Why is the Reddit community always so much better at designing game models than the people employed by Jagex to do just that
Why is the Reddit community always so much better at designing game models than the people employed by Jagex to do just that
We have limitations due to a 17 year old graphics engine that community artists are unaware of and don’t have to abide by. Official art is also subject to far more scrutiny by the players. “So much better” is quite vague and subjective too, personally I’m quite proud of the player outfits I’ve made in my time on the OSRS team. I’d love to make some range gear as it’s probably the one thing I haven’t done yet but we have a bit of an issue with range gear currently...
Anyway, I suppose there’s room for improvement. Sorry for disappointing you :/
Very cool, feels very Elven :D love the dagger on the boot!
ha, just saw this right after making the tweet :p. Thanks! Would the team consider a Ranged set, new or cosmetic, done in a similar fashion? I've just always wanted a Rogue/Huntsman/Demon Hunter-looking Ranged set lol
I’ve been meaning to chat with Mod Grub about some future ranged gear but unsure if this would be the theme we’d be heading down as the content is a little... less forest focused. Also, ranged gear is in an awkward spot atm with how powerful the weapons are and how gear compounds that even further. Perhaps as comparable to existing gear or a specific niche this set would be perfect. Interested to know if we could achieve the side cloak as it creates an interesting silhouette. Due to our retro rendering engine things that seem simple can be quite awkward to implement :/ certainly willing to give it a try though :D
You’re totally right, demon Hunter aesthetic is awesome and a nice change to the current armadyl/void sets that most rangers use.
f**k em west. Inquisitor shit is clean af.
Haha, thanks dude! That’s definitely up there with some of my best outfits :D quite fond of the recent skilling outfits I’ve made too (spirit angler and carpenters) even if they’re a little less epic :P
less forest focused
Raids 3 in Desert with Ranged Kalphite gear confirmed?!
jokes aside, i agree. The ranged meta is pretty strong as is, and with the coming rebalances it’s harder to gauge where to introduce new Ranged gear that’s worth obtaining while also balanced.
I wouldn’t mind seeing it introduced as a new BIS for a niche case either. Since it looks defenseless and more meant for prowling, perhaps it could be weaker defenses with slightly more offense, but with DPS scaling with distance from enemy? So it would be stronger at max range, but weaker up close compared to current BIS. Might make for some interesting niche BIS, although this mechanic would probably become the new safespot BIS which may not be preferable. Maybe the DPS can scale with the enemy’s “alertness” so it becomes less accurate the longer the enemy is engaged with the player. (This might make optimal switches tedious however). Just food for thought.
Yeah I really want a shoulder cloak + quiver for a Ranged set haha. But I can def see it causing z-fighting and animation clipping with the OSRS engine. Would love to see what you can come up with tho!
I neither confirm or deny that :P
Funnily enough I had an idea for a sling type weapon that would have max dps from a specific tile distance from the target. Was unsure if that would just be annoying though 😅 Maybe it’s worth revisiting...
Floating geometry is generally a no-go with arms unfortunately :/ one of many limitations. Tall boots have been a thing we’ve wanted to do for a long time too but the verts that connect between legs and feet need to be in the same place which was why we had to remake the Santa and clue hunter boots a few years back :( I tried something new with the angler outfit but as you can see.. the boots are built over multiple items 😂
So what you're saying is that we should be expecting to see content that isnt in the forest soon, hmm place devoid of trees where could it be. Oh I know we're going back to the iceberg from cold war, it is after all the perfect spot for raids 3 so it makes sense that it is being worked on at the moment.
Meme aside range does need more design variety, the armor for the most part is dhide, dhide, dhide, dhide, more colorful choices of dhide, arma, with void as a niche alternative. To "negate" the issue of the weapon matter more than the gear only thing I can really think of would be set effects as part of the armor but then you have void 2.0 and would "have to" allow the effect with the slayer helm to make it viable. Having a range str gear would be interesting but itd benefit faster firing weps (ie bp) more heavily while it's already king and to be nerfed, perhaps armor that charges str bonus based on how long since you last fired. It would be more tech based but would be perfect as raids 3 is going to feature a penguin mech fight.
Penguin mech fight... I’ll write that down 😅
A little less epic? How large is a little to you? The spirit angler set is as amazing as inquisitor to me.
As soon as I am done with my break I am going to get full angler and get spirit angler asap. Hopefully I don't go dry for angler.
Haha, thanks :) I meant less epic in the sense of going to war and fighting gruesome beasts but I suppose taking on the mighty Tempoross is pretty epic too :P
Yeah I think a distance-based Ranged weapon could be interesting but am also unsure if that would be fun or annoying haha. Could be reserved for a Special Attack so the condition isn’t often required too.
Interesting, thanks for sharing! That is definitely an unfortunate limitation. Would it be possible to shorten the cloak to be more feasible like the Bandos or Verac’s shoulder piece? And wow that’s a shame with the boots. Is that in terms of the highest verts? I’m guessing you can’t just simply extrude up off from the connecting ones.
Ooh, a distance based spec sounds way more feasible! Definitely stealing that :P
It’s more of a rendering limitation rather than anything else. OSRS lacks a z-buffer so every poly needs an individual number assigned to it so it know which to draw last. Player kit is incredibly strict as it consists of so many customisable elements. Historically most boot models are all 1 so they render first and legs are mostly 2 with some 3 around the hips. This means if we made the boots taller they’d need to be 3 to render over the lower leg but then they’ll also render through the upper leg too... it’s a horrendous balancing act and makes doing interesting stuff quite awkward :P