We have a pretty big list of things to get through at the moment; this one isn’t far away now - it’s dev complete so hopefully out by the end of this month if not early next.
When we have a poll of QoL stuff we tend to prioritise releasing 1/2 more impactful changes a week and then several a smaller ones.
Sometimes size is a factor too. This one, for example, is a bit bigger than what we originally expected as after polling we then had to take a step back and ensure UIM weren’t punished too much. Instead of just “you don’t have enough in your inventory, come back when you do” we had to implement a system that let you hand in fish bit by bit... just in case.