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Old School RuneScape
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1s | foreign |
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5s | good afternoon and Welcome to our latest |
8s | q a live stream where we're going to be |
11s | talking about your questions on the new |
13s | skill pitches uh we release a vlog if |
17s | you didn't know uh on Monday and we've |
20s | revealed three proposed new skills so |
22s | sailing Shamanism or taming |
26s | um and if you have any questions that |
28s | you'd like answered make sure to ask us |
30s | in chat at Old School RS we'll do our |
32s | best to answer them although we do have |
34s | some preferred questions from looking at |
36s | socials from the last few days |
39s | um first off I'd love to ask how |
40s | everyone's doing are you excited about |
43s | this week how's it been |
45s | um I use it we'll start with you first |
48s | I'm not excited yes also extremely |
51s | nervous pretty tired it's been it's been |
53s | a long week but a very enjoyable one at |
55s | that so no complaints definitely not |
57s | complaining about it |
59s | um overall though the week's been pretty |
60s | good it's been amazing to see the |
62s | reception to all of the pitches that |
63s | we've put forward I've been pretty |
66s | surprised with the responses that we've |
68s | got to certain pitches and which one |
70s | seems to be the majority favorite and |
72s | how every day that passes and new |
75s | information that we share people's |
77s | opinions seem to be swaying so it's been |
79s | a wild ride trying to stand up with |
81s | things but thoroughly enjoyable so thank |
82s | you so much everyone for being as |
83s | involved as you have been it's been |
85s | incredible to see |
86s | I agree on that one I mean the community |
88s | sentiment changing day by day but I'm so |
92s | happy that people seem to like all three |
94s | of them |
96s | um for the most part anyways so uh Elena |
98s | how's your week been how's everything |
101s | yeah um pretty much in the same boat as |
104s | the yiza honestly I'm excited about the |
107s | new skill but also at the same time it's |
109s | been so overwhelmingly much to deal with |
112s | this week in terms of feedback |
115s | um but that's a good thing you know uh |
117s | I'm continuously Amazed by how passion |
120s | and passionate the community really is |
123s | and |
124s | and time and time again you show that so |
126s | it yeah it's just |
129s | amazing to see how many people get |
131s | involved and get excited about and |
133s | taking up you know spending their free |
134s | time discussing these new skills it's |
138s | just amazing to see |
140s | so and Kieran how how's the reception |
143s | been for you what do you think what a |
145s | crazy week it's so busy we're just |
148s | talking before we joined the stream like |
150s | we've done something pretty major every |
152s | single day but obviously it's just been |
154s | so much to read through the person |
155s | Reddit Twitter social media everywhere |
158s | like it's it's amazing |
160s | um it's exhausting but this is kind of |
162s | like what we love doing right this is |
163s | this to me is like gosh we are this |
167s | community different game we do both we |
168s | speak to the community we are driven by |
170s | what you guys say and this kind of |
173s | Screams that to the maximum really in |
176s | how we've approached this but I just |
177s | feel proud like the culmination of so |
180s | much effort that's got going in by the |
182s | team to even get us to this stage so no |
185s | it feels good it still feels early like |
187s | this is kind of just the start right |
189s | we're trying to get settled down onto |
191s | whichever skill goes to the next stage |
194s | that's the start of the journey still |
196s | and we're we're getting close to that |
198s | kind of proper starting point |
201s | um but yeah also shout out to mod husky |
203s | it was obviously a huge part in in these |
206s | pictures who isn't here at the minute |
209s | he's away on holiday having a good time |
212s | in Japan |
214s | um that's awesome and yeah this is such |
216s | a hype time for old school RuneScape you |
218s | can really just feel it like the play of |
221s | this is so passionate it is amazing and |
224s | I'm just super happy to be part of this |
226s | journey |
228s | um yeah so this stream is going to be |
230s | about your questions on the new skill |
232s | pictures but before we get to your |
234s | questions we have a few announcements |
236s | just to go through so exclamation mark |
238s | QA if you missed out on the pre-recorded |
241s | live stream uh make sure to check that |
243s | out it answers a bunch of questions that |
246s | we thought you would have before the |
247s | blog went live and I can definitely |
250s | notice |
251s | um players have felt a lot more of a |
253s | short reassured after watching that VOD |
255s | so make sure to check it out it has time |
257s | stamps if you don't want to be around |
259s | for the whole of that stream |
261s | um a lots of players have found that |
263s | valuable exclamation mark blog will take |
265s | you to the blog itself definitely give |
268s | that a read and was a bunch of really |
271s | cool Community artwork from Dental |
273s | tractor and volca band which we'd love |
275s | to shout out on this stream exclamation |
277s | mark game update with this week's update |
279s | came the Bounty Hunter Rewards Beta And |
281s | you can now test them out and see how |
282s | well they work as always we'd love to |
285s | hear your feedback so make sure to reach |
287s | out on the relevant social media |
288s | channels and exclamation mark Discord |
291s | we've been ramping off our efforts |
293s | actually with Discord and experimenting |
297s | with what works and we've recently just |
299s | held like a stages discussion on the new |
302s | skill player Council Discord which was |
304s | super fun really engaging |
307s | um and really awesome so make sure to |
309s | get involved if you like |
311s | okay |
313s | um now for the first segment we just |
314s | want to shout out uh gentle tractor and |
317s | volkaban with a little shout out here |
321s | little little round of applause if you |
323s | can hear that guys |
326s | um we have been working with these two |
327s | with some amazing concept art that you |
330s | will have come across |
332s | um if you read the blogs and have been |
334s | keeping an eye on social media so all of |
336s | the work with the uh as you can see here |
339s | was done in combination with their |
341s | efforts gentle tractor and volca ban |
343s | what do you think guys isn't it just |
346s | amazing amazing they are so good I was |
350s | blown away when I saw the the images for |
352s | the first time |
354s | just fantastic yeah it really made a lot |
358s | of what we were talking about behind the |
359s | scenes feel even more real which was |
362s | epic um Elena and Kieran did you want to |
364s | add anything to that |
365s | I I love them so much I think um for |
368s | those who aren't familiar we've seen in |
370s | the past by gentle tractor if you like |
372s | similar looking layer made concepts for |
375s | new skill |
377s | um Bard was one of them for example and |
380s | so being able to work with gentle |
381s | tractor Now to create that familiar |
383s | format but in an actual Like official |
386s | presentation uh it's really cool and |
388s | volca bands made these like |
391s | um really cool bigger pictures that |
393s | really to me they they just sell that |
396s | dream that we've been trying so hard to |
398s | really |
399s | you know |
401s | explain to you guys I suppose |
404s | um it's just it hits different when you |
406s | see it you know so I I just love them |
409s | yeah so that's so so good and I think |
412s | this kind of Echoes what I was saying |
413s | earlier like even the community of being |
416s | involved in helping to sort of |
418s | communicate these pictures to The Wider |
420s | player base and so it speaks to the very |
423s | essence of like almost what this game is |
425s | nowadays but gosh isn't the art good and |
428s | as Elena says a familiar format for |
430s | people who've often seen a lot of skill |
431s | suggestions on Reddit or anything else |
433s | that matter right Brewing suggestions |
435s | and all sorts of things have come in |
437s | this kind of format |
438s | um but I love that we've got this whole |
441s | package right you've got like the blog |
443s | if you want really a bit more in-depth |
445s | reading you've got these images for ease |
447s | of reading in a format it used to we've |
449s | got the pitch videos like we've really |
450s | tried to hammer it out in lots of |
452s | different ways that you can get that |
453s | information in whatever way Suits You |
457s | definitely yeah yeah I noticed that |
459s | deaf terms of like this visual format |
462s | works really well for players we've also |
463s | got the video format so shout out |
465s | volkaban and Johnson Tractor you are the |
468s | MVPs with the community concept art we |
470s | really appreciate it and you can find |
473s | their social media links by using |
474s | exclamation mark volkaban and |
477s | exclamation mark GT so make sure to let |
480s | them know what you thought of the work |
482s | that's obviously stunning so please do |
485s | send your uh your well wishes to them |
489s | um they're valued members of the |
490s | community |
491s | um so thank you so much guys all right |
493s | without further Ado uh let's jump into |
496s | some new skill pitches questions can I |
498s | just do one small announcement before we |
500s | do oh yeah before I use it take it away |
502s | all right just really quickly it was it |
505s | was added in and it's a really good |
507s | thing for us to remind everyone about as |
508s | well though but if you didn't see it |
509s | already there were some socials posted |
511s | out and an updated blog out in regards |
513s | to jagex accounts there is an ongoing |
516s | open Beta at the moment where we're |
517s | looking to invite people into the jagex |
519s | account system system which allows you |
521s | to migrate your RuneScape account over |
523s | to a jagex account and that brings a |
525s | whole host of improvements most |
527s | importantly of them all are so many |
530s | changes in terms of account security a |
532s | lot of the things that you've been |
533s | asking for for many years they're |
534s | finally here and the best way that you |
536s | can get access to them is by migrating |
538s | over from an old school or a normal |
539s | RuneScape account into a jagex account |
542s | today we actually expanded the beta so |
544s | that around 50 of all players have now |
546s | been invited you should have got an |
548s | email from us but in all honesty the |
550s | best way to check is just log in on the |
552s | website go to the account Center section |
554s | and there should be a big button in |
555s | there that says you're now eligible to |
557s | upgrade to a JX account so go have a |
560s | look see if you've got in it is honestly |
562s | super convenient I'm not just trying to |
564s | sell it for the sake of it I use it now |
565s | myself and I was able to add six of my |
568s | accounts and four of them I always |
570s | forget the passwords for but now I can |
572s | just literally with a drop down click |
573s | log into them straight away room lights |
575s | available on there as well you don't |
577s | have to change anything as long as |
578s | you've got it installed all your plugins |
579s | and stuff should copy over so super |
581s | convenient super secure really good way |
583s | to protect your account and also just be |
585s | super convenient for playing old school |
587s | going forward so |
588s | um we then will be looking to expand |
590s | that open Beta fully |
593s | um sorry so there's an open Beta in |
594s | early A4 or enclosed bait at the moment |
595s | hence the invite so a little bit of |
597s | mishap there that's what you get for |
598s | doing on the Fly announcements but open |
600s | beta for everyone will be in early April |
602s | at the moment close beta but about 50 of |
604s | players have been invited so that's my |
606s | little bit thank you for giving me the |
608s | moment it's going to the questions now |
611s | of course anytime and yeah I definitely |
613s | value that one that one to login |
617s | definitely all right so new skill |
620s | questions |
621s | um General we'll start with a couple of |
623s | general ones then we'll go into taming |
625s | then sailing then Shamanism so the first |
628s | question is what happens if players |
631s | don't like any of the skills proposed or |
633s | what happens if they like all of them |
635s | can players vote for more than one skill |
637s | or none at all |
640s | oh I don't mind taking this one if you |
642s | guys are okay with it |
644s | I'm seeing some nods Okay cool so first |
647s | of all if you don't like any of the |
649s | skills that we've pitched and vote no to |
652s | them that's the best thing that you can |
653s | do the way that we're looking at polling |
654s | it will be offering you two poll |
656s | questions one of them will be multiple |
658s | choice and in that question let's say |
660s | you actually like more than one skill |
662s | you're able to tell us that you can |
664s | select all three of them if you like it |
665s | basically says which ones would you be |
667s | happy to see go through to refinement a |
669s | very general question there's also the |
670s | option to say I don't like any of them |
672s | or if you're really not interested in |
674s | the skill at all and you want the rest |
676s | of the community decide you can choose |
677s | to vote to skip on that then the second |
