There is now a greater chance to receive a looting bag at the end of a PvM encounter.
What does this entail exactly?
There is now a greater chance to receive a looting bag at the end of a PvM encounter.
What does this entail exactly?
We've increased the drop chances of getting a looting bag from killing various NPCs in the Wilderness.
Are the wilderness slayer changes applying to the upcoming DMM seasonal/tournament?
Krystilia's Slayer Task List change will be applied to the upcoming DMM.
Love the bounty coffer, good effort.
Can we get any insight in how high the chance of an emblem drop is? And for upgrades aswell? It looked almost non existend without doing bounty tasks.
Would aswell like to know how long the cooldown for upgrading an emblem is. Since I dont want to risk it, if it can't be upgraded.
I'll ask Ash if that's something he's willing to share in upcoming blogs/social/streams. If he's willing to share that then we will make sure it's mentioned across our official channels.
Is there any time left to change that? The updated task list significantly changes the meta, if you get assigned bloodvelds you're essentially locked out of doing wilderness slayer entirely.
Unfortunately changing it now is not an option given the tournament opens tomorrow, however I'm happy to keep that in mind if we do any future ones.
The Divine potions will provide all the same buffs as the original Battlemage and Bastion potions, but their effects will be renewed every 15 seconds for 5 minutes.
Is this an error carried over from the poll blog, or does it actually mimic an overload's effect? That would make these 2 potions the exception compared to the rest of the divine pots afaik.
I've reworded that portion of the blog to be easier to understand. Hope this helps!
- The Cooking, Crafting, Prayer and Smithing tutors in Lumbridge have been updated to better suit their intended purpose.
But... but... the Smithing Tutor is is in Varrock. His apprentice is the one in Lumbridge.
Good catch! I've edited the blog accordingly :)
Any eta on the release date of the darkmeyer quest?
We mentioned on a recent livestream the aim is for the summer of this year assuming everything goes smooth with development and testing. We will make sure we signpost on all official channels once we have the release date nailed down.
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The wiki is updating them as soon as they can however in the meantime: 1/15 from a level <=10 NPC, ramping down to 1/3 for a level >=50 NPC.
I really love the new Lunar Isle return orb teleport animation, I was not expecting to be yeeted
Ya-yeet!
Isn't the increase in the amount of monsters per room in the Iorwerth Dungeon to a minimum of 6 still missing?
That was done on the 8th of April game update (one day early due to a bank holiday). Let me know if you see something that doesn't look quite right in the dungeon though!
Any idea if sarachnis it's messages could be added to the chat filter?
Which ones in particular and I'll let the developers know.
Can you clarify the coffer. Can I put 200k in now and have it used for 10 separate 20k risked or would the full 200k be lost on my first death?
Yes, you can put in more money but you will only lose 20k at a time. You won't lose any if you have an emblem however.
Edit: Clarifying emblem part.
Can we get a toggle for the web blocking entrance to sarachnis room? Currently you need to accept the risk everytime you enter.
Maybe speaking to Brother Aimeri after the miniquest to disable it. Since sarachnis attacks you instantly upon entering you need to accept the message and then flick your range prayer on pretty quick to avoid getting hit, which is a bit of an annoyance.
I don't see a problem with providing a "yes, and don't ask me again" option, I can add it to the back-log but I personally won't have time to do it soon.
In the meantime, there is a right-click option to quick-enter the crypt if that is any help to you