almost 3 years ago - /u/thearcan - Direct link

Outriders has been updated!

Please ensure you update to this latest version of the game, as you may not be able to login until you do.

Index:

  • Patch Notes
  • Buffs
  • Ongoing list of currently tracked issues:

Patch Notes

  • Crash Fixes
  • Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
  • The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
  • Fixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
  • Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.
  • Fixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Fixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
    • Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
  • Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour
    • The New Description is:
      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
    • The Old Description was:
      • Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
      • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
  • Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
  • Fixed some out of sync subtitles

https://preview.redd.it/to29ldldnwg71.png?width=1200&format=png&auto=webp&s=f0ab3e5874243cbb59d8a61ed7cb59eec7de262a

Buffs

Pyromancer

  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

Trickster

  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
  • Slow Trap
    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
  • Cryo Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
      • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

Devastator

  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

Universal Buffs

Armor Mod buffs

  • Personal Space will have its damage bonus increased from 15% to 25%
  • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
  • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
  • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
    • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
  • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
  • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.

Weapon Mod buffs

  • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
  • Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Matchmaking privacy settings may set themselves to Open without input from the player
    • Issue being investigated and will be resolved in a future patch
  • Xbox problems related to signing in
    • Our latest patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
    • Issue being investigated
  • Entering the drained lake during the third enemy encounter in the Scorched Lands Expedition can cause client players to stutter
    • Issue currently being investigated and will be resolved in a future patch
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Grand Opening Mod (and other mods) may not activate when a player uses their last magazine
    • Issue currently being investigated and will be resolved in a future patch
  • Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
    • Issue being investigated
  • Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions
    • Issue being investigated.
  • Technomancers Plague Sower Set does not consistently apply it's bonus.
    • Issue being investigated
  • Technomancer Turrets May fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Outriders has been updated!

Please ensure you update to this latest version of the game, as you may not be able to login until you do.

Index:

  • Patch Notes
  • Buffs
  • Ongoing list of currently tracked issues:

Patch Notes

  • Crash Fixes
  • Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
  • The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
  • Fixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
  • Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.
  • Fixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
  • Fixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
    • Note: The set bonus should apply to all frozen targets, no matter how they've been frozen.
  • Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour
    • The New Description is:
      • While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
    • The Old Description was:
      • Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
      • The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
  • Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
  • Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
  • Fixed some out of sync subtitles

https://preview.redd.it/to29ldldnwg71.png?width=1200&format=png&auto=webp&s=f0ab3e5874243cbb59d8a61ed7cb59eec7de262a

Buffs

Pyromancer

  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped.
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

Trickster

  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
  • Slow Trap
    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10)
    • Increased the Armour and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage)

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
  • Cryo Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
      • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.

Devastator

  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation
    • Players can now press trigger again to use an AOE attack during the run animation
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%)

Universal Buffs

Armor Mod buffs

  • Personal Space will have its damage bonus increased from 15% to 25%
  • Critstack will have it's Anomaly Power boost increased by 21% (from base 5.79 to 7)
  • Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
  • Perseverance Shield will have it's base shield value increased by 40% (From base 25 to 35)
    • Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
  • Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
  • Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.

Weapon Mod buffs

  • Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
  • Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Matchmaking privacy settings may set themselves to Open without input from the player
    • Issue being investigated and will be resolved in a future patch
  • Xbox problems related to signing in
    • Our latest patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
    • Issue being investigated
  • Entering the drained lake during the third enemy encounter in the Scorched Lands Expedition can cause client players to stutter
    • Issue currently being investigated and will be resolved in a future patch
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Grand Opening Mod (and other mods) may not activate when a player uses their last magazine
    • Issue currently being investigated and will be resolved in a future patch
  • Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
    • Issue being investigated
  • Tricksters may be unable to revive others or be revived themselves in Multiplayer if using Borrowed Time in Expeditions
    • Issue being investigated.
  • Technomancers Plague Sower Set does not consistently apply it's bonus.
    • Issue being investigated
  • Technomancer Turrets May fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Originally posted by [deleted]

[deleted]

To add in anything else would have reset the testing process back to 0 for this patch.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SMT_Nocturne

I don't see accolades bug in "list of currently tracked issues"
Still bugged 94/95 legendary armors even tho I have all 95

Our online team is looking into the cases where our previous fix didn't work for certain players and are seeing if we can resolve those via the backend as well

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Jay-overthinks

Looking forward to trying the new buffs!

