2 months
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
4s | hello hello hello everybody and welcome |
---|---|
7s | to today's stream today we're going to |
10s | be getting stuck into two things uh |
13s | first we're going to be talking about |
14s | the recent God alignments pitch that we |
15s | put out Monday and if you haven't seen |
18s | uh there is an update to that blog in |
20s | there which is the main thing we'll be |
21s | talking about uh and alongside that |
23s | we'll also be talking about some project |
25s | rebalance stuff uh especially from Mod |
28s | Kieran so you know what let's start off |
30s | mod how are you |
32s | doing I am fantastic it feels like it's |
34s | been a while since we've got on a twitch |
36s | stream like this remotely as well so |
39s | looking forward to it I always enjoy |
40s | doing |
41s | these good stuff good stuff yeah we have |
44s | been talking about doing some more in uh |
46s | Studio streams as well so hopefully you |
49s | can look forward to some more of that |
50s | and I'm sure Kieran will be more than |
52s | happy to join us on the sofa uh for |
56s | those so yeah all right and mod rice |
59s | how's it going with you |
61s | going well went to watch June PL 2 for |
65s | the second time yesterday was just as |
68s | good presumably June three you're saying |
70s | three times |
71s | then maybe that is the bit that I need |
74s | to commit to at this point |
77s | yeah feel like it's only worthwhile you |
79s | do that mod rice honestly I will e that |
82s | twice in cinemas so that's it's ruined |
84s | you've ruined it already there's no |
86s | point uh but yeah I will Echo very very |
89s | good very good we watch that on Saturday |
92s | good um good good stuff all right well |
95s | if you missed it uh we ran a Discord |
97s | stages call on Monday where we answered |
99s | your player questions uh submitted in |
101s | the server which was uh quite nice I |
103s | felt mod I don't know how you felt about |
105s | it but I I thly enjoy the |
107s | stages yeah and I think we'll definitely |
110s | be running more of those uh so not just |
112s | for wild Graphics leaks we're going to |
113s | try and do some more uh in the future so |
115s | make sure to keep an eye on when we have |
117s | the next one of those uh and there will |
119s | be a record of that call coming soon uh |
122s | but we only be sharing the link in the |
124s | official Discord so if you want to catch |
125s | on that make sure you join the Discord |
128s | not only for that and all the other ones |
130s | we were on a run you can type |
131s | exclamation mark Discord in the chat to |
133s | get the link and join in uh so if you |
137s | weren't aware we're here to talk about |
138s | the latest concept pitch God alignment |
140s | prayers which we're proposing to launch |
142s | as part of while Guff it sleeps uh |
144s | alongside some words from Mod Kiran |
147s | about project rebalance but first of |
149s | course I'm going to run through the |
151s | announcements really quick so first off |
153s | is exclamation mark prayers following |
154s | your feedback about God alignment |
156s | prayers we're back with what we're |
157s | changing our next steps and addressing |
159s | the reasons for our decisions so you can |
161s | find all of that uh while you're |
163s | watching the stream if you haven't |
164s | already because it' be good to have some |
165s | concept on uh what we're talking about |
168s | uh and the second part is exclamation |
170s | mark rebalance uh our first full length |
173s | project rebalance blog is here detailing |
174s | skill and twakes uh and you can find out |
177s | more by using that command and this is |
179s | one of one of many blogs to come with |
181s | project rebalance it's a big it's a big |
183s | project in itself so just uh stay tuned |
185s | for much much more uh and exclamation |
188s | mark survey if you want to let us know |
190s | your thoughts uh about project rebalance |
192s | especially the Skilling stuff we've got |
193s | a lovely survey uh that you can fill out |
196s | everything you want us to know uh about |
198s | everything we've pitched and of course |
200s | exclamation mark Discord join the |
201s | official Discord server uh to catch |
203s | future Discord stages calls and be a |
205s | part of the community consultation |
207s | around everything God alignments project |
209s | rebalance |
210s | all of it it's a good place uh it's good |
213s | vibes come in there and uh and and hang |
215s | out with us it's a good time all right |
217s | that's all that out the way I think we |
218s | should get on to some uh some some chat |
221s | and some talking about project rebalance |
223s | to start off with uh so before we kick |
226s | up the G alignments uh we've got some |
227s | updates want to share with you regarding |
229s | your feedback and the future project |
232s | rebalance so first off let's tackle the |
234s | biggest point of discussion from this |
236s | week's News Post agility Kieran what's |
238s | going on with the changes and what are |
240s | we doing moving |
242s | forward oh agility agility um it's |
245s | certainly been the dominant topic I |
247s | think in terms of the response to to |
249s | rebalance so we got most to say about |
252s | agility and how we how we respond to |
254s | that but firstly I just want to S thank |
256s | everybody for the amount of attention |
258s | rebalance has got I mean it started off |
261s | as a as a game Jam pitch by mod Arcane |
264s | largely it just look at what dead |
266s | content have we got in game that we can |
267s | just sort of use to help fix and improve |
270s | improve the experience right aely for |
273s | instance relica PA of n courses that |
276s | basically just no one ever used but |
278s | could help fill out some of the space |
280s | the skill has for example obviously it |
283s | goes into loads of other skills too um |
285s | but yeah hundreds of thousands of people |
286s | have read the news post there's been an |
288s | absolute ton of engagement on the Reddit |
290s | thread um it has been amazing to see |
293s | that it's 11,000 survey responses I |
296s | think it's mad given that it's such a |
299s | sort of Niche topic about about tweaking |
301s | XP numbers right this isn't the new raid |
303s | it's not the new skill like this is |
305s | something so different so right agility |
309s | which is what your question actually was |
312s | so I've got some notes to sort of keep |
313s | me on track with what we're actually |
315s | looking to do |
317s | so firstly we know agility is unpopular |
319s | and that's been a big topic that this is |
321s | obviously brought to brought to the |
323s | front and we've seen that in annual |
325s | surface as well it basically it used to |
328s | be Rune crafting Mining and agility |
330s | would Al always dominate surveys from |
333s | least like skills Rune crafting doesn't |
336s | anymore gens of the rift and so on sort |
338s | of helped that and now it's in a better |
340s | place but Mining and Agility still come |
341s | out top obviously both of which are |
343s | getting some attention in |
345s | rebalance um but we can't fix agility by |
349s | just tripling XP rits that's that's not |
350s | really a viable solution either um but |
355s | being slow does exacerbate the other |
357s | problems so it's boring right basic |
360s | basically every agility course is at the |
363s | end of the day it's it's nice to have |
364s | different scenery and they might play a |
366s | little bit differently but essentially |
367s | you're doing the same thing um but also |
370s | it's unrewarding why do I care about |
373s | getting 90 agility or whatever level |
376s | beyond the sake of it right it's nice to |
378s | get Max one day there's there's a |
380s | handful of things like achievement |
381s | Diaries you might care about but |
383s | otherwise it's pretty poor so we want to |
385s | try and fix some of the progression |
387s | issues um and this overall is a buff |
390s | like it's still getting a bit faster we |
392s | just can't go absurd with it um and |
395s | we're also trying to add to the |
396s | rewarding side of it so one of the |
399s | topics has been the fact that there's |
402s | one course which is obviously where a |
404s | lot of people spent their time in Sea |
405s | Village which has got a slight Nerf on |
408s | on the table and the reasoning for that |
410s | is really to create the space for relica |
413s | and pauln nich to have room to push the |
416s | experience higher and indeed U are do do |
420s | R whatever we should know this play now |
422s | it's Ardo but R will do the r course |
425s | obviously being the top end we don't |
426s | want to push that too much um in fact as |
430s | much as a lot of people obviously do |
431s | want it to be faster there's also plenty |
433s | of people concerned about it's pushing |
435s | it too far um an Ari's got a pretty |
438s | sizable buff in in the blog um but it's |
441s | all so that we can create room between |
443s | seers for relica for p each to get |
446s | buffed um that said maybe would' been a |
449s | slightly bit too heavy-handed seers |
451s | we're going to change the Nerf so it'll |
454s | go down to about 57,000 XP an hour |
456s | rather than 55 I mean I know we're only |
459s | talking a couple of thousand here but |
460s | that is a lot closer to where it was and |
463s | where it is today um to me I think this |
466s | reasoning was fairly well explained um |
468s | in a comment on Reddit by mod husky if |
470s | you can find that and dig it out but |
472s | there's been some commentary on Reddit |
474s | about how overall this is pretty big |
477s | buff like 1 to 99 the hours it will take |
479s | you is a fair amount less than what it |
482s | was before these |
485s | proposals um but yeah to compensate for |
488s | SE changing there will be a little bit |
490s | of there will be some other tweaks |
491s | around there as well again with that |
493s | emphasis of making sure that you feel |
495s | rewarded for going from seers to PA of |
498s | nich and so |
499s | on um another concern brought up about |
502s | Relic and pal of nich is that the |
505s | courses feel a bit rubbish and maybe |
506s | they don't produce enough marks of Grace |
509s | we will look to try improve that c is |
511s | pretty good for aling at the same time |
514s | uh for not having to move your camera a |
516s | whole bunch we'll see what we can do |
518s | about those although we don't have Exact |
520s | Solutions just yet marks of Grace should |
522s | be fairly easy um another thing that we |
525s | didn't go into a lot of detail on but |
526s | it's still in our on our radar and we're |
