almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome to another Dev News Thursday!

https://preview.redd.it/0awq7b25rsc71.png?width=2058&format=png&auto=webp&s=d0113e129338a74547732ec3872dbefde28af5ad

Index:

  • Patch News
    • tl;dr: No patch today while we continue to investigate the current crash issues
  • Upcoming Fixes and Buffs
    • tl;dr: We've shared some preliminary patch notes of what's in store with this upcoming patch. Tasty buffs!
  • Ongoing list of currently tracked issues
    • tl;dr: List has been refreshed with latest tracked issues that we're investigating

Patch News:

Our latest patch is mostly “complete”, except for one outstanding issue: The crashes that appeared for some users attempting to launch Outriders since the previous patch are still being investigated. This is an issue we are very keen to resolve before patching the game again as we do not want to subject players to such a crash any longer than absolutely necessary.

We have a few leads as to what might be causing the crashes, but with some of these crashes appearing to be very "random" and having various different solutions for different people, identifying the root cause is proving tricky. While running the game in DX11 appears to be the most consistent fix, I've shared various different fixes and workarounds here. However, our aim is of course to ensure that players shouldn't even encounter these to begin with.

If you are encountering such a crash and would like to help us with this matter, we would be very keen to have a look at your DXDiag and GameUserSettings.ini files. The .ini file can be found on your PC here: C:\Users\\AppData\Local\Madness\Saved\Config\WindowsNoEditor

Please get in touch with me directly here on reddit to share your file if you would like to help.

We would very much like to release this patch as soon as possible, ideally next week, but it's release will depend on us identifying and resolving the aforementioned crashes, then running through some expedited testing to ensure the fixes are working as intended. We'll confirm further details when we're able to.

Here’s what you can look forward to as part of this upcoming patch:

In the spirit of continued transparency and as the patch is nearing completion, we wanted to share some initial patch highlights with you.

Note that these things are not live today and may still be subject to change ahead of the patch release. This list is not exhaustive but is a selection of the things we know you'll be most excited about:

Upcoming Fixes and Changes

  • Will improve the multiplayer experience so that rubberbanding & packet loss should now be reduced for players under 350ms pings
  • Will fix the Technomancer's Borealis Monarch Set and correctly grant the 90% damage increase to any frozen targets
  • Will resolve an issue with the Devastator's Statue Set and change its description to match its behaviour
    • The New Description is:
      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
    • The Old Description was:
      • Using either Tremor or Golem increases Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
    • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Will fix an issue that can cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Will improve the targeting of the Tricksters Venator's Knife so that it should now more consistently target a player's intended enemy
  • Will implement a change to the Anti-Duplication system so that your equipped items will not be taken into account when checking whether to re-roll a dropped duplicate
  • Will fix an issue whereby Players who are level 50 may appear as level 1 while in a party

Upcoming Buffs

Pyromancer

  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
      • Reload Boost will now increase Anomaly Power (Previously: Firepower)
      • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

Trickster

  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 3.5 seconds, from 13.5 seconds to 10 seconds
  • Slow Trap
    • The cooldown of Slow Trap has been reduced by 10.7 seconds, from 30.7 seconds to 20 seconds
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
      • Edit: This was mistakenly listed as reduced to 17 due an error on my part. Apologies for the confusion! The actual reduction is to by 10 seconds to 30 seconds CD.
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
  • Freeze Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
    • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

Devastator

  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

Universal Buffs

  • Armor Mod buffs
    • Personal Space will have its damage bonus increased from 15% to 25%
    • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
    • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
    • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
      • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
    • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
    • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
  • Weapon Mods
    • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
    • **Bone Shrapnel will have its damage increased by 5% (**from base 56.7 to 59.85)

