over 2 years ago - Luxendra - Direct link

The below list is a collection of new, high-priority issues that the development team is aware of. This list is not all encompassing, and can vary from game-build to game-build due to ongoing active development and bug-fixing.

General

  1. [New] - Players can encounter a rare bug where they could sometimes encounter a respawn screen that is missing the respawn button. This bug is also associated with an overly large respawn timer countdown.
  2. [New] - Players going through Monarch’s Bluffs faction onboarding questline will be given Everfall’s “Commitment to the Cause” quest instead, having them unintentionally resume in Everfall.
  3. [New] - Players cannot replace Siege Structures on forts. After placing a selected war structure on a fort’s Defense Hardpoint, players cannot replace it. With Ballista, Explosive Turret and Repeater Turret, nothing appears to happen after choosing a different structure from the “Replace Structure” menu, and with Burning Oil Vat and Horn of Resilience there is no “More Option” to interact with. This applies to every faction and happens both before a War is declared and in the Pre-War phase. Please note if every Hardpoint slot is taken, such as by a Horn of Resilience, those Horns will be stuck there and will render the fort virtually defenseless.
  4. [New] - All Elite chests, except for key item chest, have a chance at dropping Umbral Shards if player is level 60. This is not intended, as only designated chests/methods should be issuing Umbral Shards.
  5. [New] - Instanced loot bags can sometimes not display due to the loot bag instantly expiring.
  6. [New] - Unequipping a weapon and closing the equipment window simultaneously can cause the next equipped weapon to put the player into a bad state. In this case, the player will see their character have their weapon equipped but still use the base fist attack animation. Body stutter animation desyncs can also happen. When encountered, a full client restart is needed to resolve the issue.
  7. [New] - When defeating Traitorous Treefelle for the “Site Inspection” housing quest, the Traitorous Treefeller does not drop the associated Compass quest item.

3v3 PvP Arenas

Please be aware that this is a very large feature which is still in development; there will be placeholder text and unintended bugs. These are some of the more noteworthy known bugs and polish items that are not yet resolved within the PTR build but should be fixed fairly soon.

  1. [New] - If multiple group members simultaneously press the 3v3 Arena “Play” button, followed by the “Exit” button at the end of a match, all group members may enter a bad state wherein they will be unable to requeue. Impacted players will; need to close their clients and restart fully in order to queue up again. Note that this also affects queuing for Outpost Rush.
  2. [New] - 3v3 Arena music can sometimes stop playing, or can play unintended artifacts (such as blips or blares).
  3. [New] - 3v3 Arena and Outpost Rush queue HUD can sometimes become stuck when leaving the queue or joining a new match.
  4. [New] - A group member leaving the group immediately after receiving a 3v3 Arena queue match invite can still be placed with the group that they initially received the matchmade invite with despite no longer being with that group anymore.
  5. [New] - If a player dies to the Ring of Fire, the Death Notification screen does not list the Ring of Fire as what dealt the killing blow.
  6. [New] - Within the 3v3 Arena, the healing HUD can sometimes incorrectly label friendly targets as red (enemy).
  7. [New] - Within the 3v3 Arena, the HUD can sometimes incorrectly label other players as yellow (self/local player).
  8. [New] - Within the 3v3 Arena, leaving a group warns the player that they are about to leave War and not a 3v3 Arena match.
  9. [New] - Players are not prevented from joining a 3v3 Arena queue when the group has more than 3 members. However, in this case, the group will never get matchmade and will sit in the queue until they left the queue.
  10. [New] - 3v3 Arena Spectator messages incorrectly state that weapons cannot be used; this should be abilities instead.
  11. [New] - Ranged weapon projectile trails (such as from a musket, blunderbuss or bow) are not rendering correctly within 3v3 Arenas.
  12. [New] - When attempting to join a 3v3 Arena with a group member who does not quality (such as a penalty timer or a too low a level), the warning message incorrectly states that the team “Cannot join Outpost Rush" instead of a 3v3 Arena match.