almost 4 years ago - /u/JagexAcorn - Direct link

We'll be live on twitch.tv/oldschoolrs tomorrow from 5pm BST!

Submit your questions or topics of discussion you want to hear us talk about in the comments below and I'll do my best to get them on the stream.

You can also submit your questions privately here: osrs.game/Questions.

Edit: We'll be postponing this evening's Q&A Livestream until next Wednesday. However, we are dedicating the time we were going to use for the Q&A Livestream to reply to some of the questions in this thread. We apologise for any inconvenience this may have caused and we look forward to replying to your comments below!

External link →
almost 4 years ago - /u/JagexSween - Direct link

I'm sorry to say that we'll be postponing today's Q&A but we'll be back next Wednesday! Until then you'll find the Old School team answering your questions on this Reddit thread for (what would be) the duration of the livestream.

As another heads up:

  • Later today we'll be publishing more information on the Death changes ahead of tomorrow's game update to help clarify what changes you can expect to see. I'll drop the link here once it's live.
  • There's a slight change to tomorrow's update schedule. The countdown timer will begin at 11:00am BST, with the game being taken offline at 11:30am BST. It'll remain offline until 12:00pm BST (~30 minutes). It's a precautionary measure considering the nature of the update.
almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by e1744a525099d9a53c04

Not sure where else to post this, but I just finished my dark graceful/acorn grind, and I'd like to share some of my thoughts on the hallowed sepulchre.

Ports in general just feel bad. I generally avoid taking blues during arrow traps because the risk:reward ratio doesn't make sense. You can save like 2 ticks taking one, but if they make you run into an arrow then you lose 20-30. They also don't appear consistently enough or last long enough for you to develop a strategy around them. Some suggestions:

  • Blue ports persist for longer, or at least have some sort of visual indicator for when they're about to expire. Traps with rows of 3 blue (eg. sword + port traps) should always have 1 active port per row (right now there can be a 1? tick gap, kind of annoying).

  • Remove situations where blue ports put you directly onto a lightning square. I'm not sure if this was intentional to make it more difficult, but players can't realistically react to this in real-time and it just feels like an oversight.

The floor 4 long fire trap needs some love. The best way to do this trap is to just run in and pray that you're lucky enough to have the right cycle. It takes 3 cycles to run through the trap so if you start right before cycle 4, for example, you're going to make it almost all the way to the end only to be sent back. Two suggestions here:

  • Shorten the hallway by 1 statue so that it can be completed in 2 runs rather than 3, if tick-perfect. Right now there's barely any difference between someone who gets the full distance each cycle vs. someone who cuts their runs short by 1 or 2 ticks.

  • Either remove the full-hallway cleanse, or at least give us a visual indicator to let us know where we are in the cycle. Could colour the flames differently or something.

The arrow traps are really difficult, and while I don't think they should mechanically change, I think they could help the player out more visually. One example: after the statues shoot the arrows, there's a slight delay before they do a "post-shooting" animation. When you're focusing on other things such as portals on the ground, fire traps, whatever, it's easy to see this animation in your peripherals and mistake it for the "pre-shooting" one.

  • Either remove the post-shooting animation, or make the pre-shooting animation more visually spectacular (glowing red eyes, beam of light from the ceiling, idk).

The last trap is just crazy. I know that it's supposed to be difficult, but I've done like 300 runs and I still fail it probably 25% of the time. The section right at the end where you have to mind the fire and react to the arrow traps with very little notice is really hard, especially when you have to click 2 ticks in advance since your "true" position being safe isn't enough to dodge the arrows.

  • Push the statues back a few squares to give the player more time to react, or increase the delay between the pre-shooting animation and the arrow being fired by a tick.

Finally, it's extremely important for floors 4 and 5 to be the person that starts up the instance. There are some really good routes at the start of those floors that don't work if someone else is doing HS on the same world. It sucks, but right now the optimal way to play this minigame is to hop worlds until you find a "free" one.

  • Not sure if this is even possible, but the ideal solution would be for each player to have their own fires/swords etc. that start when you enter a new floor. This way, you don't have to be antisocial to get the optimal rates

  • If this isn't possible, a "peek" option wouldn't hurt (or even P R I V A T E I N S T A N C E S C A P E as a last resort)

For the most part though, really liking HS. Big thanks to husky for creating a piece of content that's been satisfying to master (even though it's extremely frustrating at the start :P).