680s | question that's when we're going to ask |
681s | you for your specific favor if you only |
683s | had to choose one which one would it be |
686s | um so that's pretty much it |
688s | um yeah if you don't like them vote no |
690s | we can always go back if we need to we |
692s | can re-look over the pictures that we |
694s | put forward we can put new pictures |
695s | together |
696s | fingers crossed and it seems like at the |
698s | moment that we've given enough |
700s | information and some pretty good |
701s | pictures that players like enough to be |
703s | able to vote on them at least |
705s | um but that should hopefully answer the |
706s | question |
708s | and it's important to keep in mind as |
710s | well there's a whole stage of refinement |
712s | where we can tweak and amend pictures so |
716s | you're mainly voting on the concept and |
718s | the direction at this stage but we can |
721s | always tweak and amend so keep that in |
724s | mind you're not looking at a fully |
726s | finished product yet |
728s | it's a really good point great just to |
730s | add on to that very quickly as well we |
732s | are still not at the stage where we're |
734s | actually adding a skill into the game so |
736s | the poll that goes live next week that |
738s | does ask you those two questions is |
741s | simply although it's not a simple |
742s | process by any means but it is just |
744s | asking you if you're comfortable for us |
746s | to spend some extra time developing or |
749s | designing I should say really the actual |
751s | skill details those extra bits of |
753s | information that you would expect to see |
755s | from a more fleshed out design ready for |
757s | the stage after that to be finally |
759s | asking if it should be added so there |
762s | will be another opportunity after we get |
764s | into refinement should a skill pitch go |
766s | through for you to be able to have that |
768s | yes no vote that you're used to with 70 |
770s | majority requiring for it to be added if |
773s | that fails we go back and revisit |
775s | revisit all of this all over again if it |
777s | passes then great you know we start |
779s | development and we can look to get the |
781s | skill added |
783s | awesome |
784s | um great so next question is there a |
786s | chance uh even if small that we bring |
788s | out completely new Concepts three brand |
790s | new skill pictures I know you touched on |
793s | this but just to clarify |
796s | um what's your response to this kind of |
798s | question |
803s | I'm sweating |
810s | okay I'll just repeat what I said before |
812s | then yes there is a chance that we'll |
814s | bring out new Concepts I think the I |
816s | mean there are there are different |
817s | scenario situations the ideal is that we |
820s | don't need to because you're actually |
821s | happy with at least one of them and |
822s | there is a clear |
825s | um high level amount of support to |
826s | justify us putting into refinement but |
829s | if that's not the case |
830s | um then we may go back to look over the |
833s | pictures that we've already put together |
834s | and we refine them a little bit more to |
837s | give that level of information to give |
839s | you the confidence to want to put them |
840s | into refinement and then if that isn't |
843s | going to prove successful or just not a |
845s | viable option because you really detest |
846s | them all then we would look to go |
848s | completely back to having entirely New |
850s | Concept pitches to put forward to you to |
853s | then ask if you want to send those into |
855s | refinement instead |
858s | cool |
859s | um and another question why are some of |
861s | the skill pictures in some ways missing |
864s | certain details we've had a lot of |
865s | questions saying will this include this |
867s | and that |
869s | um well sailing include this piece of |
871s | content um so why have we kept that kind |
873s | of vague and open-ended |
876s | I think that's pretty straightforward |
878s | we're not done yet this is kind of the |
880s | it's kind of the start the next stage is |
882s | going to be us working with the |
884s | community in what we're calling |
886s | refinement to help work out what a lot |
888s | of these details are |
890s | and we want to do it with the community |
891s | rather than us telling you ahead of time |
895s | um and that's the key thing but also we |
897s | did we didn't want to get ahead of |
898s | ourselves and go into a lot of detail |
901s | about things that maybe you're gonna |
903s | like maybe you're gonna disc maybe |
904s | you're gonna dislike them and you think |
907s | less of the skill as a as a whole based |
911s | on one small detail that's easily |
912s | tweaked and dropped in down the line as |
914s | well but yeah because it's coming up |
917s | right the next day just to work out the |
918s | details we couldn't necessarily flesh |
921s | out three entire full skill designs |
923s | because that gosh that would take a lot |
925s | longer it'd be so much harder to |
926s | communicate |
927s | we're starting with the Core Concepts |
930s | the themes the direction |
932s | and that's enough I think to sort of |
934s | make this choice about where we go next |
937s | yeah we also shouldn't be at a position |
940s | right now at least anyway where we are |
942s | providing three fully fleshed out |
943s | designs I know that's what historically |
946s | players have become used to but last |
948s | year we did reform the way that we |
950s | looked at polling content that we felt |
952s | was more in line with Community |
954s | expectations |
956s | um and part of that change was that we |
958s | looked to provide you a concept the top |
961s | level idea that you then give us the |
963s | approval on before we start spending the |
965s | time further developing or designing |
967s | just in case it's something that you |
968s | really didn't want and then we've spent |
970s | countless hours working on something |
971s | that quite frankly could have meant time |
973s | being spent Elsewhere on things that you |
975s | thought were more valuable so |
977s | I know it's a bit different because it's |
980s | a skill and it's such a huge thing but |
982s | we are just trying to stick as much as |
983s | we can as well to the new polling system |
985s | so that when we get to the point of |
987s | actually developing we can bring you on |
989s | that Journey with us incorporate your |
991s | feedback Your Design decisions and then |
993s | really have something that has built has |
996s | been built for you but also by you at |
997s | the same time sorry |
999s | yeah I definitely see the community as |
1002s | like partners with us in this where like |
1004s | they're feeding into the design so we're |
1007s | we're giving them a concept and a |
1009s | foundation but the community is the ones |
1011s | dictating where we go with with those |
1013s | skills so I really like that |
1015s | um right conscious of time so let's get |
1017s | into taming uh because I feel like we |
1019s | haven't touched on taming enough really |
1022s | um let's talk about firstly why taming |
1024s | is so awesome in our eyes and why |
1026s | players should vote for it |
1029s | um so just basically a question around |
1030s | the content available for players what |
1032s | the skill has to offer |
1034s | um I've seen some people kind of say |
1036s | that maybe sailing and Shamanism have an |
1039s | edge right now over taming because it |
1041s | offers like they offer new areas but you |
1044s | know what kinds of areas could be |
1045s | attached to Tami as a skill what's the |
1047s | potential there |
1051s | the timing is one that really excites me |
1054s | because of all of the abilities that the |
1058s | companions can have |
1060s | um that is very much like the reward |
1062s | space of taming and I'll get into the |
1064s | training methods a bit later but I I |
1067s | think like rewards are usually what |
1069s | appeals to most people first when they |
1071s | talk about any scale or activity in game |
1074s | really |
1075s | um and with taming you know |
1078s | having that companion follow you around |
1080s | potentially |
1082s | um and be able to do cool stuff for you |
1084s | is really appealing to me |
1087s | some of those things could be stuff like |
1089s | unlocking new areas that you mentioned |
1091s | uh it could be assisting with existing |
1094s | activities in the game like certain |
1096s | Skilling activities or even like |
1098s | unlocking new ways to train skills for |
1101s | example |
1104s | um and the way you train timing as well |
1106s | has the potential of taking you to new |
1108s | places right like say that we introduce |
1111s | new creatures that you can tame maybe |
1113s | those creatures are in a new area and |
1115s | you have to find that area to be able to |
1117s | tame them in the first place |
1119s | um |
1121s | and as for like how you train timing |
1123s | specifically uh we didn't go too much in |
1126s | depth about that in the blog and then |
1128s | the pitch but we then mention a couple |
1131s | of different things that we potentially |
1132s | could do |
1134s | um and I see it a bit similar to sailing |
1136s | in this regard because sailing also |
1139s | suffered from within really explain a |
1140s | trip core training methods like |
1143s | very in-depth |
1145s | um but an example I could see from |
1147s | taming for example uh is imagine that |
1151s | you're in the desert and you've tamed |
1153s | say an armadillo or something that you |
1156s | know travels well in the desert and your |
1158s | Training Method so the way of getting XP |
1161s | and getting your companion XP as well is |
1165s | by |
1166s | um making the armadillo try to find a |
1169s | treasure in the desert right so you |
1171s | follow him around he tries to dig a bit |
1173s | I couldn't find it oh well we keep going |
1175s | oh there it is you know pick up the |
1177s | treasure hunt it in somewhere get some |
1179s | more XP maybe some money from that |
1181s | um that's just one example of like one |
1183s | way to train your companion right they |
1185s | could be multiple ways of doing that you |
1188s | could have a similar Loop in other |
1189s | places uh you could come up with |
1192s | something brand new maybe it's like |
1193s | navigating a maze |
1195s | I know I'm like trailing off on like |
1197s | everything to aiming could do but I I |
1199s | find that a really exciting skill with |
1201s | like a lot of potential that I think |
1203s | maybe isn't immediately intuitive to |
1206s | everyone |
1208s | no it's good I think uh taming like |
1210s | hearing some of the potentials |
1213s | um really excites me for the call uh |
1215s | Kieran did you want to add anything or I |
1217s | use it I think it's that imagination of |
1220s | like what are the possibilities that you |
1222s | could do with your companions that you |
1224s | can't do today that could well be like |
1226s | what's the new type of fish you could |
1228s | catch when you've trained your companion |
1229s | up to build a pitch whatever it is it |
1231s | could be new resources it could be new |
1233s | areas |
1234s | like I've said before I don't know |
1236s | obviously again this is we have no idea |
1238s | yet this before we're fine we don't know |
1240s | exactly what it would look like yet but |
1243s | I kind of love the idea of you being |
1244s | able to like climb a mountain or enter a |
1247s | cave that you can't access as a human |
1249s | but you can send your companion in to do |
1251s | something for you maybe even from a |
1253s | gameplay perspective we like give you |
1255s | control of your companion and it's like |
1257s | you're playing as your companion when |
1259s | you've got like you know a maximum bond |
1261s | with your companion something to that |
1263s | effect but that's again just an example |
1266s | but I love that I love that scope of |
1270s | opportunity because we could take it in |
1273s | so many different directions at that |
1274s | level obviously that's mostly like |
1276s | reward space in terms of like what can |
1278s | you do once you've got a companion whose |
1280s | trained but but yeah I think it's cool |
1283s | and I really do think you know |
1286s | players are misjudging it when you |
1288s | compare it to summoning because the |
1290s | similarities really for me stop at the |
1292s | point of hey you've got a creature out |
1294s | next to you |
1297s | me |
1301s | to Animal Companions in a way because of |
1304s | the fact that we have you know kittens |
1305s | in game that are a bit annoying |
1307s | sometimes to train like rat catchers |
1310s | doesn't have the best reputation |
1313s | um so that kind of leads us into how are |
1316s | we focusing actually like where's the |
1318s | fun how is this going to be fun to train |
1322s | so this one |
1324s | um is something that we discussed quite |
1326s | a bit in Discord yesterday at the stages |
1328s | discussion uh but I'm happy to reiterate |
1331s | like for me it's so so important that |
1334s | caring for your companion |
1337s | isn't tedious like it shouldn't feel |
1339s | like a drawer it should feel like |
1341s | something that |
1343s | you know you put in the work you get |
1346s | rewarded for it and I think with kittens |
1349s | specifically it just feels really |
1350s | annoying and I think part of the reason |
1352s | for that as well is how passive it is |
1355s | like you you take out your kitten it |
1358s | follows you around while you do other |
1359s | stuff |
1360s | and then you don't really care about the |
1362s | kid it's just there while you focus on |
1365s | smithing or whatever it is that you're |
1367s | doing and so whenever the kitten is |
1369s | needy |
1371s | it like disrupts what you're doing |
1373s | because you're not focused on the |
1375s | companion right you're not focused on |
