over 2 years ago - Chardis - Direct link

Hey there!

Thanks for the question! Those buffs you see in the character’s nameplate are what we call enemy affixes. Shattering is an enemy affix that increases the stamina damage a character will deal. So, if an enemy happens to have the shattering affix, you can count on them to break your block with fewer hits than they normally would.

We know that the effects of affixes aren’t always communicated the most clearly in game and it’s something we hope to improve upon in the future. We don’t currently have an ETA on those improvements, but in the meantime, I’ve gone ahead and included a list of all the potential Affixes that characters can roll and what they do. Happy hunting!

Name Effect
Ignited 50% of outgoing damage is converted to Fire damage
Abyssal 50% of outgoing damage is converted to Void damage
Electrified 50% of outgoing damage is converted to Lightning damage
Arcane 50% of outgoing damage is converted to Arcane damage
Arboreal 50% of outgoing damage is converted to Nature damage
Frozen 50% of outgoing damage is converted to Ice damage
Brutal 25% increase to all outgoing damage
Shattering 50% increase to all outgoing stamina damage
Hearty 50% increase to base health
Armored 20% increase to physical armor
Fire Resistant 75% resistance to incoming Fire damage
Void Resistant 75% resistance to incoming Void damage
Lightning Resistant 75% resistance to incoming Lightning damage
Arcane Resistant 75% resistance to incoming Arcane damage
Nature Resistant 75% resistance to incoming Nature damage
Ice Resistant 75% resistance to incoming Ice damage
Cold Aura A persistent aura which applies Slow in a 5m radius
Explosive The creature will explode on death, dealing fire damage in a 5m radius
Slimy Leaves a trail of AoE pools when moving that apply Slow
Slicer Casts a rotating beam near their position every 5s. The beam deals small amounts of Void damage when touched
Corruption Explosive The creature will explode on death, dealing corruption damage in a 5m radius
Defiled Drops a pool of corruption upon death, applying 10 corruption per second in a 4m radius for 7s
Phalanx Casts a large protective shield around the character which will block incoming player projectiles. This shield pulses on and off every 5 seconds.