528s | looking to obviously do as brim Haven to |
530s | to us that seems to be the more High |
532s | effort alternative to rooftops for like |
535s | the 40 to 70ish range that should help |
538s | from getting from the early game to like |
540s | towards late game um we're not attached |
543s | to any of the features of this proposal |
545s | um so some of the ideas that were like |
547s | social like tag the XP post tag the post |
550s | first for extra XP like we're happy to |
552s | just ditch that sort of idea um we also |
555s | not too fussed about the sub pillars |
558s | idea the idea that you'd get a secondary |
560s | pillar to go to once you've tagged your |
562s | first one as a bonus extra like some of |
564s | these we might we might tweak on based |
566s | on the feedback the biggest piece we |
569s | want to balance the content |
570s | appropriately for that level range |
573s | essentially so that from 40 to 70 it's |
576s | actually worth doing because right now |
578s | it isn't even though brim Haven actually |
579s | ends up being pretty decent at the top |
581s | end and a lot of this is this obvious |
584s | things the the darts trap lowers your |
587s | agility level why it's just insanely |
590s | punishing um and because of that like |
593s | you often end up below the requirements |
595s | to do the dart trap again like these |
596s | sort of ideas just hurt the content and |
599s | really put off anybody at that level |
601s | range participating in it |
604s | um anyway that's all the training stuff |
607s | on the other side the reward stuff so |
610s | shortcuts I think one of the things |
612s | that's gone down really really well it's |
614s | been awesome to see the buy into this |
616s | because we were like to be honest I was |
618s | a bit worried about pitching this water |
619s | birth dungeon |
621s | idea uh when I spoke to Arcane and said |
623s | I think we should do this like I was |
625s | like second guessing myself like it's a |
627s | big change which is why our Instinct was |
629s | actually put it behind the throwing xes |
631s | and all that sort of stuff cuz we didn't |
633s | want to necessarily lose something that |
634s | was like the feeling of that dungeon so |
637s | on but it's I've seen feedback to the |
641s | contrary and it's fair enough 80 plus |
644s | agility should damn well be rewarded |
647s | with something that feels worth doing it |
650s | for most of your DK's grind isn't |
652s | happening post 80 odd agility anyway so |
655s | it's it's nice when you go back at a |
656s | high level that you can do that more |
658s | quickly um but this is highlighted that |
661s | we want to add more as well um this |
663s | obviously that wasn't the only one we're |
664s | pitching people Lov the the fossil |
667s | Island one there's been suggestions for |
669s | one in the mall there that cuts out some |
671s | of the having to run around the Rocks so |
673s | we might look at that one and we've got |
674s | a whole bunch of others that have been |
676s | suggested in the survey there's like |
678s | 3,000 odd comments suggesting different |
680s | agility shortcuts and we've got our own |
681s | ideas as well so we'll definitely look |
684s | at some of those um and also across the |
687s | whole range like if we wouldn't want to |
688s | just Target like 80s and 90s but make |
691s | agility feel meaningful all the way |
693s | through the skill as best as we can um |
696s | KQ one's obviously slightly |
698s | controversial people have asked for us |
701s | to remove the elite desert diary task |
704s | we're a bit back in back and forth on |
706s | that um just because the elite diary for |
709s | Desert would be quite lacking so we |
712s | might revisit that down the line but for |
716s | now we're probably unlikely to change |
718s | that until we come with the idea for |
720s | what desert diary should reward Instead |
723s | at the elite level but we'll keep it in |
725s | mind um we're also going to change Trum |
728s | Village the Trum stronghold sorry to be |
732s | level one still rather than level 10 so |
735s | anybody who would love starting there |
736s | can absolutely still do that and we'll |
738s | just have a bit more of a gap at level |
740s | 10 but that's not really a big issue you |
741s | fly through those levels anyway and most |
744s | people just do a go go do a quest and |
745s | it's not an issue this really is the |
747s | noob friendly I don't want to have to |
749s | run all the way a gnome stronghold to |
751s | get my first agility levels which is |
753s | absurd um sea actually this is the other |
756s | training element so sepa is a big piece |
759s | of agility content it's really high |
761s | intensity it's quite hard to learn and |
765s | we just feel like you're not really |
767s | fairly compensated for that XP wise like |
771s | especially at the earlier levels I think |
772s | post 92 is great and people feel |
775s | comfortable and a lot of people choose |
777s | to do it then people don't choose to do |
779s | it at 72 and 82 not much anyway |
783s | obviously I can't it's not everybody |
785s | some people will but by and large it's |
788s | just hard to justify why am I going to |
790s | go and do something that's so high |
793s | effort for a marginal amount of extra XP |
796s | which you probably won't get because you |
798s | might still be learning the content you |
800s | don't get the chance that the ring drop |
801s | because that's only post 92 so the the |
804s | incentives to do it are less so we want |
806s | to we want to up level three and level |
808s | four and we'll do that by removing a bit |
811s | of XP from level five and putting it |
813s | onto three and four that means if you're |
816s | doing it post 92 basically the XP rates |
818s | unchanged but we're just bringing up |
820s | three and four a little bit more so that |
822s | it's worth your |
824s | time so it doesn't change it at the end |
827s | game um the other complaint we've seen |
830s | about sea for a while is the in lack of |
833s | instancing so you might realize that the |
836s | timing of certain obstacles changes |
838s | because other people have before |
840s | you we are going to look at instances um |
844s | we're not sure exactly if it'll just be |
846s | a free thing that everyone get or if |
848s | it'll be an |
849s | unlock but we are going to look to do |
851s | this in some capacity we just don't know |
853s | the solution yet so better XP for earli |
856s | sea and probably easier to play because |
859s | of the timing stuff getting |
861s | solved um so loads of good stuff I think |
864s | that just about covers agility I mean |
866s | I've been on a probably a 10 minute 5 |
868s | minute Tire ra at this point so we |
870s | should probably move fast it was good |
872s | it's great summary I just want to say |
874s | though on the um the mle shortcut I saw |
877s | that suggestion I was like that's genius |
879s | I should be like Pac-Man in there we |
880s | should have 20 of them should be going |
881s | from the left side of the screen to the |
883s | right um love that |
885s | one yeah I agree and Kieran I'm not |
888s | going to lie we we should just let you |
890s | continue the ramble honestly because |
891s | agility is just one of many things that |
894s | was in the project rebalance blog and I |
896s | think it's probably time to talk about |
898s | the other hotly uh debated topic which |
901s | was beathing what is going on with that |
905s | skill for feing we've been probably a |
907s | bit too heavy-handed on the top end |
909s | especially with zaric pocketing so we |
912s | will bring down the top end a bit so |
913s | it's more fair and doesn't invalidate |
916s | other methods like blackjacking pyramid |
919s | plunder efficient artifacts and so on |
922s | obviously we're still looking to buff it |
923s | and really help with the over exuberant |
926s | fail rates and those sort of things so |
928s | like we still want stuff like Zar and |
931s | heroes and so on to be an option we |
934s | don't want to be just totally dead as |
936s | some of them almost are right now so |
939s | we're still look to do that but it'll be |
940s | a bit less generous than we have been um |
943s | so hopefully that would be good and the |
944s | surveys do indicate that this is the |
947s | right thing to do as well players have |
948s | told us that um it's the feeling of it |
951s | that's that's good even doing ay kns |
954s | when you still fail it sucks man when |
957s | you're failing all the time um it's nice |
959s | to have a fair balance to that we'll |
962s | also pick a few NPCs to roll out some |
963s | higher tier of Clues to um th's quite |
967s | well known for Clues right ham the |
969s | guards that you can you get them from |
971s | pick pocketing guards or just killing |
973s | them either way ham certainly at the |
974s | easy level so let's roll out some of the |
977s | higher tier Clues to higher level NPCs |
979s | for thieving as well that'll be a nice |
981s | easy thing we can do um there's more we |
985s | can probably do with stores in the |
986s | future but we're not looking to go and |
987s | sort of go much further with them right |
989s | now now as much as people still point |
991s | out they're a bit lacking um I will also |
995s | think of like new reward space even um |
997s | for things like elves and VI but that's |
999s | definitely more of a future thing |
1003s | too um TR move on to |
1006s | slay I think so why not you're on a roll |
1008s | kieren you're on a roll you keep it up |
1010s | on a |
1011s | roll so there's a lot of tasks we propos |
1014s | removing from some of the lower level |
1016s | Masters and maybe some people thought we |
1018s | were going a bit too far with that we |
1021s | would say that those tasks lists on the |
1023s | early masss are so big like they're |
1026s | they're really bloated um but we are |
1030s | going to make a tweak um the main thing |
1033s | we'll be keeping in mind is that what if |
1035s | a task is on the master we will try and |
1037s | make sure it's a reasonable quantity |
1039s | like a lot of people might hate for |
1041s | example getting a signed metal dragons |
1043s | certainly early game when they're a pain |
1045s | to kill but if it's only a few of them |
1047s | rather than 20 odd that feels better you |
1051s | can still get the task done fairly |
1052s | quickly and get points which is also |
1054s | really valuable to an early level |
1057s | Slayer um sour Hogs we're going to move |
1060s | to be spr exclusive so they won't be on |
1063s | tal for people wanting a tal skip um |
1066s | we're going to look at the task storage |
1069s | system um and maybe make storing a task |