1377s | the kitten and so I think the way I |
1380s | would go about fixing that I guess with |
1382s | taming is |
1384s | it needs to be active gameplay |
1386s | it shouldn't be needy if you're not |
1389s | paying attention to it you know like if |
1391s | you're not interacting with it if you're |
1393s | not actively |
1395s | using it I guess |
1397s | um if it's not with you then it |
1400s | shouldn't be needy it shouldn't feel |
1401s | like a chore it shouldn't |
1403s | impact your gameplay |
1407s | um that's the biggest thing for me like |
1409s | it should be really closely timed to |
1411s | what you're doing so for example say |
1415s | that I have I don't know a bear and the |
1418s | bear can help me fish a new type of fish |
1420s | and every time |
1422s | that frocks like maybe it's not own time |
1425s | but sometimes like every time a products |
1427s | um |
1429s | the bear can only do that like a hundred |
1431s | times right before it needs rest or |
1433s | before it needs you know some food or |
1435s | something so I feed it and then it can |
1437s | keep going an alternative is you know |
1441s | say it was possible to use the bearing |
1443s | combat and only if it's used that's when |
1448s | it would potentially take damage and I |
1450s | would need to heal it up again |
1451s | and a comparison I did there with |
1454s | yesterday in stages was |
1457s | you know when you're in combat and using |
1460s | damage and you have to eat |
1461s | is that a chore |
1463s | not really so why should it be different |
1465s | if your companion needs to heal right |
1467s | that's the way I see it |
1470s | awesome it's a really interesting take |
1472s | on the on the skill itself and it I |
1475s | completely agree with the examples that |
1477s | you gave I think it really opens your |
1479s | mind as to the potentials of how we |
1482s | could make that fun and interesting and |
1484s | engaging to train |
1487s | um because obviously the way that |
1488s | players currently experience it with |
1490s | things like Gertrude's cat and stuff is |
1492s | a completely different story to how |
1494s | we're imagining taming to be let's talk |
1497s | about whether companions need to be |
1499s | following you because I've seen a lot of |
1501s | concerns around how it might look with |
1505s | the map being populated with so many |
1507s | different companions I mean we already |
1508s | have pets in the game right that follow |
1510s | a player so could you talk a bit about |
1512s | how you imagine that to work and what |
1515s | kinds of things we could test out |
1518s | I love the idea of |
1521s | these companions not simply following |
1523s | you behind you like pets I see this like |
1527s | obviously before we exploit any of the |
1529s | technical questions right we don't know |
1530s | exactly but like certainly we like the |
1533s | idea that pets are a separate system so |
1535s | like the pets you get from the bosses |
1536s | yeah they still exist they just follow |
1539s | you behind they're separate to The |
1541s | Taming system but a companion could |
1543s | maybe be out as well as a pet like as a |
1546s | separate thing |
1548s | um depending on the Clutter and where |
1550s | how we handle all of that sort of stuff |
1551s | so |
1553s | particularly if you've got a wolf a wolf |
1556s | wouldn't just sit behind you and follow |
1558s | you around like |
1560s | probably a bit more defensive it's gonna |
1562s | guard you it's going to help defend you |
1564s | it's gonna sit in front of you or by |
1566s | your side like |
1568s | that to me |
1570s | has got to be the case for it to be more |
1572s | believable and and that sense so that |
1574s | means we need to add different Behavior |
1576s | to different types of companion it might |
1579s | be entirely different for a monkey |
1581s | versus a wolf for instance so hell yeah |
1584s | let's look into that give them a bit of |
1586s | a personality that they represent so |
1589s | that's one thing |
1591s | um there is legitimate feedback about |
1594s | like how many how many companions are |
1596s | really going to see on screen I'm gonna |
1598s | go to the Grand exchange it's gonna be |
1599s | like a zoo |
1600s | no I I think we absolutely have to look |
1603s | at that and and make sure that it's not |
1605s | the case because we don't want to just |
1606s | clear the screen up with stuff that's |
1608s | not that important for you to see it |
1611s | might be you in some places you'll maybe |
1613s | only see your own companion who knows |
1616s | we'll have to look at solutions for what |
1617s | that is but I'm not worried about it |
1620s | myself |
1622s | I also saw some suggestions around the |
1625s | Clutter management as well that there |
1627s | could potentially be areas that |
1628s | companions are exclusive to and it's |
1630s | only in those areas that those show I do |
1633s | love the the thought of being able to |
1635s | have your companion out alongside you |
1637s | just generally adventuring across |
1639s | Illinois but I'm also personally quite |
1641s | conscious of the general clutter as well |
1643s | and as Karen just said we all are right |
1645s | it's not just a a methink on that but |
1648s | there are there are ways that we could |
1649s | look at addressing it for example if um |
1652s | they all seem fitting or if it was |
1653s | something that was going to be of a |
1654s | concern but I did like the idea of just |
1657s | having you know like I think Elena one |
1658s | of the examples you've gave at some |
1660s | point was maybe there's a there's a |
1662s | course of some sorts that your companion |
1664s | can complete similar to agility but it's |
1666s | a companion exclusive event and maybe |
1669s | that's just where that companion stays |
1671s | and that could be where its home is that |
1673s | you have to build for it and you only |
1675s | get that companion out when you go to do |
1677s | that ability |
1678s | activity for example |
1686s | mentioned there was like the |
1688s | personalities of the companions I think |
1690s | that's such a cool part of theming |
1693s | um the idea that you know like a wolf |
1695s | could behave entirely different to a |
1697s | monkey or entirely different to I don't |
1700s | know a crocodile right |
1703s | um I I think that's really where |
1707s | the excitement of many different |
1710s | companions can come in |
1713s | especially if they have like quite Niche |
1716s | but also quite nice |
1718s | um |
1719s | abilities for you because that that |
1721s | creates a lot of diversity like what I |
1723s | don't want to see is like everyone has |
1725s | the wolf out because that that's best at |
1727s | everything |
1728s | that's not cool the cool thing is like |
1730s | when you see someone with oh that guy |
1733s | has like |
1734s | bird following him and that guy has a |
1737s | crocodile like waddling after him and |
1739s | that guy has what even is that thing |
1741s | like where'd she get that |
1743s | that is the cool part to me |
1746s | I'd live there yeah it'd also be based |
1748s | of like how you've trained them like |
1751s | everyone's crocodile is different |
1754s | maybe there's some underlying like seed |
1756s | but beyond that you if you've you train |
1759s | them bit largely only like the loyalty |
1762s | to you or their aggression like are they |
1764s | for combat are they for something else |
1766s | like |
1767s | and that's quite cool you could take |
1769s | them in different directions so that |
1770s | it's not just a case of everyone has |
1772s | Roger the crocodile |
1774s | maybe maybe your crocodile is different |
1778s | definitely and I agree with aiza's |
1780s | comment there I mean I love taving in |
1783s | the sense that we're gonna need a lot of |
1784s | the taping skill in order to tame this |
1786s | twitch chat everyone's being so negative |
1789s | recently just chill |
1791s | I regret explaining that there's been a |
1794s | lot of inappropriate comments |
1797s | calm down everyone |
1799s | stop being aggressive |
1801s | um okay so can we give some top level |
1804s | examples of the call from taming so |
1808s | um some players think that we've been a |
1810s | bit big we've sort of touched on it |
1811s | earlier but just like quick fire some |
1813s | cool examples that players could imagine |
1815s | from teaming |
1818s | so I'm assuming you mean like in terms |
1821s | of their abilities right that the |
1823s | companions could have |
1824s | well so one thing we brought up |
1826s | yesterday and Discord was |
1828s | um the potential for say a monkey to be |
1833s | able to pick up your marks of Grace for |
1834s | example uh that's not particularly like |
1837s | meta impacting or anything it's not |
1839s | hardly going to affect your XP but |
1842s | it's just nice like you don't have to |
1844s | stop what you're doing pick up the marks |
1845s | you know that you're not missing |
1847s | anything because your little buddy got |
1849s | you you know |
1851s | yeah that's cute |
1853s | um and I'm sure there's a ton more |
1855s | things that we could do that aren't |
1856s | necessarily just flat Buffs to stuff |
1858s | it's like interesting Niche uses right |
1863s | absolutely so I've seen like plenty of |
1866s | suggestions as well as uh like could the |
1869s | companion replace something that you |
1871s | normally do like um could they dig for |
1874s | you instead of using Spade like that |
1876s | kind of thing like |
1878s | um could they pick you up a ledge or |
1881s | like skip an agility obstacle like maybe |
1884s | instead of agility obstacles like in |
1886s | some places you actually have taming |
1887s | obstacles and you need the right |
1889s | companions across them |
1892s | cool yeah I mean this this guy's the |
1894s | limit in terms of possibilities but it's |
1896s | important as well to remember that |
1898s | during refinement we can speak with the |
1900s | players to work that out right it's not |
1902s | like players need to be worried about |
1903s | the animal companion abilities being too |
1905s | strong because ultimately they get a say |
1909s | um so I find that really really |
1910s | reassuring in terms of making sure that |
1912s | the companion abilities are a fairly |
1914s | balanced in terms of what the player |
1916s | base wants |
1917s | um how will players existing pets work |
1920s | do you think like do you like the idea |
1922s | of existing pets becoming skins for |
1925s | tamed creatures or being completely |
1927s | separate |
1930s | so this one's come up a lot and it's |
1932s | something that |
1933s | um before pitching we thought about |
1935s | internally and we weren't sure |
1938s | I guess which direction to go with it |
1940s | and so we decided to leave it quite open |
1943s | and rather like focus on it in |
1945s | refinement so that we can go with what |
1948s | the community wants essentially |
1950s | um but the way I see it is there's two |
1953s | like main options uh with slight |
1956s | variations of those as well but |
1959s | um a big one is just you could have both |
1961s | up right you could have your pet which |
1963s | is a huge achievement |
1965s | um even though like the pets currently |
1966s | don't do anything they're still cosmetic |
1969s | they're cool following you around |
1971s | they're cute Etc |
1974s | um I I love pets and Pat something |
1976s | myself so like that's quite important to |
1979s | me on a personal level that like they |
1981s | don't go away and I don't feel like I |
1983s | have to choose between my plan and |
1985s | companion |
1986s | um so that's one possibility having the |
1989s | pet and companion out at the same time |
1991s | another one is the potential of having |
1995s | similar looking pets like override |
1998s | certain companions |
2000s | and the example I've been using so far |
2001s | is like |
2002s | imagine you could pet sorry pet same a |
2008s | bear cub |
2010s | and the bear cub could then be |
2012s | overridden by listo who is you know a |
2016s | pet I guess |
2018s | um a bear pet and so |
2021s | what you essentially do then is you |
2024s | avoid the Clutter because now you only |
2026s | have one NPC out instead of two but at |
2029s | the same time you get to show off the |
2030s | badass achievement of like yeah look I |
2033s | do have the pet |
2035s | Yeah well yeah that's that's reassuring |
2038s | I saw a few comments about you know like |
2040s | devaluing existing pets but I don't |
2042s | think we're looking to do that um we're |
2044s | definitely still looking to incorporate |
2046s | yeah awesome |
2048s | um another one is did you ever consider |
2051s | mounts as an option in taming or like |
2054s | the travel potential |
2059s | so quite early on we talked about it a |
2062s | bit and we really could |
2064s | like mounting being a skill behave |
2067s | twitch chat you said it that's it we're |
2070s | done I know I know it's gonna end stream |
2073s | here honestly no but really we talked |
2076s | about it we talked about Manson |
2077s | RuneScape but it worked intentionally |
2080s | um it would take a lot of testing and |
2082s | failure and at this point like we're not |
2084s | 100 sure if we can do like traditional |
2087s | a traditional Mount system |
2089s | um and so it's something that I would |
2092s | have to like try ourselves before we can |
2094s | really promise doing that uh the |
2097s | alternative is obviously like doing |
2098s | something similar to how we do I guess |
2101s | travel in game currently like if you're |
2104s | following or flying with the Giant |
2106s | Eagles for example |
2108s | technically that's a mound sort of it it |
2111s | is an animal that carries you from one |
2113s | place to another you also have like the |
2115s | Magic Carpet so we could do like we made |
2118s | Roots like that |
2120s | um but whether you would have like a |