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Stuck at 99% Accolade Progress
    • Issue being investigated - It appears to only be present on accounts that had a character present before or during launch day (April 1st)
    • While our investigation is ongoing, we have manually triggered the missing accolades for the users who previously helped us investigate this matter. We may be able to fix all other affected users via a patch once the issue has been resolved, but will confirm this later on.
  • Matchmaking privacy settings may set themselves to Open without input from the player
    • Issue being investigated and will be resolved in a future patch
  • Xbox problems related to signing in
    • Our latest patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Grand Opening Mod (and other mods) may not activate when a player uses their last magazine
    • Issue being investigated
  • Players dying while a shield is active
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions
    • Issue currently being investigated.
  • Technomancers Plague Sower Set does not consistently apply it's bonus.
    • Issue being investigated
  • Technomancer Turrets May fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome to another Dev News Thursday!

https://preview.redd.it/0awq7b25rsc71.png?width=2058&format=png&auto=webp&s=d0113e129338a74547732ec3872dbefde28af5ad

Index:

  • Patch News
    • tl;dr: No patch today while we continue to investigate the current crash issues
  • Upcoming Fixes and Buffs
    • tl;dr: We've shared some preliminary patch notes of what's in store with this upcoming patch. Tasty buffs!
  • Ongoing list of currently tracked issues
    • tl;dr: List has been refreshed with latest tracked issues that we're investigating

Patch News:

Our latest patch is mostly “complete”, except for one outstanding issue: The crashes that appeared for some users attempting to launch Outriders since the previous patch are still being investigated. This is an issue we are very keen to resolve before patching the game again as we do not want to subject players to such a crash any longer than absolutely necessary.

We have a few leads as to what might be causing the crashes, but with some of these crashes appearing to be very "random" and having various different solutions for different people, identifying the root cause is proving tricky. While running the game in DX11 appears to be the most consistent fix, I've shared various different fixes and workarounds here. However, our aim is of course to ensure that players shouldn't even encounter these to begin with.

If you are encountering such a crash and would like to help us with this matter, we would be very keen to have a look at your DXDiag and GameUserSettings.ini files. The .ini file can be found on your PC here: C:\Users\\AppData\Local\Madness\Saved\Config\WindowsNoEditor

Please get in touch with me directly here on reddit to share your file if you would like to help.

We would very much like to release this patch as soon as possible, ideally next week, but it's release will depend on us identifying and resolving the aforementioned crashes, then running through some expedited testing to ensure the fixes are working as intended. We'll confirm further details when we're able to.

Here’s what you can look forward to as part of this upcoming patch:

In the spirit of continued transparency and as the patch is nearing completion, we wanted to share some initial patch highlights with you.

Note that these things are not live today and may still be subject to change ahead of the patch release. This list is not exhaustive but is a selection of the things we know you'll be most excited about:

Upcoming Fixes and Changes

  • Will improve the multiplayer experience so that rubberbanding & packet loss should now be reduced for players under 350ms pings
  • Will fix the Technomancer's Borealis Monarch Set and correctly grant the 90% damage increase to any frozen targets
  • Will resolve an issue with the Devastator's Statue Set and change its description to match its behaviour
    • The New Description is:
      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
    • The Old Description was:
      • Using either Tremor or Golem increases Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
    • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Will fix an issue that can cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Will improve the targeting of the Tricksters Venator's Knife so that it should now more consistently target a player's intended enemy
  • Will implement a change to the Anti-Duplication system so that your equipped items will not be taken into account when checking whether to re-roll a dropped duplicate
  • Will fix an issue whereby Players who are level 50 may appear as level 1 while in a party

Upcoming Buffs

Pyromancer

  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
      • Reload Boost will now increase Anomaly Power (Previously: Firepower)
      • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

Trickster

  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 3.5 seconds, from 13.5 seconds to 10 seconds
  • Slow Trap
    • The cooldown of Slow Trap has been reduced by 10.7 seconds, from 30.7 seconds to 20 seconds
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
      • Edit: This was mistakenly listed as reduced to 17 due an error on my part. Apologies for the confusion! The actual reduction is to by 10 seconds to 30 seconds CD.
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
  • Freeze Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
    • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

Devastator

  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

Universal Buffs

  • Armor Mod buffs
    • Personal Space will have its damage bonus increased from 15% to 25%
    • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
    • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
    • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
      • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
    • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
    • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
  • Weapon Mods
    • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
    • **Bone Shrapnel will have its damage increased by 5% (**from base 56.7 to 59.85)

