over 2 years ago - Luxendra - Direct link

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Spotlight

For this patch, we have a bit of everything for everyone! With a host of new and exciting PvP focused activities and rewards, those who have a need to conquer will have plenty to do in Aeternum! Likewise, PvE folks won’t be left out either… these adventurers can look forward to new quests and the continued roll-out of the popular Expedition Mutators feature to additional content.

3v3 Player vs Player Arenas

Step into the Arena and test yourself against other combatants! 3v3 Arenas are a new small-scale PvP game mode where teams of 3 can face off for fame, glory, and riches (plus a few unique housing items)!

Each Arena match is a “Best of 5” contest. Fight to be the first team to win 3 rounds and secure the match for your team. Rounds are 2 minutes long, but if the battle lingers, a deadly ring of fire will push players to the center of the arena, forcing combatants to engage or die!

Players level 20 and above can queue for 3v3 Arenas by opening the Modes menu, allowing on-demand PvP gameplay from anywhere in Aeternum. If players need a brief introduction to what the Arena is, they can speak to the fight promoter Maximus Marcellus in Everfall.

Player vs Player Reward Track

The PvP Rewards Track introduces two new currencies: PvP XP and Azoth Salt.

Players can earn both of these currency types by engaging in PvP related activities, such as War, Outpost Rush, 3v3 Arenas, PvP Missions, PvP Open World kills, and fort captures. Bonus Azoth Salt will also be granted for earning XP while flagged for PvP!

Work your way up the rewards track by earning PvP XP. At each of the three notches, three rewards will be drawn from the pool where you get to select and purchase one of the offered using your Azoth Salt.

When you get to the third notch, where the best rewards can also be found, you will be ready to level up! This will either happen automatically on purchase of your third reward or a manually selected option. If choosing to purchase less than the maximum 3 rewards you will be given some compensatory salt to add to your balance for next time around.

With each track rotation, your PvP Rank will rise by 1. Hitting rank milestones will see more exclusive reward content unlocked as well as granting you achievements and titles. So… you better get PvP’ing!

Combat Tuning

In this PTR cycle we’ll be trying out a handful of combat changes in a few different areas. We’re updating equip load bonuses to bring heavy-armor healers in line with other builds, adding a small delay to stamina regen after a dodge, and finally making some sweeping changes to bow movement and firing options with the aim of smoothing out the gameplay experience. Check out the full notes to see all the specifics for these changes and more.

New Expedition Mutators

Return to the Depths and face a brand new challenge for end-game rewards! The Depths is now part of the weekly Expedition Mutator rotation. In addition, 3 new mutation types have been added to the pool, for a total of 27 new combinations:

  • Overgrown - Focuses on Nature Damage and Resistance, Overgrown adds effects like Toxic, a pool which tracks down players, and Compost which turns trash into healing areas for their allies.
  • Barbaric - Focuses on Physical Damage. Adds Berserk, an enrage effect, and Shattering which deals Stamina Damage.
  • Fiendish - Curses focus on the nocturnal. Fiendish adds Weary, which will weaken players with a rend and make them vulnerable with a slow, and Blood Offering which stacks Damage over Time.

Varangian Knights - Episode 2

Continue the story of the Varangian Knights and their conquest for power. Players will encounter four new Varangian enemies in this episode: the Crusher, Spearman, Hound, and Mage. The Episode 2 starting quest is granted by Abigail Rose, just outside a new Varangian camp at Sorcerers Delve in Everfall. Recommended for players level 25-30.

Player-Selected Pronouns

The player’s selected pronoun will now be reflected in in chat! For instance, when using an emote, the preferred pronoun will be considered and displayed.

Since the selected pronoun is now used game-wide, we have also relocated the selection setting to the Bio screen for higher menu visibility.


Combat & AI

General

  • Updated the Focus 300 Attribute Bonus to no longer grant mana regeneration. Instead, it grants a flat 8 mana per second for the duration of the effect.
  • Increased the diminishing returns on subsequent applications of stuns and roots. Duration reduction per application increased from 20%→50% per application. Max reduction increased from 80%→100%.
  • Reduced the Physical Armor increase from the 200 Constitution Attribute Bonus, from 20% → 10%.
  • Updated the 200 Constitution Attribute Bonus tooltip to indicate that the bonus is Physical Armor specifically. Functionality has not been changed, only added text for additional clarity.
  • Added a 1s delay to stamina regen after a dodge. This delay matches the functionality of the stamina regen delay that triggers after releasing block.
  • Removed collision when a player is in the Death’s Door downed state.
  • Updated various AoE weapon ability tooltips to include radius information.
  • Updated various weapon ability tooltips to include staggers and knockdown effects.
  • Fixed an issue where ranged weapons did not display ammo type and count correctly while obstructed.
  • Reduced the stamina damage increase from the 150 Strength Attribute Bonus from 50% → 25%. Also limited the ATB to only apply to light attacks.
  • Reduce stamina damage increase from the 150 STR Attribute Bonus from 50% → 25% and limited the bonus to just light attacks and not heavies.
  • Updated equip load healing bonus to be multiplicative. Now all of the healing bonuses from equip load, positive or negative, will be added on after all other calculations have been made, meaning it will have a larger and more consistent impact on healing.
    • Example: Base healing is 100, and a player has two passives each increasing healing by 10%, those two healing mods are additive. So those are calculated as 100*(1+0.1+0.1) which is equal to 120. With the equip load being multiplicative, it is now calculated after all other math has been completed. So if we take the same calculation as above and have the 2nd healing bonus be multiplicative, It is calculated as 100*(1.+0.1)=110*(1+0.1)=121.
  • Removed Medium equip load healing bonus and increased the reduction to healing in Heavy equip load. Healing bonuses per equip load are now: Light +30%, Medium 0%, Heavy -30%.
  • Weapon coatings are no longer removed from weapons when gathering resources.

Melee Attack Homing

  • Update to homing on primary attacks for melee weapons, they should now be able to hit moving targets more consistently.

