over 5 years ago - /u/JagexHusky - Direct link

Originally posted by killgore755

Looks great. Gives me a very similar feeling/vibe to taverly dungeon. If that's what you were going for you absolutely nailed it.

I definitely wanted to capture that Taverly Dungeon vibe when working with Mod West's design.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by FlavoredMonsterMale

At mid level yea, but they said high level can expect to make more as well. You already know how Jagex is with not knowing actual rates in the game. Wish they'd put actually expected numbers in the blog posts tbh. (or at least a rough idea)

Gold per hour will not compete with methods such as Zulrah/Vorkath/CoX/ToB for higher level players :)

over 5 years ago - /u/Mod_West - Direct link

Originally posted by nonpk

I don't see the need for the egg sack, seems to be useful only for irons.

Unsure if you're saying that red spiders' eggs are not needed or that the process of cutting it open for eggs is overly convoluted. I'll answer both, just in case:

Getting red spiders' eggs from relevant content is far better than buying it from a shop that shares very little connection with the item, an item which certainly has a use case. The fact that the shop sells these useful items yet they are not available to ironmen accounts goes to show that this is a rather overpowered way to obtain these items when compared with other methods.

The idea with the egg sac is so that we can drop multiple red spiders' eggs at once without it feeling artificial by it dropping noted eggs, which wouldn't make sense given the unlikely event that the spider has access to a bank. We've had a lot of complaints in the past around monsters dropping noted items, it's more convenient from a player perspective but has a rather odd feel to it; this we feel is a nice solution to this issue.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by spockatron

Will this boss be multi or single combat? One thing I see mid level players ask often is "so what can I do with my friends?" And the answer is really quite little.

I also wonder if the 100 cb target is a little high? I think the game could use more stuff in the 85cb ish range, at 100 you start being able to access demonics/zulrah/vorkath. The mole/barrows bracket is quite a bit lower imo.

The intention is for the boss to be a solo challenge for players with around 80s combat stats (100 combat).

I feel like this is at roughly the point in the game where players get "bored" because they can't kill bosses yet but the xp to level up is getting noticeably bigger.

over 5 years ago - /u/JagexGambit - Direct link

Originally posted by Seriouscatt

Nobody:

Jagex: Hey you guys want another slayer dungeon?

Slayer is quite popular.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by tchervychek

This is some proper Old School content. I love it!

Thanks! I'm glad you think so :)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by LifeisDankiThink

With that said would salve ei work with it?

Yes, Salve will work on these :)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by SeaShantySailing

Personally I really like the spider’s leg design. So i’d try to use the design of it’s legs as a potential dagger or short sword you can craft from its legs. Make it a stab weapon tier 65 for a mid level boss drop this seems reasonable. also could give another option for a decent stab weapon if you can’t afford the abyssal dagger.

I really dig the leg design too! Mod Gee did a fantastic job on making the spider look unique to the other spider models in the game.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by NerfRevCaves

Love this design! It seems so Old School, great job! I would love to see some type of design for moving through the dungeon such as slashing spider webs (or something of that nature)

:)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by Bernard_PT

Clearly made by someone that loves OSRS.

Thank you for this

Thank you so much for your kind words! I can't take all the credit. The original idea was Mod West's. I just took it on as my first project and created the content within the initial concept.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by ahh_dragon

I like this blog but also got a few questions. Can the spiders be an unlock-able task from other slayer masters like duradel? Should be kinda nice

I'm not opposed to adding it to other slayer masters post-release once people have got their hands on it. Initially I decided to go with Konar to help make her a bit more unique outside of her dungeon and the keys, also it's Zeah content for the Zeah slayer master, so it fits.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by thehaarpist

Alter of the Sun? I'm ready to praise bois \[T]/

...If only I could be so grossly incandescent...

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by bownerator

Why do you want to make this boss better than tower of life to gather red spiders eggs? Assuming it has other drops, if the speed is comparable it's just straight up better.