Hey, I don't mind answering all of these points.

Portals

  • Agree that they require an animation to signal that they are about to activate and that they are about to expire. I've added the work to our backlog but it's dependent on when an artist can get round to it as opposed to anything I can do content side.

  • Disagree with the placing on lightning, there is a 2 cycle window of opportunity to react after teleporting which already feels very generous and I feel like with the first change to animations you should only be taking the portal if you either couldn't react to the portal or you took the calculated risk and were ready to react to it.

Fire trap on north floor 4

  • I'm kind of neutral on this but I don't really want to do any more work which could speed up the completion times of the Hallowed Sepulchre especially after the work done in tomorrow's update regarding xp-rates. It does matter though if you get slightly further ahead, even saving one or two cycles by being right at the end can matter.

  • I really like the full hallway cleanse personally but I do agree that there could be a slightly better indicator, it was designed so that the player had to keep an eye on it by rotating their camera so they could see the fire formations while dodging the arrows/portals but that could be a little too harsh in hindsight. I may consider something like not having the first set of statues active on rotations 1/2 so that if you see the first set of flames you know to wait? However the Hallowed Ring itself does already mean you aren't really risking much by just going for it and trying your luck anyway.

Arrow Traps

  • Heavily agree that we could have a better shooting animation with either a flash of light or a glowing shield or something to better tell which one is shooting. Like the portal job that requires artist time not dev time so I've got that job in the backlog but no current ETA on when that may happen.

Final Trap

  • Hopefully the above will also address any concerns with the final trap, I actually purposely moved them forward a tile after week 1 to help with players in fixed not being able to have the statues in vision while dealing with the flames so I wouldn't want to push them back again.

Clean Instances

  • Lastly about instances, I know that when you enter an instance is fairly important and I can't currently stop players hunting WR from doing so I've kind of accepted that is just a thing currently. However it was accounted for when testing xp-rates that what matters is the average time to complete each floor regardless of when you enter as opposed to the best time on the best possible window of opportunity so I don't really see the need to address it, also seeing other players run through flames which you see but they don't would look really really offputting. And lastly It would be an incredible amount of work to re-work every single trap.

  • As for private instances, I really do like the fact that you see other players in the instance while you're doing, this is an MMO after all and I really don't like "instance-scape" infact we're considering raising the cap over the coming weeks slowly so that players can more consistently be placed with their friends.

Final notes, thanks for the positive feedback! The update has gone better than I could have ever anticipated and I'm glad that a lot of people are now finding agility fun :)

almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by I_Sell_Trout

In the Gauntlet players are able to create crystal weapons and armor including the bow, halberd, and staff. Would you consider adding a unique drop (same rate as crystal weapon/armor seed) to The Gauntlet that would allow players to sing crystal weapon seeds into a Crystal Staff? image linked below

This would take minimal dev time (model and animations already exist in game), make thematic sense (can sing a bow or halberd already), and would create a new trident class weapon for accounts able to complete Song of the Elves and The Gauntlet. It could be charged with crystal shards, giving another use for shards and encouraging players to engage in more Prifddinas content.

Balancing: The two main trident weapons already have tradeoffs, between cost to use, and healing vs venom. The Crystal Staff would be charged with crystal shards, not directly costing money but requiring the player to spend time in Prifddinas for shards or buy Crystal Seeds/Acorns to convert to shards. I would propose a passive effect of a small (5%) chance to reduce the targets magic level or magic defense by 10% in PvM only, with a lower max hit than other tridents to compensate. Open to other balancing suggestions as well.

https://i.imgur.com/U7BTlxV.png

I kind of like the thematic idea behind a crystal staff, however we'd have to think about the implementation and balancing for sure.

almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by Botsji

Can we get a reset of the Hallowed Sepulchre leaderboards, now that the world records are impossible to beat? From what I can gather the previous world records were set using the firemaking-run glitch with barbarian firemaking, which was removed from the activity last patch.

I think a reset is kind of required except it would feel very harsh to punish the current WR holder considering that run is still very beatable and didn't use the firemaking-run glitch.

I may selectively have to remove certain floors which are offenders, do you happen to know which specific times are unbeatable?