Notable Bug Fixes

  • Fixed an issue that caused projectiles being shot while in free camera to erroneously calculate projectile direction
  • Fixed an issue where attacks would activate unintentionally after exiting turrets and other interactable actions.
  • Fixed issue that made it so pressing Block or Aim would not exit all abilities that have any sort of persistent state, e.g. aiming. Now when in an magic aiming state, entombed, sticky bomb aim, etc. if Block and Aim are bound to separate keys, players will be able to press either to exit the state.
  • Fixed a number of potential desyncs between client and server.
  • Fixed a positional desync for players using Spear Light Attacks, Skewer, or Vault Kick while moving the camera.
  • Fixed a positional desync for players using War Hammer Light Attacks while moving the camera.
  • Fixed a positional desync for players using Great Axe Light Attacks while moving the camera.
  • Fixed a positional desync for players using Hatchet Heavy Attacks while moving the camera.
  • Fixed a positional desync for players using Rapier Light and Heavy Attacks while moving the camera.
  • Fixed a positional desync for players using Sword Light & Heavy Attacks while moving the camera

General AI

  • AI will no longer randomly disappear when running away from a player. This happened on extremely rare occurrences.
  • Fixed a bug where the enemy Baines in Seniab would attack and chase players for very long distances.
  • Fixed a rare issue that could cause AI to die when rooted during their retreat sequence.
  • Fixed a bug where the enemies summoned by other enemies (e.g. wolves summoned by an alpha wolf) would have a delay before they would attack.
  • Fixed an issue causing Lost Brute based characters to sometimes walk in slow motion while patrolling.
  • Fixed an issue causing the Ladel Villagers from not dealing damage with their charge attack.
  • Fixed an issue causing the Shovel Villagers from not dealing damage with their ground pound attack.
  • Fixed an issue that would allow Stanley the Rabbit to wander away from players while they are interacting with him.
  • Zygoramet’s fight will no longer reset when players stand on the edge of the arena.
  • Reduced the vision distance of Corruption Tendrils in Breach Events to better fit the size of the events and allow players to disengage from the fight at a shorter distance.
  • Fixed an issue that caused Lion based characters to stall if the Blunderbuss’s Claw Shot attack is used to initiate combat with the creature.
  • Fixed an issue that prevented players at far distances from building threat on AI characters.
  • Fixed an issue preventing some ranged AI characters from approaching and engaging the player from extremely long ranges.
  • Fixed a visual issue with the Varangian Mage.
  • Fixed a visual issue with the Withered Swarmancer.
  • Fixed a visual issue with Varangian Knight.
  • Fixed a visual issue with Plague Huntress.

Expedition AI

General

  • Fixed an issue allowing certain expedition bosses to improperly regenerate their health after a player is put into Death’s Door.
  • Fixed an issue where expedition bosses could sometimes target players outside their arena.

Tempest’s Heart

  • Fixed an issue that caused Neishatun’s Corruption Shot to sometimes hit players positioned to his side.
  • Reworked Neishatun’s “Corruption Flame” and “Corruption Core” abilities. A Corruption Core will now spawn 3s after a Corruption Flame happens, which should reliably ensure that Cores do not overlap with Flames.
  • Fixed an issue that would cause Isabella to sometimes not face the person she was aiming at.

Dynasty Shipyard

  • Empress Zhou
    • Fixed an issue that could cause her Corruption Wave spell to hit outside of the intended area.
    • Fixed an issue that could cause her Corruption Wave spell to hit behind her.
    • Removed the damage from the initial summoning of her Dragon Breath spell. This will now only impact the area that is visually breathed on by the dragon.
    • Reduced the damage of her Pearl Pedestal toss.
  • Fixed an inconsistency with the leashing behavior of Commander Chen and the two Maidens standing with him.
  • The AI guards will now utilize new animations.

The Depths

  • Fixed an issue that causes the Depths Archdeacon encounter to abruptly despawn hounds on a player entering Death’s Door.
  • Fixed an issue that could cause Archdeacon Azamela and other Corrupted Priest’s Rolling Corruption spell to kill players in Death’s Door.
  • Fixed several nav mesh spots in Thorpe’s arena.
  • Fixed several nav mesh spots in Archdeacon’s arena.

Lazarus Instrumentality

  • Fixed an issue causing Chardis to sometimes target the same player repeatedly with his Beam attack.

Mutators

  • Fixed issue where the “Blood Offering” mutator effects were ticking an inconsistent amount of times. It should consistently tick 3 times now.
  • Reduced the slow effect from the “Weary” mutator effect, from 50% to 30%.
  • Fixed issue where player statuses were modifying the damage dealt from the Blood Offering Mutation.

Game Modes

Invasions

  • Boss AI in Invasions are no longer impacted by Gravity Well.

Outpost Rush

  • Outpost Rush consumables now have a max stack size of 100 (was 10).
  • Increased the quantity of items granted from gathering Trees, Ore, and Rawhide resources.
  • Increased the speed at which items are gathered by 30%.
  • Added Armories to each Fort spawn.
  • Tuned capture point timing, minimum time is now 10s (was 30s) and each player reduces the time to capture by 10s.
  • Reduced the Skinning experience granted by Outpost Rush Wolves.
  • Players can now shoot projectiles through their own spawn doors.
  • Players now get credit for kills inflicted by Damage Over Time attacks.
  • The Outpost Rush resources counter will now correctly reset after the match is completed.

War

  • Reworked several Faction Control Point Bonuses to provide more relevant bonuses. For example, Fort Reekwater now grants 5% bonus PvP Experience.
  • Speculative fix for the Fort area not being restricted properly during some wars.

Perks

  • Critical Retribution: Fixed an issue where tooltip cooldown were not showing the accurate value.
  • Efficient Burnout: Fixed an issue where the buff applied by this perk was using debug text.
  • Elemental Attunement: Fixed an issue where the this perk was not triggering off all abilities.
  • Elemental Attunement: Updated the tooltip to add clarification as to why it may not work off certain abilities.
  • Elemental Damage Gems: Fixed an issue that caused certain abilities to have their total damage lowered when these gems were equipped.
  • Freedom: Fixed an issue where this perk was not specifying that it affected Root.
  • Freedom: Removed Silence from the tooltip as the only Silence currently present in the game are AOEs, and their duration cannot be modified.
  • Gathering Efficiency: Increased effectiveness of the perk from 5%→20%, 25%→100%, and updated tooltips to indicate that the speed increase is a percent of the base speed, rather than total.
  • Insatiable Gravity Well: Fixed an issue where this perk was triggering two instances of damage.
  • Insatiable Gravity Well: Reduced the damage of the burst from 125% → 100%.
  • Insatiable Gravity Well: Reduced the life steal amount from 20%-50% based on gearscore to 15%-35% based on gearscore.
  • Insatiable Gravity Well: Reduced block stamina damage of the secondary burst player to prevent the double trigger of the effect from being too powerful against blocking players.
  • Keen Vault Kick: Fixed an issue that allowed “Vault Kick” to apply the buff associated with this perk when the perk was not equipped.
  • Mortal Empowerment: Fixed an issue where the player could bring the empower bonus into other game modes.
  • Nullifying Oblivion: Fixed an issue where this perk would remove effects from persistent AoEs.
  • Plagued Crits: Fixed a spelling error in the description.
  • Plagued Crits: Fixed an issue with this perk’s description as it appears in the Trading Post.
  • Plagued Crits: Fixed an issue where this perk was only applying from random Crits and not from Headshots or Backstabs.
  • Plagued Strikes: Fixed a spelling error in the description.
  • Pylon Burst: Fixed an issue where the AoE burst from this perk could not be blocked.
  • Trenchant Rend: Fixed an issue where the debuff applied was incorrectly labeled as Frost Attunement.

