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Old School RuneScape
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3s | hello welcome everyone to the live |
---|---|
6s | stream it's been a hot minute since I've |
9s | been on so this is uh actually quite |
11s | nerve-wracking I'm nervous for the first |
13s | time in ages coming on to the stream but |
15s | yeah how are you doing Karen I am great |
18s | actually really looking forward to this |
20s | I can't believe you're nervous it's on |
22s | so un like you to be nervous for stuff |
24s | like this I know I started to get real |
25s | sweaty as well it's it's not a good time |
27s | but it's fine I'm with you the king |
29s | Kieran to go over what will be a stream |
33s | focusing on Project rebalance as well as |
36s | some information around the Coliseum |
38s | specifically coming from volore Part One |
40s | release um so yeah we did recently |
43s | release the second blog regarding the |
46s | project rebalance the first one was |
47s | about Skilling this one is around MPC |
50s | defense changes today we're going to |
52s | discuss the reasons for the proposed |
54s | changes as well as thoughts that went |
55s | into them but we're obviously not |
57s | limited to just that as I mentioned we |
59s | are going to be talking about the |
60s | Coliseum and we are here to answer all |
62s | your questions about the game in general |
64s | so if you have any please at Old School |
66s | RS the mods will be collecting them and |
68s | we'll do our best to go over them if |
70s | there is time but we do have a lot to go |
72s | over now a quick heads up we are aware |
75s | of ongoing issues with the ranged combat |
77s | in the beta Worlds at the moment we're |
80s | hoping to deploy a fix for those |
82s | tomorrow and as a result we'll extend |
84s | the beta into next week but if you don't |
86s | have a chance to participate don't worry |
89s | because the next batch of project |
90s | rebalance proposals which will be around |
92s | item changes will feature an open Beta |
95s | as well so those changes will also |
98s | coincide with the NPC defense changes so |
100s | you get to try both out at once so not |
102s | too uh not too much of a panic anyway um |
106s | right let's go over some announcements |
107s | and then I'm going to stop speak |
109s | actually I'm not going to speak speak |
110s | stop speaking I've got a whole bunch to |
111s | go over quickly before I do but anyway |
113s | announcement time so exclamation about |
115s | rebalance if you haven't seen it already |
117s | this is a link to the project rebalance |
119s | blog which focuses on MPC defense |
121s | changes is what we'll be talking about |
122s | today it includes things like new Range |
125s | defense types Elemental weaknesses and |
126s | scaling as well as information on the |
128s | open beta and a few more things |
131s | exclamation mark video If you can't be |
133s | bothered to read and you'd rather just |
134s | listen or watch something on YouTube |
136s | while you're afking soic on the side on |
137s | RuneScape then exclamation mark video is |
140s | the one for you we partnered with coxy |
142s | to go over an explainer on how project |
144s | rebalance with NPC defense changes works |
146s | so check that out with exclamation mark |
148s | video and then lastly exclamation mark |
151s | game update which is picking up from |
153s | where we left off we're back with more |
154s | improvements to volore part one we |
156s | release drop rates for perilous moons as |
158s | well as the Coliseum and there are a few |
160s | tweaks in there speaking of tweaks I |
162s | believe that modani is in the process of |
164s | updating that game update news post to |
166s | let you know what's due to be changing |
169s | in what will hopefully be next week |
171s | can't promise absolutely everything |
172s | though but we do have a bunch of |
174s | Coliseum specific changes um to make and |
177s | I'm going to quickly fire through these |
179s | now remember they will be in the News |
181s | Post so don't worry about writing them |
183s | down all on a notepad unless you really |
184s | want that Karma early on Reddit but |
186s | let's talk about bees first they'll be |
188s | given a longer delay before they respawn |
191s | as well as a longer delay before they |
192s | move to the next tile and the visibility |
195s | of them will be improved so all round a |
197s | bit of a a be Improvement there talking |
199s | of Doom there will now be three tiers of |
202s | Doom each tier will allow you to take up |
204s | to 15 10 or five Stacks respectively |
207s | before meeting your end Doom will now |
210s | reset back to zero Stacks at the end of |
212s | each wave and we're removing the soul |
215s | Reaper Axe and divine potion effects |
217s | from adding to stacks of Doom as well so |
219s | it should make it a little bit nicer to |
221s | use as for myopia we'll be removing the |
225s | ability to AutoCast spells without being |
227s | affected but you'll still be able to |
229s | manually cast with that modifier active |
231s | on there uh then there is Relentless |
235s | we're going to be changing how the |
236s | additional accuracy is applied to |
238s | monster Hits stack one will ignore 33% |
241s | of your defense stack two ignores 66% of |
244s | the defense and then stack three ignores |
246s | all of the defense all of the additional |
248s | damage per stack is left unchanged for |
251s | totemic we'll be increasing the cool |
252s | down before respawning a new totem if |
255s | the first is killed and the amount of |
257s | healing will be reduced overall so nice |
259s | little change there Doom scorpion is |
261s | being removed even though they'll be |
263s | removed we'll put them somewhere that |
265s | you can visit them in game if you really |
266s | want to go find that cute little death |
268s | scorpion uh there's a new uh modifier |
270s | that's going to be added called manty |
272s | Mayhem Manticore orbs attacks will |
275s | become stronger each time this is chosen |
278s | so there'll be three tiers of it the |
279s | orbit attacks will become stronger with |
281s | each tier that you progressively choose |
283s | so it makes missing your flicks more |
285s | punishing but it doesn't change how many |
287s | times that you would need to flick |
289s | essentially if you're really good at |
290s | changing prayers then this is a pretty |
292s | easy pickup for you I think um and now |
295s | let's talk about drop rates Sunfire |
297s | fanatic pieces and Echo crystals uh |
300s | they'll be obtained from completing wave |
302s | three onwards as opposed to wave six |
304s | onwards and will be made more common and |
307s | for Unique improvements there's a few |
309s | here so get ready in regards to Echo |
311s | crystals Guardian boots will be |
313s | permanently converted to Echo boots when |
315s | you use a crystal on them so you don't |
317s | have to worry about what it was before |
320s | uh you can have they'll be adding a |
321s | toggle so that you can turn the effect |
323s | on or off so you can decide when you |
325s | want to use charges and when you don't |
327s | uh Echo crystals will give more charges |
329s | I think we go with 6,000 up from |
332s | 25,000 and the boots themselves will be |
334s | able to hold 30,000 charges up from |
338s | 10,000 and then lastly we'll be |
340s | increasing the ALK price of the crystals |
342s | just to more correctly reflect their |
345s | actual value um for the |
348s | tonal tonal Tis of Ros um oh sorry there |
352s | is live editing the echo boots will hold |
355s | apparently 60,000 charges yes 60,000 |
359s | charges not 30,000 so a whole load more |
361s | charges then that's 600 times the amount |
365s | more than before six times the amount |
368s | sorry live mathematics has gone |
372s | wrong there's a reason why I do words |
374s | and not math um so for the the tonel |
377s | ticks the the glaes um we'll be removing |
380s | the 50% cap on Dam on defense reduction |
384s | from its special attack and also |
385s | increase in the out price there are a |
387s | few Keen ey among you that were using it |
389s | uh when it was first release and it |
390s | actually worked this way so that it |
392s | could reduce the defense down to uh well |
394s | whatever it was past 50% cap some people |
396s | used it for speedr running things like |
398s | TB and stuff uh but that was a bug it |
400s | wasn't intended it's not how we |
401s | originally described it but we're going |
402s | to be putting that back because it seems |
404s | like quite a nice change to just up the |
406s | usability of the item and then lastly |
408s | for uh designer's quiver uh we are going |
412s | to be redesigning it to look much more |
414s | in line with feedback and you'll be able |
415s | to see the updated designs in the News |
418s | Post okay there's me done whole other of |