If I can't selectively get that list a full wipe may be in order but I would only want to do that once I am certain no more changes are coming to the content so we don't have to wipe again after that.

almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by The4thStapler

How would you feel about the the Mysterious Stranger within the Hallowed Sepulchre acting as a tool leprechaun for storing the minigame equipment?

I like this but it may have to be content taken by another team perhaps on a future poll since I won't really have the time to do that work that would take as long as that now that I've moved onto the leagues project.

almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by Way_Of_The_Garo

Could we see clue scrolls added to hallowed sepulchre? Possibly having the coffins on each floor give a specific tier, or higher level coffins giving higher tier clues more frequently. Would be nice to have more skilling alternatives to clue gathering, and HS seems like a perfect spot.

I think adding clues could be a cool idea as long as only the grand coffin had a chance at elites. Definitely something we could add to a future poll

almost 4 years ago - /u/JagexOasis - Direct link

Originally posted by Its_Frickett

There's some dead content in the cooking guild with a bit of potential. An NPC there can give tasks for the players to make pies to give him, which'll he pay you for. Could this be expanded and buffed to become worthwhile, making it similar to farming contracts?

Think we can agree there's quite a few guilds in Old School that could do with revamping, i'd definitely put cooking as one of them

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by deitydoomfist

Can we please have another end game PvM boss or raid? Examples include god wars 2, nex, raids 3.

It is something we want to offer for sure and the team is very excited at the thought of Raids 3 in the future, but we want to make sure we can get out the things we promised at RF first.

almost 4 years ago - /u/JagexOasis - Direct link

Originally posted by Nargyl

Could we get an untradeable reward from lms or soul wars that allows preventing health regen. This would give pvmers using dharocks an incentive to play pvp games. Granted its not effeicent but I think some people wanting to afk would use it.

Interesting concept, I'll make a note of it

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by chaotic-rapier

Can we get an upgrade to the imbued heart to turn it into the divine imbued heart, this would pretty much make it the same as other divine potions however it would require a 1 time upgrade costing 500 shards and require the elite western diary to make

I quite like this idea, even though the heart has a use, some of the time you may want to use a divine so that your stat does not dorp. I would like to see it below the elite diary though, but maybe it could cost more to upgrade the lower tier you have.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by JagexHusky

I like this but it may have to be content taken by another team perhaps on a future poll since I won't really have the time to do that work that would take as long as that now that I've moved onto the leagues project.

ok ok i'll do it.

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by Peryu

Hey mods I just want to tell let you know that you are awesome and I love your livestreams! Have a good day!

<3 Have a good day too!

almost 4 years ago - /u/JagexOasis - Direct link

Originally posted by Agustinb14

  • Why is run energy regeneration increased every 6 agility levels and not every level? This could make each level up feel more rewarding.

  • What are your thoughts on continuing/closing some quest storylines in a single quest that combines them all? cold war penguins, red axe dwarves, slugs from slug menace ally with the fairy godfather to dominate Gielinor or something and by defeating them you can close many quest lines + return the fairy queen to power, as an example.

Run energy is to do with the scaling based on your level, since we don't have decimals and don't want your run energy to scale too wildy, it's increased every 6 levels :)

WIth regards to storylines, I know myself and I'm sure other devs have plans to wrap up individual quests on their own

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by Jeljo

Can you show us examples of dying in various places to showcase the new death mechanics?

We were meant to have a livestream today to showcase a few clips, due to working from home, we couldnt stream gameplay easily, But later today there should be a dev blog explaining alot of situations :)

almost 4 years ago - /u/JagexOasis - Direct link

Originally posted by Fableandwater

When can we expect a new league?

Soon ™

almost 4 years ago - /u/JagexOasis - Direct link

Originally posted by Hairy_Balsagna

Would it be possible to change Trouble Brewing to an Herblore minigame?

I'd say trouble brewing needs some more TLC, it deserves it!

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by Peryu

Hey mods I just want to tell let you know that you are awesome and I love your livestreams! Have a good day!

You are awesome too!

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by Bokaconan

Can you guys please consider about bringing back the runecrafting guild along side with the great orb project. It was such a cool minigame. And it can be a alternative way to train rc. We could also get the runecrafting robes as %2.5 rcing bonus robes. Like some of the skilling boosting outfits.

Could this be expanded and buffed to become worthwhile, making it similar to farming contracts?

