8 months ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 29/04
  • Improved stability by optimising memory usage.

Experimental Branch 24/04
  • Fixed a crash to white screen while teleporting which can occur when discovery data has become corrupted.

Experimental Branch 19/04
  • Fixed a rare blocker in A Trace of Metal related to gathering components from Specialist Polo.
  • The weapon upgrade shop on the space station is now easier to interact with.
  • Fixed an issue that caused the holographic preview of living ships in the Starship Outfitting Terminal to be scaled incorrectly.
  • Fixed an issue that prevented frigate fleet expeditions from redeeming monetary rewards in currencies other than Units.
  • Fixed an issue that caused the holographic preview of Interceptor ships in the Starship Outfitting Terminal to be missing parts.
  • Improved the display of language names in the Options menu.
  • Fixed an issue which could cause damage to your ship when firing some ship weapons.
  • Improved game stability on Switch.

Experimental Branch 12/04
  • Fixed a rare crash when rendering complex scenes.
  • Fixed an issue that caused some Multi-Tools to appear too large in the terminal aboard the Space Station.
  • Fixed a memory leak related to building textures.
  • Fixed a rare crashed related to player weapons.
  • Fixed a number of minor visual issues with the Space Station.
  • Fixed a number of misleading UI issues when an expedition has expired but the game is still active.
  • Fixed a number of issues with loading player customisation data.
  • Fixed a number of visual issues with NPCs.

  • Fixed some minor text issues in conversations with the Atlas.
  • Tweaked the appearance of NPC holograms in the starship communicator.
  • Fixed a number of text issues in fleet intervention missions.
  • Fixed a blocker in the Nexus mission to deliver pearls.
  • Fixed a number of Space Anomaly mission problems that could occur when going through the centre of the galaxy.
  • Fixed a rare crash related to creature movement.
  • Fixed a rare crash related to the third person camera.

  • Improved the names of fleet expeditions in the galaxy map.
  • Fixed an issue that caused the trade surge data to track revenue rather than profit.
  • Fixed a rare blocker that could affect the base specialist missions.
  • Fixed a number of potential text issues in the Nexus construction missions.
  • Fixed a rare crash related to navigation.
  • Fixed an issue that could cause player ships to dock incorrectly.
  • Fixed a rare crash related to destructible props.
  • Fixed an issue that could cause some player bases to fail to upload.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.