Original Post — Direct link

Obviously not all.

But looking at the Twitter's most recent replies, it seems they can't get simple facts right.

"Sailing will fail the poll" - first of all, there is no upcoming poll determining whether sailing will enter the game, that poll already happened. Secondly, it passed the poll, obviously.

"Sailing gives me dungeoneering vibes" - ah yes, the skill originally solely contained to one small area of the map is very similar to the skill that opens the entire map up & lets you explore all of Gielinor plus dozens of new locations.

"I thought there would be polls about sailing?!?!?" - yes, content featured within sailing or is sailing-adjacent such as islands with new slayer bosses, new types of trees, new types of fish et cetera is going to be polled. The skill itself? Already polled. Already passed. Announcements about this sailing alpha have been plentiful, it *shouldn't* be news to anyone that it's upcoming.

"This is EOC all over again" - tell me you didn't play when EOC released without telling me. Something tells me that revamping the entire combat system which affects nearly every facet of the game in one way or another (unpolled) is a lot different than a singular skill being added (polled + passed).

It seems the majority of haters (not people with criticisms, that is entirely different) are uninformed, haven't kept up to date with announcements/videos/blogs for over a year, & have wild misconceptions that don't hold them back from slewing really lazy & sometimes embarrassing hate towards the Jmods.

External link →
about 1 month ago - /u/JagexHusky - Direct link

In all honesty, to some extent I think every player is uninformed, Yes-voters and No-voters alike.

While we've had a ton of player feedback during development it's been through closed NDA playtests (with hundreds of you who opted in through our surveys) it still hasn't really surfaced with the general community. THAT is what I hope the Alpha will accomplish the most, resetting it all so we all are all on the same page.

I spoke to hundreds of players at Runefest, Yes and No voters alike and the biggest thing seemed to be just vibes. People liked the Sailing vibe and voted yes, people disliked the vibe and voted no, or they disliked the vibe but trusted us so voted yes regardless.

Something I repeated a TON to multiple players at the event is "Blog 17 doesn't change an opinion someone had when they read blog 16" and I think that's so true for Sailing, even the few gameplay snippets we've shown of in-progress work don't fully capture the feeling of being on a boat and Sailing around to see how it fits into the game.

Anyway, to avoid a long ramble, all of this to say is whether you are a yes voter, a no voter or a Guthix sympathetic, we'd really ask that anyone who is mildly interested gives it just a bit of your time. Jump into the Alpha and then give us your feedback. We'll be here. We'll be listening.

about 1 month ago - /u/JagexHusky - Direct link

Originally posted by Jerri_man

Any idea how long it runs for (or these have in the past)? I've been waiting on sailing to jump into OSRS but that date (and this weekend) have SO's bday so unlikely to hop on at all

We should have a blog going out soon with all the exact details, but off the top of my head, I think a week?

about 1 month ago - /u/JagexHusky - Direct link

Originally posted by Dangerous_Impress200

Yeah apparently at Runefest alpha you could set up your stats manually to test specific content. Much better.

We've decided to remove a lot of the content skips present in the Runefest build because we really do want this alpha to be indicative of launch 1-30 and get feedback around that specifically.

At RF we had to be aware that some players might only have had around 15 minutes to check it out and while that does lessen their experience as a whole, we wanted to give players a lot more freedom over how to spend their RuneFest time the most.

about 1 month ago - /u/JagexHusky - Direct link

Originally posted by 2007Scape_HotTakes

Not sure you'll check back here but maybe you can address a concern I have regarding the Alpha -> Release

My understanding is that within the game industry "Alpha" is generally pre-beta and focuses more on the core concept / mechanics working properly and subject to internal tests only. Whereas "Beta" is when the core mechanics work, and the only thing left to do is add additional flavor and polish to said game/skill/whatever.

It just seems weird that yall can expect to go from a "seeing if core mechanics work" build to full release in less than a year.

So my question: - Is this truly an "alpha" build? Or is this a "beta" build that y'all initially mislabeled as alpha by accident, but have kept as "alpha" to avoid communication confusion with the player base?

Honestly, we don't do alphas. So we don't have the best frame for what an alpha should be at an industry standard but from my perspective I believe this to be more of a full vertical slice of 1-30 sailing. It's pretty polished as far as art animations and with rough balancing and the only content missing is crewmates and combat which we'd like to cook for a bit longer before showing players.

about 1 month ago - /u/JagexHusky - Direct link

Originally posted by LampIsFun

No idea if youll respond to this being that im here so late, but im a bit curious after reading all this feedback. Did you guys ask the RS3 team for opinions from any of the devs who have worked on new skill implementation on how to go about adding a new skill or just generally things to keep in mind while designing one?

We had a few talks with them early on just to kind of dig into what worked and what didn't. Naturally some of the learnings don't transfer across both games but just from a design perspective it's always great to get input as to what worked and what didn't especially from a team that had gone through this process multiple times.