“The most important thing we’re looking out for is: at the end of the day, how can we make Overwatch more fun for our players?” principal game designer Scott Mercer says. He’s discussing the team’s latest idea, as introduced by Jeff Kaplan in the most recent Developer Update video, to do just that. It’s a feature now being tested on the PTR called the Priority Pass that, Mercer hopes, will help equalize the disparate player populations between all three of the game’s roles: tank, support, and damage.
With the Priority Pass, the team seeks to address long Damage ...
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