2121s | month that you can control uh |
2125s | probably not but I would |
2128s | I wouldn't exclude it honestly we would |
2130s | just have to try it before I can promise |
2132s | it |
2133s | you gave the example in the Discord |
2135s | sages chat yesterday of a bird like a |
2138s | rare bird that could take you to the top |
2139s | of a mountain top |
2141s | um so that's like a pre-made thing |
2143s | introduces a new area an interesting way |
2147s | of travel I think that was a really cool |
2148s | idea for taming but like you could do |
2151s | that with Animal Companions |
2154s | so yeah absolutely um |
2157s | last question is was taming last |
2159s | question for taming was taming in any |
2161s | way inspired by the Popular Community |
2164s | suggestion of ranching or animal |
2167s | husbandry was is there any possibility |
2170s | of like breeding your pets and getting |
2173s | resources from them |
2176s | yeah so I quite like that pitch actually |
2179s | um and I would say part of it was |
2181s | inspired by it I think the big thing for |
2184s | me is when I think of like reading pets |
2186s | I think of farming basically |
2190s | um and just generally generally like |
2193s | animal husbandry that that sort of area |
2196s | feels very farming to me |
2199s | um and so what I didn't want us to run |
2201s | into was feeling like the skill couldn't |
2204s | really stand on its own like it didn't |
2205s | have its own training methods it's just |
2208s | a part of farming right and so that's |
2211s | why we kind of adapted it to to not go |
2213s | heavily that way but I could easily see |
2216s | there being you know a crossover between |
2219s | farming and taming that does introduce |
2222s | ranching or animal husbandry down the |
2224s | line |
2226s | very interesting very cool I'd love to |
2228s | see what twitch chat thinks |
2230s | um |
2231s | and just think about that |
2234s | quickly go back to the previous question |
2236s | just very slightly because I was keeping |
2238s | a Keen Eye on Twitter and I just want to |
2240s | clarify the the point around mounts is |
2243s | an option for us in taming and uh Elena |
2245s | discussing it just keeping in mind that |
2248s | us discussing it internally doesn't mean |
2250s | that that's something that that we would |
2251s | want to necessarily see happen it was |
2253s | more of a if this comes up from the |
2255s | community and they really ask us to do |
2257s | it would it be possible for us as |
2259s | opposed to we think this would be a |
2261s | really good addition to taming so we're |
2263s | going to explore it as a possibility I |
2265s | think the general consensus that we got |
2268s | was that mounts don't really feel like |
2270s | an old school thing which is why it |
2272s | would take so much time and effort and |
2274s | development to be able to make them feel |
2276s | like they could work and it was more of |
2279s | a if we had to as Elena said would be |
2282s | open to it but I don't want everyone to |
2284s | come out of this and think oh taming |
2285s | means that in the down the line we'll be |
2288s | looking at mounts added into Old School |
2289s | it was literally just a case of if |
2291s | there's a huge demand that comes of it |
2292s | we're like we try to think of so many |
2294s | the possibilities that the community |
2295s | might ask us when we come out with the |
2297s | pictures that we just wanted to be |
2299s | prepared enough but it's not a uh |
2301s | indication of something that we |
2303s | necessarily feel like that we would want |
2304s | to add or feel like should be added but |
2307s | that's the whole point of consultation |
2308s | it's the whole point of going into |
2310s | refinement at the end of the day if |
2312s | there's overwhelming support for |
2313s | something |
2314s | it's in our best interests to at least |
2316s | explore that for you at the end of the |
2318s | day if that's what you wanted but I |
2320s | gather that from twitch chat because |
2322s | people weren't really massively in favor |
2324s | of the idea of mountains anyway but I |
2325s | just wanted to make sure that no one |
2327s | came out of this thinking that's it I'm |
2329s | sold against taming now I'm anti-taming |
2331s | because I don't want mounts because |
2332s | that's absolutely not the thing and if |
2334s | something like that was to happen we can |
2336s | assure you that's something that would |
2337s | get voted on during a refinement and |
2339s | stuff and like that Beyond so |
2342s | thank you so much |
2348s | uh cool so we only have a little bit |
2351s | longer I guess so let's talk about |
2353s | sailing guys uh who wants to talk about |
2355s | why sailing is awesome and why players |
2358s | should |
2361s | what do you want to do you want to do |
2364s | this for the user do you want to do |
2365s | shamanism |
2368s | you can take this one yeah I just spoke |
2371s | I'll give my voice a rest |
2373s | imagine all the things you can do on |
2376s | gilino on the land |
2380s | imagine what you haven't discovered in |
2382s | the ocean and at sea |
2384s | because to me that is the essence of |
2387s | this there's a there's a huge amount of |
2389s | the world that you've not been able to |
2390s | discover |
2392s | having a sailing skill will mean |
2394s | obviously we need to go and spend a lot |
2395s | of time on the ocean and see and pack it |
2398s | full of interesting things to actually |
2399s | discover |
2401s | that to me is the essence of why I think |
2403s | I dream like where the dream of sailing |
2406s | comes from it's like gosh we can |
2407s | discover all this stuff |
2409s | um that to me is the exciting bit what |
2411s | are those random islands that you've |
2413s | never been to before what's this sunken |
2415s | treasure in the middle of the ocean what |
2417s | if you could sail with the freminix and |
2419s | go fight down a fearsome beast on an |
2422s | island somewhere right like |
2424s | I think there's all sorts I just I I |
2426s | love this idea of the feminine should I |
2428s | keep coming back to it it's not just |
2430s | about the piracy like sailing right like |
2432s | it could be the big rowing boats with |
2434s | loads of fragments in a ship that's |
2436s | really cool as well like there's so much |
2438s | we can explore and I think |
2440s | honestly it's it could be really really |
2443s | cool |
2444s | um there's a lot to work out I think |
2445s | sailing quite reasonably is certainly |
2449s | the biggest technical challenge for us |
2451s | but we know that the skill will get the |
2454s | right commitment the right resourcing |
2456s | we've already had some exploratory |
2457s | conversations with like our Tech teams |
2460s | and so on about how how can we make the |
2462s | ocean look better and feel more like |
2465s | it's real |
2466s | and from a gameplay perspective |
2469s | we know we've got to do something far |
2471s | better than what's in Bon Voyage and |
2473s | like the fishing trawler and so on and |
2475s | we can there's no doubt about it and |
2478s | that'll be a big part of the topic of of |
2480s | refinement if we go through with sailing |
2483s | but to my point about the world it's |
2485s | essentially a world expansion with a |
2488s | skill as one of the core tenets of it |
2491s | that's why it doesn't feel like a |
2492s | minigame it's more world it's more room |
2495s | to keep you're on the you're on the you |
2497s | know it's not instantly on the real |
2498s | world you could see people fishing after |
2500s | me all these sort of things like |
2502s | yeah sorry I'm just glabbing at this |
2504s | point and going into a lot of the |
2506s | territory but I think the potential of |
2508s | sailing is so massive |
2511s | and that's both exciting and terrifying |
2514s | love it um any other memes I've seen |
2517s | like I've seen hashtag scurvy pills like |
2520s | the the amount of potential memes |
2522s | involved with sailing is amazing |
2525s | um so yeah |
2527s | yeah like I'm just in my head I've just |
2530s | got the ocean Man song playing and I can |
2532s | just see crabs on beaches and everything |
2535s | and it's just it's amazing three like |
2539s | one two three do it for the memes guys |
2543s | all right um big question in the |
2544s | community is this going to be instanced |
2547s | content are islands permanent locations |
2549s | or are they procedurally generated or is |
2552s | there a mix |
2555s | so |
2558s | I guess I can just |
2560s | quite shortly say it's permanent the |
2563s | idea is to have the C be similar to the |
2567s | regular plant that that you see right |
2570s | now in the game |
2572s | um |
2572s | you'll be able to take off from like a |
2575s | port and sail to an island and then next |
2578s | time you go you can sail to the same |
2580s | island or you can try to find a new one |
2581s | it's not procedurally generated |
2585s | but |
2586s | yeah I I know that that's something that |
2589s | a lot of players think and it excites |
2592s | people to think that because I get the |
2595s | appeal of like ever-changing content |
2597s | right |
2599s | um |
2600s | it's something we talked about |
2601s | internally like could we do proc gen |
2604s | right procedurally generated stuff and |
2607s | um it's not something that we wanted to |
2611s | tell I guess or like |
2614s | have be part of the skill initially |
2616s | because we think that |
2619s | the sea just has so much potential on |
2622s | its own |
2623s | um but that's not to say that we |
2625s | couldn't do it down the line it could be |
2627s | an update to the skill for example |
2630s | um I'm a big fan of |
2633s | sort of like roguelites Dungeons and |
2636s | that kind of stuff uh and I was |
2638s | wondering like how could that work with |
2639s | sailing |
2641s | would be interesting to explore for sure |
2644s | yeah and on the point around instance |
2646s | content I think we've said already at |
2649s | least in the stages and knowing the blog |
2651s | we've released today that the intention |
2652s | is for it to be just the same as the |
2654s | open world so it wouldn't be instanced |
2656s | you would see other people out at Sea |
2658s | the dream is that you'd be able to be |
2661s | fishing at Cafe B and see someone on the |
2664s | sea in a boat whilst you're fishing and |
2666s | be able to interact with them just in |
2668s | the same way you would as if they were |
2669s | stood next to you fishing at the same |
2670s | time as well |
2676s | all right and one thing Jose |
2678s | recorded video that we did the other day |
2681s | was like |
2682s | what if you could customize your ship |
2685s | and you know like the sales to your ship |
2687s | and display your clan logo on those |
2689s | sales I think that would be such a cool |
2691s | thing like imagine your entire Clan just |
2694s | sailing your way like that'd be awesome |
2696s | like you know our motto ships |
2699s | well I'm loving all the Pug tents in the |
2702s | chat um people are definitely inspired |
2704s | by the skill |
2705s | um let's talk about how this is not a |
2707s | mini game so we we did survey players |
2710s | about what a mini game feels like so |
2713s | that we can make a skill of really |
2714s | distinct from it and I just see you know |
2716s | a few people referring back to our old |
2718s | pitch in 2015 |
2721s | um and comparing them so why is sailing |
2723s | in the 2023 version not a mini game |
2728s | I guess straight up it's just it's not |
2731s | that's that's the first thing I'll say |
2733s | pretty factually matter of fact not a |
2736s | mini game uh from the associate design |
2739s | what is a mini game right |
2741s | to be a mini game is something that's |
2743s | probably instance it's localized to one |
2746s | area of the map |
2747s | and generally it's got like a point |
2749s | system that you come out with or |
2751s | something along those lines depending |
2753s | how it's gamified |
2755s | it's not it's nothing like that this is |
2757s | going to be part of the world the same |
2758s | way like you know Silly could take you |
2760s | through like I don't know for the sake |
2762s | of cliche like dead man's Cove somewhere |
2764s | right and like but maybe like varrock at |
2767s | the sea right |
2769s | it's just getting around I mean in in |
2772s | that sense but what can you do with |
2774s | boats that's what we're imagining all |
2776s | the different things you could do with |
2777s | boats you travel the world with other |
2778s | people there's not something like you |
2780s | enter some Zone and then you've got a 20 |
2782s | minute timer on your screen and at the |
2784s | end you get points based on how you |
2785s | performed like it doesn't feel like a |
2788s | mini game to me |
2790s | um and I get the criticism I I do know |
2792s | where it comes from so anyone how we've |
2794s | talked about sailing back in 2015 in the |
2796s | old pitch and a lot of the ideas that |
2798s | have floated around literally flooded in |
2801s | the in the years in between there's lots |
2802s | of people sailing for a long time and |
2805s | there's there is a bit of a |
2806s | preconception about how sailing would |
2808s | work and |
2810s | for us we're so far different to that |
2813s | that we don't feel like it's it's a mini |
2815s | game |
2816s | um and you'll get a chance to tell us |
2818s | that as we move forward anyway so as we |
2821s | go into refinement if sailing was the |
2822s | one we took forward we'll be talking |
2824s | obviously much more detail about how the |
2826s | skill will work the community will help |
2829s | guide us on certain details and we'll |
2832s | make sure that we shape it to not to be |
2835s | like a mini game and that's the key |
2837s | thing but like it'll interact with the |
2839s | real game world and that to me is the |
2841s | number one thing whether it's you're |
