Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
Spotlight
For this patch, we have a bit of everything for everyone! With a host of new and exciting PvP focused activities and rewards, those who have a need to conquer will have plenty to do in Aeternum! Likewise, PvE folks won’t be left out either… these adventurers can look forward to new quests and the continued roll-out of the popular Expedition Mutators feature to additional content.
3v3 Player vs Player Arenas
Step into the Arena and test yourself against other combatants! 3v3 Arenas are a new small-scale PvP game mode where teams of 3 can face off for fame, glory, and riches (plus a few unique housing items)!
Each Arena match is a “Best of 5” contest. Fight to be the first team to win 3 rounds and secure the match for your team. Rounds are 2 minutes long, but if the battle lingers, a deadly ring of fire will push players to the center of the arena, forcing combatants to engage or die!
Players level 20 and above can queue for 3v3 Arenas by opening the Modes menu, allowing on-demand PvP gameplay from anywhere in Aeternum. If players need a brief introduction to what the Arena is, they can speak to the fight promoter Maximus Marcellus in Everfall.
Player vs Player Reward Track
The PvP Rewards Track introduces two new currencies: PvP XP and Azoth Salt.
Players can earn both of these currency types by engaging in PvP related activities, such as War, Outpost Rush, 3v3 Arenas, PvP Missions, PvP Open World kills, and fort captures. Bonus Azoth Salt will also be granted for earning XP while flagged for PvP!
Work your way up the rewards track by earning PvP XP. At each of the three notches, three rewards will be drawn from the pool where you get to select and purchase one of the offered using your Azoth Salt.
When you get to the third notch, where the best rewards can also be found, you will be ready to level up! This will either happen automatically on purchase of your third reward or a manually selected option. If choosing to purchase less than the maximum 3 rewards you will be given some compensatory salt to add to your balance for next time around.
With each track rotation, your PvP Rank will rise by 1. Hitting rank milestones will see more exclusive reward content unlocked as well as granting you achievements and titles. So… you better get PvP’ing!
Combat Tuning
In this PTR cycle we’ll be trying out a handful of combat changes in a few different areas. We’re updating equip load bonuses to bring heavy-armor healers in line with other builds, adding a small delay to stamina regen after a dodge, and finally making some sweeping changes to bow movement and firing options with the aim of smoothing out the gameplay experience. Check out the full notes to see all the specifics for these changes and more.
New Expedition Mutators
Return to the Depths and face a brand new challenge for end-game rewards! The Depths is now part of the weekly Expedition Mutator rotation. In addition, 3 new mutation types have been added to the pool, for a total of 27 new combinations:
- Overgrown - Focuses on Nature Damage and Resistance, Overgrown adds effects like Toxic, a pool which tracks down players, and Compost which turns trash into healing areas for their allies.
- Barbaric - Focuses on Physical Damage. Adds Berserk, an enrage effect, and Shattering which deals Stamina Damage.
- Fiendish - Curses focus on the nocturnal. Fiendish adds Weary, which will weaken players with a rend and make them vulnerable with a slow, and Blood Offering which stacks Damage over Time.
Varangian Knights - Episode 2
Continue the story of the Varangian Knights and their conquest for power. Players will encounter four new Varangian enemies in this episode: the Crusher, Spearman, Hound, and Mage. The Episode 2 starting quest is granted by Abigail Rose, just outside a new Varangian camp at Sorcerers Delve in Everfall. Recommended for players level 25-30.
Player-Selected Pronouns
The player’s selected pronoun will now be reflected in in chat! For instance, when using an emote, the preferred pronoun will be considered and displayed.
Since the selected pronoun is now used game-wide, we have also relocated the selection setting to the Bio screen for higher menu visibility.
Combat & AI
General
- Updated the Focus 300 Attribute Bonus to no longer grant mana regeneration. Instead, it grants a flat 8 mana per second for the duration of the effect.
- Increased the diminishing returns on subsequent applications of stuns and roots. Duration reduction per application increased from 20%→50% per application. Max reduction increased from 80%→100%.
