about 1 year ago - Fenne - Direct link

Greetings Adventurers,

We’d like to use this thread to specifically ask for your feedback about the Season Pass.

What is the Season Pass?

The Season Pass introduces new ways for players to earn meaningful rewards, just by playing New World. Players will earn Season XP, level up, and unlock rewards as they progress through their seasonal activities. Our goal with seasons is to consistently provide something fresh for every type of player.

Seasons Announcement and FAQ - News | New World - Open World MMO PC Game

The team has posed some questions; please feel free to copy and paste the following as a template:

  • Is the Pass, including Journey & Activities, intuitive to use?
  • Do you feel that you can make progress at a consistent cadence?
  • Are tasks and activities rewarding you for typical gameplay and pushing you to new content?
  • Are the rewards desirable? Are any lackluster?
  • What features would you want to see added to the Season Pass?

Thank you for your help!


You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Please keep your feedback related to the Season Pass in this thread. Discussion amongst players about other topics is better suited for other threads.

Thank you for helping make New World the best game it can be!

See you in Aeternum!

about 1 year ago - Chardis - Direct link

Looking like the Kill tasks are bugged and we’re looking into it.

about 1 year ago - Chardis - Direct link

There’s a lot of great feedback and discussion all over the forums. These focus threads give us a lot of valuable, focused discussion on topics but we don’t want to shy away from engaging in other discussions where we can glean useful information from you all!

And thanks for the activity card feedback, that dilemma you mentioned of not having a stamp available for a completed activity is one that we want to feel more rewarding long-term. While we won’t have any changes for that launching with Season 1, it’s something we’ve discussed internally and would like to improve in a future season.

about 1 year ago - Chardis - Direct link

I’m saying that specific point of feedback isn’t something that will be addressed in Season 1, but other changes have and will continue to be made. Not all of that is on the PTR yet, but we’re continuing to collect data and feedback from you all. Additionally, feedback from you all has long term value. There is feedback on the forums and in this thread that can help inform our long term plan for features, and making sure you have a focused place to provide that feedback is helpful for us so that we can build the best game possible.

about 1 year ago - Chardis - Direct link

For the skins you’re asking about, the Season Pass includes 5 Seasonal Armor Skin pieces, 1 Seasonal Armor Set (5 pieces), 9 Seasonal Weapon Skins, 6 Seasonal Tool Skins, 1 Seasonal Emote, and 1 Tent skin.

A number of these are contained within containers that include other items as well. Are the skins not well-surfaced on the pass? Or are you wanting more on top of that. Thanks for the feedback!

about 1 year ago - Chardis - Direct link

Thanks for the call out, this was an oversight on our end and we’ll work to make sure Flame Cores are tradeable like other resources.

about 1 year ago - Chardis - Direct link

Those numbers are for what we call our passive Season XP gain. This passively rewards you with season XP for participating in content within the game. It’s not intended to be the primary driver of progression through the pass, that comes from your Season Journey and Season Activities which give meatier progression and significantly more XP. So in practice, your Outpost Rush example would also include the activity cards asking you to get a Killing Blow or participate in an Outpost Rush, which can give you a good bit more Season XP, the passive XP is just an additional bonus on top of those gains.

That said, we are adding in a few additional passive XP vectors with the next PTR update, and are looking into additional enhancements on top of those. We’ll be looking at data and feedback closely!