2843s | doing work at a port to help set it up |
2845s | so that you can dock your ship there and |
2847s | move off from there whether it's getting |
2849s | crew members from like Barack or |
2851s | edgewell or whoever you want to recruit |
2853s | to your crew like it could be all sorts |
2855s | of things |
2856s | that key thing being it's not just a |
2858s | minigame it's not a joke it's something |
2860s | that's properly integrated with the game |
2865s | yeah and I I remember sorry I usually |
2869s | you go ahead before you forget |
2871s | um I think you said something yesterday |
2873s | I used about having actual sailing |
2875s | mini-games in the future and um there |
2877s | could be it could be yeah exactly go |
2881s | ahead |
2882s | no I mean you just kind of said it right |
2884s | it's you know that runecraft has uh |
2886s | Guardians of the rift which you could |
2887s | perceive as a mini game and there were |
2890s | various other things out there you could |
2891s | almost look at volcanic mine being a |
2893s | smaller Mini-Game that is an extension |
2895s | to Mining and sailing is very similar |
2898s | that we I can imagine a world that there |
2900s | are sailing mini games that you that you |
2903s | enact in |
2904s | um but |
2905s | you can't really have a mini game in a |
2908s | mini game or maybe you can a mini game |
2910s | section but I think it would be a great |
2912s | idea so the idea of it just being open |
2914s | world and extension to the current game |
2916s | having so many activities and training |
2918s | methods alongside it rather than just |
2920s | one localized activity and then the fact |
2922s | that there could be mini games within |
2924s | I'm just like there are currently in |
2926s | game um to supplement it is what really |
2928s | sets it apart for me in the sense of it |
2930s | not being a mini game |
2933s | nice awesome all right um there is a bit |
2936s | of concern about pulling off the dream |
2938s | of sailing and we touched on it when |
2940s | Kieran mentioned about the engine |
2941s | support |
2942s | um but can we talk a bit about kind of |
2945s | number one engine |
2947s | um potential and number two navigation |
2950s | mechanics |
2951s | um so kind of two questions in one |
2954s | um number one what's the tech looking |
2956s | like at the moment is there support |
2957s | number two with the support that we |
2960s | might have what could players expect in |
2962s | terms of navigating the sea |
2968s | I I guess I can take this one |
2970s | um husky spoke a bit about this in the |
2972s | pre-recorded video |
2974s | um but I'll try to reiterate some of |
2976s | what he said essentially |
2979s | we are quite open to putting a lot of |
2982s | resource into figuring out how to best |
2986s | make the sea feel like the sea |
2988s | essentially because right now the sea is |
2990s | really boring and old school like it's |
2991s | just the water texture and it's flat |
2994s | like that's nothing like the sea at all |
2997s | um you just expect waves right maybe |
3000s | wind out there |
3002s | um |
3003s | so that's a big question that we we need |
3006s | to try to figure out probably in um you |
3009s | know a bunch of prototypes maybe a |
3011s | couple of betas or something uh to |
3013s | really like get that to feel appropriate |
3016s | at |
3018s | the other thing is like half thing |
3021s | it's also something that is really |
3022s | important right because |
3025s | sailing is a big area expansion |
3027s | essentially with a lot of activities in |
3030s | it relating to sailing |
3033s | and so |
3036s | how can you |
3038s | maneuver |
3041s | while making it feel like you're on a |
3043s | boat basically because when you think |
3045s | about it a ship can turn 180 degrees in |
3049s | 0.6 seconds like that it just doesn't |
3051s | work |
3052s | um and so do we go with realism or |
3056s | is the content so vast that that might |
3059s | feel a bit tedious if like it takes |
3061s | longer to turn for example lots of |
3064s | questions like that do we want different |
3066s | ways of steering |
3067s | potentially just in some areas right |
3071s | um I'm a big fan of just the point and |
3072s | click like the traditional method of |
3074s | moving about and I could see that being |
3076s | like the majority of time that you're |
3078s | sailing that is how you do it but maybe |
3081s | that's specific challenges I would see |
3083s | you have this navigational challenge |
3085s | where it's actually changing the way you |
3088s | control your ship and now you need to |
3089s | take into account the waves you need to |
3091s | take into account like the direction the |
3093s | wind blows and when you try to click so |
3096s | that your character turns say 90 degrees |
3099s | you end up like moving a bit forward |
3101s | before being able to fully turn because |
3103s | that's just how ships move |
3106s | um |
3107s | there's so much potential there so much |
3110s | for us to explore |
3111s | I've seen a bunch of player concerns |
3113s | about |
3114s | um like the mechanics that we currently |
3116s | have in games so you know the way that |
3118s | you use balloons and things like that |
3121s | like the bone Voyage quests and so I |
3123s | just want to put those uh worries to |
3127s | rest in terms of like navigational |
3128s | mechanics do you feel like you're going |
3130s | to be able to do a good job at making it |
3134s | sort of enjoyable if that makes sense |
3136s | like well players be able to potentially |
3139s | test it out and see what feels right |
3142s | the navigation like if this goes ahead |
3145s | to refinement we absolutely have to |
3147s | prototype and bait to test the |
3149s | navigational aspect of it and just go |
3151s | with what feels right to the players |
3153s | because |
3154s | we're painfully aware of bon voyage |
3156s | we're painfully aware of you know the |
3158s | balloon system it's um it can feel quite |
3161s | clunky and |
3163s | you know |
3164s | annoying sometimes |
3166s | um and we don't want that especially if |
3168s | you're going to have to do this a lot |
3170s | right imagine if you had the balloon |
3172s | everywhere that could feel really |
3174s | tedious so it's vital that this feels |
3177s | good today |
3179s | that it's not annoying but can still |
3181s | feel you know exciting today |
3184s | so I bet that puts a lot of people's |
3186s | minds to rest in terms of the |
3188s | navigational mechanics of the skill |
3189s | because that was a lot of people's |
3191s | concern but hearing that I think and |
3193s | hearing the fact that there's engine |
3194s | support as well if it should go ahead |
3196s | must be really reassuring |
3199s | um I'm conscious of time and obviously |
3201s | that we need to cover Shamanism so I |
3203s | think we're gonna be moving on to the |
3204s | Shamanism questions now |
3207s | um Elena might have to pop out I think |
3208s | at six but we we have the time to go on |
3211s | until 6 30 so another sort of half hour |
3215s | um let's talk about Shamanism now |
3217s | um why is it awesome and why should |
3220s | players vote for it |
3224s | I reckon you should tell us mud like |
3226s | because you did such a good job with the |
3228s | initial pitch |
3233s | for me |
3235s | it's our wildest pitch and it's |
3239s | something different you know it's the |
3241s | spirit realm we're not looking to make |
3244s | you guys sort of go 420 blazing it |
3247s | across gilinore |
3249s | um and having hallucinations or anything |
3251s | like that |
3252s | but we are looking to bring you |
3253s | something different something unique and |
3256s | there is this desire in the community |
3258s | for something brand new I mean we've |
3260s | seen |
3261s | skills that are just sort of like from |
3264s | other games like RS3 we've seen past |
3267s | pitches but Shamanism nobody was |
3271s | expecting it there was one comment on |
3273s | Reddit with the word Shaman as before we |
3276s | actually published the blog and this is |
3279s | something brand new this is something |
3280s | unique |
3282s | um it's something that offers something |
3284s | that no other skill currently does at |
3287s | present it's offering you the ability to |
3289s | augment gear which we know is |
3292s | a big deal |
3294s | um but knowing that refinement is a |
3295s | thing |
3296s | we think that we could strike a really |
3297s | good balance in terms of making it |
3299s | rewarding and also making it |
3302s | um balanced at the same time |
3304s | so yeah it's just some it's something |
3306s | that came out of community consultation |
3308s | we put it to the desk we said can you |
3310s | make a skill that is natural |
3312s | potentially has an item saying enhances |
3316s | gear utility and this is what they came |
3319s | up with and the spirit realm I think is |
3321s | something really really cool it's |
3322s | inspired the art team so much with what |
3326s | we could do and I'm really excited to |
3328s | see people loving it so far so that's |
3331s | why I think you should give it a shot |
3334s | um if that if that's cool and it's also |
3336s | a familiar gameplay loop as well I've |
3337s | seen a lot of people reassured about the |
3340s | gameplay Loop of shamanism in terms of |
3342s | it feels so |
3344s | uh familiar to people in old school so |
3347s | yeah Shamanism y'all |
3350s | there you go |
3356s | I don't want people to think that we're |
3358s | part of the Illuminati though like |
3360s | that's that's not what we're trying to |
3362s | do here but it's it's very cool very |
3364s | interesting very unique |
3366s | um and I'm so loving the reaction to it |
3369s | so far so yeah I'm pumped guys |
3372s | um |
3374s | what do you mean |
3376s | yeah |
3378s | um let's touch on the name that we've |
3379s | seen a lot of feedback about the name |
3381s | and boy do we have something to tell you |
3384s | guys why did we choose the name |
3386s | Shamanism are we open to changing the |
3388s | name if we get more feedback on it |
3392s | I mean yes we are open to changing the |
3395s | name but this one has been many many |
3398s | weeks worth of discussion and trying to |
3401s | figure out what was the best if you |
3403s | haven't already check the blog out that |
3404s | released this afternoon just before the |
3406s | stream out live you can see |
3408s | um an image that Elena shared yesterday |
3409s | in our stages discussion that goes over |
3411s | some of the name potentials that we had |
3414s | um we knew going into pitching a skill |
3417s | based off everything that you told us |
3419s | that the name had to be simple it had to |
3423s | clearly Define what the skill is it |
3425s | should feel old school and initially |
3427s | Shamanism just in my opinion at least |
3430s | doesn't do that it's it's weird when you |
3433s | first hear it I had no idea what |
3435s | Shamanism was |
3437s | um I was a bit like okay but then when I |
3440s | started being told to pitch and it was |
3443s | explained to me in more detail and I |
3445s | understood what exactly entailed you |
3447s | know what it started to grow on me and |
3449s | now |
3450s | um |
3451s | don't be influenced by me take make your |
3453s | own opinions but I actually really like |
3455s | the name |
3457s | um I think it fits exactly with what |
3458s | we're trying to achieve with Shamanism |
3461s | um and the more I say it the more I like |
3463s | it which is weird because I really |
3465s | didn't to begin with but |
3468s | um Shamanism generally the the issue |
3470s | that we're facing at the moment and |
3472s | again just a caveat we're completely |
3474s | open to changing the name but have a |
3476s | look at that blog because I assure you |
3478s | the suggestions that you put forward in |
3480s | chat that we're seeing we've already |
3482s | discussed we've already went over and |
3484s | those conversations have happened |
3485s | internally where someone just said well |
3488s | have you thought about this and in that |
3489s | conversation goes into a massive Circle |
3491s | and then someone else does the same |
3493s | thing and it doesn't end but back to the |
3496s | point of the issue being that the way |
3498s | that the pitch has been brought together |
3499s | and obviously we can change that pitch |
3501s | but |
3502s | the thematics of it fit really well into |
3505s | into the name now and if we were to |
3507s | change it then we would have to look at |
3509s | changing the skill quite significantly |
3510s | we're obviously featuring things like |
3512s | the spirit realm quite heavily as one of |
3515s | the aspects to Shamanism and if we moved |
3517s | away from that and went into something |
3519s | more like witchcraft for example would |
3522s | have to change the spirit realm from |
3523s | what it is and offer an alternative I'm |
3526s | also like witches in Old School are |
3527s | proceed very differently to how they are |
3529s | in other Fantasy games similarly to like |
3531s | Druid craft was another name that came |
3533s | up and Druid craft has pretty heavy |
3536s | Association to herbalism within old |
3539s | school and Druids typically wouldn't |
3542s | have access to something like the spirit |
3544s | realm they might still have you know |
3546s | incense or some things to to bring them |
3548s | forward different Visions maybe I don't |
3550s | know but it's more focused around like |
3552s | the healing aspects and the bombs and |
3555s | potions and we didn't want to have |
3557s | players latch onto something that |
3559s | already exists in game because it's |
3561s | meant to be offering something new and |
3564s | already we can see you know with taming |
3566s | ties to how you could include that in |
3568s | Hunter and how sailing could just be in |
3570s | addition to the game anyway and Druid |
