8 days
ago -
Hello Games
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Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/02
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/02
- Fixed a number of collision issues with Exocraft and lasers.
- Fixed an issue that caused the Nautilon platform to become unstable in the water.
- Fixed an issue that caused water to appear too dark when viewed from space.
- Improved the visibility of underwater jetpack effects.
- Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
- Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
- Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
- Fixed a text issue with some monolith interactions.
- Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
- Fixed a number of water rendering issues.
- Fixed a collision issue affecting biodomes.
- Fixed an issue that caused the starship to sound like it was landing on water when it was not.
- Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
- Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
- Fixed a crash related to memory management.
- Fixed an issue that made abandoned and pirate space stations too bright.
- Fixed an issue that could cause the player to move erratically in some environments, such as the Space Anomaly or in bases.
- Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
- Fixed an issue that caused holograms to be invisible when viewed against the sky.
- Fixed a number of rare issues with saving settlements.
- Fixed an issue that caused some underwater bases to appear invisible on PS5.
- The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
- Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
- Fixed an issue that caused some sea creature to use the wrong death effects.
- Fixed an issue that caused broken slots to be "sorted" by the inventory sort options.
As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/
Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.
If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.
Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.