This is pretty radical as far as suggestions go for this game, but the more I thought about it the more it made sense to me. I'm hoping you will kill my dream by explaining why it's a stupid idea.
So let's say you're killing something for a rare/unique drop, burning pyres, opening random event gifts, doing clues...lots of things could apply. The more you do it going dry, the chances of you getting select items go up very slightly. Fractions of percents that would be negligible unless you really put time into doing that thing, and serves as a safety net for being too unlucky over time without drastically impeding with the economy of that item. As soon as you get that drop, whatever luck you've accumulated for it gets dumped. I imagine the bonus would be mob specific.
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