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Stuck at 99% Accolade Progress
    • Issue being investigated - It appears to only be present on accounts that had a character present before or during launch day (April 1st)
    • While our investigation is ongoing, we have manually triggered the missing accolades for the users who previously helped us investigate this matter. We may be able to fix all other affected users via a patch once the issue has been resolved, but will confirm this later on.
  • Matchmaking privacy settings may set themselves to Open without input from the player
    • Issue being investigated and will be resolved in a future patch
  • Xbox problems related to signing in
    • Our latest patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Grand Opening Mod (and other mods) may not activate when a player uses their last magazine
    • Issue being investigated
  • Players dying while a shield is active
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions
    • Issue currently being investigated.
  • Technomancers Plague Sower Set does not consistently apply it's bonus.
    • Issue being investigated
  • Technomancer Turrets May fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Originally posted by Kyosume

Can you guys also add a skip button to the intro movie? This intro also crashed my game everytime I launch it.

We're aware that players would like to skip the intro movie and it's something we'll look into if possible.

For the time being, switching to DX11 may help you get around the crash. It's not caused by the video itself, but by a background process.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by engineeeeer7

Those are some spicy buffs. Looking forward to them.

I apologize if you've addressed this recently, but are there any plans to be able to lock gear? It's very hard to manage multiple builds and the sheer number of drops without being able to lock gear.

Locking gear is on that rather long list of "things we know you guys really want and we want to do them to but we're not yet in a place to talk about what will be possible regarding those QOL improvements but we hopefully will be in that place in the not too distant future."

.txt

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -Certified-

Some nice buffs, still feel like Eruption needs looking at.

Also, tier 2 mods that have been buffed (stand tall etc) will be much stronger than some tier 3 mods (anomoly echo) so maybe that needs looking at.

Set bonuses need sorting next, some are massively underpowered.

Some good changes though.

Set Bonuses are up for consideration next, but we'll want to first see to what extent these buffs already affect things as these changes could impact how much certain sets get used.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by iHelpt

Well %$#@

u/thearcan

Change it back, we won't tell ;)

Promise?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Igglez83

Hey u/thearcan thank you so much for this. Just a couple quick questions.

1.) Is the team planning any QoL to turn down the red flashing effect (or ideally turn off) or does the team not feel it is an issue? For me at least the blindness it causes is 90% of the reason I die and it gives me headaches. Hard to regen health when you can’t see anything to shoot.

2.) Is the team planning any modifications to set buffs? Right now with each class the set bonuses for all but one set are incredibly minor so no one uses them. Would be great for build diversity to make the set buffs more significant.

As always, thanks for your hard work and continued transparency!

Hello! Thanks for the questions!

For 1. - This isn't something I've come across before but I'd be keen to hear if other players have a similar experience with it? It's not on our radar, but I wouldn't want to disregard it if its a big problem for many players.

For 2 - we first want to see how these buffs will affect the meta and set usage, but we are teeing up a review of sets in future, just to see if there is anything obvious that needs to be done even after these buffs.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by DisastrousCarpet1891

as much as i appreciate the buffs, and fixes ( looking forward to finally run an FP Devastator with infinite golem) and even more nuking maps with my Ashblast Pyro,

FFS why do you take the equipped gear out of the reroll ?? i am missing the borealis crown on my techno, and i am getting so many duplicated pieces already except the crown ( yes i know that helmets are the rarest) , people are missing the first drop for most of the items they are looking for, and after the first drop the stuff is usually dropping like candy, so reducing the the chances to receive something unique to get another piece i already have with not even having the guarantee that it will have better stats ( which in general is not a game change) . i am waiting for all the posts whining

"i received now my 10th deathshield drop, but the FP is always lower than what i already have, and i am still not able to clear CT15s Solo Gold " is grinding my gears...