Consumables

  • Fixed an issue where a debug string was present in the Ancient Ward Potion status effect tooltips.
  • Fixed an issue where Cleansing Elixir was not properly removing certain status effects applied by Ice Gauntlet and Fire Staff abilities.

Dodges/Roots/Slows

  • Dodging is now allowed while rooted, the player will not move while rooted but they will have invulnerability frames.
  • Being slowed will now affect the movement of your dodge, if you are slowed and you dodge, you will now move less distance based on the power of the slow.
  • Ice Shower, Ice Storm, and Gravity Well no longer disable dodging.

Weapons

Blunderbuss

  • Adjusted the dodge buffer window for the ADS firing animation to be more consistent with other firing animations.
  • Blunderbuss charges now show correctly when firing while obstructed, and returns to the normal reticle.
  • Fixed an issue where the player could become unresponsive if they tried to aim and go prone at the same time with a Blunderbuss in hand.
  • Azoth Bomb: Fixed a typo in the ability description.
  • Barbed Netting: The ability’s visuals and description have been updated to make it clear that the debuff being applied is Bleeding and not Poison.
  • Freedom: This upgrade’s speed bonus no longer decays over time. Its duration was reduced from 3s → 2s to compensate.
  • Future Planning: This passive now triggers per Mortar Charge shot, instead of on activation.
  • Mortar Charge: Fixed an issue where the this ability was incrementing the “Blood Offering” curse in mutators too many times in a single use.
  • Mortar Charge: Fixed an issue where the VFX from this skill could disappear prematurely.
  • Splitting Grenade: Fixed an issue which caused a desync when moving immediately after using the ability.
  • Splitting Grenade: Fixed an issue where critical hits from this ability would not deal additional damage.

Bow

  • Reduced recovery on basic attacks.
  • Fixed ability cancels on basic attacks.
  • Increased projectile radius on all attacks, except Penetrating Shot.
  • Added cancel windows to weapon readying animations.
  • Players can now sprint-cancel when lowering the weapon.
  • Added missing cancel buffers when lowering weapon.
  • Poison Shot and Penetrating Shot now use the same fire/cancel inputs as Rain of Arrows.
  • Reduced hip-fire startup and recovery, and increased move speed while hip-firing from 1.65 → 2.25.
  • Reduced hip-fire multiplier from 0.8 → 0.6.
  • Reduced Charged Shot damage multiplier from 1.7 → 1.5.
  • Reduced charge time and recovery for Charged Shots.
  • Reduced the power of the Bow’s Aim True Passive from 30% → 10%

Fire Staff

  • Burn Out: Fixed an issue which caused a desync when moving immediately after using the ability.
  • Meteor Shower: Increased casing range from 15m→20m.
  • Meteor Shower: Increased damage from 20%→25% weapon damage.
  • Judgment of Helios: Increased damage from 25%→30% weapon damage.
  • Pillar of Fire: This ability now allows movement during casting animation.

Great Axe

  • Whirlwind: Increased base movement speed while spinning from 3→3.5.
  • Gusting Winds: Increased speed bonus 50%→100%.
  • Fixed an issue where the upgrade names Gusting Winds (speed upgrade) and Unending Winds (more spins) were swapped.

Hatchet

  • Berserking Purge: Fixed an issue where this upgrade would not properly remove stuns if used too soon after the stun was applied.

Ice Gauntlet

  • Ice Storm: Fixed an issue that caused this ability to go on cooldown when the spell was interrupted during aim mode.
  • Ice Pylon: Damage increased from 50%→75% weapon damage.
  • Ice Pylon: Health increased from 12%→20% of player health.
  • Ice Shower: Updated the tooltip for this ability to include the cooldown on the re-application of the root effect.

Life Staff

  • Fixed an issue with light attacks canceling healing target when Stickylock is enabled.
  • Fixed an issue that caused targeted healing to attempt to lock on to targets beyond the range of healing spells.
  • Cleaned up animations and fixed missing visuals and sounds when self-healing.
  • Targeted Heals: These abilities now allow movement while casting.
  • Light’s Embrace: Increased cast time to 1s.
  • Light’s Embrace: Reduced bonus healing per buff from 30%→15%.

Musket

  • Fixed a bug where impact effects for the musket may have played even if the server invalidated a client’s shot.
  • Hit your Mark Passive: Updated the description to clarify that this passive only works for standard musket shots and not for overloaded shots (i.e. Power Shot and Powder Burn).
  • Marksman Passive: Fixed an issue where overloaded shots would not count towards the number of consecutive hits.
  • Shooter’s Stance: Fixed an issue where the musket would fire unintentionally in Shooter’s Stance with the Tactical Reload passive.
  • Sticky Bomb: Fixed an issue where the bomb would disappear without detonating when it attached to objects that where destroyed.
  • Sticky Bomb: Fixed issue where the musket was not being removed from the player’s hand for remote clients while holding a sticky bomb.
  • Powder Burn: Fixed an issue where attempting to fire Powder Burn while prone would fire Power Shot instead.
  • Trap: Cleaned up several visible aspects for better readability and effect matching.
  • Increased the model size of traps in order to make them more visible and to match the size of the trigger volume.
    • Updated animation timing to match trap appearance.
    • Adjusted projectile arc and speed to make throwing feel smoother and to make the trap land closer to the reticle position.

Rapier

  • Tondo: Increased bleed damage from 7%→10% weapon damage per tick.
  • Riposte: Fixed an issue where Riposte could be triggered by abilities from players that had AoE taunts active.

