12 days ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 05/09
  • Fixed a crash introduced in the previous experimental build.

Experimental Branch 04/09
  • Players are now alerted to new record catches.
  • Players who are actively fishing are now marked as Busy for the purposes of group invites.
  • Fixed an issue that prevented quick access to items stored within the Nutrient Processor's inventory while cooking.
  • Fixed an issue that allowed fish to occasionally swim above the surface of the water.
  • Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
  • The effects when releasing fish back into the water have been improved.
  • Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
  • Improved the accuracy of the fishing float in rough seas.
  • Specialist bait can now be placed in the Exo-Skiff's cold storage inventory.
  • Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
  • Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
  • Improved the visibility of the fishing line in some lighting conditions.
  • Fixed a number of minor audio issues when fishing.
  • Fixed an issue that prevented wave audio from playing while far from the shoreline.
  • Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.

  • Improved the objective clarity of a number of expedition mission steps.
  • Adjusted the catch rates for certain mission-specific fishing items.

  • Fixed a rare bug that could reset player freighters when warping.
  • Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
  • Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.

  • Fixed some incorrect labels in the freighter customisation UI.
  • Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
  • Fixed a minor text formatting issue in procedural artefact descriptions.
  • Fixed a number of minor visual issues with Hauler-class starship wings.
  • Fixed a visual corruption issue with water rendering.

  • Introduced a minor memory optimisation.
  • Fixed a number of minor visual issues with the Lost Angler's Rig.
  • Fixed a rare crash related to AI starship behaviours.
  • Fixed a rare crash related to starship handling.
  • Fixed a rare memory issue related to icon rendering.
  • Fixed a rare crash related to creature navigation.
  • Fixed a rare crash related to animations.
  • Fixed a rare issue related to teleporting to water planets.
  • Fixed a rare issue that caused some large saves to crash after loading.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.