- Reduced the Physical Armor increase from the 200 Constitution Attribute Bonus, from 20% → 10%.
- Updated the 200 Constitution Attribute Bonus tooltip to indicate that the bonus is Physical Armor specifically. Functionality has not been changed, only added text for additional clarity.
- Added a 1s delay to stamina regen after a dodge. This delay matches the functionality of the stamina regen delay that triggers after releasing block.
- Removed collision when a player is in the Death’s Door downed state.
- Updated various AoE weapon ability tooltips to include radius information.
- Updated various weapon ability tooltips to include staggers and knockdown effects.
- Fixed an issue where ranged weapons did not display ammo type and count correctly while obstructed.
- Reduced the stamina damage increase from the 150 Strength Attribute Bonus from 50% → 25%. Also limited the ATB to only apply to light attacks.
- Reduce stamina damage increase from the 150 STR Attribute Bonus from 50% → 25% and limited the bonus to just light attacks and not heavies.
- Updated equip load healing bonus to be multiplicative. Now all of the healing bonuses from equip load, positive or negative, will be added on after all other calculations have been made, meaning it will have a larger and more consistent impact on healing.
- Example: Base healing is 100, and a player has two passives each increasing healing by 10%, those two healing mods are additive. So those are calculated as 100*(1+0.1+0.1) which is equal to 120. With the equip load being multiplicative, it is now calculated after all other math has been completed. So if we take the same calculation as above and have the 2nd healing bonus be multiplicative, It is calculated as 100*(1.+0.1)=110*(1+0.1)=121.
- Removed Medium equip load healing bonus and increased the reduction to healing in Heavy equip load. Healing bonuses per equip load are now: Light +30%, Medium 0%, Heavy -30%.
- Weapon coatings are no longer removed from weapons when gathering resources.
Melee Attack Homing
- Update to homing on primary attacks for melee weapons, they should now be able to hit moving targets more consistently.
Notable Bug Fixes
- Fixed an issue that caused projectiles being shot while in free camera to erroneously calculate projectile direction
- Fixed an issue where attacks would activate unintentionally after exiting turrets and other interactable actions.
- Fixed issue that made it so pressing Block or Aim would not exit all abilities that have any sort of persistent state, e.g. aiming. Now when in an magic aiming state, entombed, sticky bomb aim, etc. if Block and Aim are bound to separate keys, players will be able to press either to exit the state.
- Fixed a number of potential desyncs between client and server.
- Fixed a positional desync for players using Spear Light Attacks, Skewer, or Vault Kick while moving the camera.
- Fixed a positional desync for players using War Hammer Light Attacks while moving the camera.
- Fixed a positional desync for players using Great Axe Light Attacks while moving the camera.
- Fixed a positional desync for players using Hatchet Heavy Attacks while moving the camera.
- Fixed a positional desync for players using Rapier Light and Heavy Attacks while moving the camera.
- Fixed a positional desync for players using Sword Light & Heavy Attacks while moving the camera
General AI
- AI will no longer randomly disappear when running away from a player. This happened on extremely rare occurrences.
- Fixed a bug where the enemy Baines in Seniab would attack and chase players for very long distances.
- Fixed a rare issue that could cause AI to die when rooted during their retreat sequence.
- Fixed a bug where the enemies summoned by other enemies (e.g. wolves summoned by an alpha wolf) would have a delay before they would attack.
- Fixed an issue causing Lost Brute based characters to sometimes walk in slow motion while patrolling.
- Fixed an issue causing the Ladel Villagers from not dealing damage with their charge attack.
- Fixed an issue causing the Shovel Villagers from not dealing damage with their ground pound attack.
- Fixed an issue that would allow Stanley the Rabbit to wander away from players while they are interacting with him.
- Zygoramet’s fight will no longer reset when players stand on the edge of the arena.
- Reduced the vision distance of Corruption Tendrils in Breach Events to better fit the size of the events and allow players to disengage from the fight at a shorter distance.
- Fixed an issue that caused Lion based characters to stall if the Blunderbuss’s Claw Shot attack is used to initiate combat with the creature.