Spear

  • Deadly Consistency: Fixed an issue where perks that deal extra damage (e.g. Keenly Jagged and Chain) could reset the hit count for this passive.
  • Increased hit shape sizes for basic attacks, Skewer, Perforate, and Coup de Grace.
  • Increased homing on Coup de Grace.

Sword & Shield

  • Leaping Strike: Fixed an issue where the this ability was triggering two stacks of the “Blood Offering” mutator effect.

Void Gauntlet

  • Refreshing Frailty: Added a 5 hit cap per attack on cooldown reduction.
  • Refreshing Precision: Reduced cooldown reduction from 10%→5%. Added a 5 hit cap per attack on cooldown reduction.
  • Void Blade: Reduced the block stamina damage multiplier from Void Blade’s heavy attack from 2.0→1.5.
  • Increased Scream root duration from 1s → 2s.

War Hammer

  • Path of Destiny: Fixed issue where Crits were not dealing increased damage. Reduced damage of non-Crits from 110% → 100% to account for additional damage from Crits.

Economy/Progression

Notable Fixes

  • Barbarian scarf no longer clips with nude chest.
  • Fixed a visual issue with the cape of the Stormbound apparel.
  • Fixed a visual issue with the Empress Zhou’s Embroidered Tunic apparel.
  • Fixed a visual issue with the Engineer’s Set apparel.
  • Fixed a visual issue with the Heavy Smyhle apparel.
  • Fixed a visual issue with the Isabella’s Chestplate apparel.
  • Fixed a visual issue with the Jadeite Dragon apparel.
  • Fixed a visual issue with the Jadeite Dragon apparel.
  • Fixed a visual issue with the Knight of Devotion apparel.
  • Fixed a visual issue with the Mixer’s Set apparel.
  • Fixed a visual issue with the Moonborne apparel.
  • Fixed a visual issue with the Neishatun’s Breastplate apparel.
  • Fixed a visual issue with the Obelisk Priest’s Robe apparel.
  • Fixed a visual issue with the Red Ripping Hood apparel.
  • Fixed a visual issue with the Reinforced Shatterer’s Heavy Gauntlets of the Sentry apparel.
  • Fixed a visual issue with the Skinner Shirt apparel.
  • Fixed a visual issue with the Starbound apparel.
  • Fixed a visual issue with the Stormbound apparel.
  • Fixed a visual issue with the Varangian Chestplate apparel.
  • Fixed a visual issue with the Winter Wanderer’s Cloak apparel.
  • Added missing cores for the Depths Ice Gauntlet and Void Gauntlets.
  • Fixed the VFXs on the Draconian Edge with gems applied.
  • Fixed the VFXs on the Twin Beasts with gems applied.
  • Fixed Gleaming Pitch Great Axe VFXs.
  • Fixed an issue where the player would unintentionally spin after leaving the Romantic Swooning Crouch interaction.
  • Updated the punching animation to have footsteps.
  • Fixed an issue where the player’s leg would jitter during the Tree Pose emote.
  • Fixed an issue where the player’s ankle would bend incorrectly during the Ballerina emote.
  • Fixed the rotation on the Fire’s Breath Fire Staff so that it’s facing the correct orientation.

Gear/Items

  • Fixed an issue with the Blackguard’s Kite Shield where portions of its data were for a round shield.
  • Fixed an issue where the Blunderbuss “Last Argument” was incorrectly labeled as musket.

World Experience

Notable Fixes

  • Fixed a visual pop on ghost ship.
  • Updated the Ghost Ship to have SFX when it can be seen in the distance.
  • Fixed an issue with the Ancient Door sometimes being invisible in Skyview Repose.
  • Fixed an issue where unintentional VFX were displaying at the feet of enemies which were hit.
  • Addressed an issue where players were able to stack housing furniture much taller than their property’s limits in the First Light settlement.
  • Updated SFX to play an appropriate sound when AI are mining and chopping wood.

Expeditions

Tempest’s Heart

  • Performed an audio pass for the music within the Tempest’s Heart expedition.
  • Updated Isabella’s voice over to sound better within the dungeon’s acoustics.
  • Updated Neishatun’s last VO line to play smoothly when players have defeated him.
  • Updated Neishatun’s Corrupted Corruption SFX to be better suit the experience.
  • Fixed collision issues in the corrupted graveyard that players were getting stuck in.
  • Fixed collision issues in the Sea of Corruption that players were getting stuck in.
  • Fixed additional collision within Isabella’s boss fight arena.
  • Fixed additional collision within Neishatun’s boss fight arena.
  • Removed some collision that allowed players to climb out of a Tendril of Corruption.
  • Updated key lighting within the Basilica so that lower spec PCs still received casted shadows.

Dynasty Shipyard

  • Players can no longer circumvent the gate entrance to get into Isabella’s fight space.

Garden of Genesis

  • Fixed an area where players could move out of bounds.
  • Removed collision on object that allowed for healing outside of the Greenskeeper arena.
  • Adds spawned during the Caretaker encounter should now properly die when the Caretaker dies.

Lazarus Instrumentality

  • Blocked off exploit path allowing player to safely heal near Chardis’s arena.
  • Fixed an issue that was causing Tolos and Asteros to respawn after the expedition was completed.
  • Fixed collision on a ledge that allowed players to climb up onto an unintended area.
  • Made lighting adjustments to minimize flashing lights in certain areas.

Starstone Burrows

  • Fixed collision where players were getting stuck.

Quests

  • Fixed an issue where the wrong VO line for Yonas Alazar’s quest, “The Alliance”, would play.
  • Fixed blank spaces in formatting of quest and journal text for “Master of the Tempest”.

UX/UI/Social

Notable Fixes

  • Fixed an issue where main menu lost SFX after entering the game and exiting back into the main menu.
  • Fixed an issue where the player could remain crouched or prone while moving with the inventory open.
  • Fixed an issue with camping available notifications overlapping.
  • Fixed solid black background on icons.
  • Fixed issue where the Reward Container UI would show that you had gained Expertise for a 600GS item when you were already at 600 Expertise.
  • Fixed an issue where duplicate Chain Lightning perks were appearing in the Trading Post’s perks selection list.

