11 months ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 15/06
  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
  • Fixed an issue that could cause the starship's landing gear to be incorrectly raised after save/loading within a landed ship.
  • Fixed an issue that caused first-person c*ckpit exit animations to fail to play.
  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused incorrect collision on outpost landing pads.
  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for "Wayfarer" milestone.
  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
  • Fixed an issue that prevented starship distress beacons from animating correctly.
  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy's area of the Space Station.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
  • Fixed a rare issue that could cause the current expedition to end early.
  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
  • Fixed a graphical glitch that could occur in the Atlas' particle effects when playing on Switch.
  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.
  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
  • Introduced a memory optimisation related to planetary creatures.
  • Fixed a crash related to synchronising freighters in multiplayer.
  • Fixed a crash related to the Multi-Tool.
  • Fixed a hang related to reloading missions.
  • Fixed a crash related to base part rendering.
  • Fixed a rare crash related to the mission log.
  • Fixed a rare crash that could occur in VR.
  • Fixed a PlayStation 4 crash related to reporting bases.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.