- Fixed an issue that prevented players at far distances from building threat on AI characters.
- Fixed an issue preventing some ranged AI characters from approaching and engaging the player from extremely long ranges.
- Fixed a visual issue with the Varangian Mage.
- Fixed a visual issue with the Withered Swarmancer.
- Fixed a visual issue with Varangian Knight.
- Fixed a visual issue with Plague Huntress.
Expedition AI
General
- Fixed an issue allowing certain expedition bosses to improperly regenerate their health after a player is put into Death’s Door.
- Fixed an issue where expedition bosses could sometimes target players outside their arena.
Tempest’s Heart
- Fixed an issue that caused Neishatun’s Corruption Shot to sometimes hit players positioned to his side.
- Reworked Neishatun’s “Corruption Flame” and “Corruption Core” abilities. A Corruption Core will now spawn 3s after a Corruption Flame happens, which should reliably ensure that Cores do not overlap with Flames.
- Fixed an issue that would cause Isabella to sometimes not face the person she was aiming at.
Dynasty Shipyard
- Empress Zhou
- Fixed an issue that could cause her Corruption Wave spell to hit outside of the intended area.
- Fixed an issue that could cause her Corruption Wave spell to hit behind her.
- Removed the damage from the initial summoning of her Dragon Breath spell. This will now only impact the area that is visually breathed on by the dragon.
- Reduced the damage of her Pearl Pedestal toss.
- Fixed an inconsistency with the leashing behavior of Commander Chen and the two Maidens standing with him.
- The AI guards will now utilize new animations.
The Depths
- Fixed an issue that causes the Depths Archdeacon encounter to abruptly despawn hounds on a player entering Death’s Door.
- Fixed an issue that could cause Archdeacon Azamela and other Corrupted Priest’s Rolling Corruption spell to kill players in Death’s Door.
- Fixed several nav mesh spots in Thorpe’s arena.
- Fixed several nav mesh spots in Archdeacon’s arena.
Lazarus Instrumentality
- Fixed an issue causing Chardis to sometimes target the same player repeatedly with his Beam attack.
Mutators
- Fixed issue where the “Blood Offering” mutator effects were ticking an inconsistent amount of times. It should consistently tick 3 times now.
- Reduced the slow effect from the “Weary” mutator effect, from 50% to 30%.
- Fixed issue where player statuses were modifying the damage dealt from the Blood Offering Mutation.
Game Modes
Invasions
- Boss AI in Invasions are no longer impacted by Gravity Well.
Outpost Rush
- Outpost Rush consumables now have a max stack size of 100 (was 10).
- Increased the quantity of items granted from gathering Trees, Ore, and Rawhide resources.
- Increased the speed at which items are gathered by 30%.
- Added Armories to each Fort spawn.
- Tuned capture point timing, minimum time is now 10s (was 30s) and each player reduces the time to capture by 10s.
- Reduced the Skinning experience granted by Outpost Rush Wolves.
- Players can now shoot projectiles through their own spawn doors.
- Players now get credit for kills inflicted by Damage Over Time attacks.
- The Outpost Rush resources counter will now correctly reset after the match is completed.
War
- Reworked several Faction Control Point Bonuses to provide more relevant bonuses. For example, Fort Reekwater now grants 5% bonus PvP Experience.
- Speculative fix for the Fort area not being restricted properly during some wars.
Perks
- Critical Retribution: Fixed an issue where tooltip cooldown were not showing the accurate value.
- Efficient Burnout: Fixed an issue where the buff applied by this perk was using debug text.
- Elemental Attunement: Fixed an issue where the this perk was not triggering off all abilities.
- Elemental Attunement: Updated the tooltip to add clarification as to why it may not work off certain abilities.
- Elemental Damage Gems: Fixed an issue that caused certain abilities to have their total damage lowered when these gems were equipped.
- Freedom: Fixed an issue where this perk was not specifying that it affected Root.
- Freedom: Removed Silence from the tooltip as the only Silence currently present in the game are AOEs, and their duration cannot be modified.