QoL

  • We now show an error message when attempting to pick up items when the character inventory is already at maximum item limit.
  • Added the ability to change skills and spend skill points based on whether the player is in or out of combat, instead of blocking when the player had an ability on cooldown.
  • Added a tooltip to explain how to increase mana regen on the Attribute menu.
  • Added new visuals to the ultimate ability in the Weapon Mastery screen to clarify that 10 perk points were needed to unlock it.
  • Added the ability to rotate the camera with the map open by holding the Right Mouse Button.
  • Added the Mutator Difficulty Level to always be shown on the HUD for players and Twitch viewers.
  • The Daily Mission Bonus UI should now always update properly, even if you have the Faction Mission window open when it resets.
  • Disabled opening reward containers if your inventory is full.
  • The left side list no longer resets after crafting an item. This should help when choosing to craft again.
  • Improved player feedback when choosing between different weapon abilities.
  • Added notifications and effects to celebrate salvaging items.
  • We now hide Trading Post contracts for invalid items in the search browser.
  • Changing blunderbuss damage to reflect per pellet damage, will now show base damage x6.

Translations

  • Fixed a translation issue with Currency and Coin descriptions.
  • Fixed a translation issue with the “Manage Army” text in Wars and in Invasion on the Map UI.
  • Fixed a translation issue with the “Manage Objectives” text within the Map Filters UI.
  • Fixed a translation issue with the “Modes” text after pressing the Esc key.
  • Fixed a translation issue with the Defiled Rabbit’s Foot.
  • Fixed a translation issue with the Fortune Teller’s Tent and Full Moon Marquee tent skins.
  • Fixed a translation issue with the healing and damage aura description for the Reliquary.
  • Fixed a translation issue with the Hidden Stash item.
  • Fixed a translation issue with the Passive Regeneration ability.
  • Fixed a translation issue with the Physical Aversion perk’s description.
  • Fixed a translation issue with the Syndicate Faction Mission board.
  • Fixed a translation issue with the Tempest’s Heart Mutation UI.
  • Fixed a translation issue within the Experience bar UI.
  • Fixed a translation issue within the Storage UI.
  • Gleaming and Waxen items are now properly localized.
  • The “View Expedition” button found on the map is now properly localized.
  • The description for the Expedition Mutation, “Arboreal,” is now properly localized.

Audio

  • Fixed several VO issues impacting the following NPCs:
    • Architect Na Li.
    • Barkeep Cecila Polly.
    • Evelyn Van Heck.
    • Father Russo.
    • Samuel Bloodgood
    • The Heretic
  • Fixed mismatched French VO and subtitles for Hunter Samuel Worthington Bloodgood III.
  • Updated Isabella’s Localization VO that triggers prior to the final encounter to be easier to hear.
  • Fixed major portal and minor hive spawning sounds.
  • Updated the Scrying table decor item to play SFX when a player interacts with it.
  • Updated the Earth Shell Turtle SFX to match other magical creatures in volume.
  • Updated the Blunderbuss Net Shot and Claw Shot abilities to not have a ringing metallic sound.
  • Updated the Shattered Bleed SFX to be easier for players to hear.
  • Added an ambient SFX to play when players are low health.
  • Resolved an issue where boss music would not continue playing after a player was revived. * However, when a player respawns after Death’s Door, boss music will no longer continue to play in order to avoid the music from restarting from the very beginning.
  • Updated the distance from which players can hear Elk breathing.
  • Added SFX to the Armillary Dial housing item.

Thanks for your support. We’ll see you in Aeternum!

over 2 years ago - Luxendra - Direct link

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

PTR

  • Level 60 backstory weapon box and armor box counts have been increased from 1 to 3 to assist with build variety.
  • Level 60 backstories now issue a sum of gypsum orbs and umbral shards to assist with end-game build testing.

Combat/AI

Expedition AI

General

  • Fixed a bug where expedition bosses could fail to perform wipe attacks when all party members are downed.

Tempest’s Heart

  • Fixed an issue that allowed for a safe space during Neishatun’s Corrupted Flame phase.

Garden of Genesis

  • Greenskeeper will no longer target downed players prior to starting attacks

The Depths

  • Thorpe now drops appropriate loot for mutated expeditions
  • Fixed issue where the Toxic I and II mutator status effect tooltips were stating incorrect damage values.

Game Modes

PvP Arenas

  • Removed the ability to use non-arena consumables in PvP Arenas.
  • The 3vP introductory quest NPC, Maximus Marcellus, can now be found in the Everfall Settlement.
  • Adjusted the scoreboard so that it does not overlap with other UI elements.
  • Fixed a bug where the camera became locked after using the scoreboard
  • Fixed issue where the PvP Arena icon was not appearing properly within the Modes screen.
  • Fixed an issue where the round win scores were being swapped on the end-of game scoreboard.
  • Fixed a bug where other players would receive the local player “yellow ring” around their portrait.
  • PvP announcer countdown VO will now play and truncate any other VO playing, as it will take priority.
  • HUD and scoreboard now account for when a player leaves the group.
  • Removed Coin from the rewards banner as Coins are not rewarded by design for PvP Arena participation.
  • Removed the requeue button from the ending screen. Players can requeue via the Mode menu.
  • Now only the local player’s health will affect music. The effect will now also progressively increases as the player’s health reduces toward 0.
  • Adjusted arena pillar placement based on feedback, to better block initial line of sight.
  • Adjusted XP rewards from placeholder values to final values: 400XP for a win, 0XP for a loss, 100XP for a loss if you win 1 round, 200XP for a loss if you win 2 rounds.
  • Adjusted PvP Track rewards for PvP Arena participation; you always gain 250 PvP XP when losing a PvP Arena match.
  • Added PvP Arenas to the Leveling Rewards screen.
  • Fixed an issue causing players to sometimes initially spawn in below the ground.
  • Fixed an issue allowing players to attack from the Spectator Box.
  • Fixed an issue causing Arena Furniture items to drop significantly more often than intended.
  • Added PvP Arena consumables. These items are auto-granted to players upon entering the Arena and removed when players leave a match. These items are not consumed on use but respect normal cooldowns. These include:
    • Arena Health Potions
    • Arena Regen Potions
    • Arena Mana Potions
    • Arena Attribute Foods

War

  • Reworked the bonuses provided by Faction Control Points. The bonuses are now as follows:
    • Brightwood: Camping no longer costs resources.
    • Cutlass Keys: Increases global gathering luck by 10%.
    • Ebonscale Reach: Decreases the cost of items in the faction store by 5%.
    • Everfall: Increases the amount of Azoth Salt gained by 10%.
    • First Light: Increases global refining yield by 10%.
    • Monarch Bluffs: Increases all experience gains by 5%.
    • Mourningdale: Increase the gearscore ceiling of crafting by 5. The maximum gearscore you can roll is still 600.
    • Reekwater: Increases the amount of PvP Experience gained by 5%.
    • Restless Shores: All fast travel is now free.
    • Weaver’s Fen: Decreases global tax values by 10%.
    • Windsward : Increases the chance that a consumable isn’t consumed on use by 10%.

