Am i tripping or wasn’t there an opinion poll on death mechanics we were gonna do? Did that plan change or is this poll gonna be after that one?
Am i tripping or wasn’t there an opinion poll on death mechanics we were gonna do? Did that plan change or is this poll gonna be after that one?
That opinion poll is still scheduled. There is no date on this darkmeyer poll - this is just the blog for feedback first before the poll goes live :)
Looks good. Excited about the black graceful. Any plans to stop the upgraded weapon from becoming an even bigger rag issue in pvp?
The devs are happy to investigate the upgraded weapon within PvP
So let me get this straight, we’re comitting larceny by “raiding” this tomb for “stealable items” “like pyramid plunder” (quotes from the blog), but this won’t give any thieving exp?
Feels like a clear-cut case where joint thieving/agi xp might make more sense.
Otherwise, I like the content suggestions, I hope to see them make it into the game.
EDIT: apparently there will be thieving xp oops
Thieving is only done when you achieve loot (i.e. searching the coffins) and it will give a token amount of experience. The majority focus of the game is on dodging the traps which is why it's an agility activity.
I'll be going over a demo of it on the livestream this week so tune in if you want to see an early prototype of it!
I just hope the quest doesn’t unlock some Zulrah, Vork, Zalcano boss behind it that we’re used to seeing with new area/quest unlocks. I’m all for expansion nonetheless.
The Sins of the Father quest will not unlock a repeatable killable boss after completion.
Ah, my apologies. Just wondering, the rogues outfit do anything in the mini game?
No, the Rogues outfit only works for pickpocketing NPCs and there won't be any pickpocketable NPCs in the Sepulchre
F2P AGILITY PLEASE WAS MENTIONED 180! Days ago
Still hasn't been forgotten. We are discussing it internally :)
Is the city locked behind a quest? A potential way to make gp from skilling but I guess it sounds too good to be true..
Darkmeyer will be locked behind the Sins of the Father quest.
The Hallowed Sepulchre sounds cool; I always thought an agility based version of Pyramid Plunder would fit OSRS well, although I'm not sure about raiding the crypt. It's a cool concept but I think it's just a little too confusing with how most the rewards just increase future runs. I'd rather see coins and other artefacts which can be turned in for coins or even thieving xp rewards.
I like the Dark Dye and Dark Acorn, although I don't think the rest of the rewards are needed. Maybe just allow the player to spend excess Hallowed Marks on Amylase packs instead (lower rate of Marks compared to rooftop so players choose either rooftops for more marks/profit or Hallowed Sepluchre for more XP/hour).
I'd love to find out more about Darkmeyer and what other skilling activities are involved. Cool blog!
Thanks for the feedback!
The idea raiding the crypts is that if you don't get a hallowed mark you roll on a secondarty droptable with treasure fitting to the thematics as you described. The Hallowed mark itself looks more like currency than a mark of grace.
As for converting to amylase, I really don't like that personally, I wouldn't want to make rooftops undesirable and the balance between the two makes for better game design.
Can we have Dark Graceful and Giant squirrel recolors as separated questions? In case you don't wan't more pet recolors, sorry Acorn.
They are separate questions in the blog from what I can see, unless Acorn went and changed it in the last few minutes. We always intended to poll them separately
Are there going to be any agility shortcuts out of the city (e.g. to barrows) that will make other parts of the Morytania more accessible?
There's currently only one agility shortcut on the Darkmeyer map in the blog (right of the city walls) which will aid access to Slepe, however this can change subject to feedback.
Shouldn't poll questions 10 and 11 refer to question 6 passing, not question 9?
Changed to reference 6 instead of 9 :)
Or maybe you're looking at it backward. Perhaps the Dye and Acorn (the ones you want) are balanced to take so many marks or marks are sufficiently rare that achieving them requires acquiring the other rewards to enhance your ability to get more Hallowed Marks - hence showing your mastery over agility/sepulchre.
Yeah this is pretty much it. I want you to be able to spend your rewards to enhance your experience in the mini-game itself and if you have completed everything they will directly translate into xp if you want them to