Original Post — Direct link
12 months ago - /u/JagexLight - Direct link

Let's gooo! ⛵⛵ Very excited to hear what you all think following the Twitch stream, planned for Monday 15th.

We had a Discord Stage today to explain our approach to the navigational mechanics of the Sailing skill and it seemed to go down well. I'll try and get it uploaded to YouTube like last time.

Here's what we've got planned next week:

  • Monday - Show you a Prototype Demo via Twitch (feat. members of our engine team)
    • (Purely tech and doesn't cover graphics or core gameplay)
  • Tuesday (tenatively) - We hope to publish the navigation design blog, including more detail for you to leave feedback.
  • Wednesday - It's likely this day will be focused on looking at initial community feedback and discussing it with the team. Not sure yet.
  • Thursday/Friday - If possible, we will seek to update our plans swiftly following your feedback.

I know there has been a lot of questions and I genuinely want you all to feel as involved as possible throughout refinement, so if there's anything we can do make sure to @ me! I can't respond to everything but will try to keep players as informed as possible through all different types of socials, from our website to Discord to Reddit and Twitter, etc. :)

12 months ago - /u/JagexLight - Direct link

Originally posted by Orange_Duck451

Did you consider the turning arc pathing proposal that someone from the community shared?

Yeah, Husky linked it in the Stage - pathing won't be discussed on Monday but will be in the blog.

12 months ago - /u/JagexLight - Direct link

Originally posted by Ter0revil

Excited for the refinement process, do you think there will be an expansion of underwater content? The underwater section of fossil island is really cool and the brine sabres special attack only working underwater would open a pass for underwater BiS items.

The possibilities of Sailing are really endless.

A big benefit of creating a new skill is that it constantly grows and gets improved upon post-release, so an underwater expansion is definitely within the realm of possibility and fits thematically with Sailing. If it’s something players really want, of course.

At the moment all of the Sailing mechanics are going to be on the Ocean (not underwater), as it’s not “diving”, so I don’t think underwater mechanics would form part of the core navigational design of the skill, — but it’s very open ended, so it all depends on your feedback and what players tell us about how they want the skill shaped up to be. ☺️

I’m so happy to hear you’re excited about refinement, I am eagerly anticipating what people will say when they read the blog and see the prototype! ❤️

12 months ago - /u/JagexLight - Direct link

Originally posted by Kerlyle

You guys are doing an awesome job. Thanks for taking the feedback to heart. I'm very excited to see what you have in store

Thank you, it means a lot! I can’t wait to share our plans wider next week and hear what you all think!

12 months ago - /u/JagexLight - Direct link

Originally posted by Ter0revil

Thank you for everything you do, I'm sure 99% of the community appreciate what you guys do, don't listen to the 1%.

Thank you so much! We just want players to be happy, so we will always strive for that as hard as we can! Your words are much appreciated!!