9 days ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 11/09
  • Fixed an issue that caused some expedition posters to be missing from the catalogue.
  • Fixed an issue that could cause fishing to be interrupted when another player warped out from the system.
  • Fixed an issue that caused the Exo-Skiff's inventory to be too small on pre-existing saves.
  • Fixed an issue that allowed two fishing rigs to be installed at once.
  • Fixed a number of issues that could cause fish to occasionally surface above the water.
  • The fishing float now more accurately floats on the water surface.
  • The Exo-Skiff now protects against environmental hazards.
  • Fixed a number of minor visual issues with the Lost Angler's Rig.
  • Fixed an issue that caused Gek characters to appear to talk while fishing.
  • Fixed an issue that caused the Photo Mode camera to collide with the Exo-Skiff.
  • The Exo-Skiff's cool storage inventory is now accessible at any time while near the skiff.
  • Fixed an issue that caused some food products used as fishing bait to generate incorrect values.

  • Fixed a pirate-dreadnaught specific issue that caused refiner and extractor contents not to save when warping.
  • Fixed an issue that caused "Aegis of the Void" ghost ships to appear in the ship menu after salvaging.
  • Fixed an issue that made it impossible to dismiss squadron pilots.
  • Fixed an issue that caused the Optical Drill to go missing from the Space Anomaly's research station.
  • Fixed an issue that allowed use of the Terrain Manipulator without the appropriate tech installed.
  • Fixed an issue that allowed bases built in no-build zones around expedition objectives to still replicate their markers and terrain editing restrictions.
  • Fixed a rare issue that prevented mission progress on the Artemis path while talking to Apollo.
  • Fixed an issue that caused "This is the mission subtitle" to appear as the mission subtitle for community research missions.
  • Improved error messaging for incompatible save games.

  • Fixed an issue that caused the eye scanning effect on the Liquidator mech to fail to play.
  • Fixed a number of minor visual issues with water in VR.
  • Fixed a number of visual issues with water on PS5.
  • Fixed a rare issue that could cause inventory popups to jitter.
  • Fixed an issue that could cause interact labels to incorrectly persist in VR.
  • Fixed a rare visual issue affecting shadows when the resolution scaling option was set to a very high value.

  • Fixed a GPU crash on PS4.
  • Fixed a rare crash that occurred when loading saves.

Experimental Branch 09/09
  • Partially restore freighters and frigate fleets for players who lost them when changing galaxies while playing 5.10.
  • Fixed a crash that can occur when playing the PS4 version of the game on a PS5 console.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.