1073s | free it's already got a massive upfront |
1075s | task um unlock fee and so it feels |
1078s | appropriate that it doesn't cost much to |
1080s | use in of itself so that's that's really |
1083s | nice so if you do want to switch from |
1085s | having a task to go and do something |
1086s | else obviously that will be more |
1088s | welcoming now |
1090s | um and also things like the bug Basher |
1093s | some of the new items we were looking to |
1095s | introduce which ultimately something |
1097s | like the bug Basher is almost entirely |
1099s | placed a lowlevel Slayer G doing their |
1102s | you know historically rubbish cave bugs |
1104s | task might actually get something |
1106s | meaningful out of it that a high level |
1107s | player would want um but we're not |
1110s | attached to these we know there's some |
1112s | feedback around things like the ham |
1114s | joint and Swift blade does that just |
1116s | harm them is it annoying because it's |
1118s | charge based but realistically it needs |
1121s | to be charge based if we want it to hold |
1122s | a price and value for the people who |
1124s | would get it at the low end of the game |
1126s | so we'll do some more thinking on it but |
1128s | we might choose to just not move forward |
1130s | with some of those ideas at the minute |
1133s | um all right so that's the layer um and |
1137s | Mining is obviously the other skill |
1139s | we've put a decent amount of focus on um |
1142s | and these were also responded to really |
1144s | well there's a load of positive |
1145s | sentiment from the survey people seem |
1147s | quite happy with the proposed changes |
1150s | for mining um there's still some tweaks |
1153s | that we might want to make though based |
1154s | on what we said |
1156s | yesterday |
1157s | um so we are not really obviously |
1160s | handling a lot of the core mining stuff |
1164s | yet we know there's still a lot of |
1166s | improvements to just the general hitting |
1168s | rocks and the core skill there's the |
1171s | bigger issues connected to smithing |
1172s | about how you need like an absurdly high |
1174s | level to get runite F point is useless |
1177s | past the point is useful to you we're |
1179s | not looking to obviously fix all of that |
1181s | stuff now it's similar mindset we're |
1183s | looking at what have we got how can we |
1185s | make it better and make incremental |
1187s | improvements to the |
1189s | skill um blast mine there's a there's a |
1192s | list of there's more more changes there |
1194s | um so we're looking to increase the |
1196s | timer for the crumble or the despawn |
1198s | behavior |
1199s | will increase the capacity so that you |
1201s | can claim more ore at once with a bigger |
1204s | XP drop obviously with that which makes |
1206s | everyone feel good um we'll add a |
1209s | counter so you can see how much ore |
1210s | you've |
1211s | deposited um so yeah um there's lots of |
1215s | stuff happening there zalcano obviously |
1217s | maybe more people into |
1219s | zalcano um we're going to look at some |
1222s | of the feedback around that but it seems |
1224s | like most people are quite happy with |
1226s | the idea that they can use this as a |
1227s | Training Method the thematics exactly |
1230s | how the drops and XP are handled we |
1233s | we'll still de be debating that and |
1234s | looking for the ideal solution and how |
1236s | we handle it um essentially the long and |
1240s | short of it obviously is we cannot offer |
1241s | you all the loot and all the XP at the |
1244s | same time and we're also conscious of |
1246s | the fact everyone's well aware there's a |
1248s | lot of gold farming activity that |
1250s | happens at zalo so that's got to be |
1252s | taken into account into our design |
1254s | too and I think that's about it for all |
1256s | the rebalance things that we wanted to |
1258s | show talk about um obviously there will |
1260s | be another blog coming I believe s that |
1263s | covers this |
1265s | yes yeah we we'll make sure to have all |
1268s | of this information in a nice tidy place |
1270s | so you guys can get that easily so yeah |
1273s | thank you very much Kieran for the for |
1275s | the in |
1277s | depthy sorry my my two cents for Slayer |
1281s | uh I personally can't wait to corrupt my |
1283s | bug Basher I'm really looking forward to |
1286s | it there you go hot from Rice about the |
1290s | the bug Basher there excellent stuff but |
1292s | yeah I think that's honestly all of it |
1295s | some some good things and mostly that's |
1298s | down to all of your engagement uh like |
1300s | as as Kieran stressed at the start like |
1302s | we We Can't Stop recommending filling |
1305s | out these surveys which are including a |
1306s | more and more news post and it gives us |
1309s | a better way of collecting like |
1311s | collecting feedback in a way uh |
1313s | alongside all the other social channels |
1315s | so please fill them out when we have |
1316s | them there we're going to include them |
1318s | in a lot of things |
1319s | uh it really does give us a good idea of |
1321s | of of what's going on so you know make |
1323s | sure to to check those out when you do |
1325s | read the blogs it might take a little |
1326s | while you know I think the average I |
1328s | think for the project rebalance on the |
1330s | average uh fill out time is like 32 |
1333s | minutes or something like that uh I'm |
1335s | sure it wouldn't take most of you that |
1337s | long but um they do really really help |
1340s | uh so yeah I I can't stress that enough |
1343s | honestly um awesome all right I think |
1346s | that is Project rebalance uh done again |
1349s | you can look forward to the update to |
1350s | the blog I think uh Goblin was in chat |
1352s | saying at some point next week um but I |
1356s | think we'll come away from Project |
1357s | rebalance for a bit and we will talk |
1359s | about uh one of the main reasons we're |
1361s | here and that is God alignment prayers |
1364s | so if you haven't seen Monday we |
1366s | released a uh a quite lengthy blog |
1369s | detailing uh our thematics for seven |
1373s | gods uh and then went into the details |
1375s | for three of those on the prayers that |
1378s | you can find in in the gfix alignment |
1380s | the rights of balance the zaros |
1382s | alignment the ruinous powers and finally |
1385s | the sarin alignment the covenants of |
1386s | light uh now we've see we saw a lot of |
1389s | feedback from these uh from these |
1392s | prayers and we again I can't stress |
1394s | enough saying just thank you uh for |
1397s | being so attentive and giving us as as |
1399s | much feedback you can across all the |
1400s | social platforms and the survey and |
1402s | everything um it's been honestly great |
1404s | to see and this won't be the last of it |
1406s | this is going to be an ongoing |
1408s | discussion we are very cautious and you |
1412s | know we want to make sure we're getting |
1413s | this right we're not going to rush it |
1415s | hence why as part of the uh as part of |
1419s | the updated blog if we end up going past |
1422s | the point of while graffic sleeps and we |
1423s | don't release them then we will do that |
1426s | if that is the case um so we have these |
1429s | in mind we want to be flexible to make |
1430s | sure that we are giving this the |
1432s | attention that it so deserves uh so if |
1435s | you did miss the update today I'm going |
1437s | to give you a little rundown of what |
1438s | we're we're proposing uh so following |
1441s | your feedback uh there is an update at |
1443s | the top of the uh usual blog which you |
1445s | can find with exclamation mark prayers I |
1447s | want to say I'm just going to scroll |
1449s | back up to the top Yes exclamation mark |
1451s | prayers uh so you can have a look at |
1452s | that but essentially to summarize we're |
1455s | removing sarin from the current roster |
1457s | uh as we want to make sure that we have |
1459s | some refined focus on those prayers uh |
1461s | and if all goes well we'll revisit them |
1463s | later so they're not gone gone they have |
1465s | just been moved out of this initial uh |
1467s | uh pitch and then we're going to go back |
1469s | to redesign both gfix and zaros and |
1472s | we'll tweak the designs with all the uh |
1474s | feedback we've seen to incorporate them |
1476s | inside of them uh and part of that is |
1479s | removing at least one prayer from each |
1482s | of them uh so in doing that we're |
1484s | trimming down the number of prayers uh |
1486s | by at least one uh and this is not a |
1489s | hard this is not a number we're hard |
1490s | stuck on this is something that we can |
1491s | be flexible upon uh but initially we're |
1494s | just going to take one off for now and |
1496s | then we're just going to see see how we |
1498s | go from there uh but we're definitely |
1500s | open to different alignments having the |
1502s | different numbers and Etc uh and then |
1505s | we're going to step further back and |
1508s | we're going to present you one pitch at |
1509s | a time so the first one is going to be |
1511s | the graphics alignment uh because and |
1513s | then once that consultation is wrapped |
1516s | up and if everything goes well we will |
1518s | then and only then move on to the zaros |
1521s | alignments because something that I |
1522s | mentioned in a couple of replies to |
1524s | today's Reddit Fred is that information |
1526s | overload is a very big big concern for |
1529s | us there is a lot being thrown at you |
1531s | especially recently and I'm sure |
1533s | there'll be more to come uh in the next |
1535s | few months of of information about uh |
1537s | different projects that we're working on |
1539s | and we want to make sure that you guys |
1540s | have time to process that and properly |
1542s | discuss that and and so that we are |
1546s | doing best for what you want essentially |
1549s | um so |
1550s | hopefully that should that should be |
1553s | good I think I've summed that up fairly |
1554s | well so yeah essentially it's oh gone |
1557s | gone right sorry I was just going to say |
1559s | to to give some context as well like |
1561s | part of the reason for for this like |
1564s | wanting to do this is there was again a |
1567s | ton of feedback which is really nice |
1569s | because you know it gives us an idea of |
1571s | where to go next the intention with with |
1573s | this was always to like okay here's a |
1574s | starting point where do we go from here |
1577s | um the problem is that like some people |
1579s | are talking about sarin some people are |
1581s | talking about one specific sarin prayer |
1582s | other people are talking about gothics |
1584s | other people are talking about this and |