Big want.

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by Nex_Sapien

Can mobile please get some much needed QoL updates? I mean even just allowing us to save a default world would be fantastic.

Also I'm not sure when you guys adopted the more menus=bad mentality, but i for one would welcome more menus if it means access to additional features.

Happy to pass this suggestion on. I know the team is keen to get in some mobile friendly improvements done though it may be awhile before anything like the default world can be implemented.

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by upsidedowncrowns

When are we getting the Mythic Max cape Variant? It has already passed a poll.

It's actually just finished testing and passed! This week is focused on the Death Rework, so we are hoping to get that one out shortly after.

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by Its_Frickett

There's some dead content in the cooking guild with a bit of potential. An NPC there can give tasks for the players to make pies to give him, which'll he pay you for. Could this be expanded and buffed to become worthwhile, making it similar to farming contracts?

I had an idead for a pie making machine and a cooking minigame. In the minigame you would need to cook food while fixing things that go wrong in the kitchen, you would be rewarded with a chance at a piece of a cooking skilling outfit. The pie making machine would not cook the pies but you would be able to use raw ingredients on it to get the raw pie.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by Brick1125

Would it be possible for us to get spider tasks from more slayer masters? I think that sarachnis is a very fun boss and it would be nice to be able to kill her during a slayer task.

I'll put this on our backlog of potential questions for poll 72!

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by Its_Frickett

ToB and CoX have cape upgrades after reaching certain KCs, could the corrupted gauntlet cape be given the same treatment?

This could be a possibility, I think this would be down to how our Artists feel these cape could look, more horns? :D

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by upsidedowncrowns

Do you have any plans to buff blisterwood trees? I understand they were never intended on being a training method, bit this is a good opportunity to make a nieche mid level training method.

We discussed this shortly on the last livestream but we are open to changing the rates again and are looking to poll it in the next content poll.

almost 4 years ago - /u/JagexMack - Direct link

Originally posted by Scaliah

Thoughts on adding more max cape variants? The original has become more common and boring to see out in the world, we need more options that we can flex. Some popular ones that come to mind are the champion and ironman max capes.

Personally, I'm a little apprehensive about adding a ton of variations, as it feels like the iconic cape might become unrecognizable (although it could create a talking point among players). That said, I do really like the idea of these two variations, especially the ironman one - since that accomplishment is significantly different to a regular max.

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by todutchforyou

How about the idea of when crafting runes they go directly in the rune pouch?

This is a nice idea! we have done something very similar at barrows when looting the chest. I dont see why this cant be a use case too. :)

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by UnluckyNate

Any thoughts about adding something to spend excess hallowed marks on after players buy everything in the shop? I really enjoy running the HS and would love to do it all the way to 99 agi and pet. Being able to buy amylase crystals or stam doses with marks would be a nice feature. The rates can be much much worse than rooftops but just so they can be spent on something

We are open to the idea of giving players something like a buyable to purchase with excess hallowed sepulchre tokens and one of which was amylase. We will need to poll it first but it is on the cards!

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by PlayOsrs

Any plans for batch 2 of skilling pets? (con,herb,craft,smith,fletch)

These would have to be added to minigame style skills as being able to straight buy a pet is not very good.

almost 4 years ago - /u/JagexHusky - Direct link

Originally posted by Botsji

Do you have data on that any of the current records for any floors or the overall WR has been done without using the firemaking run glitch? As far as I can tell all the current records have been using the glitch. I've been tryharding the Sepulchre for 50+ hours and my PB overall is 6:14, however I can see how one might barely get a sub 6-minute, maybe even down to 5:50 with being tick perfect and very lucky with portals/arrows. Shaving off another 30 seconds to that seems impossible.

The WR was done using alts to hold open instances on quiet worlds and entering at specific cycles to ensure a good layout and it comes down to portal RNG aswell. I know that the time is still very much beatable currently aswell even if it does require a "god-run"

I will admit to only having it at face value after speaking to the WR holder that it wasn't using barb-fm and I'd believe it since it only shaved off a few cycles in very specific circumstances which is why it will affect floor PBs more than full run PBs, if anything the recent fire trap changes might've had a bigger impact on WR than anything else.

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by Repulsive_Delivery

Would it be possible to add a recent wilderness kill board? Something similar to pre eoc

That would be pretty cool. Probably have to be world locked.