- Gathering Efficiency: Increased effectiveness of the perk from 5%→20%, 25%→100%, and updated tooltips to indicate that the speed increase is a percent of the base speed, rather than total.
- Insatiable Gravity Well: Fixed an issue where this perk was triggering two instances of damage.
- Insatiable Gravity Well: Reduced the damage of the burst from 125% → 100%.
- Insatiable Gravity Well: Reduced the life steal amount from 20%-50% based on gearscore to 15%-35% based on gearscore.
- Insatiable Gravity Well: Reduced block stamina damage of the secondary burst player to prevent the double trigger of the effect from being too powerful against blocking players.
- Keen Vault Kick: Fixed an issue that allowed “Vault Kick” to apply the buff associated with this perk when the perk was not equipped.
- Mortal Empowerment: Fixed an issue where the player could bring the empower bonus into other game modes.
- Nullifying Oblivion: Fixed an issue where this perk would remove effects from persistent AoEs.
- Plagued Crits: Fixed a spelling error in the description.
- Plagued Crits: Fixed an issue with this perk’s description as it appears in the Trading Post.
- Plagued Crits: Fixed an issue where this perk was only applying from random Crits and not from Headshots or Backstabs.
- Plagued Strikes: Fixed a spelling error in the description.
- Pylon Burst: Fixed an issue where the AoE burst from this perk could not be blocked.
- Trenchant Rend: Fixed an issue where the debuff applied was incorrectly labeled as Frost Attunement.
Consumables
- Fixed an issue where a debug string was present in the Ancient Ward Potion status effect tooltips.
- Fixed an issue where Cleansing Elixir was not properly removing certain status effects applied by Ice Gauntlet and Fire Staff abilities.
Dodges/Roots/Slows
- Dodging is now allowed while rooted, the player will not move while rooted but they will have invulnerability frames.
- Being slowed will now affect the movement of your dodge, if you are slowed and you dodge, you will now move less distance based on the power of the slow.
- Ice Shower, Ice Storm, and Gravity Well no longer disable dodging.
Weapons
Blunderbuss
- Adjusted the dodge buffer window for the ADS firing animation to be more consistent with other firing animations.
- Blunderbuss charges now show correctly when firing while obstructed, and returns to the normal reticle.
- Fixed an issue where the player could become unresponsive if they tried to aim and go prone at the same time with a Blunderbuss in hand.
- Azoth Bomb: Fixed a typo in the ability description.
- Barbed Netting: The ability’s visuals and description have been updated to make it clear that the debuff being applied is Bleeding and not Poison.
- Freedom: This upgrade’s speed bonus no longer decays over time. Its duration was reduced from 3s → 2s to compensate.
- Future Planning: This passive now triggers per Mortar Charge shot, instead of on activation.
- Mortar Charge: Fixed an issue where the this ability was incrementing the “Blood Offering” curse in mutators too many times in a single use.
- Mortar Charge: Fixed an issue where the VFX from this skill could disappear prematurely.
- Splitting Grenade: Fixed an issue which caused a desync when moving immediately after using the ability.
- Splitting Grenade: Fixed an issue where critical hits from this ability would not deal additional damage.
Bow
- Reduced recovery on basic attacks.
- Fixed ability cancels on basic attacks.
- Increased projectile radius on all attacks, except Penetrating Shot.
- Added cancel windows to weapon readying animations.
- Players can now sprint-cancel when lowering the weapon.
- Added missing cancel buffers when lowering weapon.
- Poison Shot and Penetrating Shot now use the same fire/cancel inputs as Rain of Arrows.
- Reduced hip-fire startup and recovery, and increased move speed while hip-firing from 1.65 → 2.25.
- Reduced hip-fire multiplier from 0.8 → 0.6.
- Reduced Charged Shot damage multiplier from 1.7 → 1.5.
- Reduced charge time and recovery for Charged Shots.
- Reduced the power of the Bow’s Aim True Passive from 30% → 10%
Fire Staff
- Burn Out: Fixed an issue which caused a desync when moving immediately after using the ability.
- Meteor Shower: Increased casing range from 15m→20m.