422s | changes how do you think how do you feel |
423s | about the Coliseum overall Kieran I'm |
426s | glad you should just take a breath a |
428s | breather from that bre of information um |
433s | the first thing I think I want to talk |
434s | about is just quickly on the Sunfire the |
436s | the prayer gear um a lot of people have |
439s | seen bringing up the point in like early |
441s | blogs we talked about how the prayer |
442s | gear would be available from the early |
444s | waves and just be more accessible than |
446s | the other rewards and |
447s | stuff to some extent I think we just |
449s | have to hold on our hands up and we let |
451s | that slip and put it in a place where |
453s | which didn't really deliver on what we |
454s | said that's obviously part of why we've |
457s | changed it and ultimately by talking |
459s | about the drop rate information it's |
461s | allowed players to to give us that |
463s | feedback which we're now |
465s | adjusting there's also still more Nuance |
468s | to that but I don't want to go too deep |
470s | with that but |
471s | like it things change a lot through |
473s | development early on in development wave |
476s | six might not have been perceived to be |
477s | as hard as it ended up being and so on |
479s | this so many factors that that go into |
481s | why these things happen it's not just |
483s | necessarily malpractice or or |
486s | whatever or bad intent so to speak um |
491s | there's obviously been a lot of feedback |
492s | over the Coliseum as a whole and I think |
493s | a lot of it obviously been around |
495s | modifiers I think one thing we could |
497s | have probably done better is tell people |
500s | a bit earlier that we were going to be |
501s | making changes I think we've had so much |
504s | feedback to deal with with farore that |
506s | ultimately it's just a case of we |
508s | haven't necessarily got to all of it |
510s | just yet but we knew pretty soon on that |
513s | modifiers were going to need adjusting |
514s | and it's not like we've been ignoring |
516s | the feedback it's just now has been the |
518s | time we've got to it and based on what I |
521s | saw in the chat when you were reading |
522s | through them it seems like most people |
525s | are receiving these modifier tweaks |
528s | quite positively but obviously keep that |
530s | feedback coming when you see the news |
531s | post and we'll adjust them to to act |
534s | fairly for the |
535s | content as a |
538s | whole I feel like there's some learnings |
540s | we've got from from the |
543s | Coliseum and I think even when you go |
545s | back and look at like tombs of a |
547s | masket that modifiers |
550s | invocations I just don't feel like have |
553s | worked as well as we might have hoped |
555s | that's not to say we're going to go and |
557s | rip them out and completely redo the |
559s | content or anything like that because |
560s | that would be way too excessive these |
562s | pieces of content now exist and that's |
564s | going to be awesome it makes them unique |
566s | but it has been quite challenging to get |
570s | them as right as possible um we wanted |
572s | to have a whole risk versus reward |
574s | element right you know take the more |
576s | dangerous um modifier in exchange for |
579s | more Glory but Glory probably isn't in |
582s | serious and important enough to justify |
584s | that either and then it's all kind of in |
586s | in conflict with this idea that you've |
588s | got beat it once get the quiver and move |
590s | on and lots of people will just play it |
592s | like that not everyone's going to want |
593s | to grind it so I there's a few ideas in |
597s | conflict that has meant some of the |
600s | concepts haven't quite delivered on |
601s | maybe what we would have hoped for them |
603s | but we've learned a lot of this there |
606s | it's not the last time we'll do an |
608s | endgame challenge like this and I think |
611s | a lot of this sort of thinking is |
614s | already in our minds for what we do in |
616s | the future the next opportunity we do |
618s | with something like |
621s | this well thank you so much for the |
623s | inside K and that was way more in depth |
625s | than I was at least anticipating I I |
628s | think it's important to say as well that |
629s | you know that the Coliseum is good |
631s | content You know despite everything |
632s | you've just said there it's still |
633s | fantastic content people are still |
634s | really happy with it overall obviously |
637s | there are feedback changes that we look |
638s | to look to make but to be able to come |
641s | away from a really solid piece of |
643s | content going out and still have |
644s | learnings and things that we can take |
646s | away to improve on in the future is uh I |
649s | think it's just a really good point |
650s | because it's just makes it makes me |
652s | personally excited for what can come |
654s | after this what what can be better than |
656s | that now that we've you know done this |
657s | so many times I say so many twice a and |
660s | Coliseum what is the next kind of like |
662s | modifier system looking like if any so |
665s | super cool okay um let's go over to |
669s | project rebalance then which will be the |
671s | next part of the stream um Kieran do you |
674s | want to maybe give us some insight into |
676s | the background and motivation for things |
677s | like the defense change |
680s | stuff so |
683s | overall what we're trying to do is |
685s | create more space for for rewards make |
688s | existing gear that maybe is as useful as |
690s | it could be more useful Etc essentially |
694s | I mean this speaks to the whole wider |
696s | ambition with rebalances what have we |
698s | already got that we can just improve by |
700s | just changing some numbers not |
701s | necessarily stuff that's going to be |
702s | really expensive and time consuming |
705s | where we're doing a full rework or |
706s | something but just looking at what we |
708s | have and tweaking so one of the problems |
713s | with with with this game we've talked |
716s | about it so many times is power creep |
720s | it's one of people's favorite buzzwords |
722s | and things to talk |
723s | about but ultimately new content needs |
726s | new rewards players love to tell us they |
729s | want a new raid players want new bosses |
731s | they want new |
733s | content but it also needs to come with a |
735s | reward that justifies the the challenge |
737s | that encounter gives you otherwise at |
739s | the end of the day no one will play it |
741s | certainly won't play it very long so how |
744s | do we keep up com keep on coming up with |
746s | new meaningful rewards without just |
749s | suddenly being at like tier 95 weapons |
751s | in a few years we need more space um and |
755s | Mele is pretty good at that for instance |
757s | so M's got slashed St crush this seemed |
761s | like an opportunity what more can we do |
762s | to spread out the utility of different |
764s | items within ranged within magic |
768s | and by the nature of the changes which |
770s | obviously we'll go into more detail and |
772s | with with more questions soon but like |
774s | splitting up range defenses targeting |
776s | the elemental spell book we're we able |
779s | to Target elements of range and Magic |
782s | that currently are massively |
784s | underutilized with |
786s | melee so many times you can just get by |
788s | by using a whip for |
790s | everything it's nice now that actually |
792s | you'll feel a little bit more rewarded |
794s | for paying a bit more attention and and |
796s | taking a bludgeon or something like that |
799s | so really we're viewing these as they |
802s | should be longterm beneficial changes |
805s | for future projects for the existing |
807s | game and it is all with that just |
810s | long-term health of the game in mind um |
814s | I do appreciate some of this stuff can |
815s | sound a little scary when we're changing |
817s | quite a lot of numbers on different |
819s | existing creatures but it is with that |
824s | intent awesome thanks Kieran I think one |
826s | thing that's just worth pointing out |
828s | early on as well is that I saw a lot of |
830s | people commenting when it came to the |
832s | extra variety you know having to relearn |
834s | the game and that really just isn't what |
837s | we're aiming for here right you should |
839s | still able to carry on playing old |
841s | school the exact same way that you do |
843s | now and literally notice no if well if |
846s | any difference at all um virtually |
848s | nonone it your experience should be |
850s | pretty much the exact same as it was |
851s | before it's just that say for example if |
854s | you were at gargo and you're whipping |
856s | them before you can carry on whipping |
857s | them and you're still going to kill them |
858s | just as fast but might just be as good |
