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Old School RuneScape
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0s | hey everyone hey everyone hey everyone |
---|---|
3s | today we are going to take you through |
5s | three completely different skill pitches |
11s | hey I'm modalena and I'm here to tell |
13s | you about a pitch that every player who |
15s | loves animals has been waiting for have |
18s | you ever wandered around gilinore and |
20s | looked at a strong bear or a cunning |
22s | wolf and wished it could help you on |
24s | your adventures or perhaps you've simply |
26s | wanted to care for a cuddly little |
27s | chinchampa instead of using it as an |
30s | explosive projectile to destroy your |
32s | enemies well maybe now you can do just |
35s | that so settle down grab a blanket and |
39s | listen to our most wholesome skill pitch |
41s | yet |
42s | taming teeming is a utility skill all |
45s | about discovering new and existing |
47s | creatures around the world and taming |
49s | them into friendly companions |
51s | you earned their trust and take care of |
53s | them in return they'll Aid you on your |
56s | adventures you can utilize their unique |
59s | abilities to interact with the world in |
61s | entirely new ways and deepen your bond |
63s | with your Animal Companions by training |
66s | and leveling them up to make their |
67s | abilities even stronger first let's |
70s | address the elephant in the room this is |
73s | not summoning for those of you who |
75s | remember the skill in RuneScape the |
78s | similarities only go as far as having a |
80s | companion which can Aid you with various |
82s | different types of content across the |
84s | game while summoning's gameplay Loop |
86s | behave like a mix of Rune crafting and |
89s | Slayer and require players to collect |
91s | charms |
92s | taming will instead bring the long-term |
94s | bond between you and your companions to |
97s | the Forefront with an involved taming |
99s | process taming will require study and |
102s | knowledge of creatures and their |
104s | behaviors provide an in-depth Animal |
106s | Care and well-being system and even the |
109s | capability to level up your companion as |
111s | you help teach them new abilities each |
114s | and every creature will be unique from |
116s | the abilities it possesses to the food |
118s | it likes or even the type of environment |
120s | it wants to live and work in each |
123s | creature has its own Works habits and |
126s | desires just like real pets as a result |
128s | taming has a lot of potential to |
130s | interact with other skills learning to |
133s | prepare the perfect food crafting the |
135s | perfect toy or even constructing the |
137s | perfect house for them to live in once |
139s | you've tamed your companion the fastest |
141s | way to train it will be by testing its |
143s | metal at dedicated taming activities |
145s | around the world some companions may |
147s | find joy in running specific obstacle |
149s | courses |
151s | Others May find the sense of danger |
153s | thrilling and would want to navigate |
154s | elaborate mazes and Traverse dangerous |
157s | dungeons |
158s | just want the Cozy bonding time from |
161s | playing good old fetch now let's talk |
164s | about why you'd want to tame a companion |
165s | the biggest benefit to doing so is |
168s | gaining access to all of the things that |
170s | companions can do which you cannot fangs |
173s | Finns gills Wings these are all |
175s | attributes that companions can have a |
178s | well-trained companion can utilize some |
180s | of these to help you by unlocking access |
182s | to new areas or helping with existing |
185s | content as a reward from the skills |
188s | taming would naturally provide access to |
190s | a whole series of content updates that |
192s | only the most dedicated of Tamers can |
195s | handle lastly here's what will happen if |
198s | you vote for taming to advance to the |
200s | refinement stage the biggest unknown for |
202s | us is what kind of perks you'd like to |
205s | see and how strong they should be how |
207s | involved would you like to be in caring |
209s | for your companions needs how do |
212s | existing pets fit alongside the system |
214s | we want to explore how if at all you'd |
217s | like for these companions to work in |
219s | combat we'd also like to work with you |
221s | all to decide what kinds of content |
223s | should be included in the release such |
226s | as pet sanctuaries where you store |
228s | companions a creature catalog for |
230s | documenting information what training |
233s | activities you'd like your companions to |
235s | have player versus player creature |
237s | fights or even a companion only boss |