3573s | craft could just be an expansion to Herb |
3575s | law whereas Shamanism really offers |
3576s | something unique that doesn't exist |
3578s | currently |
3580s | um and that's why we went with it |
3582s | knowing that it would be a bit of a risk |
3584s | um but we just couldn't come up with a |
3585s | better name |
3586s | um but definitely open to alternate |
3588s | suggestions and we've been seeing all of |
3590s | them come through so we'll continue to |
3592s | read through them too |
3595s | you said they're about like the name |
3598s | kind of growing on you so I wasn't sold |
3601s | on it either initially and I helped make |
3604s | it like |
3607s | first and I we sat down and we were like |
3610s | okay so CM went and told us that we need |
3613s | to make skill that is magical |
3615s | and also natural |
3618s | how do we do that |
3621s | um |
3622s | yeah literally |
3625s | um and so you know Shamanism was what we |
3628s | came up with uh we talked about Judaism |
3630s | for quite a bit actually but then we |
3632s | wanted to add something more uh and we |
3635s | found Shamanism to be you know |
3638s | what we wanted to go for and |
3641s | at that point we were like okay is it |
3643s | the right name uh because we had like |
3645s | the name as a work in progress I suppose |
3648s | while we fleshed out what do you |
3650s | actually do in the skill and then we |
3651s | went back to the name and went okay do |
3653s | we still want this name this is still |
3654s | fit what we're trying to do yes or no |
3657s | uh and ultimately we just stuck to it |
3659s | because it really does fit the Thematic |
3663s | um and I think because it's our Wild |
3666s | Card pitch because there is a brand new |
3669s | like Gathering and production element |
3671s | both in one |
3673s | it doesn't necessarily suffer from |
3675s | having a bit of a mysterious new name |
3678s | right |
3680s | um because |
3681s | I think it almost would suffer more from |
3683s | having a very basic name because you |
3685s | might assume what it is and not realize |
3687s | the intricacies of it Shamanism kind of |
3691s | grabs your attention and pulls you in |
3692s | and makes you actually you know look |
3694s | into Shamanism I've never heard of that |
3696s | let me read the blog you know |
3698s | um so I think yeah |
3701s | it's in a weird spot like uh liking you |
3704s | just said would be down to changing it |
3706s | if needed but you know I I'd encourage |
3709s | people to just kind of have a think |
3710s | about it you know |
3711s | let it sit for a bit see if you like it |
3714s | more |
3716s | um with that said uh I'm afraid I'm |
3718s | going to have to leave you guys because |
3720s | it's already six o'clock I need to go uh |
3722s | but it's been a pleasure being on and I |
3725s | hope you have a lovely half hour more |
3727s | with our uh lovely J mods and lovely |
3730s | chat so |
3731s | Caroline Elena thank you |
3736s | thank you Queen |
3745s | um cool so I've seen a couple of |
3746s | comments in chat uh saying you know |
3749s | let's get over the email so let's talk |
3752s | about item augments um because this has |
3754s | been oh boy conversation in the |
3756s | community |
3757s | and we want to address that we want to |
3760s | talk about it so understandably item |
3762s | augments when you hear it you think |
3764s | power creep and I want to talk about how |
3768s | we're managing that problem |
3771s | um specifically around people who've |
3772s | highlighted you know I don't want to do |
3774s | a raid and feel like I need a higher |
3777s | Shamanism level in order to be |
3779s | competitive in that raid so let's talk |
3782s | about that do item augments necessarily |
3784s | mean flat damage increases could they be |
3787s | something you know different and more |
3789s | niche |
3790s | because I think we keep coming back to |
3793s | it but there could be anything |
3795s | um at this point and in refinement if we |
3798s | go forward of shamanism |
3800s | the community will get to tell us |
3801s | whether they want a augmenting to even |
3805s | be a part of it in as a whole I think |
3808s | Shamanism can perfectly exist without it |
3811s | entirely and we could explore something |
3813s | else for the reward space |
3816s | um but even if we do go with it there's |
3819s | a huge scale to how important we make it |
3822s | a part of the skill it could be small |
3824s | little niche quality of life aspects it |
3826s | could well be full-blown like you you |
3829s | can enhance your gear and Equipment it |
3830s | affects combat and so on but |
3833s | I think we're extremely cognizant of |
3836s | this like fear of missing out feeling |
3838s | that Shamanism we don't want Shamanism |
3842s | or taming or any of any new skill we do |
3844s | probably to feel like you absolutely |
3847s | have to train it to be the very best |
3850s | equipment and gear for a raid for |
3852s | instance |
3853s | um because essentially if you needed 96 |
3856s | Shamanism to get the best enhancement |
3858s | for like your scythe and that made it |
3861s | the best in slot gear somewhere |
3863s | you kind of makes Shamanism |
3865s | almost quite like a combat skill like |
3868s | you have to train it to be good at |
3869s | combat now |
3871s | skills already do influence the game and |
3873s | they absolutely should because |
3875s | a skill shouldn't exist by itself it |
3877s | should be interwoven into the game and |
3879s | different systems touched by it so I |
3882s | think that comes down to us being smart |
3884s | about where you do this how powerful |
3887s | those effects are and also what the |
3889s | requirements are right it's a very |
3890s | different it's a very different |
3892s | situation to say it requires 96 versus |
3895s | it requires 70. right 70 isn't asking |
3898s | the world most skills you can get the 17 |
3900s | relatively quickly so it's it the |
3904s | equivalent is something like us saying |
3906s | hey if you want the best potion in game |
3909s | you need 97 herb law you can make it |
3912s | it's untradable |
3914s | gosh suddenly you need herbal for a lot |
3916s | of things |
3917s | we've done it in a few places like it's |
3919s | Unique to chambers of zaric but it's |
3922s | different to it being Global across the |
3924s | entire game |
3926s | um and that is the other aspect if it's |
3927s | untradable |
3929s | then yeah you would require the skill if |
3931s | it's tradable you can always buy it from |
3934s | somebody else who's trained the skill |
3935s | that's how a lot of other stuff in the |
3937s | game works so we've got an awful lot of |
3939s | options on this like augmenting system |
3942s | but we don't even have to have it at all |
3944s | if the community doesn't want it |
3946s | yeah absolutely spot on and like adding |
3950s | to that as well we don't have to |
3952s | necessarily see augments as being combat |
3955s | only I know that that's the first Port |
3957s | of Call because it's a main concern but |
3959s | if we were to use |
3961s | um Skilling as an example uh take and |
3965s | this isn't to just replace one reward |
3967s | space and put it into another but we |
3968s | knew we know out there that the |
3970s | community has a desire for some form of |
3972s | Skilling improvements because we saw it |
3973s | when we offered the ruminous powers |
3975s | prayer book we initially polled if you |
3977s | wanted some of those prayers to feature |
3979s | uh Skilling improvements and quite a |
3981s | large majority overwhelmingly so in fact |
3983s | said yes the reality was that when we |
3986s | looked at actually designing it and |
3987s | putting it Forward I think we can all |
3989s | agree that it didn't really seem to fit |
3991s | to be included as part of a prayer book |
3993s | but something like augments seem like a |
3995s | pretty reasonable and in fact pretty |
3998s | nice way to fit that in so we could look |
4000s | at having Niche Skilling improvements or |
4002s | enhancements that come from Shamanism as |
4004s | opposed to combat and if we did want to |
4006s | look at combat one of the ways that we |
4008s | can manage the aspect of Power Group |
4010s | outside of what kieran's already said as |
4012s | well is looking at the potential of |
4013s | things being |
4015s | short-term use temporary use versus |
4018s | permanent or even just adding Niche |
4021s | effects to combat equipment with the |
4024s | bound Continental Rewards Beta that's |
4025s | out at the moment you have access to a |
4027s | whole plethora of Weaponry that has been |
4029s | updated based off the imbues that we're |
4031s | looking to add as a reward from bounty |
4033s | hunter that primarily affect PVP but |
4035s | they all have uses potentially outside |
4037s | of the game if players were to want |
4039s | those to happen and they've gone down |
4041s | pretty well they don't approach on |
4043s | current best in slot existing gear but |
4045s | they bring new life into Old gear that |
4047s | you wouldn't have otherwise used and |
4048s | would now use in different scenarios so |
4051s | there's so many opportunities for us |
4053s | here it really without trying to just |
4056s | play it safe it comes down to what you |
4058s | want at the end of the day but I think |
4060s | what we're trying to highlight here is |
4061s | that that's something that we're really |
4063s | really super aware of on our side as |
4065s | well and we want to make sure that we |
4066s | get it right and hopefully this bit of |
4069s | conversation has helped address |
4071s | um the fact that at least we're thinking |
4073s | about it it's not something that we're |
4074s | just going into blindly and just |
4077s | um completely ignoring we know that it's |
4078s | a thing we know that there's potential |
4079s | so we'll have to tread really carefully |
4081s | but I'm confident that we'll be able to |
4083s | get it right and I saw a few people |
4085s | mentioning in chat in regards to |
4086s | augments generally and I think this is a |
4088s | really good point to bring up as well |
4090s | um old school is very much a familiarity |
4094s | type of game right you see someone |
4095s | wearing full Bandos you know what kind |
4098s | of equipment stats that they have and |
4099s | what their potential Max hit might be |
4101s | um similarly with any other weapons the |
4103s | Cosmetic overrides they typically keep |
4106s | the same appearance of the item they |
4107s | just change the color and that's |
4109s | important and that's something that we |
4111s | want to make sure that we maintain as |
4112s | well going forward in old school because |
4114s | it really is a core part of the game so |
4116s | if we were to introduce augments that |
4118s | are suddenly drastically altered the way |
4120s | your equipment works I think it's |
4122s | reasonable to expect some form of visual |
4125s | change to go alongside that as well so |
4128s | that it may take you some time to |
4130s | understand what all those different |
4131s | visuals may be but you would at least |
4134s | have the opportunity to know what |
4135s | someone else is using if they had their |
4137s | gear augmented as well |
4140s | it's gonna be really interesting to see |
4143s | what skill comes out for refinement |
4145s | because there's going to be a portion of |
4146s | players that see the augments as the |
4149s | core part of the skill |
4151s | um and there's some people that you know |
4153s | want the spirit realm and they don't |
4155s | necessarily want the augment so it's |
4157s | going to be a conversation that we're |
4158s | going to have with the community as to |
4160s | which parts of shamanism should proceed |
4163s | and be refined and I'm really looking |
4166s | forward to what the outcome of that is |
4168s | but I guess this is all just to say that |
4170s | you know we want to work with the |
4171s | community on that aspect of things we |
4173s | see the value there we want to give you |
4175s | something interesting something that |
4177s | makes it feel worthwhile as as a skill |
4179s | what came out of community consultation |
4181s | was that there was a big desire for |
4184s | enhancing equipment we just don't know |
4186s | to what extent yet that should be but |
4188s | we're aware about the issues that this |
4191s | could cause with you know end game |
4193s | content things like that balancing and |
4195s | we will make sure that we work with you |
4197s | on that so hopefully that's reassuring |
4199s | in some way |
4200s | uh I want to talk about now the |
4203s | non-viable aspect of the skill and I've |
4206s | seen a lot of community chatter about |
4208s | you know how Shamanism could tie into |
4211s | existing skills like Hunter or Slayer so |
4214s | you could be hunting or doing Slayer and |
4217s | collecting resources that could then |
4218s | feed into Shamanism and it could make |
4221s | the skill feel more complete in terms of |
4223s | the ecosystem of all the skills so |
4227s | um is this something that we've |
4228s | considered |
4230s | um what do you think about this kind of |
4231s | like ties to Hunter Slayer maybe even |
4234s | herb law |
4236s | I think there's loads of potential for |
4238s | tying in and it like as I've said |
4241s | the best skills should be interwoven |
4244s | with the existing systems in the game |
4245s | right it's not just by itself |
4249s | it should tie in and help other skills |
4251s | and have other skills work with |
4252s | Shamanism as well so totally Hunter is a |
4256s | great shout because goodness me how many |
4258s | things in Hunter have completely useless |
4260s | as it stands there's literally no reason |
4263s | basically to go and Hunt like kayaks or |
4266s | rocks or whatever else right |
4268s | so that's that's huge right we could |
4271s | absolutely look at using some of the |
4273s | Redundant resources in game we could add |
