almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Man_Get_Lost

Nice

Nice

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by JonnyReadIt

I vote yes

Yesss!!!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Trollinguy

'Bout time...

Oh you know it!

Let us know more about your feedback! Is there anything you want me to pass back to the team? (Other than the fact you all love Runecrafting ofc!)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Dear_Platypus_849

Amazing. Doesnt need to be more rewarding than zmi tho... or really rewarding at all as far as gp goes. Focus into xp rates>gp

Sounds good, nice to hear that the devs are on the right track in regards to this!

Do you have any more feedback for me to pass on to the team? :)

almost 3 years ago - /u/JagexHusky - Direct link

Hell yeah. Excited to work on this if it passes a poll!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by CTProper

This is lookin real nice

Yep! So glad to hear that from you. Anything you'd like to ask the devs working on the project? ^_^

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Usedslugs

Looks great.

No u

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by gotonis

Looks fun! Glad I won't have to spend more time at ZMI.

Awesome! Thanks for your feedback. When researching for this Blog about the existing RC methods I definitely heard a lot about ZMI and experiences with it. I think this new method is going to be something super fun that hopefully compliments the existing methods and doesn't displace anything!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Charl3magne

Really cool set of rewards here. Will need to actually play the minigame to really get a handle on it, but this is an excellent blog and has got me excited to play it. The rewards are J U I C Y

Well, thank you so much! Loads of devs gave their input on this one and I'm so glad to hear that you're excited.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Air_Yoshi

From a Maxed perspective, I do like the sound of that minigame. I don't mind receiving a very slight increase to XP/hr thanks to the colossal pouch, as well as a stackable teleport for lava runecrafting.

What I'm more unsure about is the possibility of a new pet. While I do like pets and am working on getting all of them, I'm not sure how to feel about another minigame pet, especially after what's happened to Soul Ward, where the meta is basically to boost for reward crates.

If it were to be acquired in a similar way to Wintertodt or Tempoross, I'd be okay with it.

I have a feeling, however, that some people might not be happy about the slight increase to lava xp and how the minigame would end up being better than ZMI / Zeah.

Hey there! So the Guardians of the Rift pet would be acquired, similar to Tempoross. The reward rift is like Tempoross' reward pool where you randomly get the pet while fishing for other rewards. I'll pass on your feedback as well when we discuss it tomorrow as a team! Please let me know if there's anything else you might need me to pass to the team or clarify.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Sanpanc

Maybe I’ll finally try this runecrafting skill after 15 years of playing RuneScape

Runecraft sounds very RuneScapey so sounds good!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by lexiconhuka

Rip blood rune prices even more

I brought this up with the devs just now, it's a tricky one because a goal we had was absolutely to supply more blood runes, so it's natural that the price falls when there's a bigger supply. However, I'll raise this in feedback tomorrow to make sure the concern is raised. If you have any suggestions for me to bring back to the team please let me know.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Molesandmangoes

At what point do I gather runes, chisel them and take them to a point to shoot them at the boss?

Jokes aside this looks amazing. I hope it passes

pew pew dieeee abyssal creatures!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Ajreil

Regarding the proposed teleport locations:

Fire Altar: Outside of the Duel Arena gates.

The ring of dueling already fills this niche well enough. Could this be pushed north of the fire altar by the Al Kharid mine instead? That would be close to a beginner clue step, scorpions for Tureal boosting, and the exam center clue steps.

Water Altar: West of the Water Altar.

Big fan. This would be nice for getting to the lumbridge swamp caves for Tureal boosting, or Zanaris pre-fairy rings.

Air Altar: South of the Air Altar.

F2P desperately needs a teleport option to anywhere south of Falador. This would be very welcome if it passes.

Earth Altar: South of the Earth Altar.

This might be a new meta for ultimate ironman plank making. Sawmill teleport scrolls might crash. Both are probably fine but should be considered.

The ring of dueling already fills this niche well enough. Could this be pushed north of the fire altar by the Al Kharid mine instead? That would be close to a beginner clue step, scorpions for Tureal boosting, and the exam center clue steps.

Mod Elena highlighted that this piece of feedback(above) in particular was super useful so it's something we'll discuss in our feedback meeting tomorrow. I'll update the blog on changes if the team agrees!

Thanks for your detailed feedback.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by BoogieTheHedgehog

I like the game concept, Xp rates seem about right too. ZMI xp but more activity so higher profit, along with useful rewards.

I'm assuming the talisman restriction will also apply to Laws right? These are quest locked behind troll stronghold, similar to Deaths and Wraths.

