Neverwinter

Neverwinter Dev Tracker




04 Jan

Comment
Morning All, Quick reminder to please stay on topic for this phase. If it looks like we are at the conclusion of this phase then we will close the thread in preparation for the summary and proposal at which time the thread will be opened again for any refining of the proposal. I will check back later. Chris

02 Jan

Comment
Greetings everyone! I have begun the summary of this topic; I will be re-reading and doing a write-up for every comment in order to be as comprehensive as possible. That will allow us to better see the common elements or groupings of ideas for a general summary. This thread will remain open until Monday to allow for any additional last minute feedback or top 3 takeaways commentary.

01 Jan

Comment
Happy New Year All. Looking forward to our journey in 2020 as a collaborative team! Chris

31 Dec

Comment
Bump. So for the next and final stage prior to the CDP Accessibility proposal is to list what you feel are the ’top three ideas’ that have been raised so far in thread (They can be high level and micro ideas for example High Level: Multiple Types of the same dungeon or Micro: An option that allows you to change 'Telegraph' FX colours palette). Feel free to add your thoughts around them as well. We will let this run for a few days and then I will put a proposal forward on behalf of the CDP that you can all critique before it is handed of to the team. Thanks again for taking the time to share your thoughts. Chris
Comment
> @"tempus86#1158" said: > While I really like this program, and how much attention it is getting and I am also very concerned that yet again, we have a new mod release, only a mere 3 weeks away, we have multiple Dev created feedback threads for mod 18, and still, its the same old same old, little to no interaction to feedback. > You have promised better communication, and except for this CDP program, which is just a concept, it is not actually a reality yet, we are yet to really see that. > > There are some very valid concerns about Mod18 in the various sections, and with only 3 weeks left and no real communication happening, are we to assume that, Mod18 is going to be released pretty much as it is on preview right now? > > I know its the holiday period, and I know Chris and other new members of the team need time to implement real lasting change, but two of the things that was promised moving forward, was better build releases and better communication and I believe this should be ... Read more
Comment
Quick reminder that the focus of the CDP now is to pick the three ideas you liked the most in regard to the topic of the thread: Accessibility. Oremonger did a pretty good summary above (Many thanks Ore) although I would recommend (if you have time and haven’t done so already) reading the parts of the thread that interest you the most so you can get up to date on the discussion and details before picking your top three. Thanks Chris

30 Dec

Comment
@"cwhitesidedev#9752" is there list you already have of topics this thread has brought up? a copy of that might make it easier for us to list the 3 most relevant ideas. maybe start a poll? Sadly no but honestly the information is most useful from folks who have been reading through. I know my 3 for example but I don't want to bias anything by posting them currently. Regarding a poll: Personally I would prefer it if it wasn't a poll so people can add short reasons for why they like the ideas they are representing. Chris

19 Dec

Comment
Bravo can't fault anything said here .... Well put! Combat System: Just to add - The best thing about this game was it's fast paced rotation combat system, Feats and build choices..... The combat system right now is frankly boring the encounter skills cool downs are excruciating and character build / feat choices are gone. Dungeons and End game challenge The way I see it end game players only have 1 trial and 1 Dungeon left, the older content and trials is just so easy and very recently being made even easier for new players. We've never had many dungeon options available to us and with only 1 piece addition added per MoD they have been played to death - this was acceptable when the content was more challenging and fun. Nobody wants to go play content they have played to death in easy mode for substandard and outdated chest rewards. LOMM is an end game dungeon it wasn't difficult to master the mechanics. A tank is only really useful for the boss fights - There is no tradit... Read more
Comment
Scaling Do you and other members of the CDP feel that scaling has any value at all? What about events that all players would like to take part in but can't for example from an experiential standpoint. We all want players to be enticed toward the same high level goals and pillars (which we need to do a better job of defining, guiding and bolstering) and part of that is to play the same experiences that aspirational players are playing never-mind wanting to enjoy content that much of the player base is focused on at any given time. What if scaling delivered both this opportunity and maintained the sense of empowerment earned through progression and catered in a meaningful way to the different types of players goals in terms of rewards, progression and so on? there was some minor scaling in the game before mod 16 and it was fine. basically low level players could be scaled up for special content and for the most part the higher levels weren't touched going down. this was fine because wh... Read more
Comment
What is the purpose of CDP limiting threads to specific topics when less than 10% of the playerbase actually answers the question asked? The accessibility topic is closely linked to class balance and i am having to read through comments that have no relevance to it, so i just gave up on reading this CDP. Hi Sobi, When I have done this type of initiative in the past and over time it goes from being '10%'of the community to a much larger and diverse slice of player types and player base. Some folks will be reading and scared to post at the moment but that will change. The reason for having focused topics is so we can have focused discussion and a focused proposal. Chris One thing that's been scaring me off from posting is the rigid reply format. That said, if and when you have one for the Foundry, I'll be posting quite feverishly (see my sig for a hint). Anyway, this is my thought with respect to accessibility: I'm concerned about there being a potential need to grind dungeons to... Read more
Comment
TOMM: I can't speak for the pc side but the reason that it was fail on console was because someone from pc was allowed to come over on xbox on someone elses account, and give a certain guild the "win" of being first to complete it instead of letting the consoles battle it out fairly for 1st to complete. It took the wind out of everyone's sails and many just stopped trying. I'd have had no beef with this if they had waited until someone had got the first completion honestly... and even if they had done it on their own account.. but no.. Also the type of gamer on console is different from pc. Pc mmorpg gamers expect to have to play with the holy trinity, we've been trained not to on console. The whole idea of equipping defense and having heals that JUST heal and tanks that JUST tank and not being glass cannon dps.. is kind of alien, and people seem to have been strongly rejecting it in their builds. No one wanted to put some of their dps aside for defense and debuff. For th... Read more