860s | or just a bit better to use a crush |
862s | weapon which is what they're meant to be |
863s | weak against the intention isn't to make |
865s | you relearn the entire game it is just |
866s | to open up more opportunities for us in |
869s | the future as opposed to just going back |
872s | and and revamping everything that's been |
874s | out in the past so I really like the |
877s | motivation for it I think that it's |
878s | actually a really solid set of changes |
880s | when it was first proposed to us the |
882s | project rebalance to kind of like |
883s | communicate it to the players I was |
884s | absolutely terrified because it did just |
887s | seem like you know the previous project |
888s | rebalance we did um took quite a while |
891s | to get into the favor of players enough |
894s | for us to be able to release it where as |
895s | soon as I saw the design I knew that |
897s | this one was going to be so easy to kind |
898s | of like just put out there and just let |
901s | people experience it see what it's like |
903s | and have a lot of change for the future |
906s | um we do have a whole bunch of questions |
908s | that I want to go through I think you |
910s | covered over kind of like what the the |
912s | vision or long-term plan for how they |
914s | might alter reward space and stuff as |
916s | well as the motivation so let's talk |
919s | about first of all a question around |
921s | Elemental weaknesses so we have NPCs |
923s | that will be weak to fire water and |
925s | Earth what about |
928s | air so first the reason that there's |
931s | none with air currently is that we felt |
934s | the benefit of air is that it's the |
936s | cheap option where there's no Elemental |
939s | weakness it will be definitively the |
940s | best because it costs you less to |
943s | use |
945s | but we maybe just we discussed it |
947s | earlier and we feel like it's maybe a |
948s | bit of a hard line to take there's no |
950s | reason why we can't have stuff that's |
951s | got air weaknesses so we certainly will |
954s | um and things like ghosts come to mind |
956s | as a good option but we probably won't |
960s | have as many weaknesses with air as we |
962s | do with the more slightly more expensive |
964s | spells it's not exactly a colossal |
966s | difference either right you're talking a |
968s | few extra Elemental runes and they don't |
970s | cost much and that's if you're not using |
972s | you know something that conserves runes |
975s | for |
976s | you sure would I mean would there be a |
979s | possibility that there could be dual uh |
981s | weaknesses so that there could be like |
982s | 10% air but 20% |
985s | water so it still has some effect but |
988s | you know there is still progression for |
989s | you having different |
991s | spells not currently at the minute um I |
995s | wouldn't necessarily say we should rule |
996s | that out because that might well be |
999s | suitable um but obviously in many cases |
1001s | it's really obvious right an ice giant |
1003s | is going to be weak to fire um or a fire |
1005s | Elemental should be weak to water right |
1007s | these are so intrinsically obvious and I |
1009s | do want it to try and be as simple as |
1011s | possible obviously no one really carries |
1014s | monster examin around right most people |
1016s | go to the wiki and see somebody else has |
1018s | already monster examined and put the |
1019s | info there but how can we mitigate that |
1023s | right you should be able to see a |
1024s | monster and just have a good guess at |
1026s | probably what it is so he wants to be as |
1029s | obvious as possible um and as simple as |
1032s | possible the more complex we get with |
1034s | multiple weaknesses maybe that doesn't |
1036s | help with that but yeah I don't want to |
1038s | draw a line and say we'll never do it |
1040s | cool all right that makes sense thank |
1042s | you for answering um what about the |
1045s | delay on the standard spell book when |
1047s | autoc casting and moving will anything |
1049s | happen to |
1052s | that um so we have already said this is |
1057s | technically part of a future blog for |
1059s | rebalance with other tweaks but I think |
1061s | we can already say Yes um we will we |
1065s | will be tweaking this um so that there |
1067s | will be no delay on autoc casting as |
1070s | it's realistically it's really holding |
1072s | back essentially the core of magic right |
1075s | if you're using actual spells it just |
1077s | hurts you |
1078s | needlessly |
1080s | that's our thoughts |
1082s | anyway cool thank you appreciate that um |
1086s | all right this is a longer question |
1089s | maybe a quick answer instead of having |
1091s | each individual Dragon having its own |
1093s | random Elemental weakness why not have |
1095s | them be consistent make all metal |
1097s | dragons weak to Earth and all chromatic |
1100s | dragons weak to water that way it's |
1102s | intuitive and easy to |
1105s | remember this is the plan uh I think |
1108s | we've just made a mistake somewhere and |
1110s | essentially the answer is metal dragons |
1114s | will be weak to Earth chromatic dragons |
1116s | will be weak to water so it will be e |
1120s | you know obviously it's not all dragons |
1122s | are weak to the same but each type of |
1124s | dragon will be having the same |
1128s | weakness nice makes sense thank you uh |
1131s | is there a good reason to make the def |
1133s | hold on apparently I'm forgetting how to |
1135s | speak is there a good reason to make the |
1137s | defense type based on ammo and not the |
1139s | weapon itself seeing as the type of |
1142s | weapon and the type of ammo are heavily |
1144s | tied |
1147s | together |
1149s | um so our thoughts on this is it's |
1151s | basically the same thing um in basically |
1154s | every case the ammo type is restricted |
1157s | based on the weapon so like bows will |
1160s | always |
1161s | use um arrows for instance so there's |
1163s | obviously some crossover we have talked |
1166s | a little bit about some exceptions and |
1169s | we we we feel like we're settling on |
1171s | we've made the right call but for |
1173s | instance like long bows should long bows |
1175s | fire arrows but with heavy waiting |
1177s | rather than standard for instance that |
1180s | might be one example and we we ran with |
1183s | that idea a little bit earlier but |
1184s | ultimately just come to the conclusion |
1185s | that it leads to confusion is Twisted |
1188s | bow a heavy a heavy bow um what about |
1192s | other others it pris bow is probably |
1195s | more like a long bow than a short bow |
1196s | but we do want that to be linked to |
1199s | standard and not heavy so it leads to |
1202s | different issues um so we feel quite |
1205s | happy with the way we're going um it's |
1207s | not to say we can't have mechanics that |
1209s | interact with this in future though but |
1211s | for |
1212s | now pretty straightforward and simple |
1215s | you know your bolts javelins and so on |
1218s | will be heavy your arrows will be |
1221s | standard and things like DS will be |
1223s | light so that's really where we're going |
1226s | with it um we're quite happy with that |
1228s | and plan to stick with them |
1232s | awesome thank you simple is uh pretty |
1234s | much always better especially in old |
1236s | school so thanks Kieran um are we |
1239s | planning to adjust more existing NPCs |
1242s | down the line or are we just setting the |
1243s | scene for future |
1247s | stuff so we've obviously done not |
1249s | everything in the game when in if you if |
1252s | anybody actually goes and looks at the |
1253s | full spreadsheet we haven't exactly |
1254s | listed every single creature but we have |
1257s | tried to Target all the main stuff the |
1259s | things you're likely to fight quite |
1260s | often on Slayer tasks and pvm and so on |
1263s | we haven't quite gone to everything we |
1265s | did feel it was safer to start with |
1268s | probably a small a smaller set and make |
1270s | sure we get this right before we go out |
1272s | and do a future batch but we might well |
1275s | go into a future batch based on how this |
1277s | goes we're unlikely to be adjusting them |
1279s | willy-nilly week by week and you're not |
1281s | going to just see News Post constantly |
1282s | with things changing because like you |
1285s | said you were nervous about this I was |
1287s | nervous about this I think it is quite |
1289s | scary we've all played this game for |
1292s | years and |
1294s | years and this can contend with your |
1296s | existing knowledge at least that's how |
1298s | it feels like it feels like it can do |
1300s | that nor do I want something that |
1302s | changes this week to change again in |
1304s | another couple of weeks and and so on |
1306s | whilst the core weaknesses with like |
1309s | Crush stab and slash aren't necessarily |