1586s | it makes it really difficult to just |
1587s | like focus on one thing at time and have |
1589s | a conversation with the community that |
1591s | complicate conversations as well we we |
1593s | think this is really challenging to get |
1595s | right we acknowledge that um and so in |
1598s | order to have those clear conversations |
1601s | let's just take it one at a time and uh |
1603s | make sure we're doing the right |
1606s | things yeah I couldn't I couldn't agree |
1608s | more m r so essentially you'll be seeing |
1611s | from us soon I can't give you a date yet |
1614s | but a dedicated gothics alignment News |
1616s | Post with no more than three prayers |
1618s | alongside that there will be elements of |
1620s | community consultations there will be |
1621s | surveys we'll be doing live streams |
1623s | Discord stages and of course which we |
1626s | know is very important to a lot of you |
1627s | open baers to make sure that the prayers |
1629s | feel right not just only on paper but |
1632s | give you the time and the hands on |
1633s | experience to make sure that they are in |
1636s | the right place and then of course we'll |
1637s | end up doing some polls to make sure |
1639s | that they are good and they are going |
1641s | through and they go into the game so |
1642s | that is the the process I just want to |
1646s | say thank you for everyone that's been |
1647s | so understanding and giving us your |
1649s | patience and your trust like it is |
1651s | something that we are again being very |
1653s | cautious about what we want to make sure |
1655s | we're doing the best possible and we |
1656s | know there are there are players out |
1658s | there that don't like the idea of new |
1660s | prayers at all hopefully you can help us |
1663s | on the journey to make them as good as |
1665s | they can be for everybody because that's |
1667s | what we're here to do ultimately so help |
1669s | work with us to make them the best |
1671s | possible because that's what we want we |
1673s | just want the game to be in in a great |
1675s | place honestly um so alongside that that |
1678s | we have gathered up some questions which |
1680s | we've seen from uh your conversations |
1682s | over the last week and we're going to go |
1684s | through them today so I think we'll |
1687s | start straight away |
1688s | with question one some of these prayers |
1691s | are too complicated talk about the the |
1693s | ones we pitched how are you going to |
1695s | simplify |
1697s | them okay um well I think there's a |
1699s | multipronged approach here |
1701s | like there are many things that people |
1704s | are concerned about first is the |
1706s | keywords thing we thought we were being |
1708s | clever I don't think it worked out um |
1710s | this whole like vulnerability thing |
1712s | adaptation you know it makes it in our |
1714s | minds sound simpler but it doesn't |
1717s | actually work and it gives people the |
1718s | impression that it's like a status |
1720s | effect which is not what we were going |
1721s | for but definitely what we communicated |
1724s | um so it's been made clear those don't |
1726s | belong um we're going to completely |
1728s | remove those we'll find a different way |
1730s | of doing that um we're going to explore |
1733s | some variations on the existing Concepts |
1735s | again cutting the number of prayers down |
1737s | means that we can focus on getting good |
1739s | stuff um for what we do deliver uh |
1742s | cutting the number of alignments we're |
1743s | initially delivering also means that we |
1745s | can focus harder on getting the right |
1747s | stuff um presenting an interesting |
1748s | choice ideally uh between the two |
1751s | alignments like should be thinking |
1754s | before you go into an encounter a pvm |
1756s | encounter am I going to take my Gothic |
1758s | prayers or am I going to take my zaros |
1760s | prayers that's I think the ideal spot |
1762s | for us to be um yeah all of that should |
1765s | hopefully reduce the complexity quite a |
1767s | lot we'll also be exploring some of the |
1769s | suggestions that the community have come |
1770s | forward with uh different Avenues |
1772s | there's quite dramatic things that we |
1774s | could change there are smaller tweaks |
1775s | that we could make we'd like to explore |
1778s | both I would like to say when we pitch |
1780s | them forwards none of these things are |
1782s | final um nothing's final before it gets |
1785s | blogged um so when we suggest a simple |
1788s | one if you go wow this is really simple |
1790s | and boring um it shouldn't come into the |
1792s | game tell us that um or maybe we suggest |
1795s | something too complex and you're like |
1796s | this is too difficult to understand and |
1798s | and it's going to make playing the game |
1800s | annoying tell us that um we want to |
1803s | itate and we want to get it |
1805s | right Simplicity is important to old |
1808s | school as a whole and I think we've seen |
1811s | it go wrong in other content I think |
1813s | people use the term complexity around |
1816s | forestry um and that's not the only |
1818s | example and I think it's a it's a good |
1820s | to capture where things have gone too |
1823s | far and trying to find like a niche and |
1824s | some crazy utility and there's something |
1827s | to be said which TR to find the |
1829s | smoothest simplest solution that |
1831s | achieves a similar result we don't want |
1832s | to change the feeling of combat and the |
1835s | way you use prayers necessarily right we |
1837s | want to explore new |
1840s | ideas and get that right to me |
1843s | complexity um kind of comes through |
1845s | depth like each individual thing should |
1846s | be fairly simple um it's the way you |
1849s | utilize these different simple things |
1851s | that adds the depth um and that's where |
1854s | we want to try and capture it with |
1855s | prayers as |
1857s | well yeah to to Echo kieran's point I |
1860s | want to stress that obviously I feel |
1862s | like there's a lot of fear especially |
1865s | when it comes to something as classic as |
1868s | as as prayers are and that is completely |
1871s | understandable I think players have a |
1873s | very fair right to feel like that but |
1876s | we're hoping that you can give us the |
1878s | opportunity to make it as good as |
1880s | possible and if not then you tell us and |
1882s | we are very open to every single bit of |
1885s | feedback we are open to I I can't stress |
1887s | this enough especially me from a |
1889s | personal level and a players level I |
1891s | want these to work as well as as well as |
1893s | they can to make sure they fit so nicely |
1895s | into the current standing of prayers and |
1898s | what prayers mean and how Simplicity |
1900s | means for that and everything else so I |
1902s | think that the fear is rightly to be had |
1906s | it's just that we want something to we |
1908s | just want to we just want to make it |
1909s | work the best it can you know and I |
1911s | think the over complication aspect was a |
1914s | big part of of the feedback we saw and |
1918s | that is something we're definitely going |
1919s | to take away and learn |
1922s | from oh all right uh thank you guys for |
1926s | the answer on that we will move on to |
1927s | the next one uh which is how do you plan |
1930s | to tackle the balance between not making |
1932s | prayers over complicated but still |
1934s | making prayers interested and I know |
1936s | Kieran you touched briefly on that but |
1937s | rice do you have anything to follow up |
1940s | on um yeah I |
1944s | think ideally we'd want it to be in a |
1946s | spot where it's sort of more like gear |
1950s | like Scythe Fang they don't |
1952s | fundamentally change the way that you |
1954s | play the game they're just like a choice |
1956s | that you make before you go into combat |
1958s | like what am I bringing where am I |
1960s | bringing it um alignments should feel |
1962s | like that it should feel like a choice |
1964s | you're making about you know what and |
1966s | you know eventually people will optimize |
1967s | it they'll say this is the best prayer |
1969s | to bring here and this is the best thing |
1971s | to do there but we want there to be a |
1972s | little bit of Discovery at the start and |
1974s | we do want there to be variety across |
1975s | where you bring your alignment um so |
1979s | hopefully that is where most of the like |
1981s | interest can lie um and then when you're |
1985s | in combat um they are just adding on to |
1987s | what you're already doing they're |
1988s | supporting your you know uh movement |
1991s | your gear switching even maybe your |
1993s | prayer switching they're doing things |
1995s | that interact with existing systems I |
1997s | think we might touch on this a little |
1999s | bit later but I think like hard line |
2003s | we'd like to draw is um we're not adding |
2006s | any new buttons to press um or any new |
2010s | UI elements that sort of like you know |
2012s | you need to keep track of still going to |
2014s | be you're looking at the same elements |
2016s | that you've always had uh and all the |
2018s | addition tile markers that EHC and uh |
2021s | run light are providing |
2025s | you yeah yeah very well said rice um |
2029s | Kieran I don't know if you have anything |
2030s | else to to hop on to that but it's the |
2033s | crooks of the challenge this question is |
2035s | exactly the point of what we're trying |
2037s | to solve right um and that requires this |
2039s | back and forth of the community |
2041s | um the reason complexity is almost an |
2044s | instant answer is you've got all these |
2047s | different alignments we want to get to |
2049s | how do you find them they're all their |
2050s | use cases and and niches and it's easy |
2053s | to come up with an idea that's |
2054s | complicated it's hard to come up with an |
2056s | idea that is simple and still |
2058s | interesting so this is what we're trying |
2060s | to do exactly |
2062s | this yeah yeah big agree indeed okay uh |
2066s | the next question we have is is a lot of |
2068s | these prayers add status effects which |
2071s | are invisible or don't belong in Old |
2073s | School any plans on how to avoid this |
2077s | yeah on this yeah the first uh answer I |
2082s | was just going to say like it's very |
2083s | clear that those don't belong and I |
2085s | genuinely believe this was just like a |
2087s | bit of a communication mistake we we |
2089s | tried to heord things and then it was |
2092s | like oh are these status effect I think |
2093s | we do actually call it a status effect |
2095s | in one of the um images so you know that |
2097s | is definitely |