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by ArmoredDonkey

Can we be able to sell back tithe farm rewards?

Which rewards did you have in mind? You would not be able to trade back herb sacks because you can get that from other means. Trading points accross stores is bad.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by growonem8

Twisted kit drop-rates? It's not new content, and untradeable

I've already said when i'll release the rates.

https://twitter.com/SynqShot/status/1275118611041050625

Go cheer him on!

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by xgahx420

let ironmen buy resources(sand, ess) from nmz with our points, all we can currently buy is scrolls of redirections

You can also buy imbues.

Mining sand isn't that bad, especially since the Sandstorm was added.
Good mining XP too!

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by JagexOasis

Soon ™

make it come faster i want to play it already u/jagexhusky /u/jagexflippy

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by Fableandwater

Regarding the new death mechanics: How will Ornate Maul Handles be effected?

Could the LMS points required for the handles be increased so that the strongest PvP weapon in every combat bracket in the game is a bit riskier to use?

If you die normally (PVM) with the the ornate granite maul, it will go to a gravestone for you to collect, with a small fee as its over 100k GE value.

If you however die in PVP and its NOT protected, it will give the Pker coins (375k to be exact) and you will lose the granite maul and the attached handle.

Regarding the LMS points, this can be discussed with the team for sure.

almost 4 years ago - /u/JagexAcorn - Direct link

Originally posted by Conor123455678910

When can we expect poll 72?

Once we have the questions finalised we will then write it into a blog post. This may be a few weeks out yet as we look to gather more player suggestions and sift through our backlog for the poll. As soon as it's ready and closer to the time we will let you all know!

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by assholes_and_weed

Any plans on buffing zamorack wine 🍷 making? A couple of streams ago you guys seemed interested in the idea of increasing success rate based on your cooking level.

This is on the backlog of things to be considered for Poll 72.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by Spanprod

Are you planning on scaling nightmare down to trio/4man anytime soon? Its been discussed multiple times on q&a recently, and it would be nice to know if its actually being considered or not.

It is being considered, we want to spend some time investigating it first.

It's a potential thing for poll 72, if we are happy with it.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by goldenpleb

Could you reconsider the 50% handicap on ironmen with death mechanic change?

I as an ironman am fully against getting 50% cheaper reclaims. It devalues ironman mode. Ironman mode was there to be a challenge, obtain everything yourself, be self-sustainable. With this update ironmen are not self-sustainable anymore because the OSRS team is forcing them to take the free money that other players have to pay themselves.

Stop catering to ironmen. We can manage. We don't need handouts. Stop ruining my game, our game.

I think we're open to reconsidering it if we feel that it's too lenient. It won't be in time for tomorrow's update, but potentially at some point after release.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by Dozmatic

Any info or news on Group Ironman?
When could it be expected? Roughly?

Is it still a priority going forward? Still being Worked on?

We're not in a position to be talking release dates I'm afraid.

We try to include a project update in every monthly blog, the Gielinior Gazette. Here's June's: https://secure.runescape.com/m=news/gielinor-gazette-june-2020?oldschool=1

Work on Group Ironman will fully kick off once Clans has released, as it's dependent on the features used in that project. It'll also require a group HiScores system supporting both Clans and Group Ironman. Mod Boko will be working on this, alongside other Clans work.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by CreativeHuckleberry

When will you unban my permanent banned account? thanks.

I'm not sure why you're banned. It's possible you could get unbanned. Try here: https://support.runescape.com/hc/en-gb/articles/115002238729-Account-Bans

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by GreenDragonBot

What is going to be done regarding the overwhelm racism in game? When will racial slurs be blacklisted from game.

We'll share more regarding toxicity in-game in the coming days.

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by dadosrs15

Can the default left click option for pots of bonemeal be “use” instead of “empty”?

Thats a good idea, I have jotted it down. Might be worth adding which type of bone it is to the name as well.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by Spoopy_Spooder

Update on the password reset emails?!?

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by punisher2431

can the twisted buckler have an ornament. Maybe have it look like a mini odium ward (or) its a nice shield but it looks so plain

Well...if people want it...

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by Krotuxe

PvP updates have been disappointing and often tailored towards clans.

