Original Post — Direct link

https://youtu.be/HAI-qf9hJWs

Has been happening very consistently and introduced in this new patch.

Hopefully can get looked at and possibly fixed in an upcoming patch.

Looks to be happening a lot around corners/covers.

External link →
almost 3 years ago - /u/thearcan - Direct link

How many other people are experiencing this?

We did indeed implement some changes to multiplayer but they are designed to reduce rubberbanding at pings above 350ms.

Would be good to hear how many other people are affected by this behaviour.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by spl4ttissimo

Have the same issue. It really is far worse than before - like getting ragdolled out of nowhere with no enemies even close to me.

Have the same issue. It really is far worse than before - like getting ragdolled out of nowhere with no enemies even close to me.

I'm guessing this only occurs while you're the client player?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by PlayDohBear

Hi /u/thearcan

Thanks for the reply.

From our testing, this happened 100% of the time anytime you are not the host. We tested this with switching who was host and was reproducible for those off host each time. Only host was not affected and anyone off host would rubberband constantly.

Reports from my friends/members of my community also reported this when playing with their friends off host.

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:

I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before the patch.

The change has now been made on the backend, but we haven't run a maintenance against it. You should get the updated backend if you simply logout and in again. Please let me know if your connectivity experience is back to how it was pre-patch.

On our side, we'll take a deeper look into why certain actions might be causing this issue and will see what else we can do to improve connectivity for the wider playerbase.