The Grand Opening mod only procs once per enemy at the moment, is that a known issue? I have it on the Molten Eidola so it should proc on each shot, but it only does if i hit a different enemy each time.

Also the Ravenous Locust actually doesn’t seem to work at all at the moment, at least in combination with Grand Opening.

The Grand Opening mod only procs once per enemy at the moment, is that a known issue?

Yep, we're looking into this as part of the over Grand Opening issue as well.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by waterboytkd

Yay! Can't wait to try out the Trickster and Devastator changes!

Now that this patch is out, do you folks have your eyes on any more changes, like to lesser used sets or other skills? :)

any more changes, like to lesser used sets

Yep - we already have a few changes in mind, but will talk about those closer to their release.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SeveranceZero

Does this apply to the other progression locks too? I’ve been stuck at 99% for a while now even though I have everything unlocked.

I would like to say yes, but if its a matter of a few different things working together to create this issue, fixes may be iterative. We plan to do as much as we can as soon as we can of course.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by EmotiveCDN

Usually means the patch isn’t working properly on Xbox so MS halts it for further testing.

A fun little game to play is listen to the other platforms and notice what issues this patch is causing, usually means MS caught it during their tests and not long after a bug fix for all platforms will go out addressing these.

What you have in mind is the submissions process. We're currently at the publishing process (its after submissions). The patch has already been set for release... it just isn't releasing as expected.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by [deleted]

[deleted]

Thanks for the report, I've asked the team to check - what platform?>

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Big__cooking

Statue set bonus still last a few secs 🥴

Which platform are you on? And can you confirm that this occurs even while Tremor and Golem are active?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by DomSim

Deleted comment as I seemed to be mistaken about the cool down for ash blast and as someone else stated here, death sentence IS 8 seconds now, but text on the mod isn't updated. But on PC

We checked the backend and made an fix adjustment for this in case anyone is encountering a wrong cooldown. If you log out and login again the correct values should display.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by palehorsem4n

u/thearcan: Death Sentence has not been reworked as stated. Still only 5s duration in-game (tested by numerous reputable sources and verified on Discord).

We checked the backend and made an fix adjustment for this in case anyone is encountering a wrong cooldown. If you log out and login again the correct values should display.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by StayyyHigh420

The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds

Lies just a matter of time til we test what other changes aren't actually changed

We checked the backend and made an fix adjustment for this in case anyone is encountering a wrong cooldown. If you log out and login again the correct values should display.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Lnym

u/thearcan any word on when the patch will be available on Xbox?

Apologies for the delay - it released late last night so you should have it by now.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -L3ppy

I've reached out on reddit 3 times (this is the 4th, I was ignored last time), have submitted 2 support claims, there's been a hot fix for accolades, and now an update is out. And my Item Management accolade is STILL bugged at 99%. Nearly 2 months trying to get this fixed. What is going on? And yes, I've verified games files, yes I've double checked for latest update, and yes I have tried a full reinstall.

Sorry to hear that - whats your support ticket number please?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by StarkeRealm

u/thearcan, can you get someone to actually take a look at my account issue?

I had a pair of characters deleted by a crash back in June, and Customer Support is just waffling between, "We're investigating," and "We invite you to visit the official Outriders online gaming communities..."

Sorry to hear that - whats your ticket number please?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by xJVIayhem

Ahh, that makes much more sense. sightly more confusing because the sections after already had titles already

Indeed, good question - that was me messing up on formatting. Fixed now!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TuskenNader

Congrats on the patch and thanks for all the hard work.

Thank you! :)

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Nuclearsunburn

Good to see the update. The Crawler stutter issue makes the game too frustrating to play for me currently.

Understandable - Thankfully I believe that the crawlers issue is planned to be resolved in the next patch. The fix is currently being validated.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by LordTorsten

Don't know if this was pointed out elsewhere or if I'm the only one with this issue:

Every time I load into expeditions from the menu, I ALWAYS get matchmade with a player doing a story mission. I have to then leave the party and matchmake again for expeditions and I'll join one.