1311s | changing a huge amount what we are |
1313s | introducing is all of a sudden now you |
1315s | need to probably learn what Elemental |
1316s | weaknesses things have and you need to |
1318s | learn what um Range type weakness it has |
1321s | this is this is new information so |
1323s | there's a bunch of stuff that you're |
1325s | going to have to get to grips with |
1327s | nothing's |
1328s | exactly a massive cognitive burden |
1330s | though it's nothing different to what |
1332s | you've already come across with with um |
1335s | like stab slash and |
1336s | Crush um but yeah we don't want to make |
1339s | it an ongoing fiester of change because |
1343s | we know that comes with a burden |
1346s | cognitively so what you'd expect from |
1348s | probably is this first batch to go out |
1351s | and there might be a couple of creatures |
1352s | you're not happy with we might tweak |
1354s | obviously tweak those in coming in the |
1355s | week or two following that launch but |
1358s | longterm maybe another batch and similar |
1361s | with that but we're not going to be |
1362s | changing things constantly and |
1367s | tinkering awesome makes sense thank you |
1370s | would the would you think there would be |
1371s | a time though where for example the like |
1373s | the first batch that we do does cover |
1375s | quite a wide range of NPCs so you said |
1376s | not all of them would we be looking to |
1378s | then |
1379s | add more NPCs down the line in further |
1382s | batches to have different weaknesses and |
1384s | such so that eventually is the aim so |
1386s | that every NPC in the entire game is |
1390s | covered so yeah I mean that's there's a |
1394s | distinction right between being covered |
1397s | or being changed because sometimes we |
1399s | might not want to change it we might be |
1401s | content with it having no specific |
1403s | weakness or no specific Elemental |
1405s | weakness and that's fine so in many |
1407s | cases that might be the we've |
1409s | intentionally made um there's plenty of |
1413s | things that exist in the game that have |
1415s | zero stab defense zero Crush defense |
1417s | zero slash they're equivalently weak to |
1419s | all of them I would very much expect |
1421s | similar with elemental weaknesses with |
1425s | range weaknesses and so on so yeah um |
1430s | it's not like you're going to see every |
1431s | single creature change in some |
1434s | capacity brilliant thank you I |
1436s | appreciate the info next question |
1438s | question is around the toms and uh |
1442s | someone has asked instead of nerfing the |
1444s | toms of fire and water why not also add |
1446s | a to of air and Earth make all of them |
1448s | simply buff that particular element and |
1451s | move the curse buff from the to of water |
1452s | somewhere |
1454s | else |
1456s | so we probably will do a tomb of air and |
1459s | Earth at some stage not with the |
1462s | rebalance project but I'm sure we'll |
1464s | find space and opportunities to add them |
1467s | but that doesn't mean we don't want to |
1469s | Nerf them the reason we want to Nerf it |
1472s | is because we're buffing the elemental |
1473s | Spellbook in this weakness fashion and |
1477s | we none of us liked the fact if you |
1479s | wanted to do any decent damage with the |
1481s | elemental spell book you have to use the |
1483s | to of fire otherwise it's going to be |
1485s | rubbish this makes it a bit more |
1487s | balanced it's less dependent on one |
1489s | specific item and it means other offhand |
1492s | magic items can be useful to you |
1495s | still obviously the to of fire is still |
1497s | decent it's it's not like we're making |
1500s | it completely useless but currently it's |
1503s | to do fire damage you're completely |
1505s | dependent on ter of fire and that's not |
1510s | right to be honest that kind of Mak the |
1513s | reason it was done originally is because |
1514s | we knew the elemental spell because is |
1516s | weak yeah I was remember it coming out |
1519s | was like it was just a really easy way |
1521s | to fix the problem but obviously it was |
1524s | a it was a Band-Aid fix right when you |
1526s | look at it holistically the bigger |
1527s | picture in mind as a opposed to what |
1529s | this is which is a a much more |
1532s | widespread fixing the problem at its |
1536s | route all right well we move on to the |
1538s | next question um someone is asking |
1540s | around uh ranged weapons like Throne |
1543s | axes ballista or long bows essentially |
1546s | weapons without many widespread pvm uses |
1549s | uh how do they slot into the |
1552s | proposal so long bows I think we might |
1555s | do a stat pass so if anyone's familiar |
1559s | with them right now obviously they are |
1561s | utterly utterly useless you get the |
1564s | longer range maybe this's the odd Niche |
1567s | case where that's useful but by and |
1569s | large they hit way slower than a short |
1572s | bow yet have |
1574s | stats I think are they exactly the same |
1577s | if not marginally higher it's irrelevant |
1581s | basically we're going to buff their |
1583s | stats it's not necessarily going to mean |
1584s | suddenly you're debating between the |
1586s | magic short bow and the magic Longbow to |
1588s | which you'll use |
1590s | but it will feel at least like it makes |
1592s | a bit more sense um we're not going to |
1594s | offer that suddenly it's going to be |
1596s | meta in terms of spots um that's |
1599s | slightly different to the range weakness |
1601s | side they'll be shooting arrows it'll be |
1602s | standard |
1603s | ammo |
1605s | ballista we realized they're a bit |
1607s | rubbish in pvm um obviously they were |
1610s | originally designed like that really to |
1612s | be primarily PVP weapons so right now |
1615s | there will be heavy weapons that's that |
1618s | fits for for |
1619s | them but this defense change helps with |
1624s | this problem so like whilst it might not |
1626s | be the case that today or after this |
1627s | update that bista suddenly really fall |
1630s | in pvm if in future we make a boss |
1633s | that's particularly weak to heavy ranged |
1635s | Weaponry at least ballista might start |
1637s | being a valid option and currently we |
1639s | don't really have the tools as |
1641s | designers to make that even a viable |
1645s | option next is a good |
1647s | example um obviously for anybody |
1649s | familiar with what NEX was originally in |
1652s | 2011 and obviously we had that in mind |
1654s | when we were ping it to to old school is |
1657s | most people did it with crossbows back |
1660s | then that's not necessarily the meta |
1662s | strategy with with NEX in old school and |
1665s | we didn't really have the the tools to |
1667s | balance it to be that way because we |
1670s | lacked this this sort of um this sort of |
1673s | way to balance balance a balance an |
1676s | encounter throwing X's |
1679s | oh they're so trash we don't exactly |
1682s | know where they fit yet but we probably |
1685s | are looking at this as we can't fix |
1687s | every single problem with this we'll |
1690s | have to think about thring x's in future |
1692s | I don't think we're going to look to do |
1693s | anything with them just yet I did kind |
1696s | of joke that maybe they need a blowpipe |
1697s | for throwing |
1698s | X's don't know what that could look like |
1701s | not a blowpipe imagine some sort of like |
1703s | Mecca arm and you just throw them really |
1705s | hard or something I don't |
1706s | know meca arm arm F right my head went |
1712s | toes something similar to the cannon but |
1713s | instead of cannon balls you put Throne |
1714s | axes in there and it like flies them out |
1716s | it's extremely dangerous you're going in |
1718s | with the Dwarven Tech mechanical armor |
1721s | Dwarven Tech Armor absolutely no I don't |
1723s | know I'm just joking but throwing xes |
1725s | are so useless obviously we all need to |
1728s | think bigger about how they fit their |
1730s | stats obviously we could just adjust |
1732s | their stats but I'm still not convinced |
1734s | that I'll solve them they're so slow |
1737s | um their only meta is to get you into |
1740s | DEC that's that's been the case for a |
1742s | long time used the dragon axes they get |
1746s | used a little bit of PVP for some convos |
1748s | which is sick I'm I'm sorry I'm so Sidra |
1750s | now I'm just thinking of all the |
1751s | different cool combinations that we |
1752s | could have I want a mounted ballista |
1754s | that you can put down imagine having |
1756s | that slot in the middle of the Coliseum |
1757s | and it just pops everything for |
1760s | you yeah all right I'm G to get I'm |
1762s | going to get chat to get on my side on |
1764s | this one maybe eventually all right |
1766s | let's go on to the next question um are |
1768s | the magic R is intended to be in the |
1770s | place of a weapon that would slot |