BH issues, Rev cave issues, lack of PJ timer (wilderness NPCs should respect it too...)

Do you have anything planned to address these issues, and improve the wilderness and PvP for the average player?

Extra: BH issue and boosting is a problem. The big issue is that BH can be done too close to a safe zone.

BH should be changed to be a bit like LMS. You get teleported with random people near your level to a new area and given a target. You can leave (but it’s kind of far). You cannot teleport. You get 1 minute of immunity if you kill your target.

If people try to cheat the above system, legit players have a good chance to kill them, since they have to tank a fair distance, unlike edgeville 1-2 steps away.

About revs: Not sure what to do. I like revs, but only because the rest of the wilderness is dead content. One solution is to make them roam the surface randomly. I would add a really strong rev cave boss for clans to fight over. The roaming revs would need better drops though.

Finally, I would like to see BloodShadow and IceSmoke blighted sacks so we can use all ancient spells.

We've got some ideas, detailed in the Gazette. We're mainly looking at supporting Wilderness infrastructure (the proposed enclave) rather than whacking new monsters and resources to collect.

With your Rev cave boss idea, wouldn't that be basically the same situation as there is now?

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by sgtp3pper

It’s been stated that the upcoming death changes won’t affect uim. However there are a few QOL changes that are coming with the update (items not lost in instance, death pile outside of GWD boss room). Is to include uim in some of these changes without affecting how we utilize our bag/death storage?

So you'll be glad to know, UIM will be effected by the instance/GWD death changes. So your stuff should be now placed outside, much like other accounts. This felt strange to not include for UIM :)

almost 4 years ago - /u/JagexTide - Direct link

Originally posted by shamanonlymeta

Thoughts on introducing a zalcano type money maker for woodcutting that is non bottable & locked behind high requirements? Right now there is no incentive to do woodcutting unless you're pushing for the Cape or pet.

I have a prototype of a tree with 4 roots coming out of it. 2 roots would be choppable at a time to deal damage to the boss while one root will deal damage to you if you keep chopping it and the other would heal the tree. The boss would also throw out seeds that explode and deal damage towards players. The last mechanic that was not complete was the player would be hit and snared. The player would take over time damage but can remove it by chopping out the root below them.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by Conor123455678910

Thanks Acorn !

Could you give us any insight into what the crystal armour revision may look like or if there is going to be any further consideration for LMS (currently a little too easy for anyone to make 400k/h so there is a lot bots)

I've been toying around with the idea of giving the crystal bow a special attack. (Crystal halberd has one, so why not?)
The crystal armour could then have some fairly-significant interactions with this special attack then, which could increase it's viability.

I also just think the crystal bow is a really cool weapon and it saddens me that it's not more useful :(

almost 4 years ago - /u/JagexHalo - Direct link

Originally posted by sgtp3pper

Thanks for your reply! Would this include all instances? Quests? Skotizo? Temple Treking?????

Yes :) your items wont be in a gravestone like other account types though, they will be in a neat pile on the floor just outside the entrance to that instance (for skotizo, the items will drop near the altar in the catacombs for example)

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by xalchs

Hey'ho Team.

With all the recentl QOL changes at chambers, how would you all feel about making the Purple chest work similar to how it does in TOB? so you only get the reveal of the purple item when the chest is opened.

Its minor but would be appreciated

I do think this would be super cool to do, but there's some problems.

It needs to announce something, so you know your team has a drop, otherwise scamming will become extremely easy.
My idea would be that it would announce "X has special loot..."
And when the player finally opens the chest, it would then again announce the drop in the chat to everyone, like it does currently.

From that though we have another problem, where if someone leaves the raid before looting...

Unlike ToB, CoX relies on the clan chat system, people can also kick each other out of the clan chat system (or leave it voluntarily).
This is why you can actually leave the raid after getting a drop, and collect it outside.
That feature was put in place to make sure people don't get kicked out of a raid and make them lose their loot.

So then there would need to be another check, where if someone leaves without opening the chest it would announce it to everyone regardless.

This turns what would be a neat feature into something a little complicated and worry-some, because we really don't want to make scamming a very easy thing to do :(

This isn't to say it can't be done, but there's quite a bit to consider. So don't expect it any time soon, but i definitely would like this. ToB drops are so much more hyper because of this small difference.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by names_cloud93

Is there an ETA on the GGs change? That was the only update I was looking forward to on the poll lol and it's looking like it'll be July before it's implemented.