Based on the previous feedback received when we suggested the change, the majority of players appeared to be in favour of it. If it causes huge pain for everyone, it's something we can revise, but let's see how much it helps for now. There have, after all, been a few changes that sounded egregious on paper but actually turned out quite okay when experienced first hand in the game.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TRBOBDOLE

Disappointing that you still havent removed the awful gear score system, and replaced it with a real loot system.

Uninstalled it stays.

Same post as every week and same answer from me as last time.

There are a ton of things that we are looking at and considering based on player requests and feedback.

This is not one of them. It's not something that will be changed.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Fresh-Cup3729

  • Mods and Resources may be lost This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause. For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.

Looking forward to the fixes and the character buffs!!

I’m wondering if this is something that applies to the mods or resources being lost. I finally got the seismic commander helmet for my devastator and broke it down as that was the last mod I needed. However when going to look for the mod it shows that it never gave it to me. This same thing happened on my techno as I broke down the torrential downpour chest as that was the last mod I needed for that character and it seems that I never received the mod.

Also a list of issue I didn’t see listed under known issues.

  • Schorchlands when playing multiplayer and not host, after draining water from last part of map, the map becomes extremely glitchy.

  • Xbox party invite after a short time the option to invite through party becomes grayed out and unavailable. Not sure if this is on Microsoft’s side but any info would be nice.

  • Playing co-op when switching guns the UI doesn’t always match up and will show one gun in your hand but not the gun on the UI and then causes issues.

Again this is just a list of issues that I and the group of friends I play with have noticed. And most of these have been since launch.

Also will we see any buffs or cool down increases to the Pyros eruption skill? It’s one of my favorites but don’t use due to the extremely long cool down.

Thanks for all your hard work to you and the devs!

Interesting to hear... Could you DM your gamer ID and what time and time zone you dismantled but didn't obtain the mod?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by CombinationOk7202

Ash Blast

Ash blast has had it's base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds

Ummm........so 4 or 5 seconds? ;)

But buffs look awesome, can't wait! :D

4 seconds. Math is hard.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by MidClubGamer

One small item to add to the Issues List:

The “Gifted” node in the middle class tree for the Pyro is currently not working. If you click on it and then view your Anomoly Power you’ll see that it doesn’t increase like it will with the other Gifted nodes. There’s a post on this issue from several hours ago (12-15hrs) by u/jjang_goo.

Thank you for all your work on this game 👍

Thanks, will take a look!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Penguinfrank

Ash blast has had it's base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds

Should that be reduced 4 seconds, or to 22.5?

4 seconds is correct. Math is hard.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by mooseeve

Why wouldn't it be possible to make it skipable? Technological or legal?

Technical, as the game does some loading while it plays.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Igglez83

Hello! Thanks for the questions!

For 1. - This isn't something I've come across before but I'd be keen to hear if other players have a similar experience with it? It's not on our radar, but I wouldn't want to disregard it if its a big problem for many players.

For 2 - we first want to see how these buffs will affect the meta and set usage, but we are teeing up a review of sets in future, just to see if there is anything obvious that needs to be done even after these buffs.

Thank you so much for the quick reply! I had made a couple posts about the "flashing red" effect when getting shot and saw a lot of people agreeing it was way too much causing a strobe effect and making it impossible to see after a while. Would love a way to turn this way down!

Thanks again!

Understood - I'll try and have a look into your profile to see if I can find those threads you mention, but feel free to also pass them on here as a reply!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Napilitan

The DX12 were kicjing and screaming about isnt random. Just scan through the posts. Everything was fine for me before the pqtcht.

Also fyi hunt the prey bug isnt fixed yet despite the claim the previous patch

It's random in that it's not clear why it's affecting some people but not others and, so far, we haven't identified the root cause. It's also random in that different fixes work for different people.. to the extent that doing opposite things can help!

For some people, deleting the intro movie helps, for others restoring it helps. Wut?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Asappp12

Didnt see it in the list, but using the T3 Armor Mod "Pain Transfer" with either T2 or the T3 "Damage Link" mod drastically reduces framerate. It truly is unplayable with either of these combos equipped.

T2/T3 Dmg Link works fine on its own, along with Pain Transfer working fine on its own. But NOT together.

