8 months ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 14/09
  • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
  • Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
  • Fixed a rare issue that could allow the player to fall through the floor upon loading.

Experimental Branch 14/09
  • Expanded the list of completed objectives shown in the mission log.
  • Fixed an issue with rewards when practicing language with Autophage.
  • Fixed an issue which caused the ship inventory to be out of range.

Experimental Branch 13/09
  • Fixed an issue which could result in a ship found at an Atlas Beacon to disappear (experimental only).

Experimental Branch 12/09
  • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.

Experimental Branch 11/09
  • Fixed an issue which caused capes to move incorrectly when placing base parts.
  • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
  • Fixed an issue with gyro controls on Switch.

Experimental Branch 08/09
  • Fixed a visual issue with particles when using HDR.
  • Improved rendering of stars.
  • Prevent damage to player owned freighter cargo pods.
  • Added new Dreadnaught warp effect.

Experimental Branch 08/09
  • The behaviour of small AI fighters around large vessels has been improved.
  • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
  • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
  • Fixed an issue in They Who Returned where, after resetting the mission, Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
  • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
  • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
  • Fixed an issue that caused the wrong icons to be used for the Returner's Drape and Wanderer's Cloak.
  • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
  • Fixed a very rare issue that caused the A Leap in the Dark mission to fall to advance after opening the portal.
  • Fixed an issue that was preventing all creatures from pooping.
  • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
  • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.

  • Introduced a performance optimisation for instance rendering.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a crash related to procedural texture generation.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.