1771s | between s/ |
1775s | Shadow not really obviously sometime in |
1778s | some places this might fill a little bit |
1779s | of the Gap right where somebody's got a |
1782s | particularly Strong Weakness to |
1784s | something you might find the elemental |
1785s | spell but becomes really good but |
1788s | there's still obviously a gap um between |
1790s | those two weapons that we could fill in |
1792s | future so I see that it's still |
1795s | something we could potentially explore |
1797s | with future reward space |
1800s | cool all right uh what about powered |
1803s | staves are they elementally typed for |
1805s | example is the Trident water and is the |
1809s | shadow shadow or are they considered |
1813s | typeless they are |
1815s | typeless um that's that's where we are |
1817s | at the minute and we feel like that's |
1820s | the right choice now that it's the right |
1824s | choice because power staves will |
1826s | continue to be useful they already are |
1828s | useful and it's the elemental Spellbook |
1830s | that needs needs the love and needs this |
1833s | system to sort of help support it to to |
1835s | become more useful that said giving it a |
1839s | lot of thought I feel slightly uneasy |
1843s | about the fact we're rolling out a |
1844s | weakness system and it only interacts |
1846s | with this one element of this element is |
1849s | the wrong word this one part of |
1851s | magic so maybe this is stuff we can |
1854s | explore in |
1855s | future we're just not exactly sure how |
1858s | to do it yet because if you imagine the |
1860s | Trident of the Seas suddenly is water |
1862s | damage we still in the same position |
1864s | where the water spells and the elemental |
1866s | spell of rubbish so you you see the |
1869s | problem we're trying to deal with as |
1870s | much as it might make sense flames of |
1873s | zamak obviously being a being even |
1875s | that's not even a powered staff that's a |
1877s | spell but currently that won't interact |
1880s | with the elemental weaknesses um perhaps |
1882s | the argument could be it's it's evil |
1884s | fire it's not actually fire |
1886s | but stupid argument as side um it's |
1891s | something we need to keep in mind um |
1894s | because it goes in conflict with that |
1895s | goal of making the elemental spells |
1899s | good okay I mean it definitely makes |
1902s | sense when you explain it like |
1904s | that so essentially the options are open |
1908s | at the moment we just don't know what |
1909s | those options are but we are going to |
1910s | consider it and if there's a way we can |
1912s | make it work then we potentially will |
1915s | but it won't be it won't be with this |
1916s | batch like in any way shape or form |
1918s | for the future just it abely clear to |
1920s | everyone who watching yeah there's no |
1923s | reason we could have a weapon in future |
1926s | or spell in fature that we think is |
1928s | suitable to interact with this |
1930s | system cool okay um do you have any |
1934s | further thoughts on NPC defense |
1936s | information being gated behind 66 magic |
1939s | and dream Mentor is there some other way |
1941s | we could put this info in front of |
1945s | people I would love it to be a bit more |
1947s | accessible |
1949s | but no matter what we do people use the |
1952s | wiki and that is the best way to find |
1954s | that information with way more helpful |
1957s | additional stuff so at the end of the |
1960s | day there's options we could do we could |
1961s | add an in-game sort of monster the beasy |
1966s | whatever whatever the right word is we |
1968s | have the um the combat achievements |
1969s | stuff includes bosses which has like |
1972s | info on them anyway so like it could |
1974s | reasonably fit in there right in theory |
1977s | maybe we could add stats to that um |
1981s | obviously that doesn't go for everything |
1982s | but like no I totally could imagine a |
1984s | sort of ingame like lookup lookup um |
1988s | system imagine it fills out right like |
1990s | you can easily imagine this sort of |
1991s | system your first time you kill a |
1993s | gargoyle it adds a little bit of info |
1995s | the when you kill 10 it adds even more |
1996s | info and when you add 50 you got the |
1998s | full lot something like that right and |
1999s | you could have that for almost every |
2001s | creature in the game and it would fill |
2002s | up this ultimate sort of database that |
2006s | you can have access to I'm getting |
2007s | distracted by chat here here and they're |
2008s | all saying |
2009s | Pokedex I'm like yeah okay Bitely I'm |
2013s | definitely not biased when it comes to |
2014s | adding Pokemon into the game let's do |
2017s | the |
2019s | Pokedex so you could have that Dre even |
2024s | sorry stats Etc but it's |
2028s | just I'm also sat here like we only have |
2031s | so many developers and this is the most |
2033s | boring part of of game development and |
2036s | there's so many awesome things we could |
2037s | be doing |
2039s | and I think it just comes down to yeah I |
2041s | mean just look up the wiki so I don't |
2043s | want to do necessarily do something as |
2045s | ambitious as like a pokedex maybe one |
2047s | day because it it does sound |
2049s | cool but the cheaper option is just |
2052s | provide monster |
2054s | examine on a different spell book or |
2057s | lower its requirements remove the quest |
2059s | requirements like there's obviously |
2060s | options like that so we could think |
2062s | about it that way as well maybe that |
2065s | would help at the end of the day most |
2067s | content you don't want to be on Lunas |
2070s | taking taking runes for Monster examine |
2072s | in the middle of a raid or something |
2073s | right you're just going to do that on |
2075s | one time one time use could you just add |
2078s | it to a right click examine and remove |
2079s | the Spell entirely like there's so many |
2081s | ways you could look at it um if we come |
2084s | up a good one I'm sure we |
2085s | can we can go with |
2088s | it fair enough thank you well we've |
2091s | absolutely blasted through all of the |
2093s | questions that we had prepared but we do |
2095s | have a whole bunch from cat uh we've got |
2099s | some kind of like general questions or |
2102s | some that are focused very much around |
2104s | uh what's been happening recently in |
2106s | chat which would you prefer to go |
2108s | through ones that are related to the um |
2111s | topics we've been going over now or more |
2113s | generic in regards to project |
2115s | rebalance um anything anything you think |
2119s | people want to hear all right okay I'm |
2121s | gonna have some fun with this one then |
2123s | hold on uh Kieran can you please explain |
2125s | the law behind why would metal be weak |
2128s | to |
2131s | Earth I don't |
2133s | know I don't have the I don't have the |
2136s | explanation um maybe somebody has |
2139s | one but um I it kind of makes more sense |
2143s | I just sometimes you just get that Vibe |
2145s | right like it just feels like um people |
2148s | are shouting rust and stuff like that I |
2150s | feel like it makes more sense than than |
2153s | others fire it's definitely not because |
2155s | they breathe fire and stuff that doesn't |
2157s | make much sense |
2159s | water makes sense for the chromatic |
2160s | dragons they're five even creatures but |
2162s | the metal would defend them from that |
2164s | but imagine you got hard Che of metal |
2166s | like stuff like an earthquake would |
2168s | shatter that metal like I just kind of |
2169s | feel like it kind of makes sense that |
2171s | way he's been thinking about it okay |
2173s | okay all right all right round type |
2175s | beats Steel type in Pokemon there that's |
2177s | the |
2178s | logic all right we got we just go back |
2180s | to Pokemon Pokemon uh weaknesses I like |
2183s | that okay um a question another one is |
2186s | then why is Magic weakness made its own |
2189s | thing instead of splitting the defense |
2191s | like ranged I don't know how you would |
2193s | do it any differently I think isn't this |
2196s | so well that's that's it right magic has |
2199s | already got elements in the elemental |
2200s | spell book and so it makes sense to |
2202s | leverage those but I think it's very |
2205s | easy to argue that we should go for a |
2207s | cookie cutter approach where magic melee |
2209s | and range are basically the same |
2212s | thing I think the fact that magic is |
2215s | unique is a good thing and leaning into |
2218s | the spell books helps with that powered |
2221s | staves actually makes magic a little bit |
2223s | more like range uh because it's just |
2226s | swing on a weapon take some ammo but |
2229s | it's runes and you click on the monsters |
2231s | and attack the spell boooks are the |
2233s | interesting part of magic I want to lean |
2236s | into that more because that is what it |