Weapons

Fire Staff

  • Fixed Clear Casting status effect not being removed when the Fire Staff is sheathed, unequipped or out of combat.
  • Updated Clear Casting passive so that it will automatically trigger on combat start instead of requiring you to get hit first.
  • Fixed Clear Casting, Clear Mind and Reheat status effects not being categorized as buffs.
  • Fixed Reheat status effect being incorrectly categorized as an Empower.

Void Gauntlet

  • Fixed a bug where players could get into an in-between void blade state when getting hit.

Economy/Progression

General

  • We recognized there were too few effective gathering loops for Starmetal and Orichalcum ore. To improve the gathering experience we’ve decrease the spawn timers to allow for smaller gathering loops as well as increase the total amount of places players can farm for these resources. We also adjusted Gold and Platinum ore nodes spawn rates to match Silver Ore spawn rates. Good luck and happy mining.
    • Added multiple new spawn locations for Starmetal and Orichalcum to the world across 8+ zones.
    • Updated respawn times of Starmetal and Orichalcum to match Iron Ore. This is a ~33% reduction for Starmetal and ~50% reduction for Orichalcum respawn times.
    • Updated respawn times of Gold and Platinum to match Silver Ore. This is a ~33% reduction for Gold and a ~80% reduction for Platinum respawn times.
  • Tier 4 hides are currently more rare than we would like, while Tier 5 hides are more abundant causing a bottleneck at Tier 4 hides and Tier 5 hides to be less valuable. We have made changes to the level bands at which creatures drop specific tiers of hides to help alleviate the issue. We will continue to monitor this and assess if any future changes are needed to improve the value and volume of T5 hides.
    • Changed level ranges in which creatures drop hides.
      • New/Updated Level Ranges:
        T1 = 1-35
        T4 = 36-55
        T5 = 56-66
      • Previous Level Ranges
        T1 = 1-41
        T4 = 36-50
        T5 = 46-66

Gear/Items

  • The Blackguard’s Void Gauntlet was previously changed to Refreshing Evasion to create an identity for the Blackguard’s mage items and to synergize with the Light Armor Drops in the Tempest’s Heart. Based on feedback, it is being changed back to Plagued Crits.
  • Removed weight from some quests items
  • Increased the durability for T1 tools
  • Elite chests now have a 15 chance to drop 50 umbral
  • Lucky Rabbit foot is now on a lucksafe table
  • T5 mana potions drop chance reduced by 50%
  • T4 mana potions drop chance reduced by 25%
  • Legendary refinement materials drop chances in aptitude boxes have been reduced
  • Legendary refinement materials drop chances in gathering have been increased
  • Skinning legendary refinement materials have been reduced
  • Rarities on Legendary refinement and legendary materials have been adjusted so the refinement is epic and the refined materials are legendary.

PvP Reward Track

  • Adjusted thresholds based on player feedback; these have been adjusted from 2000/6000/12000 to 2000/5000/10000 as it was taking players slightly longer than intended to level up.
  • Increased the Salt reward from levelling to compensate the shorter track.
  • Adjusted the potion pack rewards at level 60.
  • Added Gypsum and Umbral Shards to the 1st and 2nd notches.
  • Added an icon for level milestones in character screen.
  • Fixed an issue where the PvP Reward Emblem Popup was showing an achievement name instead of the granted title text.
  • Added new PvP Perks to go along with the PvP Rewards Track:
    • Penetrating Backstab - PvP Only : Backstabs penetrate 10% of a player’s armor.
    • Penetrating Headshot - PvP Only : Headshots penetrate 7% of a player’s armor.
    • Fractured Rend - PvP Only : When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
    • Purifying Crits - PvP Only : Critical hits remove 1 buff from a player (Cooldown 10s)
    • Exhausted Exploitation - PvP Only : Hits against Exhausted targets inflict Slow, reducing movement speed by 15% for 4 seconds. (Can not re-trigger on same target)
    • Alacritous Punishment - PvP Only : Deal 8% additional damage to players with Haste.
    • Sturdy Fortification - PvP Only : Blocking attacks adds a stack of 4% fortify on self for each blocked hit (Max Stack 5)
    • Shirking Heals - PvP Only : After successfully dodging an attack, heal for 100 health. (Each armor piece with this perk adds a stack)
    • Siege Ward - PvP Only : Receive 6% less damage from siege weapons
    • Mortal Empowerment - PvP Only : Player kills grant a persistent 2% damage bonus that lasts either 20 minutes, or until downed, death, game mode exit. Duration refreshes on re-application. (Stacks up to 15 times, can not be cleansed)
    • Invigorated Punishment - PvP Only : Abilities deal 3% bonus damage per buff on target. (Cap of 8)
    • Shirking Empower - PvP Only : After successfully dodging an attack, obtain Empower, increasing damage dealt by 4% for 10s, refreshes when new stack is applied. (stacks 4 times)

Rewards/Loot

  • Fixed an issue preventing the Blackguard’s Blunderbuss from dropping. It should now be dropping from Neishatun in Tempest’s Heart.

Notable Fixes

  • Added refinement recipes to the Gypsum Kilm to refine single stat perk items from multistat perk items.

UX/UI/Social

QoL

  • Added a notification for when the player joins a game mode with not enough room in their inventory to accept rewards.

World Experience

Quests

  • Players should no longer be stuck in a loop during the ‘Trial of the Scrivener’ faction progression quest.
  • Soulwarden Epitaph interactable is now placed where players can reach it with no issues.
over 2 years ago - Luxendra - Direct link

Arena 2022 - PTR Update #3

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Backstories

  • Rotated out Level 60 backstories to coincide with the final remaining days of test for this patch. Upgraded the gear score from 600 to 625 to offer higher-tiered gear for both PvP and expedition mutator playtesting.

Combat/AI

Game Modes

Outpost Rush

  • Opening Outpost Rush loot bags from slain enemies but not collecting the contents will no longer destroy resources contained within the bag.

