bots!

Thank you again and seriously the game is amazing!

  1. Devs are working on several new weapons. We will see!
  2. We already have a hero who can block - Tarka.
  3. For now, nope. We've planed tons of new stuff after launch. Hope you guys will enjoy it.
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Originally posted by woyboss74

When will we be able to see gameplay of the new characters girl with the demon blade

Yoto Hime Should be playable at launch!

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Originally posted by Matthausss

Will there be a PvE event at some point?

PVE is definitely something in our consideration! Tho our first priority would be to focus on the existing modes/optimizations.

Thank you so much for asking!

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Originally posted by Vic-iou

Aside from Yoto Hime which was added due to your collab with Onmyoji (she's the reason I got hooked to Naraka btw), how many more characters are you planning to add after the official release? 😄

We are currently working on 3-4 new characters and they should be able (imo) to release after the official launch. We have many excellent ideas in mind and would love to put them into action!

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Originally posted by c7sper

Will Naraka have a esports scene? If so, will it be worldwide? Will it be Solos or Trios?

Esports is definitely somethin in our considerations! Personally I think both are good modes for an esport event but will let you guys know if we have any in mind!

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Originally posted by ArcherWong3400

Ok! Lot to answer here, let me take my time.

  1. The core of our combat system is 'unchained'. You can be a swordmaster or a sniper, or both, no limit at all. With the rock-paper-scissor system, Souljades, and arsenals, we bring these elements in to 'unchain' our players.
  2. Lots of players told me that NARAKA is easy to learn but hard to master. I totally agree with this. More casual or more competitive? We wanna explore more possibilities with our players. In this new genre, we, as the dev team, will grow together with you guys.
  3. Let me go straight to this: hero balance. I know people are talking about this, and we take this very seriously. Thanks for having these conversations guys. This is exactly what we need.
  4. Grapple is so far so good. We received some really good suggestions about grapple spam indeed. We will take a look!
  5. Bots are designed to flatten new players' learning curves. Based on our data, they are doing a good job here. For the future, bots adjustment is on our to-do list. ...
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Comment

Originally posted by meruem1714

First I just want to say I had a blast playing these past betas and really want this game to blowup when it officially releases. Here are some questions, I hope to get your guys opinion on a couple mechanics and the future of the game!

  1. What are your thoughts on the current combat system, is melee strength compared to ranged strength in a good spot, and what were the intentions for the style of melee combat? Reaction based? Combo based? Rock paper scissors prediction based? How much of the melee combat system is intended to be luck by guessing what your opponent throws next versus being able to react in time to every attack your opponent makes.

  2. What are your thoughts for the skill expression and skill cap in Naraka? How far do you think Naraka will go in terms of competitiveness and do you think lacking or low skill expression will prevent this? Is Naraka even intended to go competitive or more on the casual side?

  3. So far there have be...

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Ok! Lot to answer here, let me take my time.

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Originally posted by SkyAwwal

Will you be implementing a duo game mode? (2players per team)

We are having a discussion about this. Need to be cautious when putting new modes in.

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Originally posted by Leintk

Are you guy's going to add more flexibility to the key bindings? Specifically separate sprint and dodge keys if possible?

This is a good one.

Devs are taking this into consideration.