240s | encounter or Raid |
243s | possibilities really are endless do you |
245s | want to add some quality of life |
247s | features to existing content or are you |
250s | looking to find the goodest boy and take |
252s | care of him or do you simply want to try |
254s | your hand at taming them all |
256s | if so in the upcoming poll vote Yes to |
259s | taming |
264s | hey I'm mod husky |
266s | today I'm going to talk to you about our |
269s | most surprising skill pitch a skill |
271s | pitch that none of you have seen coming |
273s | and is sure to catch the community by |
275s | surprise this is a skill that will allow |
278s | you to meticulously travel parts of |
280s | gilinore that you are currently unable |
282s | to access to explore new and exciting |
285s | content across the game world and learn |
287s | to overcome one of the greatest forces |
290s | of nature in the world of course you all |
293s | know what this pitch is by now |
295s | let's talk about sailing join us on this |
298s | adventure and acquire a ship to take to |
300s | the Seas Master the art of sailing and |
302s | explore the world in a brand new way |
304s | setting foot on new islands and |
306s | traversing hazardous Waters storms and |
309s | sea monster attacks whether you're an |
311s | adventurer uncovering new places to |
313s | explore a fisherman catching fish only |
316s | available far out at sea or a pirate |
318s | venturing into Dangerous Waters looking |
321s | to sink every ship in sight to plunder |
323s | treasure or even a courier looking to |
325s | move goods from A to B for a price of |
328s | course sailing is something to offer for |
331s | everyone looking to spend their time I |
333s | would say so acquire a vessel set forth |
336s | and experienced killer from a fresh and |
339s | salty New Perspective |
341s | Jokes Aside though this has been the |
343s | most suggested skill pitch from the |
345s | community and one you have all been the |
347s | most vocal about wanting in some form or |
349s | another now to you Veterans of the |
351s | community you've been here before the |
354s | old school team pitched sailing as the |
355s | First new skill back in 2015 but let's |
358s | make it abundantly clear that this is |
360s | not the same skill it was back then it's |
363s | been revamped remastered and |
365s | re-envisioned thanks to input from |
367s | various pillars of the community and |
369s | also your responses in the survey let's |
372s | take a look and dive into how sailing |
374s | can work in old school RuneScape first |
376s | up you'll have to make your way to a |
378s | port and acquire a ship whether it be a |
380s | standard ship a viking Longboat or even |
383s | a Dwarven Steamboat the method of |
385s | acquisition is up to you whether you buy |
388s | one borrow one steal one or build one |
392s | for yourself once you have a ship you |
395s | can navigate the Seas and undertake a |
397s | variety of activities either |
399s | self-imposed or directed from various |
401s | NPCs at Port this is how we envision the |
404s | bulk of XB being awarded you could |
407s | search for an elusive sea monster seek |
409s | out the best places to acquire rare fish |
411s | undertake a series of sailing time |
414s | trials or simply fast in the unrivaled |
417s | thrill of sea Exploration with the |
419s | sailing skill release our goal is to |
422s | really make it feel like a fully fledged |
424s | sea expansion which functions as its own |
427s | biome with a whole bunch of new |
429s | interesting and dynamic content and not |
432s | just the copy pasted sea texture that it |
434s | currently is if this is wet your |
436s | appetite for the high seas next I'd like |
439s | to talk about what you can expect should |
442s | you vote for sailing to advance to the |
443s | refinement stage first and foremost is |
446s | navigation at Sea we definitely want to |
449s | be more ambitious than the bon voyage |
451s | Quest and there are a number of |
453s | possibilities we could go with from |
455s | click to move wasd keys or setting your |
458s | directional interface or perhaps |
460s | something else entirely additionally how |
462s | large or small should the ships be are |
464s | you the ship or are you on a ship and |
467s | what level of customization should a |
469s | ship have whether it's for flexing your |
471s | sailing achievements or improving your |
473s | ship's performance and of course what |
476s | activities would you like to do at Sea |
478s | we've had a load of ideas to connect |
481s | sailing with other skills just by asking |
484s | how would this work at Sea what Farm |
487s | what can you fish what could you slay |