PvP Arenas

  • The scoreboard should now show scores for the current match only.
  • Added Honing Stones to the Arena Consumables list.
  • Adjusted the HUD to accommodate non-16:9 resolutions.
  • The HUD should no longer appear when triggering a player report.
  • Fix an issue where a player who was killed mid-round and disconnected counted as 2 deaths instead of just the 1.
  • Fixed an issue allowing players to attack from the Spectator Box.
  • Fixed an issue causing Arena Furniture items to drop significantly more often than intended.
  • Fixed issue that allowed groups of more than 3 people to queue for the 3v3 Arena game mode.
  • Fixed issues causing multiple arena consumables to not work as intended.
  • Fixed various issues causing non-arena food and consumable items to disappear when leaving PvP Arenas.
  • Fixed a typo within the Arena Intelligence food item description.
  • Fixed various messages that incorrectly referred to wars when trying to leave 3v3 Arenas.
  • Match completion music will now play conditionally based on an ally or enemy victory.
  • Fixed a health variable that was calculated to muffle and detune combat music while under 25% health. It previously wasn’t always exact and this sometimes caused the music to stay muffled when respawning.
  • The Arena Announcer now plays correctly again.
  • The match will now end if only one team ends up joining the match.

War

  • Fixed a bug where fort turrets were unable to be replaced.

Mechanics

Dodge

  • Fixed issue where the Stamina Regen Delay was lasting longer than intended in certain circumstances.
    • Currently, your Stamina regeneration is delayed by 1s whenever stamina is consumed. In the live build, this means that your stamina won’t start regenerating until 0.5s after you exit the dodge if you cancel the dodge early (e.g. by moving). In PTR, we added a 1s stamina regen delay when you exit the dodge, effectively increasing the delay by 0.5s compared to what’s in the live build.

Perks

  • Fixed an edge case where attributes from perks could persist on the player upon upgrading an item’s gear score.
  • Fixed issue where the Elemental Attunement Perks were not triggering off all abilities. Also added clarification to the tooltip as to why it would not proc off certain abilities.

Weapons

Blunderbuss

  • Adjusted the dodge buffer window for the ADS firing animation to be more consistent with other firing animations.
  • Fixed basic attack having incorrect recovery when canceling an ability.
  • Fixed basic attack cancels not working correctly if you move while using Splitting Grenade or Blast Shot.
  • Fixed an issue where the Blunderbuss “Last Chance” passive effect was persisting through a weapon swaps.
  • Azoth Shrapnel Blast
    • Delayed the dodge-cancel window to match the attack-cancel window.
    • Decreased damage per pellet from 58% to 50%.
  • Azoth Bomb
    • Increased delay before bomb explosion from 0.5s to 1s.
    • Fixed a typo in the upgrade description.
  • Blast Shot
    • Delayed the dodge-cancel window to match the attack-cancel window.
    • Decreased damage from 70% to 50%.
  • Net Shot
    • Increased damage from 40% to 70%.
    • Increased slow duration from 2.5s to 3s.
  • Apparatus
    • Increased slow duration from 5s to 7s.
    • Reduced the slow degradation over time from 10% reduction per second to 6% reduction per second.
  • Barbed Netting:
    • Increased damage per second from 5% to 30%.
  • Unload (Ultimate):
    • Reduced number of additional pellets from 3 to 2.

Ice Gauntlet

  • Fixed an issue that caused Ice Pylon to damage all targets within range when spawned.

Musket

  • Fixed an issue where firing inputs wouldn’t buffer when entering ADS with the Musket or Blunderbuss.

Spear

  • Fixed an issue where perks that deal extra damage (e.g. Keenly Jagged and Chain) could reset the hit count for the Deadly Consistency passive.

Rapier

  • Fix to animation desync that could occur while being hit in Riposte.

World AI

  • Added “Named” loot tag to following AI
    • Abiogenesis
    • Boomer
    • Borvarn
    • Brighteye
    • Entropy
    • Ezra
    • Jackson
    • Karl the Overseer
    • Corrupted Gladiator Yrsa
    • Captain Lu Ten
    • Silverpelt
    • Snaggletooth
    • The Striped Kirin
    • Dimethicone
    • Cedral
    • Morgolf

Economy/Progression

Gear/Items

  • Removed Gem Sockets from Invasion Shields. Shields are not supposed to have gem sockets, and this brings Invasion Shields back in line with other shields.
  • Fixed visual issues with the Barbarian Bruiser helmet and chest.

Rewards/Loot

  • Updated the Upgrade tooltip to list the count of how many more you’ll need, rather than displaying only the total count.

PvP Track

  • Fixed an issue causing reward items on the PvP Track to roll at lower rarities than expected. This will affect accessories most noticeably.
  • Adjusted logic for PvP kills to more accurately reflect time spent PvP flagged and available to other players for PvP engagements.

Trade Skills

Fishing

  • Enabled the ability to stack fishing trophies so it’s consistent with other trophies.
  • Adjusted fishing trophy impact to account for the new stacking capabilities.
  • Fixed bobber and splash visuals that were sometimes moving up onto land.

UX/UI/Social

QoL

  • Spirit shrines will now have their correct name displayed on the respawn screen for better clarity.
  • A reticle will appear on the map over a currently selected respawn location.
  • Changed the SFX for minor banners to a softer and less aggressive sound.

World Experience

Notable Fixes

  • Fixed an issue where heavy use of area of effect abilities (e.g. in a war) would cause foliage on screen to flicker.
  • The respawn point for Tent Camp Skins has been relocated to the front “porch” of the tent for all tent variants and tent skins.

Quests

  • Fixed a bug where if the player logs out and back in right after finishing their faction initiation quest, they might be automatically given the next MSQ quest from a different starter territory than their own.