- Meteor Shower: Increased damage from 20%→25% weapon damage.
- Judgment of Helios: Increased damage from 25%→30% weapon damage.
- Pillar of Fire: This ability now allows movement during casting animation.
Great Axe
- Whirlwind: Increased base movement speed while spinning from 3→3.5.
- Gusting Winds: Increased speed bonus 50%→100%.
- Fixed an issue where the upgrade names Gusting Winds (speed upgrade) and Unending Winds (more spins) were swapped.
Hatchet
- Berserking Purge: Fixed an issue where this upgrade would not properly remove stuns if used too soon after the stun was applied.
Ice Gauntlet
- Ice Storm: Fixed an issue that caused this ability to go on cooldown when the spell was interrupted during aim mode.
- Ice Pylon: Damage increased from 50%→75% weapon damage.
- Ice Pylon: Health increased from 12%→20% of player health.
- Ice Shower: Updated the tooltip for this ability to include the cooldown on the re-application of the root effect.
Life Staff
- Fixed an issue with light attacks canceling healing target when Stickylock is enabled.
- Fixed an issue that caused targeted healing to attempt to lock on to targets beyond the range of healing spells.
- Cleaned up animations and fixed missing visuals and sounds when self-healing.
- Targeted Heals: These abilities now allow movement while casting.
- Light’s Embrace: Increased cast time to 1s.
- Light’s Embrace: Reduced bonus healing per buff from 30%→15%.
Musket
- Fixed a bug where impact effects for the musket may have played even if the server invalidated a client’s shot.
- Hit your Mark Passive: Updated the description to clarify that this passive only works for standard musket shots and not for overloaded shots (i.e. Power Shot and Powder Burn).
- Marksman Passive: Fixed an issue where overloaded shots would not count towards the number of consecutive hits.
- Shooter’s Stance: Fixed an issue where the musket would fire unintentionally in Shooter’s Stance with the Tactical Reload passive.
- Sticky Bomb: Fixed an issue where the bomb would disappear without detonating when it attached to objects that where destroyed.
- Sticky Bomb: Fixed issue where the musket was not being removed from the player’s hand for remote clients while holding a sticky bomb.
- Powder Burn: Fixed an issue where attempting to fire Powder Burn while prone would fire Power Shot instead.
- Trap: Cleaned up several visible aspects for better readability and effect matching.
- Increased the model size of traps in order to make them more visible and to match the size of the trigger volume.
- Updated animation timing to match trap appearance.
- Adjusted projectile arc and speed to make throwing feel smoother and to make the trap land closer to the reticle position.
Rapier
- Tondo: Increased bleed damage from 7%→10% weapon damage per tick.
- Riposte: Fixed an issue where Riposte could be triggered by abilities from players that had AoE taunts active.
Spear
- Deadly Consistency: Fixed an issue where perks that deal extra damage (e.g. Keenly Jagged and Chain) could reset the hit count for this passive.
- Increased hit shape sizes for basic attacks, Skewer, Perforate, and Coup de Grace.
- Increased homing on Coup de Grace.
Sword & Shield
- Leaping Strike: Fixed an issue where the this ability was triggering two stacks of the “Blood Offering” mutator effect.
Void Gauntlet
- Refreshing Frailty: Added a 5 hit cap per attack on cooldown reduction.
- Refreshing Precision: Reduced cooldown reduction from 10%→5%. Added a 5 hit cap per attack on cooldown reduction.
- Void Blade: Reduced the block stamina damage multiplier from Void Blade’s heavy attack from 2.0→1.5.
- Increased Scream root duration from 1s → 2s.
War Hammer
- Path of Destiny: Fixed issue where Crits were not dealing increased damage. Reduced damage of non-Crits from 110% → 100% to account for additional damage from Crits.
Economy/Progression
Notable Fixes
- Barbarian scarf no longer clips with nude chest.
- Fixed a visual issue with the cape of the Stormbound apparel.
- Fixed a visual issue with the Empress Zhou’s Embroidered Tunic apparel.
- Fixed a visual issue with the Engineer’s Set apparel.