Red Spider Eggs are not a particularly fun resource to gather. They involve repeatedly killing a level-42 creature endlessly and to buy sardines to do so. The alternative is NMZ. Since the original concept involved this dungeon containing spiders I decided to use this chance to address this issue, those who like ToL can still do so if they wish to.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by asq900

I have 2 thoughts to make

1) this new improvement will take away the shortcut to dust devils which is a very popular way of training magic these days. Taking away the shortcut makes the catacombs unbalanced. I like the dungeon but don’t re route the existing short cut into catacombs and create a new shortcut on the east side of the ruins.

2) I would make the new boss requirement be - if you are off task you need a tome (this combats people who will farm) BUT if you are on a slayer task for spiders then you should not need a tome allowing you use every slayer kill on the new boss. This will create a nice training session while on task. Maybe have a minimum slayer level for the new boss as well!

Edit: thought 2 is stupid as you only need to collect all 3 tomes once to unlock the new boss so idc about it being a slayer task. BUT don’t take away our short cut to dust devils

It won't take away the shortcut! The shortcut just requires 2 clicks to go through and it's arguably ever so slightly closer to the bank :)

over 5 years ago - /u/Mod_West - Direct link

Originally posted by spockatron

Interesting, ok. I'm of the opinion that the solo/team content balance has been pretty skewed in favor of solo recently- would you agree? Does the team consider team/solo balancing much in development?

I've got plenty more dungeon designs in the works that could easily have a group mid-level boss of some kind (:

over 5 years ago - /u/Mod_West - Direct link

Originally posted by MrPringles23

Getting a little worried with all these chests that getting added to the game.

They really do just feel like in-game loot boxes. And disjointed from the actual "drop" of the monster.

Like when you finish a task or hoard a bunch of konar keys, you're just rolling on a slot machine at the chest instead of receiving the drop on its own.

I get why the devs do this though. Its because people are stupid and riot like morons when they get a really rare roll from a lower level monster and pretend that their sample size is accurate or that "that monster shouldn't drop xxx item".

It provides some separation. But in the same way, it feels non-runescapey when you're just spam opening a chest and getting stacks of noted items/gp/alchables.

Funny you should say that! The grubby chest was inspired by the crystal and muddy chests, both of which really resonated with me back in 2004 when I was a noob. It's not the first time someone has said that they feel like loot boxes (when talking about Konar keys) which surprises me as this to me seems like classic OSRS content.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by Bigduud

This is why pvp is dying smh

Bh update? Naaaa

New slayer content? Weebs rise up weeeeeeeeereeetarfs

We released some PvP updates yesterday and have plenty more in progress. We have multiple sub-teams within the OSRS team all focusing on various different updates.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by TheNewGuyGames

I love all of it and a mid level boss with mechanics sounds cool and healthy for the game. Unlocking it could be a pain with bad RNG but that's part of the game!

Just for the love of god PLEASE don't make BP/Tbow/Range BiS against this boss. I have other gear you know...I'd like to wipe the dust off.

I've been thinking how to reply to this without ruining boss mechanics.

Ranged CAN be used against this boss but there will be other methods which will result in killing the boss significantly faster and i'm talking about ranged as a whole not just blowpipe/tbow.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by Wildcyote

I'm unclear about the shortcut. I got the impression that it's moving because it says that it is being "rerouted", but your comment implies maybe they will share the same "hole" with a menu? I'd prefer to leave the existing shortcut where it is and have a trapdoor in the ruins or something.

Cheers

Towards the top left of the map there is a ladder and a swirling symbol. That ladder is where the player will come down from the Forthos Ruin on the map which is next to the current entrance. The swirl represents the new entrance to the catacombs.

I have to say, the design for this new entrance is simply amazing. If you want a sneek peak check out next weeks dev stream where i'll be showing off some aspects of the dungeon

over 5 years ago - /u/Mod_West - Direct link

Originally posted by LordHayati

When is pinwheel skeleton boss?

🤔

over 5 years ago - /u/Mod_West - Direct link

Originally posted by runecoins

When are you guys going to do something about all the bots mining clay :thinking:

As an artist there isn’t much I can do about it... if you report them though, our dedicated bot busting staff will be able to do something. I fear the low requirements needed to set up a clay bot may be the reason why they’re so prolific.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by ilovezezima

Could we please have the boss have quite high range defence? Maybe it could be a melee boss where you need to step under to avoid some attacks etc. Or freeze it or some of its minions with magic and dps with melee. Just not another BP boss please lol.