Expeditions

Tempest’s Heart

  • Fixed additional collision issues in Neishatun’s arena.
over 2 years ago - Luxendra - Direct link

May 2022 Update - PTR 4

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat/AI

Game Modes

3v3 Arenas

  • Fixed the arena timer from going missing on second round.
  • Fixed players remaining silenced when leaving the instance.
  • Added a reference to the health regeneration provided by 3v3 Arena foods.
  • Added a tooltip to 3v3 Arena play button that displays what level bracket the player will queue for.
  • Added messaging to the 3v3 Arenas Game Modes screen to indicate Arenas consumables exist.
  • Adjusted the duration of T3 and T4 3v3 Arena attribute food to be consistent with T5 3v3 Arena Attribute food.
  • Changed PvP Arena potions to 3v3 Arena Potions.
  • Corrected the game mode name for 3v3 Arena queuing errors.
  • Fixed being able to be queued for both OPR and 3v3 Arenas.
  • Fixed the wrong level bracket being called out on the 3v3 Arenas sign up screen.
  • Fixed a cause of premade player groups splitting up after an arena match completes.
  • Fixed an issue where pressing ESC to leave the rewards screen in 3v3 Arenas brings up the wrong end-of-match scoreboard.
  • Fixed misaligned collision on pillars.
  • Fixed occasional long load times into 3v3 Arenas.
  • If player quits right after a round victory during a 3v3 Arena, the player will be able to hear all the sounds playing normally after respawn.
  • Notification for attempting to use a disabled consumable in 3v3 Arenas should no longer appear in the open world.
  • PVP rewards screen correctly shows PVP rewards at the end of 3v3 Arena match.
  • The global idle crowd will sound echoey/distant when the player is spectating and the crowd will chant during the 30 sec countdown leading to the Ring of Fire and at the end of the match.
  • The Ring of Fire is now properly called out in player defeat notifications.
  • Players can no longer target spectators while in a 3v3 Arena.

General

  • Fixed a bug where status effect icons wouldn’t reappear on the HUD after other status effects expired.
  • Fixed a client that could happen after exiting a game mode.
  • Fixed a server crash that could happen when a player was killed.
  • Fixed an issue where various ranged attacks or AoE attacks could unintentionally get Backstab criticals (i.e. Flamethrower, Incinerate, Shockwave, Path of Destiny, and Sticky Bomb).

Mechanics

  • Dodge
    • Fixed issue where the dodge distances were unintentionally being reduced when players were not slowed.

Perks

  • Fixed an issue where DoTs and persistent conditions were unintentionally triggering the damage bonus from the weapon’s “Shirking” perks.
  • Fixed issue where the “Insatiable Gravity Well” perk was triggering damage when other weapons were unsheathed if the perk was slotted into armor.

Weapons

  • Blunderbuss
    • Fixed an issue where pellets would not fire when canceling an ability with primary attack when aim down sights was active.
  • Bow
    • Fixed issue where you could instantly fire Penetrating Shot or Poison Shot at the same time as a Charged Bow Shot.
    • Reduced base block stamina damage of Bow depending on tier from 34-42 → 32-40.
    • Reduced Bow’s Charged shot stamina damage coefficient by 38%.
    • Reduced Bow’s Evade Shot’s stamina damage coefficient by 75%.
    • Reduced Bow’s Evade Shot’s Knockback upgrade stamina damage coefficient by 40%.
  • Fire Staff
    • Fixed an issue where Flamethrower could be inadvertently canceled when strafing while a Haste buff was active.
    • Fixed an issue where Flamethrower (as well as other sustained, aimed abilities) could be canceled by automated traversal (e.g. step-ups).
    • Reduced Flamethrower’s block stamina dmg by 85%.
  • Life Staff
    • Added Group Mode indicator to Group HUD to display current state of Group Mode targeted healing option.
    • Fixed an issue where Targeted Healing out of range highlight was not functioning when activating target lock with MMW or target Hotkeys.
    • Targeted healing spells are now limited by line of sight, except in expeditions.

Economy/Progression

Gear/Items

  • Fixed a visual issue with the Imbued Waxen Cloak.
  • Fixed a visual issue with the Smyhle Breastplate.
  • Fixed an issue where the Old Amulet item would not properly roll with a gem slot, and thus could never attain Legendary rarity, even with a high gear score.
  • Lowered the emissive (glow) levels on Mutator weapons.

PvP Track

  • Items on the PvP Rewards track have had their perk buckets significantly improved for PvP use, and some named items on the track have had their perk spreads changed to be more useful for PvP Players.
  • Named Weapons no longer have Mortal Empower, they now have Keenly Empowered
  • Named Accessories have been changed so that their legendary perk is a PvP Perk (where applicable) and their perks have been changed to be better.
  • Named Heavy Armor no longer rolls with Siege Ward and rolls with Shirking Heals instead.
  • PvP Rewards Track items should now be significantly more likely to roll PvP focused perk spreads.
  • Fixed a bug where 1 extra Azoth Salt/PvP XP was sometimes created when PvP rewards are split between a group, due to a rounding error.
  • Fixed a bug where a downed player is killed by a player who did not damage that player the pvp rewards were being lost.
  • PvP rewards should no longer be lost due to ineligible group members.
  • PvP rewards should no longer be lost due to ineligible group members.
  • T5 items from the PvP Rewards Track are now guaranteed at Purple Rarity.

Rewards/Loot

  • Disabled the ability to drag Umbral Shards, Gems, or Repair Kits directly from Storage onto equipped items. This should prevent instances where upgrading shows you the wrong amount of available shards in certain instances.
  • Fixed an issue where loot bags could sometimes disappear while a player was interacting with it.
  • Fixed an issue where players could deposit items into a loot bag that was about to disappear.
  • Fixed Isabella’s Amulet not being given to subsequent characters.
  • Trashing Vines no longer drop in game and any existing ones should properly convert to Clumps of Withering Briar.

Trade Skills

Gathering

  • Fixed a client pause during fishing tradeskill level up.

World Experience

Expeditions

General

  • Fixed a bug where players sometimes couldn’t respawn in expeditions.
  • Fixed issue where AI would sometimes ignore players in expeditions.

Exploration

  • Rafflebones is no longer a guaranteed spawn.

UX/UI/Social

General

  • Fixed an issue where the Connection Error popup message would spam repeatedly.
  • Fixed the icon for unlimited ammo status.
  • Quickslot consumable cooldown and usability indicators should now appear as intended.
  • The correct attributes are now displayed when viewing a weapon to equip in the inventory.

Audio

QoL

  • The gallop emote SFX audio levels have been lowered for everyone but the local player.
over 2 years ago - Luxendra - Direct link

May 2022 Update - PTR 5

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

Combat/AI

Game Modes

PvP Arenas

  • Fixed areas of the map that had misaligned collision.
  • Active Ice Pylons — from an Ice Gauntlet’s weapon — now despawn at the end of a round.
  • Fixed an additional cause of premade player groups splitting up after an arena match completes.

Economy/Progression

PvP Track

  • Fixed an issue causing some PvP Reward Track Named Accessories to roll with no attribute perk.

World Experience

Quests

  • Players should no longer be stuck in a loop during the ‘Trial of the Scrivener’ faction progression quest.