- Fixed a visual issue with the Heavy Smyhle apparel.
- Fixed a visual issue with the Isabella’s Chestplate apparel.
- Fixed a visual issue with the Jadeite Dragon apparel.
- Fixed a visual issue with the Jadeite Dragon apparel.
- Fixed a visual issue with the Knight of Devotion apparel.
- Fixed a visual issue with the Mixer’s Set apparel.
- Fixed a visual issue with the Moonborne apparel.
- Fixed a visual issue with the Neishatun’s Breastplate apparel.
- Fixed a visual issue with the Obelisk Priest’s Robe apparel.
- Fixed a visual issue with the Red Ripping Hood apparel.
- Fixed a visual issue with the Reinforced Shatterer’s Heavy Gauntlets of the Sentry apparel.
- Fixed a visual issue with the Skinner Shirt apparel.
- Fixed a visual issue with the Starbound apparel.
- Fixed a visual issue with the Stormbound apparel.
- Fixed a visual issue with the Varangian Chestplate apparel.
- Fixed a visual issue with the Winter Wanderer’s Cloak apparel.
- Added missing cores for the Depths Ice Gauntlet and Void Gauntlets.
- Fixed the VFXs on the Draconian Edge with gems applied.
- Fixed the VFXs on the Twin Beasts with gems applied.
- Fixed Gleaming Pitch Great Axe VFXs.
- Fixed an issue where the player would unintentionally spin after leaving the Romantic Swooning Crouch interaction.
- Updated the punching animation to have footsteps.
- Fixed an issue where the player’s leg would jitter during the Tree Pose emote.
- Fixed an issue where the player’s ankle would bend incorrectly during the Ballerina emote.
- Fixed the rotation on the Fire’s Breath Fire Staff so that it’s facing the correct orientation.
Gear/Items
- Fixed an issue with the Blackguard’s Kite Shield where portions of its data were for a round shield.
- Fixed an issue where the Blunderbuss “Last Argument” was incorrectly labeled as musket.
World Experience
Notable Fixes
- Fixed a visual pop on ghost ship.
- Updated the Ghost Ship to have SFX when it can be seen in the distance.
- Fixed an issue with the Ancient Door sometimes being invisible in Skyview Repose.
- Fixed an issue where unintentional VFX were displaying at the feet of enemies which were hit.
- Addressed an issue where players were able to stack housing furniture much taller than their property’s limits in the First Light settlement.
- Updated SFX to play an appropriate sound when AI are mining and chopping wood.
Expeditions
Tempest’s Heart
- Performed an audio pass for the music within the Tempest’s Heart expedition.
- Updated Isabella’s voice over to sound better within the dungeon’s acoustics.
- Updated Neishatun’s last VO line to play smoothly when players have defeated him.
- Updated Neishatun’s Corrupted Corruption SFX to be better suit the experience.
- Fixed collision issues in the corrupted graveyard that players were getting stuck in.
- Fixed collision issues in the Sea of Corruption that players were getting stuck in.
- Fixed additional collision within Isabella’s boss fight arena.
- Fixed additional collision within Neishatun’s boss fight arena.
- Removed some collision that allowed players to climb out of a Tendril of Corruption.
- Updated key lighting within the Basilica so that lower spec PCs still received casted shadows.
Dynasty Shipyard
- Players can no longer circumvent the gate entrance to get into Isabella’s fight space.
Garden of Genesis
- Fixed an area where players could move out of bounds.
- Removed collision on object that allowed for healing outside of the Greenskeeper arena.
- Adds spawned during the Caretaker encounter should now properly die when the Caretaker dies.
Lazarus Instrumentality
- Blocked off exploit path allowing player to safely heal near Chardis’s arena.
- Fixed an issue that was causing Tolos and Asteros to respawn after the expedition was completed.
- Fixed collision on a ledge that allowed players to climb up onto an unintended area.
- Made lighting adjustments to minimize flashing lights in certain areas.
Starstone Burrows
- Fixed collision where players were getting stuck.
Quests
- Fixed an issue where the wrong VO line for Yonas Alazar’s quest, “The Alliance”, would play.