Hope this can be fixed because it seems like a deadly combo

Thanks for the info - what platform is this on? I'll ask if we've encountered it

almost 3 years ago - /u/thearcan - Direct link

Originally posted by --Zephyros--

Ya know, I could have sworn this was happening to me repeatedly on my Pryomancer. All of a sudden my weapon would be switched and my Volcanic Rounds would deactivate. I decided I must have been inadvertently hitting the Triangle (switch weapon) button but now I'm not so sure. It just started happening last week too so why would I all of a sudden start hitting the Triangle button by mistake? Seems more like a bug after reading your post.

This sounds pretty odd and very difficult to replicate... Are you able to identify a consistent pattern of this happening? Something we can try a few times to force this to happen?

Tagging /u/AtticaBlue as well.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by BlackHawkEX9

Hello thearcan, I would like to inform you because I noticed nobody as mentioned this issue as of yet, but there has been an issue/bug that formed since the 100% Legendaries Drop Rate Increase patch. The bug that's appearing since that patch, Is that every time I play Heart Of The Wild, and Archways of Enoch, towards the end of the expedition that has hordes of enemies just to clear it, the game will just crash and force closed the application. This been happening to me every time I play those two maps solo, or multi, that I just avoid playing those maps entirely on my Xbox Series X (I don't know if Playstation, and PC is experiencing these same issues). There's another bug that has been crashing the game from time-to-time. Accessing the shop, and hitting the X button for a preview of the gear. Some times the game will give a you a black screen, and the Xbox Home screen will appear shortly after pressing the X button in the shop of the gear you have highlighted to preview. These are the issues I've been seeing as of late, and I was just informing you and your team about them. Thank you for your time, and keep up the good work.

I think we may be looking into some performance issues around those areas, but the fact that you outright crash is unusual, as most other people would likely slow down. As the performance issue is likely being related to overuse of a hardware piece, under "normal" circumstances I think most people would slow down and stutter. If you're crashing however, it may be a case of overheated or degraded hardware or perhaps a local corruption. Have you tried reinstalling the game and made sure that your Xbox has enough ventilation and is dust free?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by OhFaceXO

I joined a lobby with a friend on Xbox one x for the first time last night. I'm typically a solo player and have virtually no performance issues, but when I played with my friend it was soo laggy and stuttering that when I would shoot enemies it show the dmg numbers, but their health bar wouldn't move at all. Not to mention everything looked like it was skating on ice when it moved.

Is this the normal multi-player experience or did I get a random fu*k stick?

Sounds like rubber-banding. How far away do you and your friend live? Across and ocean or closer by?

I would also recommend swapping whoever the host is, as the person with the fastest internet should ideally be the host.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

Holy Crap. u/thearcan

I cant wait for this patch. So many awesome Buffs/Fixes//Changes coming.

Every week that has gone by has made me look forward to Thursdays more now because i know on Thursdays something good is always coming. :D

This is all just awesome.

Any chance you guys could buff shrapnel grenades a bit? I know you reduced the cooldown but i would have rather had the damage increaded. it be great to also have them hit a bit harder. Not saying its bad , but it doesnt feel "powerful" at times. Right now i do about 600K with each one. I feel if it was doing around 750K it be a huge difference in that power feeling. I got to play with a pyro on the team and the mines where dong around 900K each and it felt so great. Same with the Rocket launcher. Dont get me wrong the rocket launcher is alot better since you guys buffed it, but i personally feel its still a bit weak. Takes 3 shots to kill a trash mob most of the time.

Also thanks so much for the trickster skill cooldown changes. This will finally let me play with slow trap more. Is it possible to buff cyclone a bit more? Again its not bad but its also not amazing. I stopped running it bc i dint feel it was strong enough. But i enjoyed playing with it.

Also, is there any word on fixing mods like toxic lead and vampiric mag? They still dont work when you are not the host very well if at all?

Anywho, Great patch notes. Look forward to this patch big time.