489s | what could you hunt could Clues work at |
492s | Sea the sheer number of possibilities is |
495s | an exciting prospect whether you're an |
497s | explorer |
498s | sailor a mercenary a pirate or a simple |
502s | Merchant sailing has something to offer |
504s | for everyone so hop on board and let us |
507s | know in the upcoming poll if you'd like |
510s | to take to the Seas by voting yes to |
512s | sailing |
516s | hi I'm mod light and I'm excited to talk |
520s | to you |
521s | to you while this |
523s | this is a combination skill with both a |
526s | gathering and production element to |
528s | bring you something new mysterious and |
531s | exciting |
532s | get ready for shamanism |
535s | with Shamanism you can study the |
538s | mysterious power of nature and unlock |
540s | the ability to perform rituals by |
542s | gathering resources from nature and |
544s | tapping into the spirit realm to infuse |
546s | them producing powerful items like tikis |
549s | totems and poultices in addition to |
552s | enhancing your own equipment through |
555s | mastering Shamanism you unlock your |
557s | third eye and gain access to the spirit |
560s | realm a new area of the game to explore |
563s | where you can commune with spirits in |
566s | the Gathering part of shamanism you'll |
568s | collect two different kinds of resources |
571s | spiritual and natural natural resources |
574s | come in two forms some resources you can |
577s | forage across gilinore such as mushrooms |
580s | Roots bark and leaves others can be |
583s | harvested directly from creatures using |
585s | a carving knife such as taking bone |
588s | marrow from a giant the blood of a |
591s | hellhound or the spleen from a giant |
594s | frog spiritual resources are harvested |
597s | from the spirit realm you can track down |
599s | Disturbed sites where the connection to |
602s | the spirit realm is the strongest and |
604s | then read the rewards we know from your |
607s | feedback that you didn't want to see |
609s | another viable production skill and |
611s | that's exactly why we've looked to |
613s | incorporate Gathering directly into |
615s | Shamanism Our intention is to make the |
618s | majority of resources that you gather |
621s | untreatable this ensures a more |
624s | interesting and exciting gameplay Loop |
626s | than simply buying the resources from |
628s | the grand exchange and then standing at |
631s | a bank to train the skill now let's move |
634s | on to production once you've got that |
636s | the natural and spiritual resources |
638s | required you'll have to perform a ritual |
641s | to infuse the natural resources with the |
643s | spiritual ones to do so you'll need to |
646s | create and use a ritual Circle these can |
649s | be drawn in most outdoor areas the |
652s | products of shamanism could include |
654s | Tiki's poultices oils incenses Idols |
659s | relics totems a collection of quirky |
663s | magical utility items and even |
666s | enhancements to your existing equipment |
669s | now you may be wondering how the spirit |
671s | realm comes into this and what you could |
674s | do there for us it's this twist that |
678s | sets Shamanism apart from other skills |
680s | the spirit realm is an alternate reality |
683s | where Spirits live and is the source of |
686s | a Shaman's power Disturbed sights are |
689s | closely linked to the spirit realm and |
692s | experienced shamans can use their |
694s | understanding of the two to move freely |
696s | between them as your Shamanism level |
699s | increases |
700s | you'll be able to access deeper parts of |
703s | the spirit Realm and who knows what |
706s | you'll find inside now let's wrap things |
708s | up by talking about what's next for |
711s | Shamanism if approved for refinement we |
714s | want to discuss with the community how |
716s | Shamanism can enhance existing equipment |
719s | it's a huge draw of the skill but we |
722s | need to know what you think |
724s | should enhancements be permanent or |
726s | temporary |
728s | should they be visible to other players |
731s | what can you enhance how many |
733s | enhancements should there be and what |
735s | kinds of benefits should they provide |
737s | we'd also like to talk about the |
739s | specifics of the Gathering side of the |
741s | skill such as how intensive it is and |
744s | how many different training methods we |
746s | should include |
747s | so |
748s | whether you simply want to train another |
750s | gathering-like skill |
751s | whether you're excited about the |
753s | prospect of enhancing your own equipment |
755s | or you're just interested in exploring |
758s | the powers of Nature and the spirit |
760s | realm in the upcoming poll vote Yes to |
764s | shamanism |