I saw someone request this on Twitter, but their suggestion was not fleshed out at all, so I figured I could improve it since I'm actually competent :) So behold, and read why we should add the cheeseburger to the game
What would it do? The Cheeseburger would act like the Kebabs and have three sperate healing effects:
1. Heal 0 HP (40% chance). This would be its 'neutral' effect.
2. Heal 5-25 HP, in decrements of 2.4% per HP point healed (i.e. 5 HP would have 50% chance of being replenished, 6 HP would have 47.6% chance of being replenished, 7HP would have 45.2% chance, etc. until 25, which would have a 2% chance)
3. The Double-Edged-sword effect: the Cheeseburger would unleash a toxic fart that would one-hit K.O. any monster that isn't a boss, quest boss, demi boss, or requires a special item to kill. *However*, it would damage 20 HP (or 15HP if 20 seems too high to you all) in return. This would have a 15% chance of activating.
How to get it? There would be three ways to get the Cheeseburger (players would *not* be able to trade them among one another to avoid a cheeseburger surplus/blackmarket, and they would convert to 5gp each upon death to avoid bots/gold farmers from misusing them)
- Cheeseburgers would be handed out by the Drunken Dwarf Random Event, along with his beer and kebab (1 per person).
- Cheeseburgers would be tradeable on the GE, with a buy limit of 30 per 24 hours (or 12 hours if you all prefer that)
- Cheeseburgers would be able to be made by the Cooking Skill. All you would need is 90 Cooking to combine 5 Kebabs together into one Cheeseburger (20 could be made every 24 hours to avoid players farming out Cheeseburgers).
Thoughts? I can accept being told I'm an idiot, toxic, a noob, etc. but I would prefer constructive criticism. At any rate, constructive criticism will receive kind, mature responses, only toxic critique will receive snark back. Happy Update Day :)
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