Every week that has gone by has made me look forward to Thursdays more now because i know on Thursdays something good is always coming. :D

Hooray, great to hear! :)

If I remember correctly scrapnel grenade base damage buffs were part of our initial buff testing, but coupled with the CD reduction it may have been a bit much (at the time) - so that is something we did look into.

For Toxic Lead and Vampire Mag I had a look and I remember reporting this back in May - Multiplayer is a strange thing though in that packet loss may be a reason for these mods not consistently working as they should. That's just a theory though, so I'll give this a bump again.

Once this patch releases, I'd be keen to hear to hear which of these issues persist, as rubberbanding should be eased a lot with the patch.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by AbbreviationsOk2618

Thank you for the updates.

Should we follow up with support regarding lost Mods and Resources if they now have the tools to replace them? I have not received a message other than "they were still working on a solution" in a few days.

Please do follow up with them if they haven't yet gotten back to you. I did ask that they review all open cases, so please also check your spam incase they did reply.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by JayDash

The pain transfer on the trickster with ultimate damage link mod is broken. I don't know if it's just the voodoo matchmaker gun itself, but it drops the game to about 2 frames per second. I don't know if you saw me report those big on the last one.

I saw this reported by someone else a short while ago, and have asked the team to check it.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by DavesterTM

Thanks for the info.

Is there any chance for Impale to not hurt Devastators during expeditions with the timers? The enemies not counting as dead is really annoying

Is there any chance for Impale to not hurt Devastators during expeditions with the timers? The enemies not counting as dead is really annoying

Yep - I believe that's on our to do list, though I'm unsure into which upcoming patch it will be integrated.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by rehtulx

ELI5: Rubberbanding?

This isn't 100% accurate, but it should help understanding.

For the purposes of this explanation:

  • Data = The information of a character movement direction, acceleration and speed.

When connections between two players (or a player and a server) are not good enough, a game may send 100% of data but the second player/server may only return 80% of data.

That means 20% of data is "lost".

As the game does not know what to do when this data is lost, it uses the last response received to estimate what should happen.

That may mean that the game forces a character in the direction of movement last received (because it is missing the inbetween information) and continues to do so until it receives data again. So the server will display the character as just running forward continuously, but on your local game everything might appear okay.

When the data comes in again, the game might tell the server that the player actually turned left and is 20 feet away. In order to catchup, the server then teleports the player to the new location.

Imagine that - but it happens constantly. And it gets worse the more data is lost, which is dependant on the strength of the network connection.

Then bear in mind that player movement is just one piece of data. Skill activation, damage infliction, NPC movement, game effects can all be considered data in this matter as well.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Worth_a_1000_men

Please fix not being able to self revive when using borrowed time skill for Trickster.

It's on the list of known issues.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TheTitanHyperion

Still no actual Dev buffs. You guys must hate the rock man.

Not sure if serious or trolling... The Dev has received the most extensive overhaul of the lot.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by PaulOaktree

Playing as a Pyro, the buffs to Ash Blast are "nice", and they will SLIGHTLY improve my Volcanic Rounds Firepower build, but the Feed the Flames is pretty much useless.

The changes to the other Mods, I have to check in game what they actually do, to have an opinion.

Overall, I think this "buffs", again, playing as a Pyro, will do little to nothing.

In any case, I have a couple of questions:

  • Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

  • Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY decision?

  • What's your overall opinion about the balance of the game? Do you think is in a decent state, and just need some adjustments? Is it in a bad state, and need some serious work? Or is it in a TERRIBLE state, and needs a HUGE overall?

  • In other games games, when the game releases, 90+% of the Devs go work on something else, and only a skeleton crew stays to FIX the game, by doing bug fixes, balancing, and maybe adding new content. Is this the case with Outriders (which would actually make sense because this is not a game as a service thing), and that's the reason why we're getting such a few and small changes with such a high time in between them?

Previously you stated that you want to release a "all in one bug patch", that would make "all" the changes at the same time, but now you're saying that the buffs to Legendary Sets will have to wait, so you guys can see the impact of these changes into the players. So, have you changed your mind? Are we actually getting small changes once a month, or something like that?