EDIT:

Also how will the new blood altar work with access via the abyss? I currently use the Abyss semi-often to rush straigh to the Zeah altar during clue steps, but given that there is no easy way to get to the true blood altar it must be accessible via the abyss to make that method viable. Would it just be left click = true blood, right click = zeah blood?

Mod Elena says that she would prefer to make the existing entrance more viable rather than make the abyss even more powerful. We could do explore that by opening new entrances or adding shortcuts.

Does this help?

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Big-Egg-Boi

Nice so glad I kept my RC at 60 and all of my other stats at 80/90. Doing nothing paid off!

A smart egg boi!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by hitman8100

I may be blind and it's already been mentioned, but would getting the blood talisman allow us to use the abyss to get there, or would we need to get to it from the Laboratory?

Great question! I just confirmed this with the devs as I was personally a bit confused myself! The Blood Talisman and Catalytic Talisman would allow access to the existing Blood altar in Morytania that was introduced with Darkmeyer. It would not be used relating to the Blood altar in Zeah as that one doesn't require a Talisman to access.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Ik_oClock

The info on the blood altar is kinda vague:

  • Does the talisman passing mean the altar can be accessed in the overworld (or rather the dungeon it's in)?

  • Will it make the 'true' blood altar accessible through the abyss?

Other rewards look great, ring for teleports and more runes from normal rc are appreciated.

The Blood Talisman / Catalytic Talisman would allow access to the Blood altar in Morytania that was introduced with Darkmeyer.
- Yes. Though we are still undecided and we need to discuss whether the blood talisman must be obtained before the skillcape/max cape can bypass the need for it.

- We're not sure yet on this one and it's something we need to discuss tomorrow - thank you for bringing it up.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Krazune

"It’s more focussed on increasing the profit you can make while training Runecraft, as opposed to making it faster to gain XP."

"more focused", or only focused on increase the profit? Are we getting xp from extra runes from the new outfit?

It basically means that instead of chucking you extra XP rates as a bonus for wearing the outfit, you instead will get increased runecraft 'yield' as you wear it, meaning the outfit just gives you more runes when you runecraft. :3

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by S_Dave

All sounds great, looking forward to a RC minigame.

The Guardians of the Rift minigame is non-instanced and non-combat, and therefore accessible for skillers.

This might be an issue for some though, completing the abyss miniquest with 10hp skillers is probably near impossible.

That's a very valid point so I'll make sure to raise this tomorrow with the team.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Ceskero

If the death and wrath talismans are locked from being rewards behind quests, shouldn't law talismans also be locked behind Troll Stronghold?

I'll make sure to pass this on to the team in our feedback meet tomorrow. :) Thank you for passing it on!

On the topic of Wrath talismans and Wrath runes, I actually made an error in the blog that I want to highlight. It was decided that Wrath runes/talismans are not going to be made available from this minigame, so I should have been removed that part from the blog.

I have removed it now and corrected it. When it comes to updating the blog again with your feedback and our changes, I'll also make reference to the fact that's changed. It was my mistake as I meant to remove that bit from the blog. :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by MagnusHvass

A new way for Ironmen to acquire wrath runes. I like it !

Helloo! I'm so sorry x.x
It was actually decided after the design phase that Wrath runes are not going to be coming from the minigame. That part in the blog about getting wrath runes from the minigame was outdated information. I've removed and corrected it now and will highlight this when it comes to updating the blog, my apologies on that one! D:

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by explorernate

Poll Question #12 states "If Poll Question #9 passes, should the Ring of the Elements be made available in free-to-play?", yet Question #9 is about the Lantern? Looks like a mistake here.

I've fixed this, thank you for highlighting this to me!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by bowersbros

Is Wrath rune Catalytic? it isn't mentioned in the blog

Wrath rune is Catalytic but it's not really mentioned in the blog as the devs are still intending to lock it heavily behind Dragon Slayer 2. Any references to the Wrath Rune/Talisman coming from this content is my mistake as it shouldn't have been in there, and has been corrected in the blog. However if you've completed DS2 then the Catalytic Talisman will allow access to the Wrath Altar. Hope this helps!

over 2 years ago - /u/JagexLight - Direct link

Originally posted by VgGoof

Does anyone else have a problem with the fire altar? I go in when the rift is open but I have no "craft rune" oprion over the altar

I’ve seen this come up several times, and asked our dedicated QA mod curse. can you give any more detail and reproduction steps that I can send over?