2238s | brings to the game right it's different |
2240s | mhm um I don't want all three styles of |
2242s | combat to just basically dial back down |
2245s | to the same thing but it's dealing a |
2246s | different color of damage on on the |
2248s | screen or |
2251s | whatever Fair Point okay I have uh what |
2255s | is actually really interesting question |
2256s | and I saw that |
2258s | um it was asked in chat as well I |
2260s | actually saw it pop up and I wanted to |
2261s | ask it in the moment but this one comes |
2263s | in and says are there any plans to |
2265s | adjust the base spellcast XP in line |
2269s | with elemental spell scaling so for |
2271s | those that don't know or haven't seen |
2272s | the blog I think the proposal is that |
2275s | you'll unlock all of the elemental |
2276s | Spells at the same level now right so |
2278s | there won't be the level tiers or did I |
2281s | get that completely wrong |
2283s | can't okay thank God I think the |
2286s | proposal is you unlock them at the same |
2288s | levels as you do today yeah so you know |
2291s | you have win strike at level one I'm |
2293s | glad you're here K is it level nine for |
2295s | fire strike I don't want to be |
2297s | embarrassed by my lack of knowledge I |
2299s | mean I just embarrass myself anyway so |
2301s | just do it it make me feel better the |
2304s | idea 13 for fire strike there you go I'm |
2306s | wrong I've got I don't know why I said |
2308s | it was it's the damage that's scaling |
2310s | right the damage is being normalized |
2311s | across all of them um that's what it was |
2314s | that's where the damage the damage at |
2316s | level one windstrike will be lower but |
2319s | by the time you're level 13 windstrike |
2322s | will deal the same damage as fire that's |
2325s | the idea and the same for the other the |
2327s | other elements we still felt it was |
2329s | meaningful to unlock Spar as you go |
2331s | that's still got useless use cases it's |
2333s | going to be powerful to you because you |
2335s | will unlock spells that are useful for |
2336s | more places um and it also feels nice to |
2339s | unlock things as you level so rather |
2341s | than saying hey you need they're all at |
2343s | level one now right I just don't think |
2346s | that works quite as |
2350s | well cool so the base XP cast just be |
2354s | the same as it is now so XP I don't |
2357s | actually know um okay for damage it will |
2361s | work like that for XP I'm not 100% sure |
2363s | that's a good question though and we |
2365s | should we should have an answer for it |
2366s | because I don't actually know |
2369s | well we can clarify that I'm I'm pretty |
2370s | sure it would make a lot of sense if the |
2372s | Spells are unlocked at their respective |
2373s | levels as they are now then the base XP |
2376s | that you get for casting it which in |
2378s | most cases really just affects people |
2380s | who are splashing uh I imagine will |
2382s | remain the same as it is because it's |
2384s | still that higher magic level so on so |
2386s | forth and it's just that the extra |
2388s | damage you deal will be on top so wind |
2389s | strike and wave whatever else other wind |
2392s | spells you use will end up being more XP |
2396s | than they were before if you're dealing |
2397s | damage but for splashing they won't |
2399s | because you'll inherently deal more |
2400s | damage |
2401s | now so I I mean I agree with that I |
2404s | think that makes sense yeah but we'll |
2407s | confirm that anyway thank you for the |
2408s | question as well um and apologies if I |
2410s | confused anyone at the start but I think |
2412s | it was actually a good idea I'm |
2413s | definitely cing here but I think it was |
2414s | a good idea to confuse you all so that |
2416s | clear Kieran could clarify what it |
2419s | actually worked like because everyone |
2421s | really resonated with that change so I |
2422s | think it was it was a good segue into it |
2425s | um okay what about something like the |
2428s | bower how does that fit into range |
2430s | weapon |
2431s | types it's a bow it shoots arrows it |
2434s | will be standard waiting |
2437s | essentially straightforward |
2440s | really it's probably in most cases it'll |
2442s | be the thing that seems obvious because |
2444s | I think that is pretty much the decision |
2446s | we've made on |
2449s | everything nice all right makes sense I |
2452s | think that was covered in the blog |
2453s | anyway I'm sure I read that when I was |
2455s | um getting it uploaded but if not then |
2457s | the clarification um are you pleased |
2460s | with the place Elemental spells are |
2462s | based on your newsletter while more harm |
2465s | is wait while harm is more competitive |
2467s | Elemental spells against weaker monsters |
2469s | are still worse than Trident the |
2471s | mid-level magic |
2473s | option it's I think that's fine the |
2476s | game's going to offer you things where |
2478s | harm is better in plenty of places the |
2481s | game's going to offer you places where |
2482s | the Trident is better and that's good |
2485s | that is kind of what we want right if |
2487s | you think about the amount of reward |
2488s | space we want to be viable we want all |
2491s | of these things to be options we talk |
2493s | about it as sort of having horizontal |
2495s | space within your reward options and not |
2498s | just going very vertical |
2501s | um and so having places where Elemental |
2504s | spells are viable and your P powered |
2507s | staves are viable is good it means |
2509s | powered staves keep a price that you are |
2511s | willing to pay but it's not just |
2514s | unilaterally the best option which is |
2516s | boring |
2520s | awesome thank you Karen I just seen a |
2522s | question come up in chat around spell |
2524s | damage uh and it continuing to scale as |
2527s | you level I think even without knowing |
2530s | 100% I'm pretty confident that we're not |
2532s | increasing the cap of the damage that |
2535s | these spells can do that that the |
2537s | ceiling will be the fire spells which |
2539s | have the highest damage uh output at the |
2541s | moment and the other spells will just be |
2542s | able to hit the same as that as you get |
2544s | to the same level that you unlock the |
2545s | fire spell it's not that once you get |
2548s | past like the unlock of fire surge to 99 |
2550s | Mage you suddenly deal more damage with |
2552s | fire surge so there's that one um |
2555s | answered okay interesting one here |
2558s | because obviously I made a point earlier |
2560s | that you're not really going to notice |
2561s | any difference in terms of your play |
2563s | style so carry on as you are and I |
2565s | believe this was in direct response to |
2567s | that so let's see how we handle this one |
2570s | I thought the NPC rebalance was going to |
2572s | avoid Nerfs but gargoyles are minus 0.5 |
2575s | DPS in a standard mid-level whip setup |
2578s | which is |
2580s | significant |
2582s | so we can probably argue the point of it |
2585s | being significant I do agree it's enough |
2589s | if you if you go across a Slayer task |
2591s | it's like is five minutes across a slay |
2593s | task or something like that doing some |
2595s | rough rough maths so it isn't a massive |
2597s | deal but it might still be the case |
2601s | we've been a bit heavy-handed in some |
2602s | cases and we we're happy to adjust if |
2604s | there are examples where we've been too |
2606s | much but the reason why we haven't just |
2609s | left the slash defense as it is is |
2612s | because we don't want things to just get |
2613s | buffed across the board too heavily |
2617s | so garals today will be slower than |
2622s | garal will be after the update if you |
2623s | use the right Weaponry like it will be a |
2625s | slight buff but we've created space that |
2630s | with by lowering slash a little bit so |
2632s | lower slash a little bit increase crush |
2634s | a little bit and that's made this |
2636s | there's a decent jump between using the |
2638s | right weapon while so we could have left |
2640s | it at the same point and then Crush |
2642s | would have to be even more better right |
2644s | like it would have to be a substantial |
2646s | buff compared to what we were offering |
2648s | we felt less comfortable doing that thus |
2651s | narrowly lower slash narrowly buff Crush |
2655s | in the case of |
2656s | ggar obviously the aim being you can't |
2659s | just run around and use a Whip |
2660s | everywhere and get maximum |
2663s | Effectiveness by the point you were |
2665s | making earlier and what we said in |
2666s | previous talks about this we don't want |
2669s | to make whip useless OB we're not doing |
2671s | that it could have been imagine it was |
2673s | binary like imagine we went as hard as |
2675s | all right it is really weak to crush |
2677s | it's got zero Crush defense but it's got |