Ranged will not be the best way to kill the boss :)

over 5 years ago - /u/Mod_West - Direct link

Originally posted by jesse1412

Key man mode is becoming real. Getting a bit stale now... Konar keys, wilderness keys, prif keys. Can we try something else? b2b2b2b key updates is pretty boring. Its like 5 people used the in game thumbs up thing after opening a konar chest and the analytics team went nuts.

To me, getting a key from a mob always made more sense than just straight up obscure loot (especially when said loot is noted...). Things like the muddy key and crystal key I’ve always seen as classic OSRS content which is what the grubby key was inspired by.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by RikdoKosh

Off topic but do you know when the fletching animation update is happening? I'm looking forward to it and everything else from the poll it was on came out like 2 months ago so it seems forgotten.

Sorry about that! I initially made the animations several weeks back but haven’t had the time to fix the issues that came back from QA as the fix was too large to fit into my schedule. I’m going to get the job finished next week, so it should be out later this month or early next :)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by Soul_Turtle

Wait, why does a tanner live in the middle of this dungeon, exactly?

I get the gameplay/balance reason, but it feels a little out of place. Unless there is some lore I am missing?

Haha it is very much explained in the lore of the dungeon. You just have to go ask him! :)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by magistrate101

/u/JagexHusky will the Giant Egg Sacks stack? The eggs themselves don't stack and this would allow people to fit more runs in at a time if they can manage their resources properly.

The intention is for the Giant Egg Sac itself to not be stackable to incorporate that inventory management aspect

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by rejectedstrawberry

do you mind changing the floor on this image

notice how its one solid colored floor, as opposed to this. you need to remember that you cannot try and make it look better than other older parts of the game or it will stand our like an ugly sore thumb. kourend already suffers from this issue severely, please do not mix and match art styles and dont change them without changing it everywhere

The mapping of the area is not completely finished and that room is definitely on the to do list of areas to polish off. Mod West has already done a fantastic job with other areas of the dungeon. If you're interested to see a sneak peek, tune in for the dev stream this Wednesday! :)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by gigigamer

Can we get a better look at the drop table other than the eggs? Eggs are neat but if the market is flooded with them then the value will crash hard, if this boss is to survive its going to need a variety of drops.

The drop-table isn't completely finalised as I am still debating on having a unique on the table and that drastically affects how the table itself is balanced. On this weeks Q&A i'm going to ask for players to submit suggestions because i've been drawing blanks on what I could add that will actually add value to the game and fit the content.

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by Gavello

Is there a reason why new bosses always have to be instances? Why can't it be in the world instead of having another safe place to boss due to death mechanics.

The aim of this boss is for it to be engaged by mid level players. Because most of the other higher level bosses we've added are instanced with a gravestone system it makes sense to get them used to this idea.

Also, if a player wants to engage with this content to learn it can't find a world they will just not bother and go do something else

over 5 years ago - /u/Mod_West - Direct link

Originally posted by dreadwraith8d

What do you think of the boss perhaps dropping a attachment to the Keris to make it the Bug Destroyer equivelent of the Arclight? As in, it would be BiS when used against stuff like Kalphite etc.

I’d love for the Keris to be improved (see Ellen in the myths guild for my proposed weapon) but it should probably come from a continuation of the contact quest line rather than from a spider (which is an arachnid :P ). However, I’ve seen a fair amount of demand for a unique from this boss so I’m interested in hearing all possibilities :)

over 5 years ago - /u/Mod_West - Direct link

Originally posted by zeWoah

I'm disappointed that another midtier boss is possibly being added when Grotesque Guardians are still in a state where they're not worth doing unless you're pet hunting. Are Guardians even a midtier boss when they require 85 Slayer.

...75

over 5 years ago - /u/JagexGambit - Direct link

Originally posted by SphericalBox

Can this have a pet drop in the game /u/JagexGambit?

If the community wants it.