4275s | new ones all sorts |
4277s | um that said |
4280s | the non-viable aspect of the skill |
4281s | players have told us pretty |
4283s | unequivocally in the in the response to |
4285s | the surveys and so on that they don't |
4288s | want the new skill to be viable and like |
4290s | you know day one of the skill the person |
4292s | that gets 99 first on that exciting high |
4295s | scores from this is just the person |
4296s | who's got the most money to fund it |
4298s | right |
4299s | I don't think that's fun either I'd much |
4301s | prefer it to kind of be a Fair |
4303s | competition |
4305s | um so we need to be careful about what |
4307s | resources are tradable and what are not |
4309s | tradable but it doesn't mean there won't |
4311s | be any tradable aspects like we could |
4313s | feed those into more of the reward |
4315s | aspects rather than the training |
4316s | training things for instance so |
4319s | obviously we don't have all the details |
4320s | it's not like we have a whole level |
4322s | guide and everything written down |
4323s | already that's to come but this is what |
4327s | this is sort of the process we'll be |
4328s | thinking about |
4330s | um but obviously it's a huge chance of |
4332s | trying other skills |
4333s | um yeah |
4335s | um correct me if I'm wrong on this one |
4337s | but I believe in uh the summary that we |
4339s | got from the stages discussion I left at |
4342s | this point but I have a good enough idea |
4343s | in terms of what's been going on |
4344s | generally working on the project but one |
4347s | of the things that we're also very |
4348s | mindful of um Kieran was obviously |
4350s | talking about how there's a huge amount |
4351s | of potential to integrate existing |
4353s | skills especially something like Hunter |
4354s | but on the flip side of that is that we |
4357s | wouldn't want Hunter to feel like a |
4359s | requirement for you to then have to |
4361s | train Shamanism it would most likely if |
4365s | we were to do stuff like that with that |
4366s | huge amount of potential would be more |
4368s | for that reward space as opposed to the |
4370s | general core training Loop so you |
4373s | wouldn't have to go and spend the next |
4374s | 15 hours hunting chin Chompers in order |
4377s | to get the next five or eight levels or |
4379s | so of shamanism it would be more like |
4381s | side benefits that you'd be able to get |
4383s | mostly for reward space I imagine at |
4386s | least but again those are things that we |
4388s | can definitely firm up with you emphasis |
4390s | being that it should integrate into |
4393s | other skills all of them as Kieran said |
4394s | should really integrate but other skills |
4397s | shouldn't be an absolute hard |
4398s | requirement for you to train any of the |
4400s | new skills and Shamanism especially |
4402s | because much like we wouldn't find it |
4404s | super enjoyable for someone to just get |
4407s | 99 because they've got the most money in |
4408s | their Bank we also think it wouldn't be |
4411s | all that enjoyable if you have to go and |
4412s | revisit skills that you've already |
4414s | leveled up and maybe had no intention of |
4416s | ever really touching again at least not |
4419s | for you know a considerable portion of |
4420s | your time spent in game |
4423s | rate points there it would really suck |
4425s | on day one if the the way that you train |
4428s | you know the skill is through another |
4430s | skill and then you just kind of you're |
4432s | not actively training the skill that is |
4435s | released so yeah something happens |
4437s | summoning |
4438s | um when summoning came in 2008 first |
4440s | thing you had to do was not get a |
4442s | companion and start play with it it was |
4444s | go do Slayer and get charms so we yeah |
4448s | we're we're on that and the same the |
4450s | other way around for what it's worth |
4451s | like we don't want it to suddenly be hey |
4454s | if you want to train an account it's far |
4457s | better to get like 99 taming sailing or |
4460s | Shamanism before you go and do like |
4462s | fishing because of the other perks |
4463s | you'll get from from these skills like |
4465s | you want to keep it quite like quite |
4467s | sandboxy that you can choose what your |
4469s | goals are and do things in any order you |
4470s | kind of want |
4473s | awesome awesome guys I'm seeing some |
4475s | thumbs up in the chat so that's really |
4477s | good |
4478s | um let's talk about the spirit realm is |
4479s | that going to be instance and can you |
4481s | talk a bit about like the goals with the |
4483s | spirit realm um are you can you access |
4485s | it anywhere only at hot spots that are |
4488s | maybe like Dungeons uh what are you |
4490s | thinking like ballpark ideas not not |
4493s | anything defined not set in stone yet |
4496s | I am so excited about the spirit realm |
4499s | and the potential of what this can bring |
4501s | this is why I think the skill can |
4504s | absolutely Thrive even without the like |
4507s | augmenting system because we can just |
4509s | put a lot more effort into the spirit |
4510s | realm in that case for instance so |
4514s | probably not everywhere |
4516s | because at a basic level the spirit |
4518s | almost basic is like a different |
4520s | alternative reality like a different |
4522s | dimension kind of thing of of gillino |
4526s | we're imagining it like a different |
4528s | parts of the world it's closer or |
4530s | further away from the real world and the |
4534s | places where it's closest that's what |
4536s | we're maybe calling Disturbed sites so |
4539s | I'm not saying there will be one here |
4540s | but imagine there's a disturbed site at |
4542s | like lumbridge's graveyard |
4545s | for instance |
4547s | um maybe you can enter the spirit Realms |
4549s | there and you'll get this warped weird |
4552s | version of lumbridge where maybe there's |
4554s | a door that's suddenly open or a chest |
4557s | treasure chest that's available that |
4559s | wasn't there in the real world |
4561s | and hey depending how close the spirit |
4564s | realm is to the real world maybe |
4565s | dictates what level of shamanism you |
4568s | need to have to be able to access it |
4570s | so one of the main uses will be |
4573s | gathering resources that might be a |
4575s | rather Gathering part of the Shamanism |
4576s | skill of resources that you get in the |
4579s | spirit realm and bring back to the real |
4581s | world but also there's a huge chance to |
4584s | explore like what else can you do there |
4586s | What creatures exist there maybe there's |
4589s | maybe there's a boss you can fight there |
4590s | maybe there's new types of resources you |
4592s | can get outside of shamanism hey maybe |
4595s | one day we do a raid that's Spirit realm |
4597s | base like who knows and that to me is |
4600s | why I'm so excited about it because it's |
4602s | a way for us to kind of |
4604s | think about the map in a totally new way |
4608s | um |
4608s | so yeah probably a little bit more like |
4611s | hot spots and rather than the whole |
4613s | world because simply put we probably |
4614s | could not recreate the entire map size |
4617s | of |
4618s | of the world in in the spirit realm form |
4620s | but |
4622s | certainly certain areas and so on and |
4624s | we'll have to think about the rules |
4625s | right like is it a portal you go through |
4627s | or can you just chop and change anywhere |
4629s | in that region like there's a lot to |
4632s | work out but I really think that's cool |
4634s | and I really like that you could play |
4636s | with puzzles and all sorts of different |
4637s | things and like |
4639s | yeah it's quite cool |
4642s | um it's the it's definitely the part of |
4643s | Charlotte is I'm super very excited |
4644s | about |
4647s | yeah like early conversations I remember |
4650s | we were sitting around a table and we |
4652s | sort of floated the idea of spirits kind |
4654s | of needing your help and you go on like |
4656s | almost like mini quests that they ask |
4658s | you for help with |
4660s | and you because you're able to to |
4663s | Traverse both you know the open world |
4666s | and the spirit realm |
4668s | um it was a really cool idea you know |
4670s | that you're able to see something that |
4672s | other people can't see and you can do |
4674s | that and you can help you know Spirits |
4676s | out and build on that law so I really |
4678s | like that idea I don't know what I use |
4680s | if you wanted to add anything about that |
4683s | yeah for me this the idea of uh the |
4687s | potentials from like augments are |
4688s | obviously really exciting but it is the |
4690s | spirit realm that really sells it to me |
4691s | from Shamanism and I just love how every |
4695s | time we talk about it the first example |
4697s | is oh a door that's over it locked in |
4700s | the real world is is open in the spirit |
4702s | world I'm like okay that's a good for |
4704s | like setting the pace but my God can we |
4705s | give a better more exciting example |
4707s | because we always then lead on to it |
4708s | like what about a raid or a dungeon |
4710s | that's only and I'm like okay let's |
4712s | start with that because that sounds so |
4713s | much cooler than a door although I did |
4715s | appreciate the Reddit post where |
4717s | someone's waiting outside the uh the |
4719s | gates of the bank underneath our Rock |
4723s | um for the gate to open |
4725s | um |
4726s | I I don't want to just |
4728s | go to this point just on Shamanism |
4730s | though and I wanted to try and make this |
4731s | earlier |
4733s | um when we talked about like |
4734s | aspirational content and stuff but all |
4737s | three of the skills have huge amounts of |
4739s | potential for aspirational Content here |
4741s | sailing is one of the most obvious ones |
4744s | because just by virtue of the name it |
4746s | offers the idea of exploration and an |
4748s | entire new area of land to discover |
4750s | Islands dungeons bosses NPCs coral reefs |
4753s | all that kind of stuff but when you |
4755s | think about taming and going to tame new |
4757s | creatures that are in new lands that |
4758s | you've never explored before could bring |
4760s | into it new dungeons new NPCs for you to |
4762s | fight New Slayer tasks new quests that |
4764s | you have to take your companions on to |
4766s | be able to help you with Shamanism also |
4769s | then offers you the spirit realm which |
4770s | has a plethora of different pieces of |
4772s | content that are available too there are |
4774s | maybe some Slayer exclusive Spirit |
4776s | creatures that you have to defeat using |
4778s | your Shamanism skill to be able to to |
4780s | fail them a Shamanism only raid where |
4783s | you have a limited amount of time to be |
4784s | able to get in and out and defeat |
4786s | whatever creature it is in there that |
4787s | might be impact in the spirit realm and |
4789s | and hurting the shamans around I don't |
4792s | know I'm just like I'm getting too giddy |
4794s | now but there's there's so much |
4795s | potential with all of them that I really |
4797s | really really feel like that's why we've |
4799s | got such strong pitches but the spirit |
4801s | realm especially the idea of puzzles |
4803s | where you interact with them in the |
4804s | spirit world it changes something in the |
4806s | real world or maybe there's just some |
4807s | like really cool quirky things that we |
4809s | can do that I don't know this is again a |
4811s | random example a random idea but one of |
4814s | the quests that exists in the game at |
4815s | the moment what if you could just do |
4816s | something a little bit differently if |
4818s | you had a Shamanism level so we can |
4820s | alter existing content where you don't |
4823s | need to have Shamanism for it but I |
4825s | don't know |
4826s | crap example but it's for some reason |
4828s | it's just the one that's in my head |
4829s | right now because we talk about puzzles |
4830s | but like when you're doing Monkey |
4831s | Madness and you have to complete the the |
4833s | puzzle for the glider but what if in the |
4836s | spirit realm you don't have to do that |
4837s | because you can just Traverse straight |
4838s | to like a patola or something like that |
4840s | as I said crap example but I thought |
4841s | about puzzles but the the possibilities |
4843s | really are like |
4846s | endless in terms of what you could do |
4847s | with it and I really like that it's it's |
4849s | a huge amount of excitement the the fact |
4852s | that you can bring out so much more law |
4854s | new NPCs and things to interact with is |
4856s | just really cool |
4859s | no it's it's so so cool and it's like |
4862s | during refinement we can sort of like |
4864s | touch on a bit more |
4866s | um and then but it's also that |
4868s | possibility of content Beyond like these |
4871s | are skills these are things that we can |
4872s | build on in the years and years to come |
4875s | um and there's so much room there for |
4877s | like content drops content launches like |
4880s | it just gives us that pathway to do that |
4882s | and I I just absolutely loved that so |
4884s | all three as you said have that |
4886s | potential and with Shamanism with the |
4889s | spirit realm we just have so much |
4891s | potential to build on that and and |
4893s | explore that there's so so many ties to |
4896s | existing you know lore and things like |
4898s | that so very very cool |
4901s | um we are actually getting close to time |
4903s | I don't know if we want to answer some |
4904s | quick fire twitch chat questions or if |
4907s | Kieran if you wanted to add anything |
4911s | let me just first say like |
4914s | we believe all three of these skills are |
4918s | totally viable and can be incredible |
4920s | additions to the game which is why we've |
4922s | pitched these three right we've had lots |