2099s | um but yeah we we would not want to add |
2101s | like uh invisible effects that are hard |
2103s | to keep track of um and and things like |
2106s | buff bars at the bottom of the screen |
2108s | Noni elements stuff like that if you |
2110s | want to go ahead Kieran got something to |
2112s | finish us off with but um yeah any |
2115s | additional |
2116s | points yeah it's just exactly that we |
2119s | don't want to add loads of things to |
2120s | keep track of we probably all play |
2122s | different games where you see a b b with |
2124s | 20 or different icons on it it's so much |
2126s | to learn and get to grips with old |
2128s | school simple you can sort of just look |
2130s | at the screen and play as much as we do |
2133s | have a buff bar on run light and there's |
2135s | a buff bar on the HC they're small |
2137s | they're focused you can easily play |
2139s | without it um we'd never want to get to |
2141s | the point where you feel like you need |
2142s | it and that's maybe that's a good line |
2145s | to sort of capture it yeah I think for |
2148s | me if you're if you're looking away from |
2151s | like the center of action your character |
2153s | and the enemies that you're fighting |
2154s | then maybe something's gone wrong there |
2157s | um we do have have a little video I |
2159s | Threw together a little prototype to |
2160s | suggest how we might have like short |
2162s | spanning effects um that do impact you |
2166s | immediately but don't require you to |
2167s | have some like crazy UI setup in order |
2169s | to keep track of don't know if we can |
2171s | get that up |
2177s | modd yes maybe M oh here it comes there |
2180s | we go there it is so keep in mind this |
2183s | is all like really bad de I took the |
2186s | Earth blast VFX |
2188s | and I rescaled them down played them on |
2190s | top of the player if we went to the art |
2192s | team with this I'm sure they'd do a |
2193s | cracking job and give us something good |
2195s | you can see there have a little effect |
2196s | play on my head I'm like oh next |
2198s | attack's empowered swap into my range |
2200s | gear then swap back because I want to be |
2201s | hitting an Ogo with my AR light for some |
2204s | reason I think I was going to capture |
2205s | this at demonic gorillas and I was like |
2206s | ah too much effort um yeah that's it you |
2210s | just see the little effect and you're |
2211s | like oh my next attack is going to do a |
2213s | bunch of extra damage if I switch now we |
2215s | don't want that to happen all the time |
2216s | cuz that'd be super annoying that's part |
2219s | of the motivation for only wanting it to |
2221s | happen sometimes and like show something |
2223s | to indicate like you should swap now um |
2226s | yeah like if it happens every 20 seconds |
2229s | then think that's maybe a good place |
2231s | maybe you don't agree maybe you think it |
2233s | should happen every minute maybe you |
2234s | don't think it should happen at all do |
2236s | now but that's sort of how I think we |
2239s | envision um it could be an effect on the |
2243s | player that isn't like a little icon at |
2247s | the bottom of your screen that you need |
2248s | to see like oh it's flashing red I've |
2250s | activated my ability now I've got to do |
2252s | this um it's just a simple effect on top |
2255s | of the character similar to like the |
2257s | goth and set effect when you heal plays |
2259s | a little like swirly animation in your |
2262s | character that's sort of thing I think I |
2264s | saw a suggestion to have it like be a |
2266s | little gothics icon floating above your |
2267s | head like you've been empowered by |
2269s | gothics that sound kind of cool but |
2275s | ultimately yeah yeah and yeah I think |
2277s | this wor ing the idea of the the sorry |
2281s | sorry S I think it's worth seing like |
2283s | the idea of the the prayer itself and |
2285s | the sort of encouragement to switch gear |
2288s | from the sort of UI implication as well |
2291s | of how how we might communicate certain |
2293s | things happening um and they're both |
2295s | sort of separate design philosophies |
2297s | right because we could change the prayer |
2298s | idea we could also use this method of |
2301s | showcasing things to you for other stuff |
2303s | as well so it's worth keeping that in |
2306s | mind in your in your feed back like it |
2308s | we don't obviously we want feedback on |
2310s | both um so if you don't like the ement |
2313s | tell us that if you don't like the idea |
2314s | of sort of things proing in this way |
2316s | tell us that but I could certainly |
2318s | understand why somebody might not want |
2319s | to switch gear regularly for a fight |
2321s | like this some people might like that um |
2324s | so we do want to understand which |
2326s | elements you like or |
2329s | dislike I think um it does move into |
2331s | talking about something we might touch |
2333s | on later but |
2335s | um it's sort of about finding the Bal B |
2338s | about how much active gameplay do we |
2339s | want to encourage right do we want to be |
2341s | giving people power for free we want to |
2343s | be giving people better pety for what |
2345s | reason you know um if we can encourage |
2348s | active gameplay people interacting then |
2351s | maybe that's a good thing the drop comes |
2353s | from somewhere suppose this came from |
2355s | was like a scroll from demonic gorillas |
2357s | by the time you finished getting it you |
2358s | might have killed 600 demonic gorillas |
2361s | You' swapped gear 177,000 times you're |
2364s | already good at swapping gear you know |
2366s | you're already used to it and this is |
2367s | like saying okay now that you mastered |
2369s | it here's a little power for when you |
2371s | when you get it right other pieces of |
2373s | content yeah the I I I really like the |
2377s | point you make of like you know is the |
2380s | VFX uh idea just misguided let us know |
2384s | is the VFX idea good but the prayer idea |
2387s | is misguided let us |
2389s | know separate that stuff up yeah we want |
2393s | we want to hear it all uh guys honestly |
2396s | like don't we want to hear it all |
2398s | because of these matter and I'm going to |
2400s | keep stressing this point this matter |
2401s | and we're going to take our time and go |
2402s | through all your feedback so if it's you |
2404s | like both you like one of them you like |
2405s | neither then let us know cuz that is |
2409s | important um all right thank you for the |
2411s | little video demonstration though rice |
2413s | appreciate that all right we will move |
2415s | on to I'm going to say a scary word now |
2418s | or a scary abbreviation I should say but |
2421s | it came up quite a lot in the |
2422s | discussions on on socials so how are you |
2426s | going to avoid the addition of new pray |
2428s | effects to move us towards |
2433s | EOC this this is this is how we avoid it |
2436s | we're doing it right now these aren't in |
2438s | game they're not in game because we're |
2440s | talking to the Community First and |
2442s | making sure that you're on board with |
2443s | the ideas and that you think it's a good |
2446s | direction for old school R skip to take |
2449s | this is the safe part of the journey |
2451s | right like we don't want to end up in |
2453s | that place nor do we believe the |
2455s | community do we'll work a to do it |
2458s | there's no pressure on us we don't have |
2460s | to put this in the game if ultimately we |
2462s | get to the point where we struggling to |
2464s | find a a design solution we just will do |
2466s | something else like it's it's not that |
2469s | big a deal the reason we're exploring |
2471s | this it's because the community told us |
2474s | to the suggestion for God alignment was |
2476s | so well received players loved that idea |
2479s | it seemed not everyone of course but |
2480s | plenty of people did and people also |
2483s | really liked us wanted us to do prayers |
2485s | with desert Treasure 2 originally they |
2487s | why we've explored these ideas um and |
2490s | pre is genuinely lacking post post post |
2493s | py and so on there's not a huge amount |
2494s | to unlock right |
2497s | so it's it's worth us looking at it |
2500s | doesn't mean we can necessarily |
2501s | guarantee we'll get to a great idea and |
2503s | and implement it but this is us trying |
2505s | to find that |
2507s | out yeah I mean let's be honest if if |
2510s | EOC happens or SRS dies I love osrs I |
2513s | also happen to work on making osrs |
2515s | that's pretty bad for me I'm I'm not not |
2517s | interested in that happening um I think |
2520s | from a strategy point of view there are |
2523s | a couple of hard lines in the sand that |
2525s | like I wouldn't want across the first is |
2526s | the thing before like new UI elements |
2529s | cluttering up the screen no um the UI is |
2533s | such an important part of how you |
2534s | interact with old school RuneScape you |
2537s | know where you where you click your |
2538s | prayers where you eat your food where |
2540s | you swap your gear it's such a crucial |
2543s | part um we don't want to be adding like |
2545s | new bars at the bottom on the left on |
2547s | the right it's you can see everything |
2548s | that's happening when you like see it so |
2551s | yeah um that's important another one is |
2554s | about how the uh prayers play um like |
2559s | fundamentally EOC was about adding |
2562s | active abilities into the game with like |
2564s | you'd use one ability and then rotate |
2566s | through the other abilities and then |
2568s | everything would come off cool down then |
2569s | you use the next if we introduce |
2572s | gameplay Loops that are like first you |
2573s | activate this prayer to break the |
2576s | opponent's armor then you activate your |
2578s | uh prayer that drains your health for |
2580s | extra damage in order to um get the to |
2584s | kill the enemy then you switch to your |
2586s | life drain prayer so that you can build |
2587s | your HP backup so that you can go |
2589s | through the cycle again we've gone wrong |
2592s | right no we don't want to do active |
2594s | rotations um uh we we want to keep |
2597s | things supporting existing elements of |
2600s | combat like the game is already fun we |
2603s | trust that I play the game I have fun |
2606s | playing it so um |
2608s | we want to support uh gear switching we |
2610s | want to support movement uh we want to |
2612s | support U damage formulas and uh the way |
2616s | that you you DPS things um those are the |
2619s | things that we want prayers to interact |
2621s | with I think there is some ambition to |
2625s | encourage some more active gameplay in |
