Original Post — Direct link

Hello PCF and u/thearcan, whenever you are host moaning winds does a lot less damage versus not being host, it feels like its 30%-40% weaker. Now I’m not sure if it’s doing the correct damage when host and it’s broken when your not host? It happens 100% of the time. Every single expedition and every single time you proc moaning winds.

Playing on Xbox, it applies to all 4 characters. All my friends have the same issue. Thank you again for all your hard work PCF and u/thearcan

This has been going before the latest patch and after.

External link →
almost 3 years ago - /u/thearcan - Direct link

Hey there, thanks for bringing this up again.

I've raised this issue with the team a few times and each time the reports have led us to finding and resolving an issue related to what was being reporting. For example, we fixed a bug related to Gravity Leap and another bug related to Blood Donation because those were being inconsistent in combo with Moaning Winds.

I've raised it again with the team and for us to hopefully try to ignore all other variables and try and get a solid reproduction of this occurring on our staging and test and only in relation to host and client.

Side musing:

What happens, however, if it turns out that the bug is that clients are doing 2x damage? That it's output is indeed higher than it should be?

Given that Moaning Winds is already OP and overused, depending on how we resolve this issue, players might see us as "buffing" an already OP skill (if we fix to give more damage), or nerfing a "meta" skill (if we fix to reduce damage).

No easy answers unfortunately. I do hope to in future be able to open a discussion around Moaning Winds and Fortress though... I think most folks are aware that they're in a weird place.

over 2 years ago - /u/thearcan - Direct link

Originally posted by OilyResidue3

u/thearcan:
If I may, as this discussion unfolds, I'm hoping Moaning Winds is discussed in light of the T1 mod Clip Combustion, and what any changes mean for both going forward. As it stands, Clip Combustion does the same amount of damage as Moaning Winds over the cooldown rate. There are only two differences between them, MW obviously does all that damage up front, and it does it over an extra 3m. But that, in and of itself, doesn't sound that off considering the large difference in tier. Despite the extra range, I find Clip Combustion more useful with my one-shot rifle build, it may not take down the large mobs in one hit, but it keeps putting down small mobs as they approach while doing the same damage to large mobs after 8s. Just a thought, I guess. If nerfing MW is in the cards, I can easily see people changing back to Clip Combustion.

Thanks for the reply! The team and I have been reading everyone's thoughts here on an ongoing basis, so getting more input is always useful.

I think it's worth mentioning one of the biggest issues with Moaning Winds: It's that players are multi-stacking the mod across all weapons, emptying their magazines and then multi-triggering the damage effect by cycling through weapons very quickly after just running into a group of enemies. So the damage output of Moaning Winds can effectively be greatly increased through a rather unorthodox playstyle, especially in solo play where enemies gather in one spot.

This is actually not something we had envisioned at all when Moaning Winds was conceived. I do hope to talk more about how Moaning Winds was initially created and what options we might consider for it in future.

Clip Combustion doesn't lend itself to similar abuse so I don't think that is something we're necessarily worried about at this stage.