4923s | of other ideas we've looked we've really |
4925s | dug deep |
4926s | um so |
4928s | you know as much as like we you know |
4931s | we're excited about all of them and |
4932s | we're telling you try to tell you the |
4933s | benefits of each of them like |
4936s | no matter which wins we're gonna be so |
4937s | happy because |
4939s | it's just such potential whichever one |
4942s | goes forward so yeah we believe in all |
4944s | three |
4945s | um and it's it's so exciting to just be |
4948s | able to finally talk about them all |
4950s | because like so many of these ideas like |
4952s | gosh what if there's a raid at the sea |
4954s | what if there's a red in the spirit |
4955s | realm what if you can fight a raid with |
4958s | your companions or a companion only red |
4960s | like with taming like we could explore |
4963s | these kind of electricians |
4968s | version of bosses oh |
4971s | gosh and you've had to train them |
4974s | whenever you can use this magical candy |
4975s | to like level them up |
4977s | um but but genuinely it's a buzzing I'm |
4981s | buzzing because it's just |
4983s | no matter which wins like there's so |
4985s | much potential for like where we go next |
4986s | it really is anyway |
4991s | by the way guys like we said this at the |
4993s | start but there's a multiple choice |
4994s | question for a reason we want to know |
4996s | what you think about all of the skills |
4998s | but we obviously want to know uh which |
5000s | is your favorite because we're only |
5001s | refining one at this stage so |
5004s | um just one is going to go through to |
5005s | refinement |
5006s | um the poll starts on April the 4th |
5009s | um so hopefully this q a has helped um |
5011s | sorry Aiza what were you gonna say |
5013s | I was just gonna say I just saw a couple |
5015s | of um questions come welcome in chat and |
5017s | I thought I could just quickfire a few |
5018s | out if others wanted to do the same I |
5020s | would I just had two that I thought I'd |
5021s | quickly read out and then yeah yeah and |
5024s | immediately |
5025s | um the first one I saw was from Norway |
5027s | 137 and they asked would there be PDP |
5030s | with sailing potentially and um just |
5032s | talking on that the has been discussion |
5035s | internally in terms of like could we |
5037s | make PVP work in sailing and carry it it |
5040s | would not if it was ever going to happen |
5042s | it wouldn't just be like you're out at |
5044s | the sea and it's PVP enabled everywhere |
5045s | but I can imagine that the risk as well |
5048s | like a dangerous area out in the sea |
5050s | that's got no rules and it is similar to |
5053s | the Wilderness just out at sea but |
5056s | without all of the current restrictions |
5057s | in terms of like the Wilderness law and |
5059s | Association as to why it's the way it is |
5061s | I think that would be really cool |
5062s | something to explore |
5063s | um could definitely be an option |
5065s | um for sure |
5072s | with that one |
5075s | super P also asked if there would be |
5078s | quests on release of the new skill and I |
5080s | think we've spoken about this briefly |
5082s | before but maybe not in this stream at |
5084s | least but um I think we imagine that for |
5087s | each new skill that we introduced there |
5089s | would probably be like an introductory |
5090s | quest to kind of like explain the basics |
5092s | to you especially as they wouldn't be |
5094s | incorporated into something like |
5096s | tutorial Island |
5098s | um and outside of that well I think the |
5100s | possibilities really are endless that in |
5103s | the future and Beyond we could have |
5104s | skills that that's Quest sorry that do |
5107s | require you to have that skill maybe the |
5109s | quest is focused entirely around the |
5110s | skill itself like some examples they |
5112s | gave about Shamanism or there could be |
5114s | attainment specific or even a skill a |
5116s | quest that's out at sea for example so |
5119s | definitely potential for it there um but |
5121s | at least to begin with it would just be |
5123s | a case of adding them to explain it I |
5127s | don't know maybe Kieran or light you |
5129s | could touch on this one but I don't |
5130s | believe we would be looking to |
5131s | retroactively change existing skills to |
5133s | incorporate sort of existing quests to |
5136s | incorporate the new skill it would be |
5137s | more about new skill editions if |
5139s | anything |
5141s | yeah there's no chance we're gonna go |
5143s | back and say like hey this Quest |
5145s | suddenly has a sailing requirement or |
5147s | something like that oh |
5151s | for the last three minutes |
5154s | I saw someone say can we get all three |
5156s | skills and I wish |
5160s | he likes it in the future not right away |
5163s | okay okay sorry I do I do over a long |
5167s | period of time but like do you really |
5168s | want to sign the two of us up to be |
5170s | working through adding three skills and |
5172s | refining at the same time |
5175s | I've only got so many years left of my |
5177s | hairline that will destroy it completely |
5180s | yeah but something I do want to say is |
5183s | we are very aware that the the first new |
5186s | skill has to be something really special |
5188s | and we've seen that in the feedback |
5190s | we've seen that in the survey you guys |
5192s | have such high expectations and we want |
5195s | to match those expectations so whatever |
5198s | skill it is we want to make [ __ ] like as |
5201s | good as it can be |
5203s | and whichever one goes forward the team |
5206s | are so passionate and good at designing |
5209s | this stuff like we are going to deliver |
5211s | which f01 goes forward |
5213s | um but it's not just you know this is |
5216s | not the end of the road right we |
5217s | obviously are talking about this as the |
5218s | first skill |
5220s | If Everyone likes it and it goes well |
5221s | there's no reason why we wouldn't be |
5223s | talking about another one down the line |
5225s | right if the community wants another one |
5227s | we'll explore that that's getting years |
5229s | ahead of us right but hey next time |
5231s | around if the one you particularly is |
5234s | maybe it's your second favorite |
5236s | um is the one that goes forward this |
5238s | time |
5239s | then there's no reason why your favorite |
5241s | wouldn't be up for the up for discussion |
5244s | in the future |
5245s | um if it's particularly if it's popular |
5247s | and we're gonna obviously see the the |
5248s | results of the vote next week uh which |
5251s | is mildly terrifying but also so |
5254s | exciting to see much to see what I'm |
5256s | saying how people vote but like |
5259s | if you're happy with all three of them |
5261s | vote yes to all three are you happy with |
5263s | two of them but vote yes to both of them |
5266s | um ultimately obviously we're looking |
5268s | we're keen to move forward with with the |
5270s | one that Beth represents what the |
5271s | community want to see |
5273s | um but we don't like the idea of people |
5275s | being awfully tribalistic about their |
5277s | favorite like if I can't get my favorite |
5278s | you're not having one like to me that's |
5281s | something kind of attitude we wanted to |
5282s | we want to see right like |
5285s | that |
5297s | it's cool just see our minds think alike |
5299s | really good point though it's it like at |
5301s | the end of the day there's there is no |
5303s | real benefit to being uh super angry |
5307s | about other people preferring a |
5308s | different skill over you have a |
5310s | constructive conversation about it talk |
5311s | about what it is that you like more |
5313s | without just you know making someone |
5315s | else feel crap about it because at the |
5316s | end of the day it doesn't get you |
5317s | anywhere it's not going to change |
5319s | anything what will change is giving |
5321s | constructive criticism good feedback |
5324s | um and being a little bit open-minded as |
5326s | towards um things going ahead like |
5328s | Kieran said there's a really solid team |
5329s | behind it hopefully all of the effort |
5331s | we've gone to so far has showed you how |
5332s | much we're passionate how much we care |
5334s | about getting this right so if you've |
5336s | ever had any instance in your time of |
5339s | playing old school to just have some |
5340s | Faith now is the time |
5342s | um we want to do this right absolutely |
5344s | want to do it right we know how |
5345s | important it is |
5346s | um whole goes live on Tuesday it will be |
5348s | live for just over a week so plenty of |
5351s | time to be getting voting as well and I |
5354s | believe not to steal your uh your |
5356s | thunder him I'd like but they'll be a |
5358s | AMA on Reddit on Monday next week with |
5361s | some of the J mods |
5363s | so head to Reddit our favorite platform |
5366s | guys we will be doing an idea |
5369s | oh yes we do |
5372s | yeah oh no that's maybe a chance to get |
5374s | all the questions we couldn't answer in |
5375s | the chat it's obviously a bit different |
5376s | when we're live and we're having to talk |
5378s | but it's super easy to type a role you |
5380s | know Avid typers from our times at |
5381s | falador so we can get a whole bunch |
5383s | answered then |
5390s | and thank you yes Kieran and Aiza and |
5394s | Elena obviously who's left for being |
5396s | such wonderful guests and answering all |
5398s | the questions |
5399s | can I do one last uh announcement before |
5401s | we wrap up |
5403s | rehash what I said sorry I'm gonna be |
5405s | that guy but if you haven't already seen |
5409s | it we put some socials out we've updated |
5410s | our News Post drag X accounts it's |
5413s | currently in closed beta and we've just |
5415s | expanded it so that 50 of all players |
5417s | have been invited |
5418s | let me just tell you now and I'm not |
5420s | saying this to be a shill it is serious |
5423s | all of the times that you've been asking |
5425s | for improvements to our systems |
5426s | especially around things like account |
5428s | security well they're here now jagex |
5430s | accounts brings in the majority of those |
5432s | things that you've been requesting it is |
5434s | the safest and most secure way to play |
5436s | Old School it's also super convenient |
5438s | because you have the ability to just |
5440s | click play at an instant and it will |
5442s | load up your client of choice whether |
5443s | that be the the normal client or roon |
5446s | light all of your settings will populate |
5448s | over so if you want to check if you've |
5449s | been invited you should have been sent |
5451s | an email but honestly the best thing to |
5453s | do is just log into the old school |
5454s | website head to the accounts section and |
5456s | right there on that screen it will show |
5458s | you a button that will say you're now |
5460s | eligible to upgrade to a jagex account |
5462s | check out the blog that is on our |
5464s | webpage at the moment it's literally on |
5465s | the front page I think it's like the |
5467s | second listing it was updated earlier |
5468s | today it shows you all the screenshots |
5470s | that you need to look out for so you can |
5472s | see if something's legit it will tell |
5474s | you all the steps and everything you |
5475s | need to know about but seriously super |
5478s | super super super super convenient is |
5480s | quite literally the best way to make |
5482s | sure that your account is secure as |
5483s | possible it puts you in a position where |
5485s | realistically you are the only person |
5487s | that will ever be able to recover your |
5488s | account going forward so make sure you |
5491s | have a check it's going into open Beta |
5493s | in early April so everyone will be able |
5495s | to have access to it then that's all |
5497s | I've got to say for now I find it |
5499s | genuinely awesome I've really enjoyed |
5501s | today's stream thank you and if there's |
5502s | anything anyone else wants to say I'll |
5503s | stop talking now |
5510s | videos not to just follow on the carry |
5514s | on Shilling but I've been using it |
5517s | for since business since I've been able |
5519s | to uh we got the first access to staff |
5521s | but like it is so much nicer to just |
5525s | have one account handle everything and |
5527s | just be able to just one one click and |
5529s | be in the game it's it's really |
5531s | convenient |
5533s | um but on on the topic of the of the |
5536s | skills I'm so excited as maybe as you |
5539s | can tell I've tried to be like try and |
5542s | calm down how excited I am right but |
5545s | it genuinely is like a really big moment |
5548s | for this game I mean old school is 10 |
5550s | years old that in itself is astounding |
5552s | to me |
5553s | this is the major type of update we've |
5556s | never done and |
5558s | I'm really Keen to be able to deliver |
5559s | something off this ilk because and |
5562s | whichever one we go forward with I'm so |
5563s | excited for essentially the future of |
5566s | the game and how amazing this is going |
5569s | to be |
5571s | absolutely this is such an exciting time |
5574s | the people in twitch chat the people |
5576s | I've spoken to there is a buzz there is |
5578s | such a hype going out and it's it's |
5581s | amazing to be part of it every single |
5583s | person who's left us feedback a message |
5585s | anything like that um viewed our posts |
5588s | you are helping us to make history to |
5591s | make waves with this game and we're so |
5593s | excited so make sure that you vote on |
5597s | eight for the fourth |
5599s | um and yeah just thank you so much for |
5601s | being a part of it thank you for |
5602s | building this skill with us we can't |
5603s | wait to see what happens and what goes |
5606s | out so yeah thank you so much guys we'll |
5609s | see you next time |
5610s | bye bye |