2627s | exchange for the power that is coming |
2628s | from the prayers because the powers the |
2630s | prayers are introducing power uh but it |
2632s | doesn't have to be that way um there are |
2634s | many ways for us to introduce uh |
2637s | interesting prayers um that you know are |
2641s | worthy of the power that they |
2644s | deliver yeah and I'm going to keep |
2647s | saying this and it'll probably come up |
2648s | again in some later questions this is |
2650s | exactly why we're having these |
2651s | conversations now and this exactly why |
2654s | we are going to be taking our time with |
2656s | these conversations and making sure that |
2658s | we know exactly what you want from us |
2661s | and what you want from these alignments |
2664s | so please keep that in mind it might be |
2667s | you know this might be a long road we're |
2668s | taking but if it ends up getting it to |
2671s | the best place possible then I think |
2673s | that is is where it needs to be so |
2676s | hopefully yeah it's it's good stuff um |
2680s | speaking of uh how are you going to |
2683s | manage these prayers adding power creep |
2686s | to the |
2689s | game I think there's a few ways um one |
2692s | of them is baked into like while Gothic |
2695s | sleeps itself right it's behind a grand |
2697s | Master Quest you need to complete a |
2699s | Grand Master Quest typically that's not |
2701s | extremely hard um so maybe you don't get |
2705s | a great reward for that but you know |
2707s | we've had prayer Scrolls like augury and |
2709s | rigger um in the past I don't think it |
2713s | would be that ridiculous for us to if we |
2715s | think for example tormented demons also |
2717s | historically required a lot of gear |
2718s | swapping if we had a thing that like |
2720s | inter if we had a prayer that interacted |
2721s | with your gear swapping we could maybe |
2723s | look it behind that because also we |
2725s | don't want like brand new players is |
2727s | coming into the game and getting a |
2729s | prayer that's like encouraging them to |
2731s | to gear swap they're going to get |
2733s | completely overwhelmed like 2 minutes in |
2735s | but we're more okay with giving that to |
2737s | players who are like 1,700 hours into |
2740s | their journey and are like now doing |
2743s | eight-way switches flawlessly um you |
2746s | know at that point we're like okay |
2747s | you've learned how to do that let's push |
2749s | the bar let's let's see what more you |
2751s | can do um so yeah that that's um well |
2756s | going back to the power cre sorry um |
2758s | it's uh it's about locking things behind |
2761s | uh you know challenging pvm encounters |
2763s | so that when you unlock power you're not |
2765s | unlocking it for free you're having to |
2766s | earn it and you're having to earn it at |
2768s | a rate that is reasonable for the amount |
2770s | of power that you're receiving if you're |
2772s | getting a lot of power whatever you're |
2773s | doing should be really hard um if you're |
2776s | getting not a lot of power then maybe it |
2778s | can be a little bit easier um and that's |
2780s | a balance that we have to strike as |
2784s | well awesome awesome stuff all right |
2787s | thank you mod rice uh speaking of 1,700 |
2791s | Plus hours of uh content constantly |
2794s | having to flick prayers can be unfun is |
2797s | there any alternative that doesn't |
2798s | require intense |
2801s | flicking yeah uh this one's a uh |
2804s | difficult one because flicking is just a |
2805s | part of the game now right um it's been |
2807s | used to do such creative things |
2809s | throughout the game's history people |
2810s | have pulled off like crazy achievements |
2813s | off of the back of it so changing it |
2815s | feels weird bad uh |
2817s | and it sort of makes it so that drain |
2819s | rate is a hard like tool for us to use |
2822s | to modulate like we could say like oh |
2824s | here's a really powerful prayer with a |
2826s | crazy drain rate cool that just means |
2828s | that every single grou player who is |
2830s | really good at the game now feels |
2832s | obligated to flick in order to make it |
2833s | last that's not fun um so it sort of |
2837s | Narrows the power level that we can give |
2840s | these prayers because they need to be |
2841s | like you know strong enough that you'd |
2843s | want to turn them on but not so strong |
2845s | that they need to be balanced out by an |
2846s | insane drain rate because at that point |
2848s | we are creating that unun game Loop um I |
2852s | think the goal is to have prayers that |
2853s | you feel comfortable leaving on because |
2855s | they provide you like a nice amount of |
2857s | power um so that you know you have a |
2860s | reason to turn them on um but that |
2862s | they're not so powerful that we have to |
2863s | put a huge drain rate and then you feel |
2866s | miserable either chugging through prayer |
2868s | pots or uh feeling obligated to |
2872s | flick yeah and we have tools in our |
2875s | locker if we need them as well do for |
2877s | for for any new prayer like people have |
2880s | always suggested what if you just |
2882s | consumed a point as soon as you turn a |
2883s | prayer on and stuff like that I mean |
2885s | frankly we can do that in an isolated |
2887s | prayer like if it really dides require |
2889s | it and we wanted to discourage it it's |
2891s | it's not something we have just proposed |
2895s | sorry the stream is the stream |
2906s | died |
2909s | it's still going on |
2911s | YouTube hi YouTube hello |
2916s | YouTube okay all right well YouTube |
2918s | you're gonna have to bear with us for a |
2919s | quick sec while we just make sure what |
2921s | what's going on |
2923s | uh we're |
2925s | back we are we back I see we're back |
2930s | we're back we're back we we know |
2934s | this I can tell it was uh this is not |
2937s | pre-recorded unless we planned in a a |
2940s | cut perfectly on time throwing off the |
2943s | scent yeah exactly um well well done |
2947s | YouTube viewers for staying staying on |
2950s | board don't know what happened with |
2951s | twitch but uh glad with that anyway I |
2954s | think we should just quickly recap the |
2956s | uh the the flicking prayers stuff rice |
2959s | if you could uh andir and just so was it |
2962s | anyone I think it was when Kieran |
2964s | started talking um I can recap I don't |
2967s | mind but um yeah sure so the idea is in |
2971s | summary um the prayers can't be super |
2976s | powerful and balanced out by high drain |
2978s | rates because if they are it means that |
2980s | good players are going to feel obligated |
2982s | to flick them and that's not fun um |
2984s | being obligated to flick something if |
2986s | you want to do some crazy stuff in |
2987s | Inferno um because you're a God at |
2989s | flicking great um but you shouldn't feel |
2992s | obligated uh to do it just to play the |
2995s | game optimally so sort of means that we |
2997s | have to create prayers that are within a |
2999s | certain Power Band so that they are |
3000s | satisfying to use um and don't need |
3003s | incredibly High drain rates to balance |
3005s | them out uh so you can just leave them |
3007s | on with the rest of your prayers pety um |
3010s | riger a to um yeah add an extra layer to |
3015s | your |
3017s | combat yeah and what what I was also |
3019s | saying is in theory the idea that you |
3022s | can remove a prayer point on activation |
3025s | has been a design idea that's thrown |
3026s | around for a long time we don't want to |
3028s | do that across the Press cuz we don't |
3030s | feel like we need to remove this it's |
3032s | fine we do see it as like it's a valid |
3034s | part of the game which exactly as you |
3036s | say it shouldn't be required but in |
3038s | theory if any of the new prayers we put |
3040s | forward we felt like it was over a line |
3042s | if people could flick it Theory we could |
3044s | play with that sort of idea on GI |
3046s | prayers though it might be weird if some |
3048s | prayers do it and some don't so there |
3050s | there's little considerations to make um |
3053s | but largely like I think the core idea |
3055s | that prayers are supposed to be largely |
3057s | quite a passive thing you turn them on |
3059s | and you can choose to just ignore it |
3062s | should be really how we think about the |
3064s | design of prayers themselves and so |
3067s | essentially our design shouldn't be done |
3069s | in such a way that encourage you to |
3072s | flick though flicking might be possible |
3075s | um generally the things that cause you |
3077s | to change prayer or the things happening |
3079s | in the game itself not the prayers |
3082s | themselves so to speak there's maybe |
3084s | some exceptions you can think of like |
3086s | Redemption like |
3087s | you activate Redemption as you're about |
3089s | to get hit for instance but aside from |
3092s | that largely you know you change your |
3094s | protection prayer based on what what's |
3095s | going on you change your offensive |
3097s | prayer based on what style you're using |
3099s | and so on we probably want some of these |
3101s | new prayers to be in the same sort of |
3106s | mindset yeah big agree big agree there |
3108s | Kieran on the on the caveat to that uh |
3111s | the next question is if a prayer is just |
3113s | good to turn on all the time what's the |
3115s | point of it |
3117s | yeah so this is like the opposite side |
3119s | of the coin and this is why the problem |
3120s | is so tricky and why we don't want to |
3122s | rush ahead with it um I think |
3126s | uh in a way they have to be sort of like |
3131s | good to always turn on because if not |
3134s | they are like the whole flicking thing |
3137s | um but where the real interesting |
3139s | decision can come in is uh in this whole |
3144s | like you know gearing up phase it's like |
3146s | what am I bringing and you know yes I'm |
3147s | going to leave my neutrality on perhaps |
3152s | um but you know neutrality actually |
3154s | going to help me here um maybe we can |
3156s | design it in such a way that it hinders |
3158s | you in some places and it helps you in |
3159s | others you're like you know what in when |
3162s | I go to this place I'm not going to |
3163s | bring neutrality I'm going to bring um |
3166s | uh those osian prayers because they're |
3169s | going to help me uh burst things out and |
3171s | I'm not looking for consistency I'm |
3172s | looking for big chunks of damage um |
3174s | that's something we can look at um |
3177s | yeah I think that is really the biggest |
3179s | tool that we have at our disposal I |
3181s | don't know if you have other ideas |
3184s | K I think you've covered |
3188s | it smashed it rice smashed it there you |