18 Dec

Comment
I would like to start with congratulating with your attempt to communicate with the community, something which people had lost hope on. First, in terms of Content, there is no campaign that is difficult to access or complete for all classes, so thumps up there. Thus, lets skip the 0.001% of the game experience from lvl 0-80. The same goes for any lower level dungeons except LOMM, CR and few others but even then, as long as you know the mechanics, you don't really have to be a hardcore players to complete them. Then why do we find a very simply trial such as Tiamat with a huge failure rate? I believe the root of this cause is actually how you gate content behind the requirement of ILVL. A wiser choice would be to use a combination of factors i.e. primary stats and power. Many people have had put forward really good ideas on forums but most players that fail these dungeons are unequipped and expect to be carried. You cannot force them to learn the mechanics, but you can force them to ... Read more
Comment
Feedback Overview Let's have two versions of each dungeon/trial (at least the level 70 ones): the one we already have and a "story dungeon" instance. Feedback Goal Story dungeon instances will let casual players experience the full story per zone and/or practice dungeon mechanics at their own leisure. Feedback Functionality Story dungeons are exact duplicates of regular dungeons/trials, with the difference being that A) they only reward a "practice sigil item" unique quest item and can't carry more than one at a time per dungeon/trial and B ) they can be entered and won solo (though you can still party up as it might be necessary in some zones like Castle Ravenloft) - meaning the enemies within do far less damage and have less hit points. No "elite" enemies, but all boss mechanics should still be in place for player training experience. Also, running these "easy mode" instances does not trigger any of the daily RAD rewards. Minor change required for regular dungeons is that upo... Read more
Comment
What is the purpose of CDP limiting threads to specific topics when less than 10% of the playerbase actually answers the question asked? The accessibility topic is closely linked to class balance and i am having to read through comments that have no relevance to it, so i just gave up on reading this CDP. Hi Sobi, When I have done this type of initiative in the past and over time it goes from being '10%'of the community to a much larger and diverse slice of player types and player base. Some folks will be reading and scared to post at the moment but that will change. The reason for having focused topics is so we can have focused discussion and a focused proposal. Chris

17 Dec

Comment
Hi All, Just dropping in to say i was out yesterday unpacking my house. I am going to spend some time today catching up and will be jumping in tomorrow. Chris

14 Dec

Comment
Hey folks! There’s been a couple comments regarding accessibility in regards to disability or impairment-friendliness. That is definitely an important issue and we already planned on making it a separate CDP topic In the future so feedback can focus solely on that :)

13 Dec

Comment
hi not sure if this is the right place for this but . since you have decided to nerf the orcus set have you thought of intro ducing and set that would be worth using. also have you thought of introducing an 16 piece set made up of the four artifacts and the 12 equipment slots . several games that I have played before have these types of sets. usally they give either a bounse to straight stats's on each piece or a percentage. you could even have the set bounse as this all 16 pieces gives an plus 2 to every strength,con,dex and so on along with 5000 straight state incresase . I am just putting this out there. also please stop nerfing stuff. also you could make it to where they only drop from epic or the trial dungeons. I think this would make it worth folks time going back and running the older dungeons. Hi Erik, Thanks for your feedback but this is off topic. This thread of the CDP is talking about inclusivity and accessibility in regard to different player types/levels in relation to... Read more

05 Dec

Post
Greetings Adventurers, Community has always been integral component to Dungeons & Dragons and MMOs. Collaboration among players is essential to the health of any game but so is communication between development team and the community. Over the past 6 years we have explored and improved various communication strategies, from regular livestreams to AMAs to Developer Blogs. The forums have always been an extension, a resource, for this communication but we always felt they could be better utilized. The forums are one of the primary sources of sentiment for most of the development team. We are also aware that feedback can frequently come from the loudest and most aggressive voices, not always the most constructive or focused. This means that sentiment or our understanding and pulse on the community can become muddied, weakening the ability to enter into meaningful discourse. In order to optimize the forums as a resource, we are happy to introduce the Collaborative Development Program, ... Read more