2678s | like a thousand slash defense we didn't |
2680s | want to go that that approach he totally |
2683s | could but we didn't want to do that |
2686s | approach because it's way too big of a |
2688s | change it's way too specific and removes |
2690s | options from players whip is still an |
2692s | option it's just not the best option and |
2695s | that's what we're going |
2696s | for |
2698s | perfect I think it makes complete sense |
2700s | and I really appreciate the way that you |
2701s | explained that I think it is really |
2703s | important to emphasize one of the things |
2705s | that you brought up at the start of that |
2707s | was that these are rule proposed changes |
2710s | we're doing a beta for a reason there |
2712s | are going to be some cases where as K |
2714s | mentioned we maybe changed the defenses |
2716s | a little bit too much and they are |
2717s | significantly worse uh regardless of |
2720s | what is claster significant or not put |
2722s | that aside we can change those stats you |
2724s | know like changing uh I'm going to |
2726s | forgive me for not being a developer and |
2728s | speaking on developers halves here but |
2730s | changing like a slash Defense number is |
2732s | a pretty trivial change as far as I'm |
2734s | I'm considered for like one NPC right so |
2737s | if we significantly messed up something |
2740s | uh we could just change that quite |
2742s | easily I think your average Joe who just |
2747s | garards with a whip because obviously |
2749s | there's legitimate reasons why you might |
2751s | not have a bludgeon that's quite a tough |
2752s | weapon to get if you're an Iron Man the |
2754s | zombie act maybe helps with that though |
2755s | there's a new weapon there mhm |
2758s | but you could just carry on killing |
2760s | garles with a whip and I think most |
2761s | people who haven't read up on the DPS |
2763s | calculators which let's be honest the |
2765s | people who look up DPS calculators are |
2767s | the |
2768s | minority yeah the ones that aren't going |
2771s | to be using the whip again anyway you |
2772s | know they're doing it to find out what |
2774s | the next best thing is so so the people |
2777s | who are using DPS cards and know the |
2779s | difference are the minority and are |
2781s | wanting to optimize everything most |
2782s | people don't know that a lot of people |
2784s | will carry on logging in after this |
2785s | update and probably not even notice the |
2787s | getting less DPS you know it'll be S |
2790s | It'll be such a |
2792s | marginal impact that's what we want |
2796s | anyway cool well thank you again Karan I |
2799s | really appreciate that Insight um |
2800s | someone has asked what the rough time |
2802s | for the release of the skill rebalances |
2805s | they're apparently holding off on maxing |
2806s | with agility on the hope the brim Haven |
2808s | buff comes in uh I'll happily take this |
2810s | one um I believe that the intention is |
2813s | to wrap up with all of the project |
2815s | rebalance work other than the Run energy |
2818s | changes which we mentioned as part of |
2820s | the Skilling stuff um around the end of |
2823s | May so you won't have a huge amount of |
2826s | time to wait however that's not |
2828s | guaranteed so don't crucify me if it |
2830s | doesn't happen in May but that's what |
2832s | we're aiming for you know so around |
2833s | about a month or so uh just over a month |
2836s | from now you should be able to see those |
2837s | come into effect uh as for like the rest |
2840s | of the timeline I'm happy to just let |
2842s | you guys know what our plans are we |
2844s | obviously talked about Skilling that was |
2847s | all finalized last week a week before |
2849s | last it was last week this week we've |
2852s | started talking about defense changes |
2853s | for NPCs and then I believe it's next |
2859s | week no week after next sorry the week |
2862s | after next we're going to be talking |
2863s | about item changes so by the end of |
2867s | April we'll have wrapped up all of the |
2869s | feedback all of the beta testing that |
2871s | we'll be able to do got all that |
2873s | together and then starting developing so |
2875s | as long as everything goes well we're |
2877s | looking for for end of May kind of |
2878s | timeline so yeah sorry Goblin I just saw |
2881s | you in chat my bad I was like looking |
2883s | the 16th oh that's that's you know only |
2886s | 12 days from now oh yeah there's not 12 |
2888s | days in a week though I use a again I |
2890s | told you math is not my strong suit um |
2892s | so yeah there you have it all right um |
2896s | with the magic damage changes to bring |
2898s | them together will there also be a Rec |
2900s | costing to bring the room costs closer |
2903s | together as |
2904s | well not not planned I don't think |
2907s | there's a massive gap between their |
2909s | costs the tradeoffs are I mean we just |
2911s | talked about base XP you get better XP |
2914s | for your base cast um and it's just the |
2917s | trade-off if you want to use fire blast |
2919s | it's going to cost a bit more than water |
2921s | blast but I mean all right how much |
2924s | different is it all right water blast is |
2928s | 204 |
2930s | coins fire blast is 214 coins it's 10 GP |
2935s | difference a cast this is not a big |
2939s | deal fair point also fire to him anyway |
2943s | yeah it's not like um the difference in |
2947s | you using the Spells is going as well |
2949s | right the whole point is that you're |
2950s | going to have more reason to use all of |
2952s | those different spells so there will be |
2954s | cases where you'll actually be using a |
2955s | cheaper spell and doing more damage than |
2957s | you would have been if you would have |
2958s | been using a far spell to begin with so |
2960s | I think it actually ends up balancing |
2962s | itself out |
2963s | overall it it's splashing where it |
2965s | probably adds up because you |
2967s | a long time and using a lot the spell a |
2970s | lot so even a 10 GP difference obviously |
2972s | does that up but I saw it mentioned in |
2974s | the chat yeah but we're not gonna be |
2976s | buffing splashing so G it |
2980s | yeah sorry okay I'm gonna go into the |
2984s | next question uh I think we already |
2986s | talked about God spells not being |
2988s | included there aren't any plans for that |
2989s | right now but it's something that we're |
2990s | keeping in mind and that may well be in |
2992s | the future but not not this side of |
2995s | project rebalance uh um what about |
3002s | will uh I think we've answered this one |
3004s | already but we'll recap it I got |
3005s | confused will you change the damage |
3007s | output between the elemental spells |
3009s | currently fire is always the best option |
3010s | due to the extra damage from the spell |
3012s | you want to just recover what it does |
3014s | yes that is that is a core part of what |
3017s | we're offering if you read the news post |
3019s | it's in this section called Elemental |
3021s | spell scaling |
3024s | essentially the damage for your other |
3026s | spells will will go up until you're at |
3028s | your level for the fire spell so if |
3031s | you're level one win strike it does less |
3034s | damage and then it scales up when you |
3036s | get to level 13 it will deal the same |
3038s | damage as your fire spell and then it |
3040s | will not scale any further and the same |
3042s | for obviously the other tiers of |
3044s | Elemental |
3047s | spells awesome all right there's a |
3049s | couple of questions I'm going to skip |
3050s | over someone asked if they can get an oo |
3052s | uh it was directed towards me but do you |
3053s | want to give them an ooo |
3055s | Kieran I can't enough |
3057s | I don't get paid I don't get paid enough |
3059s | to do that okay I I'll give them one but |
3062s | it'll be unsatisfying you go on go on oh |
3064s | woo there we go all right uh will you |
3067s | give more use cases to all Enchanted |
3069s | bolts with the new |
3075s | weaknesses I think that's really a |
3077s | separate project like it's not something |
3079s | we're looking to include |
3080s | here I think we probably do realize most |
3083s | the elemental the enchanted bolts are |
3086s | not very useful there's obviously a |
3088s | handful which AR we've added a new one |
3091s | for the with the mus boss we added a new |
3093s | one for the uh the prayer effect with |
3095s | the sapphire Bol but by and large we |
3098s | know they're a bit rubbish um we're not |
3100s | looking to change them here though we're |
3102s | not we can't fix everything with one |
3104s | rebalanced project but it maybe can be |
3106s | something we look at in |
3109s | future fair I think it would be good to |
3111s | and if you know if these rebalances go |
3114s | down well then maybe there is a a case |
3116s | for us to be doing more of them I mean I |