Playing on Steam.

My first ever Reddit post btw so don't roast me if I posted this in the wrong spot or some cringy shit.

Welcome to the sub, thank you for the post!

This sounds like quite an unusual case - I'd be interested to hear if anyone else is encountering this?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Smilne1988

The buffs and everything are great but my game is crashing waayyyyyyy more then it was before...just out of no where I get the black screen with cannot connect to outriders servers about 8 times now today

Sorry to hear that - what platform is this on?

And importantly: Do you find this crashing occurring whenever you enter a "new" area, that you haven't visited since patch release? Or can it occur in an area that you have already spent a lot of time in since the patch released?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Smilne1988

I'm on Xbox and the crashing I'd say it's almost always at the outriders camp...and when I'm playing with a buddy of mine iv noticed if we got disconnected from each other or if I got kicked it was almost always at or returning to the Camp....The last 8 hours or so it's been fine, no crashes but I think the outrider's camp might be a big cause of all this

I have seen it in the past that players did encounter more crashing if the update process somehow corrupted part of the installation. Doing a fresh reinstall has worked to resolve such issues, so that may be worth a shot if the crashes persist.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -L3ppy

#00095823 was the most recent ticket

Thanks - lemme check in with the team to see what the status of this is!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by kaffis

I mean, I'll be excited to break out my Borrowed Time build again once we see the Revive bug fixed (I co-op almost exclusively these days).

I wonder if the devs have any updates on their investigation? I know it's not in this build, but it'd be nice to know whether they've found a root cause yet or even can verify that they can replicate it consistently. It's rather frustrating as this was a launch day bug and only recently even got onto the known issues list.

We were able to replicate and address the cause of this issue - it's currently slated to be fixed in the next patch, pending confirmation that the fix has worked.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by StarkeRealm

The ticket is #00093173.

I understand if the character is unrecoverable, I've just been getting increasingly frustrated with a lack of feedback from CS.

Thank you.

Thanks for the ticket number, I'll check in with the team and ask them to get in touch with you.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by LordTorsten

It may have something to do with scaling or a problem in that UE4 UMG tile. Maybe a variable not setting properly on initialization of the UMG?

I've done a bit of UI design in UE4 before and I've had issues where a variable doesn't set properly when you hover over one button to the other. I'm also on a laptop and I believe windows automatically scales those displays to 150%. I'll check if I'm running in borderless windowed or full screen when I get home.

Interesting theory - were you able to find out anything with regards to your resolution scaling?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Metal_04

Looks good.

I know crash fixes are always being looked at, but I have to bring it up again, after about an hour, the game will start to become choppy and eventually will crash. Since the last few patches the stability has gotten better and it seems to take longer, but I cannot play 2+ hours straight without a crash, ever. This has been an issue since launch. The crash always seems to come during a boss fight on an expedition, but it can happen when going into a menu or going into an NPC's menu. I'd love to update this and say it's fixed in this patch, so if you've got any insight into this particular problem please let me know. I'm on Xbox One X.

Also, any word on the bug (particularly Trickster but I have had it happen on Devastator) where after using some skills, (possibly if you're interupted?) you can't do anything but walk around? No shooting or skill use until downed, or sometimes interupted.

Thanks

Sorry to hear about your crash issue - would you be able to confirm whether, when this happens, your Xbox feels like it might have overheated? Is it in a well ventilated area?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Teedogg72

Hey "the arcan" I hear you want to speak with people that are still having sign-in issues. Myself and several of my regular running friends on Xbox still have constant sign-in issues. It's a running joke, like, "Hey. Can you please let us get into the game so we can experience all the other issues you have to offer?" Last night I hard laughed by myself, to myself, about the 6 times it took for me to finally load in. Like a f**king crazy person. That's the real affect your game has had on people. A game with so much fun and potential available, but I stead there is a frustration that has become comical.

I would love for you to sit and watch me try to sign in for 30 minutes if you think it will help you figure out how to properly fix your game. Thank you.

Hey there, sorry to hear this is happening to you! Are you on Discord by any chance where I could chat with you about this?