They mentioned on stream that PvM deaths also count towards the 3 lives. Does this include all PvM deaths or only unsafe deaths?
For example does dying during CoX count as a death, even though it's considered a safe death?
Just unsafe deaths so CoX will be safe
Combat XP will increase even further based on which Combat Level World you are playing in:
Level 3-35 = 10x Combat Experience
Level 36-70 = 15x Combat Experience
Level 71-100 = 20x Combat Experience
Level 71-100 = 20x Combat Experience
Is it meant to be level 101-126 = 25x Combat Experience for the last one?
Yep
Will vesta longsword and all the ancient equipment be in it? Armor as well as all weapons? Will it be tradable?
Just the weapons not the armour, equipment was definitely a misleading word in the blog
Why not change all multi-way to single plus? Clans ruin the game
Because that would kill off multi-way combat for pvm, imagine killing Bandos but in single way. It wouldn't really work all that well even if you were solo
Damn, might give this a shot again. Though I'll probably give up after losing all my combat XP once I die for the 3rd time lol
The plan is that you'll be able to rebuild pretty darn quick in this Deadman :D
Hey - how is quest xp gonna work?
If i have my 3rd death, all my xp goes to 0 and I lose all quest xp/chance of getting it again?
After losing your 3rd life you lose all combat experience and 10% of skilling experience. Your quest progress is saved.
If you already completed a quest and got the rewards you wouldn't be able to obtain them again.
These changes look really helpful. The Combat level-locked worlds are a good fix in my opinion.
Typo: When talking about last lives, it says all attuned and unattuned relics are lost, but it should say sigils.
If I have 3 sigils active, can they all be from the same tier, or can I only have one sigil from each tier active?
They can all be from the same tier. I'll take a look at that typo on Monday, thanks for raising it!
Honestly with the permadeath aspect of this I feel they should up the exp rates even further, maybe the relics will do that we'll see
The Sigils should help quite a bit yeah :)
i am most curious about one thing: 345 aka perm dmm world. does sigils get implemented in there? or will it be base deadman without modifications?
There are no plans to implement these changes to W345 as of yet. It's an entirely different format for DMM.
Am I crazy or does immediately dying to a goblin 3 times as soon as the server opens give you a free tier 2 relic?
Yes but you also get a free tier 2 Sigil as soon as you start the game.
Each time you restart you get to pick from the same 3 Sigils. These can't be traded and you lose all Sigils on your 3rd death so it'd be a but silly to do this unless you wanted to change which one you started with.
Can someone tell me what this is in simple form? All I know is how to chop trees, what is this update about?
Big xp drops
PvP everywhere (almost)
Loot the bank of whoever you defeat
New drop tables
Unique items not available in main game
Sigils that give powerful buffs to combat, skilling & utility
$20,000 if you're the last one alive
To clarify will revs be accessible and have a normal droptable?
Yes and yes
Leaf Bladed Sword and Lead-Bladed Axe
Lead-Bladed Axe when?
Oops, I'll fix that on Monday
when you die:
Combat XP is fully reset.
???????????????
Just don't die lol
Also it's after dying 3 times!
changes look great, really excited for this :D
Heck yeah happy to hear it!!
When does the season start? Did they say yet?
We're aiming for the 25th August
When will this start? :D
We're aiming for the 25th August