We've had a lot going on with Darkmeyer and Death so unfortunately it's not been able to come out as quick as we may have liked.

Rest assured it is coming, eventually. It's not going to be another winter 2017 deal i promise.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by jobanvirk1

New Minigames or Revamped minigames Like stealing creation Pre Eoc but without the 1.5x xp skilling tools u get?

It's surely possible. We've proto-typ'd Soul Wars, and we'll be offering that to players at some point. There's no reason we couldn't look at other historic minigames.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by BelleDelphne

In 2017 we saw The Rev Caves were implemented in OSRS. However, with the update a lot of surface Wilderness activity died off over the course of 3 years since its addition. Now, in 2020 - we are faced with a problem that can no longer be ignored. 'Protection Clans' - There are 80+ Worlds alone in OSRS that are designated for players who are literally gold farmers from Countries like Venezuela & Egypt - Both these 'protection clans' & the Players who farm the revs skulled do nothing but RWT the money made from revs, and this has been going since the release of Revs locked inside an enclosed area within the cave. The OSRS Community would like to see these changes made to stop Racketeering caused by these protection clans and the amount of Gold Farming & RWT happening from them.

Question: Revenants inside the 'Rev Cave' need to be moved outside to the surface level of the wilderness where they are to be considered as 'Roving Revs' - These two Spawns would change every 15 Minutes.

  1. Chaos Dwarfs: (Multi Combat - North Of Vet'ion *Old Wilderness Ghost Piper loc, 33-38 wilderness)
  2. Green Dragon locations: (Single Combat, all three surface locs, 15-28 wilderness)
  3. Corp Beast farm: (Single Combat, near Vet'ion, 26-30 wilderness)
  4. Rune Rocks: (Single/Multi Combat, Above Lava-Maze 45 wilderness)
  5. Rune Rocks: (Single, Ice plateau, Near Wildy Agility Arena, 50 Wilderness)
  6. Wilderness Agility course: (Single/Multi Combat, 50 Wilderness)
  7. Obelisk-27 Portals: (Single/Multi Combat, Between GWD Dungeon & Bandit Camp)
  8. 50's Volcano: (Multi-Combat, Near Fountain of Glory & 50 Portals)
  9. West Venenatis Trees: (Multi Combat, Between Vet'ion & Venenatis trees, 30 Wilderness)
  10. Poison Spiders: (Multi Combat, South of Callisto, 33-42 wilderness)
  11. Lava Dragon Gate: (Multi Combat, Inside Lava Dragon Gate, 35-40 wilderness)
  12. Chaos Altar: (Multi Combat, Between 19 portals-Chaos Altar, 18-20 Wilderness)
  13. Lava Maze: (Single Combat, East of KBD Cage, 38-44 wilderness)

Spawn one: 3-4 Revs mixed with higher and lower combat

Spawn two: 5-6 Revs mixed with higher and lower combat

Rev bracelets would still be needed to reduce damage, because they'd all agro.

The drop rates would remain the same.

Evidence:

My Suggestion - Conversation w/ Mod Ash

https://www.reddit.com/r/2007scape/comments/hdj50p/revs_to_be_moved_from_cave_mod_ash/

More support for: 'Roving Revs'

https://www.reddit.com/r/2007scape/comments/hawlcu/suggestion_remove_revenants_from_their_cave_and/

proof of Gold Farming & All Protection CCs W/ the 'protected' worlds.

https://www.reddit.com/r/2007scape/comments/harnkl/mod_ash_found_the_biggest_gold_farm_in_osrs/

Protection clans up to no good:

https://www.reddit.com/r/2007scape/comments/hcbmly/i_have_been_trying_to_compete_with_these/

We are considering whether we might change the Rev Caves. Any possible change will almost certainly be guided by the player designs we're seeing, whether it's roaming Revs or rotation systems etc.There's a lot for us to think about. There doesn't seem to be any consensus as to what the biggest motivation for changing the Caves after nearly three years in-game is.

