How do you reach it?
How do you reach it?
The same way you access Soul Wars, by using the portals in either Edgeville or Ferox Enclave :)
UPDATE: I've added a new line to the newspost regarding the beta worlds:
"The Equipment Rebalance beta worlds are no longer available. We want to thank everybody for their participation over the last week. All feedback is being considered and will be conveyed in a new blog coming very soon."
Fishing spots: net/harpoon, net/bait and cage/harpoon(17.4 secs)
Hunter spots: crimson swifts, copper longtails and grey chinchompas(19.2 secs)
Is that the time foe entangle/ice barrage on the end of those or just me
Thanks for spotting this! I've edited the post now <3
Two Q's:
1) What materials are required to build the items on the Isle of Souls?
2) Any idea what special may be on the drop table of the forgotten souls? #SecretUnique?
2 x Plank, 1 x Iron bar & 1 x Soft clay - Potter's wheel and 5 x Plank, 1 x Ball of wool & 1 x Iron bar - Spinning Wheel
So jmods dont get fired for doing nothing
Mod Ry developed the island in his free time, no jobs were harmed in the making of this update.
Anyone know when we'll get an update regarding the rebalancing and a response to the beta feedback?
Hopefully later today!
Two Q's:
1) What materials are required to build the items on the Isle of Souls?
2) Any idea what special may be on the drop table of the forgotten souls? #SecretUnique?
Just on the special aspect, I've had a talk with the devs and removed the word 'special' as it is misleading, so apologies in advance
Is there any new lore stuff surrounding it? Like I dunno a book or something in the tower?
Maybe.
Love this but can we please get someone who checks off whether these things “make sense” before we get them?
I feel like updates are continually coming in and then people bring up that there’s no quest / lore / it doesn’t make sense and THEN they’re added in later and it feels clunky and weak
Seems weird we can only access it via a minigame portal and there’s no actual world building going on
We always ensure that every addition "makes sense" but that doesn't necessary mean a quest is needed. If you look around, you'll find that the island has plenty of backstory and thematics.
Agree on the quest not being needed for everything, and definitely appreciate the addition of the extra stuff for the island as it helps, just wish it tied back to the normal game and had a port or access that wasn’t just a minigame portal
More worried because it has been a theme of undercooked content being fixed post release (see Zeah for example) and it doesn’t do the content justice
I understand your worry. That said, it's been 5 years since the Zeah release and I do think we've learnt a lot since then.
As for why there's no port, there's nether a gameplay or lore reason for there to be one really. Gameplay wise the island is easily accessible via the portal so alternative travel isn't needed. Lore wise, it was Nomad found the island and being a magic user, he set up the portals himself. No one else has much interest in the island so they haven't had any need to set up transport there.
Just curious about your ways of working - when you say free time, do you mean to say that this was a passion project of Ry's that he worked on outside of office hours? Or have you guys gone back to that old "TAPP" time model where employees get a certain amount of time allocated in a given month to work on whatever they like?
When we lost TAPP we were given a new iteration of that called "Ideation" as many of the ideas that go on to become updates for the game originated in TAPP time. It's a little different as we take 2 days at the end of the month rather than every other Thursday/Friday. It's a lot more focused on ideas for OSRS while previously TAPP could really have been anything, from going over some online courses to working on other games/disciplines.
Fascinating. Really appreciate the reply West!
Do you personally prefer TAPP or Ideation? I suppose both have their perks - TAPP sounds like it might've been more conducive to your professional development but ideation sounds like it produces better outcomes for the game more consistently?
I think I used TAPP once or twice to play around with some shaders but I mainly used it to generate updates for oldschool. Ideation has evolved over the years and it's essentially what I was doing before but much more refined so I definitely prefer it over the former. We've got plenty of great updates from this process and we're all currently working on something quite exciting - I think it might be the most participants we've ever had in a single update proposal before.