Original Post — Direct link
over 4 years ago - /u/JagexHusky - Direct link

Whoops, definitely an oversight on my part with this one. I'll make sure to get it fixed when I can.

I wanted to make sure the relic never made you take 0 damage when you should've taken some damage (i.e. 1 damage never going to 0) but my logic was slightly off.

Sorry for the inconvenience!

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by gojlus

Thanks, and no worries! Small issues aside, this league is fantastic.

Thanks! I had a lot of fun designing and implementing it :)

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by eddietwang

 if (postRelicDamage == 0){
      postRelicDamage++;
 }

Even simpler. Since I pass all damage checks through a single script for that relic i just exit out my script if the damage passed in is 0

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by Wildest12

To confirm wearying 3/5 pieces + the relic should also result in 0 damage right? (110% reduction?)

No, say you would take 10 damage.

Set reduces ro 4 (60% reduction) (assuming 3/5 is 60% from your comment)

Relic reduces 4 to 2 (50% reduction)