6 months ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 14/11
  • Fixed a crash on machines with an AMD graphics card.
  • Fixed a issue that caused players to fall through collision on the Anomaly.

Experimental Branch 09/11
  • Fixed an issue that could cause the starting Multi-Tool to be green instead of orange.
  • Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship.
  • Fixed an issue that caused Multi-Tools to appear too small within the UI.
  • Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with.
  • Fixed a rare issue that could cause multiple "Current Mission" paths to draw on the Galaxy Map.
  • Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations.
  • Fixed a number of issues with the Multi-Tool reload animation.
  • Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base.
  • A multiplayer status message is now sent when feeding a creature.
  • Upgraded the Havok implementation to 2023.
  • Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.

  • Fixed an issue that could cause derelict freighters to be inaccessible on Mac.
  • Fixed an issue that prevented terrain manipulation from working correctly on Mac.
  • Fixed an issue affecting performance on Intel-based Macs with AMD graphics chips.
  • Fixed a number of issues related to texture streaming on Mac.

  • Introduced a significant visual improvement to particle rendering on Nintendo Switch.
  • Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch.
  • Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.

  • Fixed a number of issues with foveated rendering of terrain edits on PSVR2.
  • Improved the latency of eye tracking for foveated rendering on PSVR2.
  • Fixed a number of issues with the foveated rendering of particle systems on PSVR2.
  • Fixed an issue that could cause flickering on the logo and legal notices screen during boot on PSVR1 and PSVR2.

  • Fixed a PCVR input issue that prevented players from tapping on the wrist menus in Build mode.
  • Fixed a number of control issues when using a Windows Mixed Reality VR headset.

  • Introduced a performance optimisation for PC related to shader management.
  • Introduced a significant memory optimisation.
  • Introduced an optimisation for player animations.

  • Fixed a crash related to networking.
  • Fixed a rare crash related to the node hierarchy.
  • Fixed a rare crash that could occur when quitting to the save select screen.
  • Fixed a rare crash related to animation.
  • Fixed a rare crash related to metadata loading.
  • Fixed a number of rare crashes related to memory allocation.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.