3191s | go easy peasy um all right the next |
3194s | question then and I can just take this |
3196s | one cuz it's very simple uh much like me |
3199s | uh are you planning a baa for God |
3202s | alignments yes yes we are uh maybe not |
3206s | one maybe this going to be multiple uh |
3208s | unsure on the amount yet but I will |
3212s | probably I'm I'm happy to say and I'm |
3214s | happy to stake myself on it these won't |
3217s | be going into the game until we have a |
3218s | beta at least one of them so CU we want |
3221s | to make sure that they |
3222s | are in your hands for a good amount of |
3225s | time and we get all of the best feedback |
3229s | we can from them and I think seeing |
3231s | everything on paper as one thing doing |
3233s | all the Cs on paper as one thing having |
3235s | them in your hands and doing the content |
3237s | yourselves is something entirely |
3239s | different so yes there will be a VOR uh |
3242s | we want to make sure of it so |
3245s | yes um cool all right the next one then |
3248s | quite a lengthy question but how do you |
3251s | envision these prayers exactly are these |
3252s | prayers meant to be used alongside |
3254s | priety rigor and augre or do you |
3256s | envision them being alternatives are |
3257s | they meant to be marginal in creps on |
3259s | DPS are they big impactful tier 80 |
3262s | unlocks that really feel like |
3264s | progression something that enables new |
3265s | ways to play in entirely qu for existing |
3269s | strats there was a lot in there but |
3271s | essentially yeah any thoughts on where |
3273s | they sit at the |
3274s | moment I mean the whole point of this is |
3277s | to figure out where we where the |
3279s | community wants them to sit I I could |
3282s | see them being multiple things so for |
3285s | example if we released W Gothic sleeps |
3288s | and it had |
3290s | uh T oh sorry not T8 but it had like an |
3295s | initial um |
3297s | an initial prayer that came with the |
3298s | alignment maybe that could be like a |
3301s | more uh or a less impactful prayer one |
3303s | that just like for example improves |
3305s | consistency something like neutrality we |
3307s | are talking about maybe giving |
3308s | neutrality a little bit of power to |
3310s | avoid people having to flick it on and |
3312s | off so that might not be the best |
3313s | example but suppose we did um then yeah |
3315s | uh that that's a place where we'd have a |
3317s | less impactful prayer but if we wanted |
3319s | to have more impactful prayers then we |
3320s | do what ay and riger did to an extent |
3323s | piety but uh night training grounds is |
3325s | the biggest challenge in the the world |
3327s | um we can just yeah um lock it behind a |
3332s | piece of challenging pvm content because |
3335s | that is what the game is about it's |
3337s | about progression it's about doing |
3339s | things to make your account grow |
3342s | stronger much like getting a new weapon |
3345s | um affording a new prayer scroll might |
3347s | mean that you bump your power up just a |
3349s | little bit more um and yeah uh it can be |
3352s | anything it can be |
3354s | either uh but obviously do let us know |
3358s | what you'd like it to be or whether you |
3359s | agree and and you know we can have a |
3361s | mixture the |
3365s | two awesome awesome thank you very much |
3368s | okay this one again might be a very |
3370s | similar answer but I'll ask it anyway uh |
3372s | is there any sort of game plan for how |
3374s | the new prayers will be reworked if any |
3375s | of them are just slight tweaks or or is |
3378s | it's going to be complete reworks of of |
3380s | all of |
3383s | them we're not sure yet because are like |
3387s | there were a lot of specific con |
3389s | concerns with status effects and |
3393s | complication and when that a lot of that |
3396s | was mechanics um but for some of them it |
3399s | might have been like a communication |
3401s | issue we just wrote it in a really bad |
3403s | way um so I'd like to think that we're |
3407s | going to explore multiple Avenues we've |
3409s | also received you know Community |
3410s | suggestions we'll explore those I don't |
3413s | think it's a good time to answer this |
3414s | question we are just seeing what the |
3418s | community wants and we've had what a day |
3421s | to talk about it a day isn't going to |
3423s | cut it you know we're not going to come |
3424s | up with the golden egg in a day uh and |
3427s | that is kind of what these prayers need |
3429s | to be they need to be to sit in a really |
3431s | sort of narrow space where like they are |
3435s | interesting for high level players but |
3436s | not overwhelming for um uh newer players |
3440s | uh they need to be uh powerful so that |
3443s | it's it feels good to turn them on but |
3445s | they need to like not hugely disrupt any |
3448s | existing matters they exist in a narrow |
3450s | space and finding that space is going to |
3451s | be hard um so we're going to take the |
3454s | time to do |
3457s | it awesome stuff anything to add from |
3460s | you Karen |
3462s | or I think I don't know if we've really |
3465s | touched on it yet but there's a reason |
3467s | we didn't include the actual percentage |
3469s | values in a lot of the prayer designs |
3471s | we've put forward so far the main thing |
3473s | we're really wanting the feedback on is |
3475s | the ideas the concepts it's is this |
3477s | going to feel right are these are these |
3479s | mechanics you'd want to see in old |
3480s | school and so on because we don't want |
3482s | people to be distracted by The Balancing |
3484s | sides of it too much yet the time |
3487s | that'll come um how powerful should on |
3491s | that as well yeah yeah I I would imagine |
3494s | none of them will be Earth shattering we |
3497s | don't want to go that scale of impact |
3498s | probably with with power creep it's one |
3501s | of the reasons we pedal back from doing |
3503s | the original the original um |
3507s | prayers with desert Treasure 2 is |
3509s | because we were worried about how much |
3510s | power GP that would bring to the game |
3511s | and the alignments idea solves some of |
3515s | the issues we were having with |
3518s | that I think as |
3521s | well no I was going to say with the |
3523s | alignments um we can also like you know |
3526s | sort of direct that power a little bit |
3528s | rather than it being just like a flat |
3530s | you do 7% more damage everywhere it's |
3532s | like okay well you do 5% more damage |
3534s | when you um commit to this style play or |
3537s | you do 5% more damage in these sorts of |
3539s | situations so it's good on these bosses |
3541s | but it doesn't completely replace or or |
3543s | like Al to the The Meta of the entire |
3546s | game like having them be slightly Niche |
3548s | is going to be you know tool and |
3549s | directing that |
3553s | power awesome awesome thank you very |
3555s | much for uh the answers guys I think |
3558s | we'll just do this last question I know |
3560s | we have a couple of chat questions um |
3563s | which I might touch upon one of them but |
3565s | I want to go over this one cuz it was |
3567s | there was a lot of uh a lot more of this |
3569s | than I I expected honestly when when we |
3571s | put this first blog out uh but this |
3573s | final question is understand why there |
3575s | are no skill in prayers right now |
3577s | because it's a hard decideing space to |
3578s | work with but are there any plans to |
3580s | consider them in the future uh short |
3583s | answer yes there are potentially areas |
3588s | we could include Skilling prayers but it |
3592s | is a complex space we're not afraid of |
3595s | the ambition of skill in prayers and we |
3598s | know that there are players out there |
3599s | that want them so please send us your |
3601s | ideas but we feel for the ones we're |
3604s | presenting in gaic and zeros it's not |
3607s | the right time to do it it is a complex |
3610s | matter because it's a lot more it's got |
3613s | a lot more intricacies than something |
3614s | like pvm or PVP in terms of like and I |
3618s | think I I said this to to someone on the |
3621s | Discord stages the other day but do you |
3623s | really want to bring your best prayer |
3627s | bonus gear and a bunch of prayer pots |
3630s | along to your Skilling activities with |
3632s | you I I highly doubt there would be a |
3634s | lot of players that would want to do |
3636s | that uh and it's one of the reasons why |
3639s | forestry the campfires and tees from |
3641s | forestry were |
3642s | so hotly debated is because it was |
3645s | another layer of complexity to something |
3648s | that is essentially very easy going and |
3651s | chill |
3652s | comparatively uh so yes essentially the |
3656s | potential is there to do them but now |
3658s | isn't the right time but if if if anyone |
3661s | has any ideas and there are some good |
3662s | ones send them our way like put them on |
3665s | socials at me or I'm sure rice will |
3667s | kierum would love to hear them as well |
3668s | on on Twitter or X or whatever you want |
3671s | to call it um and yeah we'll we'll look |
3675s | into them but right now we're just going |
3676s | to focus on on nonkilling prayers um |
3679s | Kieran I don't know if you wanted to add |
3681s | anything extra but oh |
3683s | sorry I I was just going to say like |
3685s | forget prays right like going to come go |
3688s | fishing in full proelite with your ring |
3689s | of the Gods and your Holy wrench like |
3691s | it's just a bit weird um doesn't feel |
3694s | right but you know there might be an |
3696s | idea out there that does work so we're |
3699s | open to it it's just not right |
3701s | now yeah we know what the issues are |
3704s | like like you've both summarized like |
3707s | but we also hear that a lot of people do |
3709s | want them so we're we're obviously in a |
3712s | bit of a rock in a hard place there we |
3713s | see the design problems and many people |
3715s | are pointing them out too it's not like |
3716s | everybody wants them it's just we need |
3719s | the right idea and we haven't really |
3721s | came up with the idea that does work um |
3725s | so we'll hold off on them until we come |
3726s | up with that idea we're not going to |
3728s | force it because I don't think it'll be |
3729s | good like what do you do you actually |
3732s | had a prayer that gives you 10% more |
3733s | resources and now you've just got to |
3735s | have a few prayer pots in your inventory |
3736s | so you get extra logs when you're wood |
3739s | wood wood cutting like what what do you |
3741s | want them to do that's that's the |
3744s | challenge and they're just we just can't |