3118s | don't think we need a case but it would |
3119s | definitely help bolster it right and |
3122s | it's something that we've been talking |
3123s | about so so many times we've talked |
3125s | about changing NPCs changing weapons and |
3128s | all that kind of stuff and it hasn't |
3129s | happened so the fact that it is now is |
3131s | definitely promising for future |
3133s | potential change too but I think it's |
3136s | got to be like I say little and no it's |
3139s | it can't be little and often it's got to |
3140s | be a decent amount but not too often |
3143s | because like you said at the start of |
3144s | the stream we don't want to overwhelm |
3145s | players you don't want to have to feel |
3146s | like you have to relearn the entire game |
3148s | one of the beauties of old school |
3150s | RuneScape at least for me personally is |
3152s | that I could not play for two years and |
3155s | I could jump back in and I could play |
3156s | the exact same way as I did two years |
3158s | ago and the game will still feel the |
3159s | same yes there'll be new items there'll |
3161s | be new content but like the core game is |
3164s | still old school whereas so many other |
3166s | games update and feature creep so |
3168s | consistently that if you're away for |
3169s | like even three four months at times you |
3171s | can come back and it feels like a |
3173s | totally different game and we don't want |
3174s | to remove that charm don't want to lose |
3176s | that so we have to make sure we take it |
3178s | in in |
3181s | batches so I think I cut you off did you |
3183s | want to talk more about that or were you |
3184s | getting ready to |
3191s | e okay that was awful I wish I never |
3193s | asked you |
3195s | sorry what was yours well mine was |
3198s | intentionally disappoint we just built |
3200s | off all of that and you just gave the |
3202s | worst one I've ever heard I don't know |
3204s | people seem to be enjoying it they might |
3206s | be laughing but rather than um whatever |
3208s | else that's fair on your part you just |
3212s | made familiarity is the word I use with |
3214s | that I you should never come back to old |
3216s | school RuneScape and feel like it's not |
3218s | familiar anymore familiar I think if I |
3221s | tried to say the word I would just slip |
3222s | up on my tongue familiar familiar yeah |
3225s | see that's why I didn't use it but it |
3227s | would have been better okay um right |
3230s | what about next question because we've |
3231s | got to wrap up soon uh can you make the |
3234s | ice demon in Chambers take full damage |
3235s | for the demon Bane spells it would make |
3237s | sense and give it more |
3242s | use I I mean I don't see why not |
3244s | personally I think that's a certainly a |
3246s | valid valid request um it's not |
3249s | something we're currently doing but we |
3252s | certainly could bring it up and see if |
3254s | that's something we could go down we are |
3256s | Keen to make sure the fire spells they |
3258s | still the probably the main way to do |
3261s | the boss though um obviously we're |
3263s | making a lot of changes to the weakness |
3264s | system which the technically is one the |
3267s | things that already use as a kind of |
3268s | weakness |
3270s | system we'll be making sure that that |
3272s | carries |
3273s | on quite um but for demon B FS obviously |
3277s | it makes sense it seems like it should |
3278s | be an exception to that |
3280s | rule cool all right well there's one |
3282s | last question I'm just going to quickly |
3284s | fire over and then I'll go back over |
3285s | some announcements and key info someone |
3287s | has asked uh are the elemental or range |
3289s | weaknesses going to be added to armor |
3291s | player stats or just NPCs and it is just |
3293s | going to be for NPCs PVP won't be impact |
3297s | in any way shape or form and what about |
3299s | the flip side though NPC to player we |
3302s | have different defense types for range |
3306s | defense I don't think so um not right |
3310s | now I do think that starts to complicate |
3314s | things quite a bit as well with terms of |
3316s | like what gear the player can wear |
3318s | obviously right now it's is just range |
3321s | defense but obviously this isn't the |
3323s | case for melee you've got stab slash |
3325s | crush in theory this could be something |
3328s | we |
3329s | explore but I feel like if that will |
3332s | just end up feeling as a lot of blow in |
3334s | terms of what equipment offers different |
3336s | things you need to read but don't rule |
3338s | it out it obviously could be another |
3339s | line we decide this is something we |
3342s | should do at some point but not not |
3346s | currently when when we need some more |
3348s | reward space Maybe in the next raid |
3351s | we'll decide to bring it out then and we |
3353s | get a whole load of uh new armors we can |
3356s | use I'm just Justin I appreciate your |
3358s | your actual serious answer there Karen |
3360s | it's nearly time to wrap up so we got to |
3362s | leave on a high right I want to just |
3363s | cover off a few things really quickly uh |
3366s | modani has gone ahead and updated the |
3368s | update News Post so if you want to see |
3371s | what is what we'll be changing hopefully |
3373s | next week with the Coliseum modifiers be |
3376s | sure to check out that with exclamation |
3378s | mark game update you got to see all of |
3380s | that in there uh also there will be a |
3383s | mention of the hunter rumors I believe |
3386s | sign posted it and then deleted it so I |
3388s | hope you wanted me to actually talk |
3391s | about it uh this includes pet drop rates |
3394s | exclamation mark now live okay oh this |
3397s | includes Hunter rumor rates all right |
3401s | thanks Annie for the live editing just |
3403s | go and check out the post it will have |
3405s | new info in there that you haven't seen |
3407s | before if you haven't already tried out |
3409s | the beta for the NPC defense changes |
3411s | that we've been talking about you can go |
3413s | ahead and try them now however we are |
3416s | aware that there is an issue with ranged |
3417s | combat which we're hoping to deploy a |
3419s | fix for tomorrow the beta will be |
3421s | extended into next week so if you |
3423s | haven't had a chance to participate |
3425s | there will be time uh the next batch of |
3428s | project rebalance proposals will also |
3430s | feature an open Beta those will be |
3431s | around item changes so if you really |
3433s | want you can wait until that happens and |
3435s | try out item changes as well as defense |
3437s | changes but it would be really |
3439s | appreciated if you logged in tried them |
3441s | out in the beta and gave us some |
3442s | feedback over the course of the next |
3443s | couple of days so that we can send that |
3445s | to developers in good time because as |
3447s | we've mentioned we're hoping to have all |
3448s | of this shipped by the end of May and we |
3452s | can only do that if you give us good |
3454s | feedback other than that someone has |
3457s | changed the title of the stream script |
3459s | to say |
3460s | intoduction so I just gave you that one |
3462s | for free uh exclamation mark video if |
3465s | you don't want to read the blog if you |
3467s | just prefer watching videos and |
3468s | listening to someone talk to you about |
3469s | it all then we partnered with coxy who |
3471s | did a fantastic job of explaining what |
3474s | the NPC defense changes look like so |
3477s | make sure you check that out with |
3478s | exclamation mark video and I believe |
3482s | that is everything that I needed to go |
3485s | over unless I've missed anything Kieran |
3487s | can you think of anything I should have |
3488s | said that |
3489s | haven't I don't think so okay all right |
3493s | well I think this is the first for me |
3494s | where I finished the live stream and |
3495s | it's just been only after like slightly |
3498s | after 6 rather than it being like 6:30 |
3500s | so thank you everyone for tuning in |
3502s | really appreciate all of the fun Vibes |
3504s | chat you have been incredibly cute and |
3506s | and wholesome today we love you Kieran |
3508s | you've been incredible thank you for |
3510s | joining me and making the live stream |
3511s | happen for all of your incredible |
3513s | answers and insight and also thank you |
3515s | to mod mod Druid nearly did it |
3518s | again for the production mods Goblin uh |
3523s | as well as oh my God I'm gonna forget |
3526s | the mod name um everyone else who helped |
3528s | me get the stream together today jagex |
3531s | Yumi thank you you're a legend I |
3533s | appreciate you I think I've remembered |
3535s | it correctly if not you can Slaughter me |
3537s | in DMS have a good evening we'll see you |
3540s | in the next stream have a great weekend |
3541s | as well |
3544s | bye |