Changes to sets were never previously announced - we only considered and announced Class buffs for this patch and that's what we're delivering.

Do have any intention to change/buff some Mods, Skills and even Skill Tree Nodes? Or are you still waiting to see what these changes do to the game, before making ANY decision?

Haven't we done that with this patch?

What's your overall opinion about the balance of the game? Do you think is in a decent state, and just need some adjustments? Is it in a bad state, and need some serious work? Or is it in a TERRIBLE state, and needs a HUGE overall?

I dont think we believe that a huge overall is needed anywhere.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by DariusJenai

• Ash blast has had it's base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds

u/thearcan That's only 4 seconds

You are correct and I am a numpty.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by waterboytkd

Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged

Issue being investigated

I just wanted to chime in and say I've seen Alphas do this with Time Rift as well. First hit, and they drop back to the ground. Messes with getting good value out of Pain Transfer when they do it. :)

Yep - Frozen CC was the initial hook into this investigation, but we're looking into all CC for this matter.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Loki0681

Why has the glitch where a trickster can't self revive or revive others whilst using Borrowed Time never been mentioned? That seems like a pretty bug issue

It has.

Quoted from the OP:

Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions

Issue currently being investigated.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TRBOBDOLE

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Okay. So just to clarify, and then i dont mind leaving the sub, People Can Fly has no intention of ever removing gear score from outriders?

Correct.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by goliath2172

Are you guys still trying to figure out what to do with impale not allowing players to end it early so it dose not mess with expedition timers?

Yep, it's on our to-do list.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -L3ppy

Is there any reason why only one of my two bugged accolades at 99% were triggered? I never got any reply when I asked about it on the last thread. Progression got triggered, but Item Management was left stuck at 99%.

Could you follow up with the support team about this to double check?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

Wish you guys had decided on the damage buff instead of the cooldown. The current cooldown was more then enough. In other words the combo loop between throwing mines and using your rocket launcher felt IMO perfect. No joke Perfect. It was just the damage that IMO was lacking. While throwing more mines out = more damage its not the same. It will still "feel" weak even though we get to throw more now.

Also one thing more to consider is more mines due to the lower cooldown causes more craziness for the teammates. Ever been on a team with a techno that throws 6 mines in a group of NPC? Or 2 technos throwing mines? The explosions/sound effects/special effects are crazy. You cant hit anything until everything settles down. Everything just bounces all around and gets staggered. Could be looked at both a good and bad thing.

Not saying going with the cooldown was the bad choice, im sure you guys know best but imo the shrapnel grenades needed the damage more then the cooldown. We like to see Big Numbers. :D

I will let you know how Toxic lead and V mag work out after the patch.

None the less this patch is just looking amazing. Cant wait to play it. Already got my new trickster slow trap build ready. :D

Hey there - some good news! Looks like we will indeed be rolling a damage buff for Scrapnel into this patch. There was a bit of confusion but it should have been included in the above notes. I've added it now and am sharing it with you here as well

  • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
over 2 years ago - /u/thearcan - Direct link

Originally posted by impeccableONE

I've been using DX11. I got on after the latest patch and DX11 would make it where my screen would freeze. Swapped and tried DX12 for the first time and it has been working. Do you know if this has been reported?

Edit specs: AORUS X570 MOBO, 3700X, 2080 super, 32GB ram, 1TB NVMe Gen 4 by Sabrent.

This is what makes the bug so incredibly weird - opposing solutions are fixing it for different people....

What NVidia Driver version are you running?

Thank you for the info, I'll pass it on!

over 2 years ago - /u/thearcan - Direct link

Originally posted by Dunndiditt

Man, this patch sounds like the game will open up like crazy!

I know many people may not be using chronosuit trickster, but I'm wondering if anyone else is having the same issue as me. When I run out of ammo in my mag, I revert time to fill it up, but sometimes it glitches and doesn't work when I'm in multiplayer. Anyone else get that? /u/thearcan

I haven't come across that issue yet but that doesn't mean it doesn't exist. Does this happen consistently (e.g. do you know a surefire way to trigger it?)