3746s | make can't come up with the right idea |
3748s | that suits um but yeah I guess we'll see |
3752s | we'll see what ideas we get um and we |
3754s | can always it's not like we're ruling |
3756s | them out forever |
3758s | but yeah especially in terms of the the |
3761s | drain angle like if it's too fast then |
3762s | you got to bring loads of goods if it's |
3764s | if it's too slow then is it even a |
3766s | prayer at that point is is it worth |
3768s | calling it a prayer like you know you |
3770s | might as well have that slapped onto a |
3771s | piece of gear that you you can equip |
3773s | instead so it's um yeah pres Preserve |
3776s | the one thing that sees some use at the |
3779s | minute and that's because of exactly |
3781s | what you say this the low low drain rate |
3783s | that enables it to be suitable when |
3785s | you're boosting your stats but it's not |
3787s | the Crux of anything right it's not the |
3788s | end of the world if it runs out you just |
3790s | move |
3792s | on yeah exactly exactly that uh okay |
3796s | yeah I think we should wrap it up and |
3798s | know we had a little bit of a a scary |
3800s | moment there on on Twitch especially |
3802s | when it cut out but we've covered all |
3804s | the the big big topic I think for both |
3807s | uh project rebalance and for um the god |
3811s | alignment prayers so again before we go |
3814s | over to the commands and stuff I do just |
3815s | want to stress thank you all so much and |
3818s | this is like very sincere thank you all |
3820s | so much for like just the time and the |
3822s | patience and all the discussions of the |
3824s | feedback you're having it generally does |
3826s | mean a lot uh especially you know |
3828s | someone working as a CM trolling through |
3831s | all your comments and feedback it really |
3832s | does make a difference so please keep |
3834s | keep giving us that you |
3837s | are the ones that are helping us make |
3838s | this game the best possible for you uh |
3841s | and that's what we want to continue to |
3843s | do so yeah thank you thank you all um |
3846s | yeah all right we will rapid fire some |
3849s | of these questions these twitch track |
3850s | questions that we've corelated I think I |
3852s | can get through them super quick two |
3853s | minutes if if kieran's good to stick |
3855s | around I'm good if if druid's good to |
3858s | stick around I'm good with |
3860s | it speedrun time I'll just do it how |
3863s | will we switch alignments um possibly in |
3865s | your p and uh definitely somewhere in |
3868s | the world there'll be play places I mean |
3870s | I'm I'm not going to spoil the quest but |
3871s | you know what's at the end of well |
3872s | Gothic sleeps so maybe there um what's |
3875s | the target prayer level for these for |
3877s | Gothic and zaros it's definitely going |
3878s | to be very high but at the beginning we |
3880s | can see like maybe a saradomin god |
3882s | alignment being targeted at lower level |
3884s | players to make their Journey a little |
3885s | bit easier will these prayers be Paul |
3887s | yes um how are you going to balance them |
3889s | in PvP combat that's a huge question um |
3892s | but the short answer is a lot of Min |
3894s | hits and also maybe you have to carry |
3897s | something on you a little symbol of your |
3899s | God that costs a lot of money so that |
3901s | you're not getting riskless power um you |
3903s | should be taking risk uh in order to get |
3905s | power that's |
3908s | it awesome all right thank you for the |
3910s | ra I like that bonus I think we should |
3912s | try and do that every stream just a |
3913s | bonus quick F around I like that a lot |
3917s | um awesome all right thank you very much |
3919s | mod rice all right uh going back to the |
3921s | announcements then exclamation mark |
3923s | prayers following your feedback about |
3925s | God alment prayers wouldn't you know it |
3927s | uh we're back with what we're changing |
3929s | our next steps and addressing the |
3930s | reasons for the decision so exclamation |
3932s | mark prayers to find that out right at |
3934s | the top of the page uh you can see |
3936s | everything else we talked about uh |
3937s | further down exclamation mark rebalance |
3939s | if you missed it at the start uh Kieran |
3941s | gave a a great breakdown of uh some |
3943s | feedback that we've got some changes |
3945s | we're making there will be an updated |
3947s | version to this blog but to see |
3949s | everything uh to do with the Skilling |
3951s | tweaks for project rebalance you can use |
3953s | exclamation mark rebalance to find out |
3954s | more uh and alongside IDE that there |
3956s | also a great surveys surveys bloody |
3958s | brilliant go and fill them out they help |
3961s | they're massive they're they're amazing |
3962s | what more can I say exclamation mark |
3964s | survey to give us your thoughts on the |
3966s | Skilling survey uh for project rebalance |
3969s | and finally uh exclamation mark Discord |
3971s | join our official Discord server to |
3973s | catch future Discord stages calls like |
3975s | we did for God alignment prayers uh and |
3978s | be part of the community conversation |
3979s | around God alignments project rebalance |
3981s | game updates whatever you like we're |
3983s | going to be doing some more Discord |
3985s | stages and utilizing that uh a lot more |
3987s | so uh look out in the future for that |
3990s | thank you both very much for joining me |
3994s | uh Kieran have you got any final |
3997s | words no I don't think so nothing that |
4000s | isn't what you've said thank you for all |
4002s | the great feedback um we'll give these |
4004s | prayers our best shot to come up with |
4006s | something that works for old school um |
4008s | and we'll keep on tweaking the project |
4010s | rebalance to to to suit to suit your |
4013s | feedback as |
4015s | well indeed indeed thank you and mo any |
4018s | final words from |
4019s | you just echoing that keep the feedback |
4022s | coming um love to hear it love that |
4026s | people are so passionate about it do |
4028s | love the game and uh do want to see |
4030s | people continuing to love |
4033s | it that's all we want all of us I can |
4036s | probably speak for that whole Dev team |
4037s | at this point is like we all want the |
4039s | same thing it's like a healthy Friday |
4041s | great |
4042s | game so someone in chat with a great |
4045s | Shout |
4046s | Vore is next |
4048s | week Vore is next week you know what I |
4052s | had this in the back of my mind blame me |
4054s | on Twitter if it's bad yet another |
4058s | reason all right I'm gonna take a moment |
4060s | I know we're expanding the stream but |
4062s | I'm going to take a moment because I had |
4063s | this in the back of my mind ready for |
4064s | this stream and because of the |
4066s | conversation and my silly engent brain |
4068s | that only thinks about one thing at a |
4069s | time it obviously got lost of the |
4072s | Wayside bore it's next week it's next |
4075s | week guys it's happening and we're |
4076s | finally here we spoke about it ages ago |
4079s | and this is only part one we've got more |
4081s | parts to come but we have got so much |
4083s | content for you to have a have a look at |
4085s | we' got the fors Coliseum we got |
4087s | perilous moons from the lovely uh mod |
4089s | rice we have you know uh and we've got |
4092s | uh the hunters Guild we've got Quest so |
4095s | many new eras to explore loads of new it |
4097s | looks beautiful so many things just |
4100s | wander around and take in new rewards so |
4103s | much I can't Gess up V enough honestly |
4107s | next Wednesday is coming out just the |
4109s | caveat there will be an earlier game |
4112s | update and a bit longer downtime just so |
4114s | we can make sure everything's |
4115s | implemented correctly before you all |
4116s | rush to to take on all its Glory uh but |
4120s | we'll we'll give you more information |
4121s | about that uh in the following days but |
4124s | yeah get excited it's hype we'll have a |
4125s | live stream next weekend next week |
4127s | probably for for the valmore and we'll |
4129s | we'll go for everything yeah not the |
4131s | weekend |
4133s | weekend the world map on our website is |
4135s | is updated you can actually go and look |
4137s | at it and see what V was looking like |
4139s | I've seen some conversation on Reddit it |
4140s | is exciting it is Big there's a lot of |
4143s | stuff I can't wait to see people's |
4146s | response I'm hyped it's my first piece |
4148s | of content that's going out there and I |
4150s | really want to see um you know how it |
4152s | resonates WEA |
4154s | resonates yeah I'll I'll probably do |
4157s | some perilous moons uh maybe we'll |
4159s | stream some perilous moons uh and do it |
4161s | with some some players so you can come |
4163s | join us and we won't ruin your loot |
4165s | potential that's best bit your loot |
4167s | potential doesn't get affected by us so |
4169s | you can do as well as you want and we'll |
4170s | and I'll probably do really badly but |
4172s | I'll enjoy myself um so yeah just just |
4176s | enjoy it I think I think we're good |
4178s | we're doing a new thing now where we're |
4179s | raiding people so if you got anyone you |
4181s | want us to raid hit us up in chat we're |
4183s | going to we're going to decide who we're |
4185s | going to jump over to uh probably now I |
4188s | remembered this time |
4190s | jid the first time I think since we |
4192s | started doing this which I'm happy about |
4195s | so yeah I hope you've all had fun |
4197s | watching honestly yeah I hope you've all |
4200s | had fun watching |
4202s | um and yeah it's been a blast thank you |
4204s | all so much again for everything it's |
4206s | been it's been it's been a very busy |
4208s | week but a very uh productive and |
4210s | eventful week so it's good I think mod |
4214s | Goblin suggestion in our in our chat uh |
4216s | Druid is a very very good shout because |
4219s | I know it's quite a special Stream So I |
4223s | think we will hit up I think we'll hit |
4226s | up |
4227s | potato uh as as a little little happy |
4231s | birthday so yeah I think we'll go to |
4234s | them are we doing that now D is that a |
4240s | we a quick goodbye goodbye okay thank |
4245s | you very very much everyone for watching |
4247s | I I generally can't say thank you enough |
4250s | for all the feedback and everything I |
4251s | hope you have a wonderful weekend uh go |
4254s | and send some love to potato when we go |
4255s | over there wish her the happiest of |
4257s | birthdays uh and we will see you next |
4260s | week for Vore it's coming it's happening |
4264s | let's |
4268s | go |