Here are the types of things that we're considering:

  • The effect of the Rev drops on the wider game economy (emblems, alchables etc). We should look further into whether it does have a notable impact.
  • RWT being prevalent among communities there. We'll always look to ban goldfarmers. Please do make use of the [[email protected]](mailto:[email protected]) mailbox if there's anything you'd like to bring to light.
  • The notion of protection as a service. Does this fall into the category of emergent gameplay that other MMOs celebrate (EVE/Albion etc)? Should we then look to tackle other in-game services, like BA?
  • The 'artificial' nature of the caves system (like how the old Stronghold Slayer Dungeon was). Is a cave system appropriate, or should overworld Revs be implemented?
  • The Rev Bracelets being too over-powered. Should we explore reduced damage rather than fully mitigated damage?
  • All of the above. There may not be just one problem, they could play a part.

That's just a bit of insight into where we are at the moment.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by fitmedcook

Could we get a ring of life that teles you based on interaction with the game client? So if you dont click anything for maybe 5 seconds you get teled to safety.

Would be great for DC deaths for everyone with the new death update and also for HCIM

Not strictly answering your question, because i don't really know if it'd be very feasible (a lot of things to consider) but on a related topic...

There was an idea proposed by a player at some point where you could have the verzik teleport crystal "used" on you, to teleport you out.
This can have systems that set it up before hand, to prevent abuse/trolling. But would effectively serve as a similar purpose, albeit only for Theatre of Blood.

What are your thoughts?

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by irunwildy

Can we repoll Divine spirit shield already? It’s been almost two years since the last repoll and it failed at approx 73%...

It was repolled last February: http://services.runescape.com/m=poll/oldschool/results.ws?id=1552

I'm not saying it'll never be re-polled, but I'm not a big fan of the concept of re-polling annually until it passes. I don't believe that's what you're suggesting, by the way, but it's more about the bigger picture.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by names_cloud93

Thanks for the quick reply. Is there anything else from poll 71 that hasn't been implemented yet? Honestly I lost track and thought GGs was the last change left lol

I think there's a handful of small things, but it's mainly the GGS/Gauntlet/Superior monsters that are the remaining "big" things to implement.

almost 4 years ago - /u/JagexSween - Direct link

Originally posted by DS_Abolish

Hello, I have questions regarding the player moderator system.

It is said that the player moderator system is extremely corrupt. Pmod accounts are even allegedly bought and sold in order to mute competing rwt-advertising bots. This has been known for years, so why does the player moderator system still exist?

If, despite this, the player moderator system is to stay, why are there not enough player moderators to mute all the bots that spam in every single world at the grand exchange? When are you going to recruit more player moderators in order to solve this problem?

Account ownership is regularly checked for P-Mods. There might be reports that the P-Mods are bought and sold, but to the best of my knowledge it's not a done thing. And if it does happen, it'll result in a de-modding and possible account ban. The same goes for hijacked P-Mod accounts.

almost 4 years ago - /u/JagexArcane - Direct link

Originally posted by fitmedcook

It'd be great for tob indeed. DCs are sadly unavoidable but I can think of several HCIM (oispa, golden axe, muts) who DCed in ToB while their teammates' connections were fine.

I'm happy that new content like tob and gauntlet is dangerous for hardcores but the risk of a DC make alot of content less enjoyable/viable for HCIM. Theres no perfect solution but what you mentioned would definitely be a nice start :)

On a somewhat related topic, I know you werent too interested in the idea of being able to use the teleport crystal as a 1 click tele in gauntlet but there as well, it just becomes so much less viable to do the content on a HC if you have to right click a door in a chaotic fight like that which is unfortunate. Its essentially the only fight aside from deep wildy bossing where you dont have a 1 click teleport

Again, all this affects very few players so I realize its not a team priority, but it'd be a great update for those few <3

I'm happy to hear that.

I'm not strictly opposed to the crystal acting as a teleport out, once you're in the fight. But i was mostly just thinking if the difference between right click->left click a door vs clicking a teleport is that much harder, considering the door does have a much bigger clickbox than the crystal, too.

It's very possible i'm wrong on that, as i've never experienced the stress of a HCIM, but that was my view on it.

almost 4 years ago - /u/JagexArcane - Direct link

Thanks for all the great questions everyone, i'm going to head off now.
Do feel free to reply to any comments I've posted or tag me/message me directly, you can also contact me on twitter if you have any questions you'd think i'd be suitable to answer.

https://twitter.com/JagexArcane

Have a good night everyone! (Or day...wherever you're from)