- Fixed blank spaces in formatting of quest and journal text for “Master of the Tempest”.
UX/UI/Social
Notable Fixes
- Fixed an issue where main menu lost SFX after entering the game and exiting back into the main menu.
- Fixed an issue where the player could remain crouched or prone while moving with the inventory open.
- Fixed an issue with camping available notifications overlapping.
- Fixed solid black background on icons.
- Fixed issue where the Reward Container UI would show that you had gained Expertise for a 600GS item when you were already at 600 Expertise.
- Fixed an issue where duplicate Chain Lightning perks were appearing in the Trading Post’s perks selection list.
QoL
- We now show an error message when attempting to pick up items when the character inventory is already at maximum item limit.
- Added the ability to change skills and spend skill points based on whether the player is in or out of combat, instead of blocking when the player had an ability on cooldown.
- Added a tooltip to explain how to increase mana regen on the Attribute menu.
- Added new visuals to the ultimate ability in the Weapon Mastery screen to clarify that 10 perk points were needed to unlock it.
- Added the ability to rotate the camera with the map open by holding the Right Mouse Button.
- Added the Mutator Difficulty Level to always be shown on the HUD for players and Twitch viewers.
- The Daily Mission Bonus UI should now always update properly, even if you have the Faction Mission window open when it resets.
- Disabled opening reward containers if your inventory is full.
- The left side list no longer resets after crafting an item. This should help when choosing to craft again.
- Improved player feedback when choosing between different weapon abilities.
- Added notifications and effects to celebrate salvaging items.
- We now hide Trading Post contracts for invalid items in the search browser.
- Changing blunderbuss damage to reflect per pellet damage, will now show base damage x6.
Translations
- Fixed a translation issue with Currency and Coin descriptions.
- Fixed a translation issue with the “Manage Army” text in Wars and in Invasion on the Map UI.
- Fixed a translation issue with the “Manage Objectives” text within the Map Filters UI.
- Fixed a translation issue with the “Modes” text after pressing the Esc key.
- Fixed a translation issue with the Defiled Rabbit’s Foot.
- Fixed a translation issue with the Fortune Teller’s Tent and Full Moon Marquee tent skins.
- Fixed a translation issue with the healing and damage aura description for the Reliquary.
- Fixed a translation issue with the Hidden Stash item.
- Fixed a translation issue with the Passive Regeneration ability.
- Fixed a translation issue with the Physical Aversion perk’s description.
- Fixed a translation issue with the Syndicate Faction Mission board.
- Fixed a translation issue with the Tempest’s Heart Mutation UI.
- Fixed a translation issue within the Experience bar UI.
- Fixed a translation issue within the Storage UI.
- Gleaming and Waxen items are now properly localized.
- The “View Expedition” button found on the map is now properly localized.
- The description for the Expedition Mutation, “Arboreal,” is now properly localized.
Audio
- Fixed several VO issues impacting the following NPCs:
- Architect Na Li.
- Barkeep Cecila Polly.
- Evelyn Van Heck.
- Father Russo.
- Samuel Bloodgood
- The Heretic
- Fixed mismatched French VO and subtitles for Hunter Samuel Worthington Bloodgood III.
- Updated Isabella’s Localization VO that triggers prior to the final encounter to be easier to hear.
- Fixed major portal and minor hive spawning sounds.
- Updated the Scrying table decor item to play SFX when a player interacts with it.
- Updated the Earth Shell Turtle SFX to match other magical creatures in volume.
- Updated the Blunderbuss Net Shot and Claw Shot abilities to not have a ringing metallic sound.
- Updated the Shattered Bleed SFX to be easier for players to hear.
- Added an ambient SFX to play when players are low health.
- Resolved an issue where boss music would not continue playing after a player was revived. * However, when a player respawns after Death’s Door, boss music will no longer continue to play in order to avoid the music from restarting from the very beginning.
- Updated the distance from which players can hear Elk breathing.
- Added SFX to the Armillary Dial housing item.
Thanks for your support. We’ll see you in Aeternum!