almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Bioman312

I was looking forward to something like this, but the immediate issue that comes to mind is that it's pretty common to need multiple deathpiles (e.g. if you want to split stacks of items, extend the deathpile timer without re-bagging everything, etc).

The current wording is really vague since it refers to "multiple gravestones" when that wouldn't be relevant to UIMs, and it also doesn't specify what would happen if you died with a deathpile already active. Does it send your items from your inventory to the existing one? Send the items in the existing pile to the new one? Delete items?

Thanks for your feedback!
Multiple death piles will still work, and will be paused on logout. The gravestones refers to the gravestone system itself where items are saved off to a kind-of invisible inventory, and we can't expand that to support multiple instances.
We had considered multiple gravestones for UIM as an option to protect against DC. Due to technical reasons, we can't offer this. Instead, we're proposing an engine change that would make the timer for death piles persist on your account, rather than the world.

In situations where you're disconnected, you'd be able to log back in and have the same timer running from when you last logged out. We think this is better for situations where the server might have extended downtime, or an internet issue causes you to be logged out for longer than normal.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by BWandstuffs

For technical reasons, we're unable to support multiple gravestones, making this mechanic unsuitable for Ultimate Ironmen who will require multiple death piles.

To clarify, this change would have death piles be safe from internet outage, server reboots, and item overflows, but wouldn't be using the gravestones other accounts do?

Yes it would not be using gravestones.

We considered it as an option at first, but it's technically not possible for us to code a player to have multiple gravestones.

We know that multiple death piles are an integral part of UIM gameplay so that wasn't a viable option to begin with. Once that was out of the picture we decided this engine change would be a suitable option.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Bioman312

So to clarify then, is the only consequence of being "Unable to support multiple gravestones" just that each deathpile will continue to be a pile on the ground instead of having a gravestone interface, and all deathpiles will still follow the new rules of pausing on logout? If so, then that's a best-case scenario IMO, and it should probably be clarified in the blog post.

Yep that's the case! I'll add an extra line to the blogpost to clarify :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Sluckinfuts

Very excited to see this. How would multiple death piles work then?

Exactly the same, however the timer would be paused on logout and saved to your account rather than the server/world you're on.

almost 3 years ago - /u/JagexNin - Direct link

Have seen some concern about how a tile can only hold a certain amount of items, and how multiple UIMs all doing deathpile metas on the same tiles might cause items to be lost. Want to confirm here that we will have a solution to that before launching any changes - the whole point of this update is to protect items from things outside your control!

almost 3 years ago - /u/JagexNin - Direct link

Originally posted by osrsbitwisexor

Two words: holy f**k yes please.

I almost wiped once when my internet went out for 2 hours. Something like this would make me sweat a lot less.

Reading this blog makes me feel like I'm in a fever dream. It's such an oddly specific thing that only affects a handful of people. And truthfully, most established UIMs don't exactly struggle with this issue (they can just hop on their phones, etc) unless its a server issue. But even still, I can't think of any UIM players I know (which is a fair few) that wouldn't welcome this change.

Tl;dr - This is f**king incredible and I can't believe we're fortunate enough to get this update. It's well-thought-out and quite frankly a clever way to handle a variety of issues and make UIM players feel a little more secure.

tbh I just want to go afk and not panic 10 minutes later wondering if I wasn't 100% safe

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Soared

How much dev resources does this take up, and how much content can we expect to be delayed if this update passes?

This is an engine change so it’s not directly related to content development

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by SometimesAGamer

Typo on the blog post, first paragraph says "change offer". Seems someone wrote "change" then decided "offer" was a better word and forgot to remove "change" MOD LIGHT AM LOOKING AT YOU

Edit: 2nd paragraph, about halfway down.

Thank you!!!

almost 3 years ago - /u/JagexNin - Direct link

Originally posted by Oneprogoober

Thanks!

Yeah this is definitely scary - if a few UIMs log into the same world and items get deleted by accident.

I've learned the hard way by losing some items due to hitting the limit while opening large clue scroll casket stacks.

I'm assuming you guys are trying to fix the ability for griefing UIM piles as well? I.E. if a player sees a UIM deathpile, preventing them from dropping items to delete their gear etc.. I always have to be cautious no one is around watching/deathpile in lesser known areas.

Yep, the fix we end up with should protect your items from other players hitting the tile item limit. I reckon we'll be able to have a per-player limit rather than a per-tile limit, although a limit will still exist (so still be careful with your caskets).

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Razievx

Any ETA on the Tombs of Amascut updated rewards blog that's supposed to be out soon?

The updated rewards blog is taking a bit longer so that's going to come out in January. We wanted it to come out this month, but due to some staff being off for the holidays as well as the golden gnomes etc. we decided it's best to leave until Jan.

Apologies! It's not forgotten.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Concoid

When's the Christmas event start?

16th - moved to Thursday because last week's update was also Thursday

over 2 years ago - /u/JagexLight - Direct link

Originally posted by Doctor_Evil_QC

Has this been implemented yet? Can't find any info, so I assume no.

Yes it has. :) It came in a game update week and was not polled because it was considered part of integrity changes.